Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: jojorabbit on May 10, 2012, 01:09:07 AM
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Since i change topic to GM Suggestions i will make list and try to maintain it as much as i can.
LEGEND:
STATUS:
Accepted -> if you are here then you are lucky :P
Will be Tested aka half approved
Needs More Discussion
Undecided
Declined
1. NAME: To be decided
SUGGESTED BY: jojorabbit
STATUS: Will be tested
Hey guys,
today while i was playing with some scar functions i came with idea for new game mode, am not sure that any mod has this kind of game mode :).
It can become quite interesting to play. I have tested it and it works. With a little tweaking it can become even better then it is now.
GAME MODE DESCRIPTION:
It would start like normal VP game but after some INTERVAL 5-10 mins of game, all victory points become neutral and they are re-positioned on map, then players again need to capture them. And again after INTERVAL they are again neutral and re-positioned.
TEST VERSION:
Interval for re-positioning is from 5-10 mins and is decided randomly so you will never know when they will re-position. After each re-position point are neutral and players need to capture them again.
NOTES:
1. Everything is same like in normal VP game only VPs change positions nothing else, all remains same.
2. VPs will always be located to walkable positions so they can always be captured, never in places like houses, deep water where units can't reach them etc.
3. AI captures them without any problems so you don't have to worry about that ;).
NAME SUGGESTIONS:
1. My Name Is Ante: Mystery VP? a.k.a MVP mode
2. Cat Fishy: Running VPs, Switch Up
3. Trooper425: Capture The Flag aka CTF
IDEAS TO IMPROVE THIS OR MAKE SIMILAR NEW GAME MODE - needs more discussion
1. Trooper425:
- May I suggest (asuming it hasn't been done) only 1 VP, it moves every 5min or less, and the gametype is called CTF?
reason:
There is KOTH in EF already
I would like to hear your opinions, suggestions, comments about it. And name suggestions too :).
Here are some images:
(http://img195.imageshack.us/img195/6606/screenshot388g.jpg)(http://img209.imageshack.us/img209/664/screenshot389b.jpg)(http://img715.imageshack.us/img715/5669/screenshot390i.jpg)(http://img140.imageshack.us/img140/7049/screenshot391mi.jpg)
Hope you like it :P.
2. NAME: AUTO VP or any other better suggested name -> to be decided
SUGGESTED BY: jojorabbit
STATUS: Undecided/Unknown -> ready to test
DESCRIPTION:
Starts as normal VP game but VPs are not captured like in normal VP game. Rule for capturing them is to be in radius 10-15m close to points for 5-10 sec but you have to be only player/team in that radius to capture it if enemy comes to radius capture timer is reset and players/teams need to fight to be alone in radius again to start capture timer.
The timer will not depend on have many units you have near point so blobs won't help much. It may be a tricky with stealth units that could reset timer and run away :P, to make it more interesting you can capture VP with any vehicle that is near but also you need to be only team near point to start capture timer.
The only problem that could result here is camping at one VP, but there are min 3 VPs so it is not big problem.
NOTES:
1. Everything is same like in normal VP game, starts from 500 points
2. AI captures them without any problems so you don't have to worry about that .
NOTES: DO NOT suggest modes like reality mods(weapons changes), skin packs they are not gonna be listed here and post will be deleted.
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It seems weird and fun, I like it XD. What's the proposed name for this gametype?
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I call it dynamic VP aka DVP but if anyone has good name it can be changed :).
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Mystery VP? a.k.a MVP mode 8)
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This one seems better then dynamic :), and kinda points to disappearing VPs :).
I will add name suggestions to started post, and some changes i made to it.
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The victory will be assigned like a normal VP game right?
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Everything is same like normal game only VPs change positions nothing else. -> added to top post.
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misguided directive? this would suggest the goals of the mini-game changing constantly. i also like this idea.
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misguided directive?
What do you mean by this?
Victory condition remains same you still need to get your enemy to 0 points.
It just makes it a little harder cuz VPs get neutral and need to be captured again.
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Now that I think about it, how far actually the VP will change its location?
I mean, I don't want all the VP to line up very close to my enemy base...
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That can be adjusted i left two options:
1st option: in some radius from where they were when game started, so they will always be close to their starting pos
2nd option: in some radius from previous position
This needs some tests to see which one is better ;).
There are very low chances that all will get close to enemy base i did not saw that case in tests yet :).
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Alternate name: Running VPs XD. Switch Up?
I think it seems like a cool idea. Mysterious and harder to camp.
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Sounds like a shell game to me. I think you have a winner jojo.
occurs to me that VPs could be located to strategic intersections or choke points. could lead to interesting meeting engagements and fire fights.
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May I suggest (asuming it hasn't been done) only 1 VP, it moves every 5min or less, and the gametype is called CTF?
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Capture the Flag
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Sounds like the HQ gamemode from CoD
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Alternate name: Running VPs XD. Switch Up?
I think it seems like a cool idea. Mysterious and harder to camp.
Added name suggestion to list, ye that was main point not to camp and game gets a little harder.
I have also tried to swap locations of other strategic point without making them neutral but then there is huge mess on map :D so i will stick to VPs only. Maybe when i get new idea for game mode to generate few extra res point duuno will see :P.
Sounds like a shell game to me. I think you have a winner jojo.
occurs to me that VPs could be located to strategic intersections or choke points. could lead to interesting meeting engagements and fire fights.
Interesting fights yes, well it all depends on random factor where they will appear.
May I suggest (asuming it hasn't been done) only 1 VP, it moves every 5min or less, and the gametype is called CTF?
I said that am not sure that any mod has it cuz i did not saw it yet :). What about big maps on some maps there are 5 points right? But i like the idea.
Added to idea list and name to name suggestions list.
Maybe on those big map only 3 appear but not always same 3, so 2 VPs will be hidden but not all the time same 2 VPs :).
Sounds like the HQ gamemode from CoD
That is my favorite game mode in CoD, there is only 1 HQ same like Trooper425 suggested for CTF, here we have 3 :P but you get the point, no more camping :D.
NOTE TO DEVS:
When i will have basic version(probably today just some tuning and tweaking) I will push it into internal version so you can play test it and approve it or not, then i can finish it if it gets approved.
LITTLE OFF TOPIC
Should we keep all new game modes suggestions on one topic? So they are not spread all across the forum.
Or list with links to other ideas maybe idk whatever you think is better.
I could keep the list of new game mode / mini game suggestions in first post when devs say no it will appear in list like this new GM. So if devs say no to inf only then it is strike through and i hope ppl won't ask again and again for it :).
NOTE:
About inf only i personally don't like it cuz some factions don't have much infantry, inf + light vehicles + medium vehicles maybe but other devs need to approve new ideas before it gets done i won't do it without their approval. So don't ask me about inf only. Also many mods have inf only so it is not unique and we need unique ideas.
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There is already a gamemode with one VP called KOTH (which is why I didn't suggest that name) or King Of The Hill
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There is already a gamemode with one VP called KOTH (which is why I didn't suggest that name) or King Of The Hill
I did not saw it, does that one VP change position or it is on fixed position?
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There is already a gamemode with one VP called KOTH (which is why I didn't suggest that name) or King Of The Hill
I did not saw it, does that one VP change position or it is on fixed position?
It is already implemented in EF 1.6 scroll down the gamemodes. The gamemode searches for a VP in the middle (radius of 50) if it doesn't find one, it just places one there :P.
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I found it :P, thanks. But it seems to me that it is always spawned at middle of the map, maybe on some maps it is not idk :).
Can that dropdown list get a little bigger so ppl can actually see what is there i never noticed KOTH before.
And yes it is static always on one place. BTW KOTH seems interesting game mode :).
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@jojo: yeah, on bigger maps have more VPs and give them a little more time before moving.
@KOTH: *facepalm* duh. Well I guess my addition is the moving VPs :P oops.
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Will post more details soon, just to finish test version.
Do you mean to add "moving VPs" as name suggestion or something else?
KOTH already exists in EF as Walky said.
Updated some stuff, test version is ready :P.
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@Walki
Should i change existing KOTH game mode to also move that 1VP all over the map or around the center so it is not always on same position? What do you think?
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I have decided to make this sticky and rename it to New Game Modes Suggestions so that all game modes are in one place not spread out all over the forum, i also hope that when devs say no to for example inf only then ppl won't ask more about it.
Also i saw some of old game mode suggestions i liked few :P when i will have extra time to spare am gonna give a try to some of them. If anyone has anything against making it sticky feel free to un-sticky it :).
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@Walki
Should i change existing KOTH game mode to also move that 1VP all over the map or around the center so it is not always on same position? What do you think?
No. Remeber that your Gamemode could cause balance issues as the VP's are affected by pseudo randomnumbers. So it could be that the middle VP could be closer to the left player then to the right for more than one time.
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Ye maybe it will cause balance issues that is why i decided just to move them in radius 15 from their original position. Without using original position sometimes 2 points come very close to one player :). But that can also be tweaked to 50:50 so that both players have same chances :).
AFAIK Inf Only mode causes a lot more balance issues then moving VP :P (No offence).
You r right, since in koth is only 1 point moving could always result close to one player.
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AFAIK Inf Only mode causes a lot more balance issues then moving VP :P (No offence).
Can we make one though? ;D I have some suggestions :D
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It can be made AFAIK, only the team needs to approve it :P and that is not easy to get :P, but IMO Inf mode should have some minor tweaks to be at least more balanced then it is.
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Can we make one though? I have some suggestions
Am listening :). Post them here or send me PM. I have some other game modes suggestions including some ideas for EF inf only. But did not had much time to try them all :P.
Remember it should be balanced as much as possible. I will add your name to Suggested by ;).
Note: From game mode file i can modify a lot to squad like health, cost, etc to balance them.
That modifications will only apply to that game mode (inf only in this case) so maybe you will get more ideas ;) and we don't have to create new squads and tons of changes in rgd :P.
Also remember that inf only mode in some mods i have seen only remove tanks from production rest is same.
One of my suggestions to inf only is that each faction has 5-7 inf units + sniper so it is more balanced IMO, maybe all spawnable from one building but some of them wont be unlocked until 5-10 mins of game :P - your choice.
I will try to code everything that i can when i will have more time.
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Well when I said suggestions I meant I had ideas how to balance a inf only mode. But same thing really :P. IMO BOTB mod has a general good idea on how to execute such a format. Only recon units and HTs are available. However teching will be required so it forces to option b/w advanced inf. and vehicles. Doctrines could be changed as to help infantry (better performance, buildable stuff, etc.) Teching would also be required for certain infantry (snipers, HMG, heavy infantry, AT infantry, etc). Just throwing some things out ;)
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HT is class medium vehicle :) so it is inf + medium vehicles but ok i like it more then inf only(without any vehicles). Don't touch (change abilities in) doctrines for start, only enable/disable some of doctrines like Amer Armor or some other doctrine that is related to tanks cuz am not sure there will be space for new (game mode only) doctrines will see.
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Well you could nerf HTs which I think BOTB did. Besides you will have availability to AT which will help alot. Shrecks and AT guns will make quick work of HTs. And doctrines like TD or Armor will need to be changed like u said. Also Brits will have to be redone (maybe just forget them in favor of RMC) as MG emplacements will be OP
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AT can handle mg emplacements, also mg emplacements / bunkers, weapon can also be nerf/buff for only one game mode, or disabled for only one game mode ;). Include both RMC and CW :).
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But factions will not have access to early AT. Maybe give Brits glider ability through teching which allows them to deploy mobile support weapons. And make a few new units (Brit sniper squad for ex)
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But factions will not have access to early AT. Maybe give Brits glider ability through teching which allows them to deploy mobile support weapons. And make a few new units (Brit sniper squad for ex)
I think you can always give paks, zis2 or any similar to any race for specific game mode.
After some digging and tests it turned out into new game mode, main post updated.
Name suggestions, comments for both always welcome :).
@CatFishy
I read some of the old ideas in forum in some of them are quite interesting will see what i can do when i will have more time to test stuff :), i think one is suggested by you can't find post right now :).
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Hi, all,
sorry for posting this again i just wanted that everyone sees it ;) and maybe we can get more feedback imo it is not secret like other stuff.
Well since i did not had any news about game modes for you recently. I have done some dig and test stuff and here is result, so i hope we won't miss any new game modes again with new EF patches :P.
(http://img252.imageshack.us/img252/6026/screenshot433.jpg)
Hope you like it :).
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I guess it pays to scroll down, when setting up a new game. You get so used to getting through set-up ASAP.
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Infantry only..? Panzerkreig but with EF tanks? :D
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Infantry only..? Panzerkreig but with EF tanks? :D
As i said i can code inf only but only if it is balanced.
Panzerkreig is operation, with ef tanks maybe i dunno what are plans for that.
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I can (feebly attempt) to help you balance infantry only (since I don't think the balancers want to deal with this sort of thing).
And whats DVP stand for again ???
@Sommarkatze: Whats with your new avatar picture :P
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I can (feebly attempt) to help you balance infantry only (since I don't think the balancers want to deal with this sort of thing).
And whats DVP stand for again
I will code that one day probably after OH release idk, cuz currently am too busy with some ai stuff.
DVP -> See first few posts :), name is not final yet.
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I have something a bit more interesting in mind than an EF Panzerkreig.
It's called Mechanized Warfare. It works as follows, you start the match with a single Command Tank, which has numerous abilities depending on which one you choose to start with. Key among them is the ability to request Mechanized Infantry (who all arrive via half-track or truck, depending on which tank and upgrades you get, but later with that) and later vehicles and tanks.
All infantry, vehicles, tanks and half-tracks are commandable, but trucks are only computer controlled to certain drop points (though they drop more troops than half-tracks).
The purpose of the game is to drop the enemies VP to zero or kill their command tank. To make sure that the Command Tank cannot be easily destroyed they all have one Last Ditch ability which increases in price every time they use it (starting at 25 munitions increasing by 75 each time its used). Some are more useful than the others, but that is relative to tank armor and speed.
These are the request-able units for the Axis:
1. Stormtroopers- They come armed with MP-40s and Panzerfausts, often the earliest request-able infantry for the German CO. Come in squads of 6 men.
2. Panzer-Jäger - armed with 2 Panzerschrecks and 2 Kar98ks. These men come in squads of 4 and are available by mid-game
to fight of light enemy vehicles and early tanks. The Kar98ks can be upgraded to PzB 39 AT rifles at choice.
3) Panzerfusiliers - A special unit that is available only to a certain Panther Command Tank, they come in only in half-tracks and consist of squads of 5 men, all armed with G-43s. Can upgrade with two Panzerschrecks or two MG 34s at request.
4) Panzergrenadiers - Another special unit available only to the Tiger I CO. These guys come in only riding tanks (I know not very historical but fun nonetheless) and come in squads of 4 armed with StG-44s and can use AT and AI grenades.
5) Fallschirmjäger - The final special unit for the German COs, this one is available for the lightest German CO tank, the Panzer III Artillery Command tank. The Fallschirmjäger come in armed with FG42s and can place Teller Mines and Shrapnel Mines, they can be provided with a Panzerfaust 150 (which for the sake of game-play remains usable for more than 10 shots)
Vehicles and Tanks:
1) Sdkfz 241/1 available around mid-game the good old auto-cannon carrying armored car is just as useful as normal. Can be upgraded to Puma variant.
2)Panzer III - Can be requested by any of the CO tanks, they are the earliest tanks German COs can requisition. Fairly well armed, they can be upgraded with skirts and Stubby gun, skirts and 5cm gun or with a flamethrower.
3) Panzer IV - Stronger than the Panzer III, they normally come armed with Stubbies, can be upgraded with Skirts and 75mm long guns. Panzergrenadiers come mounted on these tanks and they are only available to the Tiger CO.
4) Panther Panzer V - Best generally requisition-able tank, they come in late, but are easily the strongest none unique tank. Tiger COs and Panther COs can replace this with something a bit more powerful late in the game.
5) Tiger I - Not much to explain here, available only to the Panther CO as a replacement to the Panther.
6) Tiger II - The strongest available German tank, this vehicle is only available to Tiger COs really late in the game. Slow and lumbering it can, destroy any Allied tank
7) Jagdpanzer IV - Available to Panzer III COs, they can camo, and come in with the 75 Pak 42 L/70. Can be upgraded with Hull Down+Box Artillery or a Commander+HEAT shells
Axis Command Tanks:
1) Artillerie-Panzerbeobachtungswagen III - a forward observer artillery Command Tank, it has many more artillery based commands than other tanks. It's armed with a dummy gun which is actually a standard MG-34. It's commander start of with the ability to request Sturmtruppen in half-tracks and smoke artillery barrages, later gains the ability to requisition heavy artillery barrages (HE and Incendiary), call in Panzer-Jägers in Half-tracks and Trucks (also can request Sturmtruppen with Trucks later on) and Fallschirmjäger in trucks. They can also request Sdkfz. 241/1, Panzer IIIs and Panthers, and Jagdpanzer IVs with proper CO upgrades. Last Ditch ability allows the Panzer III CO to deploy a Fanning artillery strike in front of him and a smoke shell behind and in front of himself.
2) Panther Befehlswagen Command Tank - a tank designed to command other big cats. It is very fast and maneuverable, but very well armed as we all know. This model normally had a functioning gun, but a recent engagement has knocked the gun out of use (and for balance reasons of course) and will need to be repaired through the CO upgrades. It starts of with a Cupola and Hull MG active. It's CO's start with the ability to call in Panzer-Jäger in half-tracks and Airborne Recon. Later possible upgrades include access to Sturmtruppen in half-tracks and trucks, Panzerfusiliers in half-tracks, ME262 Strafing Runs and HE 177 Carpet Bombing Runs, Panther Main Gun repair. Can also requisition Sdkfz 241/1, Panzer IIIs, Panthers and Tiger Is. Last Ditch ability is an Overdrive combined with a barrage of smoke shells launched all around and an ME262 flyby strafe.
3) Tiger I Befehlswagen CO Tank - not much explanation needed with this big guy. Like the Panther, the gun is disabled due to combat, but can be repaired. This CO is the most focused on itself, and starts out armed with a working Hull MG, Smoke launchers and a Cupola MG. CO can request Sturmtruppen in half-tracks and trucks and call in para-drops of specialized units like Snipers and Gebirgsjäger (only one of each unit around at a time). Later on you can request Repair Pioneers (in a half-track), Panzergrenadiers on Panzer IVs, Panzer-Jäger in trucks, Tiger Cannon repair, and AT-HE shell shifting. Last Ditch ability is a 360° S-mine launch coupled with a Suppression Shock. Can call in Panzer IIIs, Panzer IVs, Panthers, and Tiger IIs.
Yea, that took a while so if you like the idea you are more than welcome to finish it (I have some ideas on Allies, but I like other people's input)
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I like the idea but it seems very complicated which means it'll probably take jojo a long time to make.
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I'm not suggesting its made in 6 days :P
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@Sommarkatze: Whats with your new avatar picture :P
It was time to change my avatar. Have had the same since I joined this forum. It is off one of my favorite singers,
Kyary Pamyu Pamyu . She is awesome.
I guess I could help out too with balancing the infantry only game. I think its pretty okey as it is right now. Except Vanilla britts that would suck big time.
Let the player decide. If he want to go RMC or Vanilla. His call. Some people thinks it fun to play with an total underpowered faction against better ones :P
I like Neosdark suggestion. The only thing I can think about is the Allies command tanks? Sure they did have command tanks. But many of them had weapons when compared to the german ones.
You could always use the Cromwell command tank ? XD
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I like your idea neosdark it is kinda bigger one but hehe it is nice idea, imo it better fits operation then game mode i like the idea. Also it could require some new models but that is not my thingy :P.
Currently am all in ai/scar stuff any free time i dedicate to researching and testing stuff, both of my game modes pop out from testing :).
About inf only or inf + lv mode will see more when i will have time if you have any suggestions what units to allow and what not feel free to post and discuss them :), am always ready for discussion as you can see.
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Wasn't sure if this should be in it's own thread, but:
What about refining the no-popcap mode to allow unlimited units that would ordinarily be restricted to one (several of the call-ins come to mind), and/or a minimum manpower income (I believe it can currently be driven into negative values). That this hasn't been implemented does suggest that there's a good reason, but I'd love to see armies with a couple of Tigers or ISU-152s. I already have great fun on some of the bigger maps where two teams slaughter each-other in massive waves.
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I think for the normal Game no one need 4 Kingtiger or something.
But try out the Cheat-Mod, there you can play with 20 Tiger vs 10 ISU 152 :D
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Perhap's a Hardcore Annihilate and Hardcore Victory Point's where there is realistic damage and penetration with 250pop cap?
I know so many people who would love to play EFmod if this was an available option, it would remove nothing from the game just be alternative game mode's for different player's preferences c:
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Realistic Damagesystem? We are not Blitzkrieg Mod. We have the vCoH Damage System and we keep it.
About 250 PopCap, we have already "No Popcap" and this is almost the same.
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Modding is meant to be for fun, and every person i know who play's mod's want's to see these alternative game mode's, i do not understand why there is so much animosity toward's adding more content for larger varieties of audience?
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The problem is that making a Blitzkrieg styled game mod would require a huge time investment. Countless unit tables would need to be altered just for this game mode- each unit has a modifier for damage dealt, accuracy against and damage received from each other unit. So when we add another two factions to the game the number of tables that needs to be modified suddenly skyrockets to an even crazier height. I just don't think anyone on the team is that keen to invest that much time into making this game mode a reality.