Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: Rebel on January 27, 2012, 10:35:54 PM

Title: Artillery Fire Base
Post by: Rebel on January 27, 2012, 10:35:54 PM
In my use of the artillery fire base I've found it to be a bit of a poor investment in comparison to other units; mainly lots and lots of tanks. Being able to only build one is part of it, along with its generally poor accuracy; I'd much rather go propaganda and get Katushyas than build a firebase. So I was thinking that to make the firebase a useful weapon and perhaps make the Urban Warfare doctrine more appealing something could be added for Urban Warfare that lets the player build 3 artillery firebases rather than just 1. It'd be called "Direct Fire Support" or something else suitably dramatic. It would give an Urban Warfare player a serious long range firepower upgrade which Urban Warfare sort of lacks; while the KV-2/SU-122 are nice they're close range guns. If Panzer Elite can get 3 Hummels, which outmatch any single artillery firebase quite easily, it only seems balanced that the Soviets would get heavy artillery as well. It also fits into Urban Warfare Doctrine since in numerous instances of urban combat the Soviets would use artillery pieces in a "on map" direct fire role.
Title: Re: Artillery Fire Base
Post by: Walentin 'Walki' L. on January 27, 2012, 10:46:19 PM
Soviets don't need a firebase at all if you ask me and we won't start on converting Urban Doc into a artillery doc... compared to the other factions the soviet firebase lacks in accuracy but it has a even greater range than a 25 pounder with super charge rounds and deals a lot of damage. Also the randomness of the artillerys shells is a big advantage. It covers a bigger radius than a generic artillery cannon.
Title: Re: Artillery Fire Base
Post by: Blackbishop on January 27, 2012, 10:52:53 PM
While I agree that the firebase comes too late, it is too late to discuss it and if given a change implement it for this patch too XD... I think we can discuss about the firebase on the balance section for the next patch.
Title: Re: Artillery Fire Base
Post by: Celution on January 27, 2012, 11:07:56 PM
Agreed with BB here, we will investigate the Firebase after the next patch of EF is released.
Title: Re: Artillery Fire Base
Post by: Rebel on January 27, 2012, 11:32:58 PM
Agreed with BB here, we will investigate the Firebase after the next patch of EF is released.

Sounds good, thanks!
Title: Re: Artillery Fire Base
Post by: donthateme on January 27, 2012, 11:56:36 PM
Soviets don't need a firebase at all if you ask me and we won't start on converting Urban Doc into a artillery doc... compared to the other factions the soviet firebase lacks in accuracy but it has a even greater range than a 25 pounder with super charge rounds and deals a lot of damage. Also the randomness of the artillerys shells is a big advantage. It covers a bigger radius than a generic artillery cannon.

I agree except with that they dont need any firebases. One Howitzer is ok and enough. Also the accuracy of Howitzer increases when you have sight. Soviets have enough arty. They have heavy mortars and Command-Squad arty. Doctrinal they have Katyusha and GoW.
Title: Re: Artillery Fire Base
Post by: neosdark on January 28, 2012, 12:07:37 AM
Really they get a accuracy boost from sight? I finally have a use for the Binoculars of the Command Squad ;D
Title: Re: Artillery Fire Base
Post by: Killar on January 28, 2012, 12:16:44 AM
oh deleted it already, because you will see for yourself ;)

@topic

more than 1 arty base is far too much. Also it comes at the same time as Guards.

mortar, heavy mortar, arty emplacment, CS arty, doctrinal arty, .... thats enough imo.
Title: Re: Artillery Fire Base
Post by: neosdark on January 28, 2012, 12:27:38 AM
OH wait did the CS lose their Binoculars?
Title: Re: Artillery Fire Base
Post by: Killar on January 28, 2012, 12:31:46 AM
You have Donor rights you can read for yourself ;)
Title: Re: Artillery Fire Base
Post by: Cranialwizard on January 28, 2012, 12:35:41 AM
You have Donor rights you can read for yourself ;)

I don't quite understand what you even have against this ability. I've written thesis papers on why it should stay for christ sake and we didn't even take a vote on it.
Title: Re: Artillery Fire Base
Post by: Killar on January 28, 2012, 12:37:26 AM
This doesnt belong into community forums. Write on the 1.6 thread or send me a pm
Title: Re: Artillery Fire Base
Post by: neosdark on January 28, 2012, 12:40:55 AM
Um well I looked but it says nothing about Binoculars under the CS squad changes nor anywhere else, if you would be so kinda as to show me, you can PM me with a quote of it.
Title: Re: Artillery Fire Base
Post by: Killar on January 28, 2012, 12:49:57 AM
PLs lock this thread
Title: Re: Artillery Fire Base
Post by: neosdark on January 28, 2012, 12:53:41 AM
You have Donor rights you can read for yourself ;)

I don't quite understand what you even have against this ability. I've written thesis papers on why it should stay for christ sake and we didn't even take a vote on it.

Can I get said thesis paper? Sounds interesting to have an entire essay on way a Unit in a video game doesn't need a certain ability ;D :P
Title: Re: Artillery Fire Base
Post by: Jeff 'Robotnik' W. on January 28, 2012, 12:54:44 AM
yeah, locked