Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: dark1991 on August 16, 2007, 01:42:12 PM
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A pic of this great plane: IL2 sturmovik
(http://www.mo-na-ko.net/images5/LetIljusinIL2.jpg)
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nice
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considering its vital role, this would be a good ability for the mod... See soviet doctrines for my suggestions
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thoose pics reminde me of the pics comming with plane models showing you diffrent types of cammo you can pain on them but they are good.
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would be nice to see this firing rockets and cannons in the mod... 8)
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The IL-2 will be in as a doctrine ability.
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Correct me if I'm wrong but the IL-2 is also nicknamed, the iron tub, correct?
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no, but the russians called it the flying tank and the germans called it the black death
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this probaby dont have enything to do with the IL-2 but in the Sven Hassel books (werry good ww2 novels- german perspective) they talk about a russian plane called "coffe grinder" eller "kaffekvarn" i imagine these might be bi-planes but i'm not sure if any one knows plece answer or send a message to me in privet.
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ok here are some ideas for il2 stats and the strike itself:
First weapon stats: the il2 has two rapid fire 37mm cannons which are thesame size as vcoh American at. The rate of fire should be closer to that of the m8 main gun, so about 3 or 4 times more shots in the target area than the hs strike (I will explain balance l8r)
The il2 also has 8 rockets which should be based on calliope barrage rockets except they cause more damage to tanks and are innaccurate, like arty rounds
In addition, the il2 drops grenades behind it, essentially impact butterfly bombs
As for the layout of the strike, it could be either a support option or a normal strike (like several p47s) as a support option, the strike is targetted on a friendly unit. When it sees an enemy in its los, four il2s appear from the player's half and attack that target. If the unit sees further targets, the strike will occur again and then for a final time (3x in all) once all of these have been used, the ability ends with a 2 minute cooldown before it can be used again (on a different unit if wanted). If the unit is destroyed, the strike immediately goes into cooldown. 5 points on tree and 300 muni, but doesn't end until all strikes complete.
Think of it as overwatch which moves slightly ahead of the unit.
The reason for this idea is that the soviets used their planes to fly with their tanks and infantry as support. As for balance with the hs, itcannot be reallocated and happens less often therefore. It's perfect for an allied tank rush, but depends on keeping one unit alive.
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yay me like vengefullnoobs IL-2 :D
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Ty
It's balanced, historically accurate and hopefully good fun
Edit:
Is any of this actually beiing noted by the devs?
Will the team use this idea, just no devs have replied...
EDIT OF EDIT: please refer to il2 ability
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...is anyone gonna comment?
Sorry for double post
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Well. I like your version noob. Theres my comment :P
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Your suggestions are difficult to code. We will have the IL2, but handle it differently.
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Anything u will keep?
Pls make sure that
A) model is not il2, but il2m3
B) the thing HAS TO HAVE ROCKETS
C) don't forget cannons either
No matter how the strike is operated, the fundamental strafe ought to be like above, for realism
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Will the il2 have rockets?