Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => General Discussion => Topic started by: viruz777 on May 03, 2012, 09:21:34 PM
-
http://www.theverge.com/gaming/2012/5/3/2996895/company-of-heroes-2-hits-next-year (http://www.theverge.com/gaming/2012/5/3/2996895/company-of-heroes-2-hits-next-year)
What's going to happen to this mod now???? So much hard work has been put into it :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
-
Develop other factions for COH2 :P
Just because there relic is making a different eastern front doesnt mean we wont finish ours and support it. and even then we can move on to other projects. there will always be AI and other stuff to improve, and maybe our soviets can be a reward faction for their soviets
-
It's slated to be released in 2013, so there is a little bit of time yet. Maybe these crafty devs will make a 'Pacific Front' mod for it :D
-
Also we can't forget that Relic isn't making their Soviet Faction exactly like ours. If anything I would imagine them trying to differentiate their Soviets from the EF Soviets.
My hope is the new CoH will have much more unit customization (skins, weapons, etc.), better modding capabilities, and choices between CoH game-play and realism game-play. Oh and better balance comrades XD.
-
Retire to the Bahamas. :P
-
It's about time... :D
-
I honestly hope they dont rip you guys off. If I see similar unit symbols and teching patterns, I'm not buying that crap. I also wouldnt be surprised if they withhold modding tools and screw up gameplay, as to rake in cash on patches and DLCs-- BF3 style.
I have to say that EF is the platinum plated standard when it comes to CoH mods. Good on everyone that is or was part of the dev, balance, coding, and AI teams.
-
Hey devs, is the Eastern Front name copyrighted? I'm asking because if you have the name copyrighted then you may be able to get the whole faction and system you developed for it copyrighted, in case Relic pulls a copy out of their ass.
-
maybe we will also create a mod for coh2
this could be as additional army be the western front :P
-
Wouldn't surprise me if they brought out some expansions, with the new snow system they could focus on the Ardennes, or they could go totally opposite and focus on North Africa, using the snow system with sand.
-
Time for COH2: Western Front
-
The Eastern front is so huge I doubt Relic's game will come remotely close to covering all the possible content.
Mod could focus on Romanian army for example, SS, NKVD etc.
-
Or just focus on the Western Front?
-
Western Front is boring :P You'll probably find people jumping on that bandwagon straight away.
If there's something I've learned from developing this mod it's that you need to do something unique to avoid others stepping on your toes. Personally, I'd rather make a hypothetical early 50's Pact vs Nato Cold War mod... it offers something new and it's not straying far from WW2.
-
Western Front is boring :P You'll probably find people jumping on that bandwagon straight away.
If there's something I've learned from developing this mod it's that you need to do something unique to avoid others stepping on your toes. Personally, I'd rather make a hypothetical early 50's Pact vs Nato Cold War mod... it offers something new and it's not straying far from WW2.
Actually we shouldn't discuss this here and not annouce stuff too early :P or we'll end up like with the Ostheer.
-
+1, next Release by our team will be strictly confidential until a certain stage of development ;D
-
Huh... I'm not announcing anything, just thinking aloud. Anyway, if I personally was going to do such a thing as a hypothetical Cold War/WWIII mod, I would like to gauge how popular the idea is with the community before dedicating 3-4 years of my life to making the damn thing :P
Of course, anything we do make will have the standard 'shroud-of -mystery™' thrown over it. And with a WWIII mod, it would be even more mysterious as the events and story would be entirely fictitious... within realistic boundaries (no Nazi Aliens... maybe).
-
Huh... I'm not announcing anything, just thinking aloud. Anyway, if I personally was going to do such a thing as a hypothetical Cold War/WWIII mod, I would like to gauge how popular the idea is with the community before dedicating 3-4 years of my life to making the damn thing :P
Of course, anything we do make will have the standard 'shroud-of -mystery™' thrown over it. And with a WWIII mod, it would be even more mysterious as the events and story would be entirely fictitious... within realistic boundaries (no Nazi Aliens... maybe).
No such hypothetically battles in the 50s.. this timeframe is just boring. Than seriously a additional war year 46' with tanks like the IS4, T44 and the german E series is a much more recommendable scenario. Those vehicles - especially the tanks - are becoming far more popular these days for some reason, thus people would become familiar with this scenario pretty quik. Also i think fans of the original eastern front mod would be glad to get another great addon to the new eastern front game. A 50's game wouldnt be a addon anymore, it would be just something different, and mods which try to make a game better with additions are clearly much better and more successfully than mods which try to create another game.
... what you forget in the idea about making things a differnt way than others, is that not all of these creative ideas are actually good ideas, even if others cant handle it. This is the first reason why most seemingly great projects in the idustry get cancelled.
The core of this modding team should stay the eastern front - and that means germans vs soviets.
Regards
-V-
-
CoH2 is set on the Eastern Front, so apart from becoming another Blitzkrieg 'realism' mod, there is no way we can expand CoH2:EF in any meaningful way in a WW2 scenario... there will be hundreds of mods just like EF on CoH2, all with minor tweaks, damage systems and extra units that only a handful of people play. Even if we moved to the Western Front, there are so many CoH1 and community made assets out there that Western Front mods are going to be ten a penny as well. In my personal opinion (not the teams), if I was going to make a new mod... I would simply side step WWII altogether and start something fresh but intuitive. Its all subjective, I can't expect everybody to like it, and those who enjoy WW2 Germany probably won't (as opposed to post-war Bundeswehr), but no doubt there will be plenty of WW2 mods out there to keep you happy.
-
I like your idea Burro, I support you. :3 <3
I think there were alot of cool stuff in the 50s! Even the french had some neat stuff then!
-
Agreed... AMX-50 was batshit insane, and would have probably been rushed into production had the Soviets invaded Western Europe ;D Again though... it's personal speculation, and I should refrain from measuring CoH2's drapes when there's still Ostheer and future Soviet model replacements to finish :P
-
My prime concerns which was why I started this thread is simply explained like this:
When COH2 was officially announced I was overjoyed - but I was also worried as to what will happen to this EF mod which so much effort has been put into over the years. I've only started playing this mod at the end of last year by chance of coming across it and I can safely say that it is the ONLY reason that brought me back to COH despite it being a great game by itself. It's just new games were rolling out and I couldn't see why I should keep this game when there was nothing new on the table.
Since we are big COH fans, all of us and I'm sure including the devs of this mod will definitely flock to the sequel COH2. That would mean less people in vanilla COH. Despite the devs continuing work and support of EF Mod in vanilla COH, the loyal few will appreciate it but inevitably we all look to sequels. The next step would obviously be to divert work into creating a mod for COH2 but that itself is no easy task. It probably won't revolve around the same engine considering what we've seen through the magazine scans and all the graphical updates. That would obviously mean more work and more time. So now the question - once COH2 is out, should more work be devoted into developing a mod for that sequel, thus marking the end of vanilla COH EF support? Or invest effort in continuously supporting vanilla COH EF, which in turn sacrifices time that could've been spent developing a mod for the sequel? The reason I ask this question is because it's a little hard to imagine that the devs are able to juggle two tasks at the same time and it would be ideal if they could divert their attention to one path to deliver proper quality.
I hope I don't sound too confident here but the reason I can actually declare that people will inevitably turn to sequels is for the plain reason of additional stuff and improvements - units, graphics you name it. For example I'm a Warhammer 40k Dawn of War fan but I abandoned it in favour of Dawn of War II even though I disliked the new gameplay mechanics of squad-based micromanagement - plainly because it had better graphics, new units and all.
-
CoH2 is set on the Eastern Front, so apart from becoming another Blitzkrieg 'realism' mod, there is no way we can expand CoH2:EF in any meaningful way in a WW2 scenario... there will be hundreds of mods just like EF on CoH2, all with minor tweaks, damage systems and extra units that only a handful of people play. Even if we moved to the Western Front, there are so many CoH1 and community made assets out there that Western Front mods are going to be ten a penny as well. In my personal opinion (not the teams), if I was going to make a new mod... I would simply side step WWII altogether and start something fresh but intuitive. Its all subjective, I can't expect everybody to like it, and those who enjoy WW2 Germany probably won't (as opposed to post-war Bundeswehr), but no doubt there will be plenty of WW2 mods out there to keep you happy.
Yea i absolutly got your point and i can comprehend your goin. Nevertheless i got lots of doubts if this could be seriously more successfull than the current modern combat mod for example.
You got that originator gene thus you wanna create actually new stuff and mesmerise people. ;) I absolutly respect that. Its just a lot harder to do such oustanding stuff for CoH2, seemingly.
Regards,
-V-
-
I personally wouldn't want whatever we make to be overly different or esoteric, it would be counter productive to try to create a mod which such limited appeal and I personally wouldn't want to spend and year or so of my life making models or animating or texturing or whatever just to basically be the only person playing the game. So don't worry, whatever we do will have to be gauged on community support... to make a mod otherwise means we could very well be wasting our time. ;)
-
Hey just a shot in the dark.... how about something based around the Korean war? it makes an ideal opportunity to bring in factions like China, US, UK etc etc. While still retaining the WW2 era feeling... It could also make for some interesting tactical changes, mainly because tanks were more heavily limited due to the terrain and the war encompassed both WW2 blitzkrieg but also WW1 static trench warfare in the later years of the conflict.
Just a thought.
-
I like that (Korean War) idea, but personally I would prefer to see Vietnam.
-
Cold war mod :-X
-
What made WW2 interesting was that the Germans actually had the technology and quality to fight toe to toe with the world powers. The problem with the Korean War and especially the Vietnam War is that it was Western countries that fought against Asian countries that did not have on-par technology during the entire war, since Russia was never directly involved. Russian equipment was used extensively, but the difference in terms of the quality of the opposing armies was still miles away.
Even more disgraceful was the fact that the US had to bail out of Vietnam, which was a country much less than 1/2 its size, even though the US Army was clearly inflicting massive casualties to the Viet Cong, due to bitching and whining on the home front, while Germany was able to take and hold countries / territories many times its own land-mass, while being bombed by the RAF.
The fact that armies from democratic countries are hindered in war due to freedom of press / speech and human rights concerns is one of the very few failings of democracy.
-
Yeah, cos being concerned about human rights is a massive failing of democracy... ::)
-
In war terms...
-
The idea of human rights (as we know today) I would say appeared after WWII and the Holocaust. If Vietnam were fought without T.V. and press, and perhaps 20 years earlier, not only would we have won, we would have probably averted the hippie movement and many other important cultural (or counter-cultural) events. Then again we can only hypothesize... Never know what may happen if you screw with time.
And Yauz what your pointing out is factual but look at it this way:
Germans: High Quality, Expensive troops, better weaponry (overall), each squad lost matters like its your own life.
Allies (cept Brits): Lower Quality, less well trained troops, in many cases more adaptable to environment with numerous upgrade paths, and cheap but mass-producible tanks.
Now flip the script:
Allied Forces in Korea (or 'Nam)-High Quality troops, armed with the latest and the greatest. Can Requisition tons of support, use numerous heavy vehicles,etc. In a Vietnam mod, I can imagine that it would be interesting to implement a system that whenever Allied (or at least American) squads are killed Manpower intake is decreased.
Commies: Cheap easily producible squads with slightly less advanced weapons, can adapt to environment and battle due to familiarity with territory, and better logistics.
Seems to work out quite well in my personal opinion
-
Of course it will be a pain in the ass to balance.
-
Of course it will be a pain in the ass to balance.
Not really, give the US mechanics like the Wehrmacht and add some new things to the game and it should be OK. (Firestorm, anyone?)
-
Napalm Strike
-
Wouldn't the Napalm Strike just be a BIT overpowered? ;o
-
Not really, It would be like the luftwaffe officers airstrike?
-
If I may put in a suggestion. Because the Western Front, Eastern Front are NOW being covered by Relic, and THQ I'd suggest building off of the southern front, with France, Italy, North Africa Resistance , Afrika Korps, and Commonwealth Britain. This would bring a whole new level of detail to the World War II storylines, I also have not played any games that feature this front.
Anyways if you need suggestions ;)
-
Let's hope CoH2 will have modding support, then we can start brainstorming ;).
-
you would better make a cold war mod then, or else...