Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: TigreManuel on December 02, 2012, 07:16:56 PM
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Hello there,
I would propose to make the medic halftracks able to reinforce each infentry section of the reason that every faction have the possibilities to reinforce his infentry with halftracks but not the russian one because they don't have any halftracks.
If it is possible to do this than maybe that the halftracks can only reinforce troups in the friendly are and not in the ennemies area.
And another suggestion
The command section will give bonus with each rang but realy sayed its very difficult to get a proper skilled command section of the reason becasue they are so easy killed like every other red infentry... what is about to get a better hp for the section like the cross soldier? it would be much fairer.
At moment i only saw more abilities for some trops but a rly offensiv or defensiv bonus i don't saw it at moment , what are the statistic after each rang of the red army btw?
Thanks in advance for comments and replys ;)
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Hello there,
I would propose to make the medic halftracks able to reinforce each infentry section of the reason that every faction have the possibilities to reinforce his infentry with halftracks but not the russian one because they don't have any halftracks.
If it is possible to do this than maybe that the halftracks can only reinforce troups in the friendly are and not in the ennemies area.
You can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck.
The medic truck also can't heal while mobile. The current setup is fine, as the soviets don't need halftracks. If you definitely need to get your troops mobile then you can use Tank Riders. The current set up is OK.
And another suggestion
The command section will give bonus with each rang but realy sayed its very difficult to get a proper skilled command section of the reason becasue they are so easy killed like every other red infentry... what is about to get a better hp for the section like the cross soldier? it would be much fairer.
At moment i only saw more abilities for some trops but a rly offensiv or defensiv bonus i don't saw it at moment , what are the statistic after each rang of the red army btw?
Heh? Please note that the Command Squad comes with the T1 unlock and you get him as soon as you get the weaker infantry fighting squads of the game. He is very able and capable when he comes and able to beat a Volk squad. He is pricy, but scales well and helps your entire army.
Having the Command Squad with the health of a Kights Cross Holder would be superman OP at T1.
Command Squad Offensive bonus increases your troops accuracy up to 15.76% at vet 3.
Defensive bonus decreases the accuracy your troops come under fire from by 15.76% at vet 3.
Mixing them is basically a 5% increase/decrease for either value.
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Hope i don't get off topic... But Soviet Halftracks would look pretty awesome! Only if we could have them... I feel like it would be awesome to have the conscript as the Gunner for an MG one cause there outfits are badass
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Well for that you can certainly get CoH2, as the Soviets get halftracks there.
The only possibility for getting halftracks would probably be a reward unit for the T-34 Riders, but that would require a ton of modification and I doubt it would work well.
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I knew we wouldn't get it i was just saying it would be cool.
And I'm getting CoH2 regardless of the Halftracks :P
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You can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck.
Yes i know it but for me i find it not well and on the front its useless because it get immediatly destoyed with the first arty... so rebuilt it evry times its not possible for reason that the infentry cost also enough and in soviets we don't get much mp per min. That the main rason why i propose it not to say i where not thinking befor^^
For the command squad it can only beat volks if they have the pps upgrade and this we can only do after having tank depot... so at this stage ennemies have already first tanks , than maybe just let them be a bit better without upgrade cause they are doing nothing with the poor pocket pistol :P
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You can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck.
Yes i know it but for me i find it not well and on the front its useless because it get immediatly destoyed with the first arty... so rebuilt it evry times its not possible for reason that the infentry cost also enough and in soviets we don't get much mp per min. That the main rason why i propose it not to say i where not thinking befor^^
True, Artillery will destroy your outpost, but it is the risk you take for reinforcing at the front. Halftracks are just as easily destroyed.
The soviets have some of the cheapest to reinforce infantry in the game. It's extremely easy to keep them well fit until End-game with Guards whom are not cheap to reinforce. If you don't have enough manpower to reinforce then get the Armory upgrade "Weapon Reserves" which helps that.
For the command squad it can only beat volks if they have the pps upgrade and this we can only do after having tank depot... so at this stage ennemies have already first tanks , than maybe just let them be a bit better without upgrade cause they are doing nothing with the poor pocket pistol :P
The Command Squad can beat a Volk Squad outright at close range, like a Command Squad is designed to. He can come 1v1 with a grenadier and sometimes come out on top, without verterancy. Once he gets Vet and his PPS's he's already a powerhouse and harder and harder to kill as the game goes on.
Danko's pistol is the most powerful in the game. We're not going to give a T1 infantry squad Knights Cross health/armor, otherwise it would be major OP.
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We're not going to give a T1 infantry squad Knights Cross health/armor, otherwise it would be major OP.
shouldnt be it so? :D it stil a major so it have to be OP xD maybe we can let them come a bit later also ;)
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Hey Cranial!
I'm not sure what this means. Is it an OH feature?
You can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck.
Halftracks are mobile. they are not so easy to destroy as are OPs or OBR.
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Besides, "it's fine as is", what argument does the dev team against letting the Medic truck reinforce nearby troops? It's a healing vehicle, let it throw out reinforced troops to nearby squads. The "Build OP, Put down Healtruck, camp, hope he doesn't have a Mortar/stukas/Stormtroopers" aspect is a little disconcerting. Plus, trying to correctly place the truck nearby the OP (which has an insane hitbox size) takes away from a fast flowing fight, and can mean the differance in a 1v1--whoops, you lost your two Strekly squads because your medic truck had to play ring around the rosie to set up next to your OP.
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Besides, "it's fine as is", what argument does the dev team against letting the Medic truck reinforce nearby troops? It's a healing vehicle, let it throw out reinforced troops to nearby squads. The "Build OP, Put down Healtruck, camp, hope he doesn't have a Mortar/stukas/Stormtroopers" aspect is a little disconcerting. Plus, trying to correctly place the truck nearby the OP (which has an insane hitbox size) takes away from a fast flowing fight, and can mean the differance in a 1v1--whoops, you lost your two Strekly squads because your medic truck had to play ring around the rosie to set up next to your OP.
You're not seriously starting an argument against the DEV TEAM, you just don't. Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.), they still have the merit of being the ones who created (first and foremost, bow down and thank them for even having started the project in the first place) and then there's the actual balancers, actual hand behind the balance of EF.
The truck is really 'fine as is' because the red army is not thought around digging in, contrasting with the Ami jacks and the bunker brits.
Do not CAMP.
Disconcerting is the fact that you'd be letting a mortar going freely at your defensive position (which again, the Ruskies are not meant to dig in forever). You are to be on the offensive as much as you can.
And if you are having trouble setting up your truck, a location you should ALWAYS consider is to put the MT in a position behind the outpost relative to the direction of the enemy forces.
EDIT: Yeah, balance comment was a brain dead moment at 1 am.
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Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.
I'm sorry, but... what?
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You're not seriously starting an argument against the DEV TEAM, you just don't. Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.), they still have the merit of being the ones who created (first and foremost, bow down and thank them for even having started the project in the first place) and balanced EF to near perfection.
I haven't seen any post officially or unofficially about this by Devs. Yeah what's that?
And, the Balance that you liked has been done by the Balancers by the way. Thank you, bye. :D
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Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.)
Please elaborate further on this.
It seems people sometimes write nonsense because they can, well I guess this is the internet so I shouldn't be surprised.
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Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.)
Please elaborate further on this.
Alright, alright. Nobody can exagerate for effect on the internet, forgot about that. It's just all the "Man, they stole from us" assumptions are getting old, I for one prefer to have hope. Don't blow a lid already Bish.
Always remember to take your chill pills when browsing the internet (I acknowledge the hipocricy of that statement right now). ;)
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I'm not angry at all, just wondering how have you reached that conclusion. Because AFAIK there is no Dev who wishes that, neither a Dev that has wrote one of those "Man, they stole from us" comments AFAIK. So, I don't know where your comments come from.
Now, on topic... there is a sticky that already deals with these suggestions: !READ FIRST!: using the Red Army suggestions forum (http://www.easternfront.org/forums/index.php?topic=3162.0)
I'll lock this now.