Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: beagletank on February 21, 2012, 05:15:51 PM

Title: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: beagletank on February 21, 2012, 05:15:51 PM
Hello everyone,

The Beta is out!
Fight on a fictive battlefield to take back Moscow
or conquer the Kremlin to finish Operation Barbarossa.

Special thanks to:

Killar - for the sector layout
MaxiKing6 - for the EF loading screen

Update [February 22, 2013]

- removed one VP
- updated layer counts

http://www.file-upload.net/download-7243529/6p_The-Kremlin.sga.html (http://www.file-upload.net/download-7243529/6p_The-Kremlin.sga.html)

 

(http://s3.imgimg.de/thumbs/Krml15d4d83eejpg.jpg) (http://www.imgimg.de/bild_Krml15d4d83eejpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml2ac6031fdjpg.jpg) (http://www.imgimg.de/bild_Krml2ac6031fdjpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml39fa63c79jpg.jpg) (http://www.imgimg.de/bild_Krml39fa63c79jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml4d7090289jpg.jpg) (http://www.imgimg.de/bild_Krml4d7090289jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml5f53541f9jpg.jpg) (http://www.imgimg.de/bild_Krml5f53541f9jpg.jpg.html)

(http://s3.imgimg.de/thumbs/Krml62e164119jpg.jpg) (http://www.imgimg.de/bild_Krml62e164119jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml7ada1fb89jpg.jpg) (http://www.imgimg.de/bild_Krml7ada1fb89jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml85fde0bb7jpg.jpg) (http://www.imgimg.de/bild_Krml85fde0bb7jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml927d14ed6jpg.jpg) (http://www.imgimg.de/bild_Krml927d14ed6jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml109107d385jpg.jpg) (http://www.imgimg.de/bild_Krml109107d385jpg.jpg.html)

(http://s3.imgimg.de/thumbs/Krml11725c40f9jpg.jpg) (http://www.imgimg.de/bild_Krml11725c40f9jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml12db929174jpg.jpg) (http://www.imgimg.de/bild_Krml12db929174jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml13247dee82jpg.jpg) (http://www.imgimg.de/bild_Krml13247dee82jpg.jpg.html)(http://s3.imgimg.de/thumbs/Krml1486231cb5jpg.jpg) (http://www.imgimg.de/bild_Krml1486231cb5jpg.jpg.html)
Title: Re: [WIP] ??? (4)
Post by: Killar on February 21, 2012, 05:17:12 PM
Hurrrayyy another map by beagle!! What might it be?
Title: Re: [WIP] ??? (4)
Post by: Dzierzan on February 21, 2012, 05:26:22 PM
A very mysterious map, indeed.
Title: Re: [WIP] ??? (4)
Post by: stealthattack1 on February 21, 2012, 06:18:46 PM
mystery map looking good, keep it up!
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 21, 2012, 06:54:55 PM
Looks promising :)
Title: Re: [WIP] ??? (4)
Post by: cephalos on February 21, 2012, 07:48:04 PM
??? is a town in south-western Ukraine, located in 1018 by Yaroslav the Wise, the duke of Kiev. - wiki




... kidding :P

... but I like the name xD
Title: Re: [WIP] ??? (4)
Post by: HerrVoss on February 21, 2012, 08:32:37 PM
Keep us updated.
Title: Re: [WIP] ??? (4)
Post by: beagletank on February 23, 2012, 09:38:31 PM
More mysterious screenshots.
 :-X

(http://s3.imgimg.de/thumbs/MY1f5170f55jpg.jpg) (http://www.imgimg.de/bild_MY1f5170f55jpg.jpg.html)(http://s3.imgimg.de/thumbs/MY267ffd296jpg.jpg) (http://www.imgimg.de/bild_MY267ffd296jpg.jpg.html)(http://s3.imgimg.de/thumbs/MY35261f605jpg.jpg) (http://www.imgimg.de/bild_MY35261f605jpg.jpg.html)
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 23, 2012, 09:43:02 PM
1st and 2nd pics somehow remind me of Arnhem. Good work, the sidewalks onto the hill could use some splats around it however so that it doesn't look like they put concrete directly on the grass ;)
Title: Re: [WIP] ??? (4)
Post by: beagletank on February 24, 2012, 04:20:54 PM
Hi Maxi,

Hope this looks better.
 ;)

(http://www.pictureupload.de/originals/pictures/240212161917_OW.jpg)
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 24, 2012, 04:27:02 PM
This is exactly how I wanted it to look like! Great job! :D
Title: Re: [WIP] ??? (4)
Post by: HerrVoss on February 24, 2012, 06:11:40 PM
Epic avatar maxi ;) Beagle, it looks really good so far. The ruins are something original. Well done.
Title: Re: [WIP] ??? (4)
Post by: beagletank on February 25, 2012, 02:43:48 PM
Ok guys,

I think it is time to show you what I am working on. I will not tell you the name of the map yet, but the pictures should give you (hopefully ;D) the answer.
Many areas (including the wall also) are still work in progress.

(http://www.pictureupload.de/originals/pictures/250212143925_nk1.jpg)
(http://www.pictureupload.de/originals/pictures/250212143933_NK2.jpg)
(http://www.pictureupload.de/originals/pictures/250212143955_NK3.jpg)
(http://www.pictureupload.de/originals/pictures/250212144002_NK4.jpg)
(http://www.pictureupload.de/originals/pictures/250212144001_NK5.jpg)
Title: Re: [WIP] ??? (4)
Post by: SublimeSnugz on February 25, 2012, 02:50:43 PM
Looks fucking awesome! I love the walls. Lemme guess is it the famous "Brest fortress"??
Title: Re: [WIP] ??? (4)
Post by: Walentin 'Walki' L. on February 25, 2012, 02:54:31 PM
Looks fucking awesome! I love the walls. Lemme guess is it the famous "Brest fortress"??

Yes it looks like it and it probably is look at the outer red walls :P.
Title: Re: [WIP] ??? (4)
Post by: Pac-Fish on February 25, 2012, 03:43:25 PM
I dont think its the Brest Fortress. Didnt that place have like a bridge or something ???
Title: Re: [WIP] ??? (4)
Post by: beagletank on February 25, 2012, 04:14:22 PM
No, it isn´t the Brest Fortress. ;)

(http://www.pictureupload.de/originals/pictures/250212161326_m1.jpg)
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 06:28:37 PM
Now everyone should be able to guess what it is :P
Title: Re: [WIP] ??? (4)
Post by: Killar on February 25, 2012, 06:38:43 PM
ehm ... Berlin?  :-\
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 06:58:58 PM
Further, further to the East ;)
Title: Re: [WIP] ??? (4)
Post by: Killar on February 25, 2012, 07:06:08 PM
Warsaw?
Title: Re: [WIP] ??? (4)
Post by: cephalos on February 25, 2012, 07:07:34 PM
Warsaw?

hell no, man!  ;)
Title: Re: [WIP] ??? (4)
Post by: Partyzan1917cz on February 25, 2012, 07:10:43 PM
Is that Prague?
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 07:14:38 PM
Further East ;)
Title: Re: [WIP] ??? (4)
Post by: Partyzan1917cz on February 25, 2012, 07:15:26 PM
Bratislava?
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 07:16:20 PM
It's in Russia, friends. :)
Title: Re: [WIP] ??? (4)
Post by: Partyzan1917cz on February 25, 2012, 07:20:05 PM
Moscow? ???
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 07:21:03 PM
Ding ding ding! We have a winner!  :D
Title: Re: [WIP] ??? (4)
Post by: Partyzan1917cz on February 25, 2012, 07:21:19 PM
huray
Title: Re: [WIP] ??? (4)
Post by: SublimeSnugz on February 25, 2012, 07:21:48 PM
zomgz0r is that zeh fucking kremlin within the walls?
Title: Re: [WIP] ??? (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 07:24:24 PM
Indeed  :)
Title: Re: [WIP] ??? (4)
Post by: Pac-Fish on February 25, 2012, 07:27:25 PM
Excuse me but whats a kremlin ???
Title: Re: [WIP] ??? (4)
Post by: beagletank on February 25, 2012, 07:27:33 PM
Congratulation Snugz,

It is the Kreml. As price you have the possibility to become a beta tester of the map.
 :D

Title: Re: [WIP] ??? (4)
Post by: Killar on February 25, 2012, 07:35:07 PM
Excuse me but whats a kremlin ???

Well Fish a kremlin is the brother of a gremlin ;)
Title: Re: [WIP] The Kreml (4)
Post by: Partyzan1917cz on February 25, 2012, 07:38:17 PM
Wait!In the Kreml was any fights? ???
Title: Re: [WIP] The Kreml (4)
Post by: Killar on February 25, 2012, 07:39:29 PM
Who cares :P
Title: Re: [WIP] The Kreml (4)
Post by: Walentin 'Walki' L. on February 25, 2012, 08:06:39 PM
No, but german commanders saw it through their binocoluars :P.
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on February 25, 2012, 08:23:40 PM
No, but drunken german commanders saw it through their binocoluars :P.

Maybe one of them imagined this scenario after to much alcohol.  :-X
Btw: Here is a little overview with more information.

(http://www.pictureupload.de/originals/pictures/250212202217_overview.jpg)
Title: Re: [WIP] The Kreml (4)
Post by: Partyzan1917cz on February 25, 2012, 08:29:11 PM
Maybe there will be mission in campaign where u will must safely march from one end of Red Square to second end of Red Square. After that u will have mission acomplished and in second mission u will fight near moscow. :D :o :P

Wait there is no Red Square! :o

Title: Re: [WIP] The Kreml (4)
Post by: Killar on February 25, 2012, 08:41:42 PM
It will be more a mission for Ostheer i think. Conquering Moscow ...
Title: Re: [WIP] The Kreml (4)
Post by: Partyzan1917cz on February 25, 2012, 08:46:44 PM
It looks to we will must wait until next patch will come :-\
Title: Re: [WIP] The Kreml (4)
Post by: BurroDiablo on February 25, 2012, 09:07:39 PM
lol, the Kremlin. Well, as long as it's a good map, historical accuracy shouldn't really matter :P
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 09:13:02 PM
It will be more a mission for Ostheer i think. Conquering Moscow ...

Rather a mission for Soviets - Defending Moscow.
Title: Re: [WIP] The Kreml (4)
Post by: Killar on February 25, 2012, 09:14:21 PM
@Burro

We still need that special model for this map :P

Rather a mission for Soviets - Defending Moscow.

Nah would be cooler to conquer Kremlin with Ostheer capturing Stalin :)
Title: Re: [WIP] The Kreml (4)
Post by: Partyzan1917cz on February 25, 2012, 09:19:24 PM
ostheer capturing Stalin is utopia......because with Stalin on our side we can't lose!
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on February 25, 2012, 09:27:31 PM

Nah would be cooler to conquer Kremlin with Ostheer capturing Stalin :)


Sure, however the campaign will focus on events that have actually taken place in history, just like Partyzan said (only in a rather politically radical way :P).
Title: Re: [WIP] ??? (4)
Post by: SublimeSnugz on February 25, 2012, 10:01:30 PM
Congratulation Snugz,

It is the Kreml. As price you have the possibility to become a beta tester of the map.
 :D

Nice giieef beta for the map  :)
Title: Re: [WIP] The Kreml (4)
Post by: BurroDiablo on February 25, 2012, 10:41:31 PM
@Burro

We still need that special model for this map :P

Actually, I just remember that. I'll see what I can do ;)
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on March 15, 2012, 10:11:42 PM
Hi all,

I think it is time for the next update. The western park has been finished.
More pictures will follow in the future, but at the moment I have to play (and flame the ending of ;D) Mass Effect 3.

Btw: The heavy AA guns can´t be captured by soldiers.


(http://s3.imgimg.de/thumbs/KP161a466eajpg.jpg) (http://www.imgimg.de/bild_KP161a466eajpg.jpg.html)(http://s3.imgimg.de/thumbs/KP2c12849dajpg.jpg) (http://www.imgimg.de/bild_KP2c12849dajpg.jpg.html)(http://s3.imgimg.de/thumbs/KP3fdaf2f61jpg.jpg) (http://www.imgimg.de/bild_KP3fdaf2f61jpg.jpg.html)(http://s3.imgimg.de/thumbs/KP42ea9de4ajpg.jpg) (http://www.imgimg.de/bild_KP42ea9de4ajpg.jpg.html)(http://s3.imgimg.de/thumbs/KP566878f98jpg.jpg) (http://www.imgimg.de/bild_KP566878f98jpg.jpg.html)

(http://s3.imgimg.de/thumbs/KP62b8e4014jpg.jpg) (http://www.imgimg.de/bild_KP62b8e4014jpg.jpg.html)(http://s3.imgimg.de/thumbs/KP766e4dc2fjpg.jpg) (http://www.imgimg.de/bild_KP766e4dc2fjpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: Pac-Fish on March 16, 2012, 12:25:25 AM
This is OT but I love your signature ;D
Title: Re: [WIP] The Kreml (4)
Post by: HerrVoss on March 16, 2012, 05:10:58 AM
Really good stuff, what are those AT guns? I can't wait to see more.
Title: Re: [WIP] The Kreml (4)
Post by: Tankbuster on March 16, 2012, 02:04:11 PM
Russian FlaK FTW



Although I have played this map before
Title: Re: [WIP] The Kreml (4)
Post by: HerrVoss on May 27, 2012, 06:18:36 AM
Hello mister beagle tank, how goes this beautiful map? Just curious, no hurry, I was just making sure it didn't die.
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on May 27, 2012, 02:57:51 PM
Don´t worry, the map isn´t dead.
I paused mapping for a few months, but new pictures of the Kreml will follow in the next days.
 ;)
Title: Re: [WIP] The Kreml (4)
Post by: HerrVoss on May 27, 2012, 06:33:36 PM
Thank you, that is good news.
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on May 28, 2012, 07:33:08 PM
Ok, here are the first pictures of the eastern park.  ;)

(http://s3.imgimg.de/thumbs/EasternP7bef3258jpg.jpg) (http://www.imgimg.de/bild_EasternP7bef3258jpg.jpg.html)(http://s3.imgimg.de/thumbs/EasternP23317e2f6jpg.jpg) (http://www.imgimg.de/bild_EasternP23317e2f6jpg.jpg.html)(http://s3.imgimg.de/thumbs/EasternP338f866c6jpg.jpg) (http://www.imgimg.de/bild_EasternP338f866c6jpg.jpg.html)(http://s3.imgimg.de/thumbs/EasternP4c1ed8350jpg.jpg) (http://www.imgimg.de/bild_EasternP4c1ed8350jpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on May 28, 2012, 07:55:48 PM
Beautiful  :)
Title: Re: [WIP] The Kreml (4)
Post by: HerrVoss on May 28, 2012, 08:52:22 PM
Really nice. Will be a beautiful map.
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on May 29, 2012, 07:55:49 PM
Seems like we found Stalins´ living room.
Thanks to Killar who gave me the idea for this.  ;D

(http://s3.imgimg.de/thumbs/Bunker135b5ed1djpg.jpg) (http://www.imgimg.de/bild_Bunker135b5ed1djpg.jpg.html)(http://s3.imgimg.de/thumbs/Bunker253712f55jpg.jpg) (http://www.imgimg.de/bild_Bunker253712f55jpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: stealthattack1 on May 29, 2012, 08:12:33 PM
awsome! great idea killar! maps cool points go up.
Title: Re: [WIP] The Kreml (4)
Post by: Walentin 'Walki' L. on May 29, 2012, 10:22:43 PM
Yah. Very creative way to use the trenchwalls :)! Keep up the good work!
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on May 30, 2012, 12:20:53 AM
Very creative way to use the trenchwalls :)

*Bunker walls ;)
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on June 08, 2012, 08:46:43 PM
Ivan the Great Bell Tower.
Were are the bells?  >:(


(http://s3.imgimg.de/thumbs/Ivan1028fde58jpg.jpg) (http://www.imgimg.de/bild_Ivan1028fde58jpg.jpg.html)(http://s3.imgimg.de/thumbs/Ivan212a6bdcajpg.jpg) (http://www.imgimg.de/bild_Ivan212a6bdcajpg.jpg.html)(http://s3.imgimg.de/thumbs/Ivan39e09f28ajpg.jpg) (http://www.imgimg.de/bild_Ivan39e09f28ajpg.jpg.html)(http://s3.imgimg.de/thumbs/Ivan4614b6674jpg.jpg) (http://www.imgimg.de/bild_Ivan4614b6674jpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: stealthattack1 on June 08, 2012, 10:38:02 PM
nice work, oh, and the bells were removed by the bishop in order to make more tanks for the cause! (just a suggestion)
Title: Re: [WIP] The Kreml (4)
Post by: Dann88 on June 08, 2012, 10:41:26 PM
Or the bell was smelted into high-grade bullets for Vasily :P
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on June 10, 2012, 05:48:14 PM
Church square has been finished.


(http://s3.imgimg.de/thumbs/church18fb94d96jpg.jpg) (http://www.imgimg.de/bild_church18fb94d96jpg.jpg.html)(http://s3.imgimg.de/thumbs/church24c8208d4jpg.jpg) (http://www.imgimg.de/bild_church24c8208d4jpg.jpg.html)(http://s3.imgimg.de/thumbs/church357f80254jpg.jpg) (http://www.imgimg.de/bild_church357f80254jpg.jpg.html)(http://s3.imgimg.de/thumbs/church4965e74f2jpg.jpg) (http://www.imgimg.de/bild_church4965e74f2jpg.jpg.html)(http://s3.imgimg.de/thumbs/church5aa6aa3fbjpg.jpg) (http://www.imgimg.de/bild_church5aa6aa3fbjpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on June 16, 2012, 07:57:19 PM
Hi all,

At the moment I can´t work on the map, because of a very irritating problem.
Everytime when I add some new objects, splats etc. the map crashs after loading.
The crash is reproducible on other PC´s and it only happens on this map. 
Hope someone can help.  :(


Quote
WORLDBUILDER started at 2012-06-16 19:44
OS NT 6.1 (sp1.0) x64, 4095MB Physical Memory, 2566 Physical Available, 3985 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Games\Company of Heroes
USER ...

19:44:06.12   MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
19:44:06.31   APP -- Resetting fp control word.
19:44:08.17   ToolFramework: Opening Document: 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17   WorldBuilder opening document C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb
19:44:08.17   MOD -- Locating MOD for scenario 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17   MOD -- No module files found.
19:44:08.17   MOD -- Trying to locate the MOD using the executable path 'C:\Games\Company of Heroes\'
19:44:08.19   MOD -- Mounting Eastern_Front, 1.0
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\German\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Locale\German\Data\'
19:44:08.22   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Locale\German\Data\'
19:44:08.22   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataSoundGerman\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Engine\Movies\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x73F18D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:44:16.08   WW2Mod -- PropertyBagManager Loaded in 7.790000s
19:44:16.22   MOD -- Using MOD 'Eastern_Front'
19:44:16.25   DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:44:16.26   DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:44:16.26   DLLDriverLinker -- 2 DLL drivers found.
19:44:18.26   SPDx10 -- Adapter [ATI Radeon HD 5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1791MB shared system memory.
19:44:18.26   DLLDriverLinker -- 2 DLL drivers found.
19:44:18.37   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:44:18.38   SPDx9 -- Driver Name = aticfx32.dll  Desc = ATI Radeon HD 5700 Series
19:44:18.38   SPDx9 -- Driver Vendor = 0x1002  Device = 0x68B8  SubSys = 0x29911682  Rev = 0x0000
19:44:18.38   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x00  Build = 11.24
19:44:18.38   SPDx9 -- Driver GUID = {D7B71EE2-2BF8-11CF-5671-9B09BEC2C535}
19:44:18.43   SPDx9 -- 2789MB available Texture Memory
19:44:18.43   ShaderDatabase: using shader profile [final]
19:44:22.28   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:44:22.52   SOUND -- Initializing ...
19:44:22.54   INNIMapDCA Key not found: combat
19:44:22.54   INNIMapDCA Key not found: camerafow
19:44:22.57   INNIMapDCA Key not found: sp_speechducker::time
19:44:22.68   INNIMapDCA Key not found: gametype
19:44:22.77   INNIMapDCA Key not found: tacmap
19:44:23.12   SOUND -- Initialization completed!
19:44:23.14   PHYSICS: detected processor(s) capable of handling 2 threads.
19:44:24.86   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:44:24.90   TERRAINTEXTURE -- compositor added RenderTarget
  • of size 2048 x 2048

19:44:24.90   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:44:26.96   PHYSICS -- Created node factory 'HVOK'
19:44:26.96   PHYSICS -- Created node factory 'DMMY'
19:44:47.40   TEAM COLOUR --- Using default team colour scheme for
  • .

19:44:47.40   TEAM COLOUR --- Using default team colour scheme for [1].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [2].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [3].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [4].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [5].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [6].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [7].
19:44:57.34   Regenerating ImpassMap data...
19:44:57.34       Impass Data was already valid, but regenerating...
19:44:58.03   SPDx9 -- 2735MB available Texture Memory

(http://www.abload.de/img/warning187yt.jpg)
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on August 18, 2012, 07:13:09 PM
Hi all,

Good news! I solved the crash problem and the map is working again.
So here we have some new pictures.  :D

(http://s3.imgimg.de/thumbs/Kreml16e770a53jpg.jpg) (http://www.imgimg.de/bild_Kreml16e770a53jpg.jpg.html)(http://s3.imgimg.de/thumbs/Kreml25611f87ejpg.jpg) (http://www.imgimg.de/bild_Kreml25611f87ejpg.jpg.html)(http://s3.imgimg.de/thumbs/Kreml32f7219dbjpg.jpg) (http://www.imgimg.de/bild_Kreml32f7219dbjpg.jpg.html)(http://s3.imgimg.de/thumbs/Kreml40090dbaejpg.jpg) (http://www.imgimg.de/bild_Kreml40090dbaejpg.jpg.html)(http://s3.imgimg.de/thumbs/Kreml5dbf5689ajpg.jpg) (http://www.imgimg.de/bild_Kreml5dbf5689ajpg.jpg.html)

(http://s3.imgimg.de/thumbs/Kreml6214e4c4fjpg.jpg) (http://www.imgimg.de/bild_Kreml6214e4c4fjpg.jpg.html)(http://s3.imgimg.de/thumbs/Kreml7e8937e68jpg.jpg) (http://www.imgimg.de/bild_Kreml7e8937e68jpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: Killar on August 18, 2012, 08:35:48 PM
Looks amazing!

Im glad you solved the problem. Would be a huge loss if the map was gone.
Title: Re: [WIP] The Kreml (4)
Post by: HerrVoss on November 21, 2012, 06:18:13 PM
Bump for win. Beagle, have u called it quits on this or is it something another mapper can take over?
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on November 21, 2012, 08:59:47 PM
The project is not canceled. But I am attending university now and there is still another project fot the EF campaign.
But I promise that I will finish this map. Maybe I can present you some new pictures at the weekend.
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on November 25, 2012, 06:30:44 PM
Welcome to the Moskva River.
Enjoy the view on the promenade, but beware of the german artillery.
 :-X

(http://s3.imgimg.de/thumbs/MSC1c2805ce9jpg.jpg) (http://www.imgimg.de/bild_MSC1c2805ce9jpg.jpg.html)(http://s3.imgimg.de/thumbs/MSC2c47c78cfjpg.jpg) (http://www.imgimg.de/bild_MSC2c47c78cfjpg.jpg.html)(http://s3.imgimg.de/thumbs/MSC3d906bc00jpg.jpg) (http://www.imgimg.de/bild_MSC3d906bc00jpg.jpg.html)(http://s3.imgimg.de/thumbs/MSC469e689bejpg.jpg) (http://www.imgimg.de/bild_MSC469e689bejpg.jpg.html)(http://s3.imgimg.de/thumbs/MSC5a75b509ejpg.jpg) (http://www.imgimg.de/bild_MSC5a75b509ejpg.jpg.html)

Title: Re: [WIP] The Kreml (4)
Post by: Killar on November 25, 2012, 06:52:47 PM
Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something
Title: Re: [WIP] The Kreml (4)
Post by: Cranialwizard on November 25, 2012, 09:40:19 PM
Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something

Or maybe the Sniper Ace? ^-^
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on December 09, 2012, 03:18:45 PM
New pictures of the Senat.

(http://s3.imgimg.de/thumbs/Sen1778a4dccjpg.jpg) (http://www.imgimg.de/bild_Sen1778a4dccjpg.jpg.html)(http://s3.imgimg.de/thumbs/Sen2a0bf54b2jpg.jpg) (http://www.imgimg.de/bild_Sen2a0bf54b2jpg.jpg.html)(http://s3.imgimg.de/thumbs/Sen3840314e4jpg.jpg) (http://www.imgimg.de/bild_Sen3840314e4jpg.jpg.html)(http://s3.imgimg.de/thumbs/Sen482238a5fjpg.jpg) (http://www.imgimg.de/bild_Sen482238a5fjpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on December 09, 2012, 03:55:35 PM
Good job!
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on January 01, 2013, 03:02:10 PM
Happy new year everyone! :D

I have good news for you.
I finished the map today.
The ressource layout will follow in the next weeks, so I can start the beta phase.

(http://s3.imgimg.de/thumbs/KF198b783f4jpg.jpg) (http://www.imgimg.de/bild_KF198b783f4jpg.jpg.html)(http://s3.imgimg.de/thumbs/KF281718ffejpg.jpg) (http://www.imgimg.de/bild_KF281718ffejpg.jpg.html)(http://s3.imgimg.de/thumbs/KF308fa78dfjpg.jpg) (http://www.imgimg.de/bild_KF308fa78dfjpg.jpg.html)(http://s3.imgimg.de/thumbs/KF426f854a3jpg.jpg) (http://www.imgimg.de/bild_KF426f854a3jpg.jpg.html)(http://s3.imgimg.de/thumbs/KF50309466fjpg.jpg) (http://www.imgimg.de/bild_KF50309466fjpg.jpg.html)

(http://s3.imgimg.de/thumbs/KF6d9ae6358jpg.jpg) (http://www.imgimg.de/bild_KF6d9ae6358jpg.jpg.html)(http://s3.imgimg.de/thumbs/KF7f92c8ecdjpg.jpg) (http://www.imgimg.de/bild_KF7f92c8ecdjpg.jpg.html)(http://s3.imgimg.de/thumbs/KF830c4c15bjpg.jpg) (http://www.imgimg.de/bild_KF830c4c15bjpg.jpg.html)(http://s3.imgimg.de/thumbs/KF97a711663jpg.jpg) (http://www.imgimg.de/bild_KF97a711663jpg.jpg.html)(http://s3.imgimg.de/thumbs/KF1015543b34jpg.jpg) (http://www.imgimg.de/bild_KF1015543b34jpg.jpg.html)
Title: Re: [WIP] The Kreml (4)
Post by: Max 'DonXavi' von B. on January 01, 2013, 05:40:39 PM
Great job! :D
Title: Re: [WIP] The Kreml (4)
Post by: beagletank on January 18, 2013, 10:19:30 PM
And here we have the sector layout.
Special thanks to Killar.  :)

And yes, the map became a 3 vs 3.

(http://s3.imgimg.de/uploads/relic006151f3ee91ajpg.jpg)
Title: Re: [OPEN BETA] The Kremlin (6)
Post by: beagletank on January 25, 2013, 08:48:48 PM
The beta is out!
Look at the first post.
 ;)
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: beagletank on February 22, 2013, 06:01:42 PM
Update [February 22, 2013]

- removed one VP
- updated layer counts

Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: HerrVoss on February 24, 2013, 12:56:24 AM
Thank you beagle, had a very fun first play through.
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: beagletank on February 24, 2013, 01:21:01 PM
Thank you too.  ;)
Did you notice any crashes?
Some people mentioned that problem.
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: Hendrik 'DarcReaver' S. on May 28, 2013, 03:43:46 PM
guys. We. HAVE. To. play. this! NOW!
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: ubermensche on May 29, 2013, 03:40:11 AM
I played for like 5-10 minutes and the game crashed. And it really sucks because it's a great map.
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: Max 'DonXavi' von B. on May 29, 2013, 12:05:00 PM
A known issue that neither beagle (creator of this map) nor me have been able to fix yet, sorry!
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: beagletank on July 06, 2013, 01:16:34 PM
Hmm, I removed some of the big objects and it still keeps crashing.
If there is anyone who has an idea, please help. The problem is really getting on my nerves.
 :(
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: MonolithicBacon on July 06, 2013, 01:43:01 PM
Hmm, I removed some of the big objects and it still keeps crashing.
If there is anyone who has an idea, please help. The problem is really getting on my nerves.
 :(

I may have found the problem, but I don't think you're going to like it. Because the walls on the map itself are not support walls, they usually take up more memory to configure, as they can be completely destroyed and are at all times subject to physics changes. Even with the blocker in place, if a mortar hits the top of the wall, it could cause the memory and physics to completely overload. That being said, the render count for all areas of the wall is substantially higher than the rest of the map, and is far beyond an acceptable 400 in some places (the South Western wall reaches highs of 800, which is enough to lag my system just from looking at it).

I hope that if you remove all of the brick wall splines and test the map, it should run fine. If this is the case, the walls will have to be replaced by Support walls.
Title: Re: [OPEN BETA] The Kremlin (6) [February 22, 2013]
Post by: beagletank on July 06, 2013, 06:13:36 PM
Ok, I removed the walls and now the game needs around 10 more minutes to stop.
Instead of a crash, it was a freeze now.  :-X
Anyone interested to test it on his own PC?