Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Tehcumseh on December 24, 2012, 08:41:39 AM
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Alright i've enjoy playing vs the AI and i want to play with the soviets but when i play the against wehrmacht they seem to spam mortars now and its really pissing me off to no end because mortars are pure bullshit(I know they are useful and an asset to war i just F*cking hate them in CoH) So if you could make it so they make less mortars that would be great because i cant even set up a defense position without getting destroyed by mortars
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The answer is Niet (Don't take my word for it, I'mma not part of the mod team.)
The eastern front mod prouds itself on the improvements it's done on AI, as to make it more challenging and fun to play against when one doesn't find another player to play against, or has been a compstomper for life like me.
The computer now generally knows how to break entrenchment effectively, besides being much more smarter generally and knowing a lot more of tricks, to force players to evolve and stay away from static gameplay, or at least that's how I understood it. :P
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Its mainly cause the AI doesnt know how to stop spamming support units IMO, not because of the AI team. Its like that for any faction. Wher spams Paks, mortars, and pios. US spams AT guns and WSC. Brits dont live long enough for me to know what they spam. And PE spams SC and PG and then eventually w/e doctrine they choose
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Wehr AI is the toughest AI in the game. It takes a whole ton of patience to win. The longer the game goes on, the more tougher they get.
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Its because they can spam heavy armor whlie the other factions cant keep up. And also each Wehr tier has everything they need while other factions (USA for example) have only certain units in their buildings like WSC which only has support units or baracks which only have rifles.
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USAs key to victory is their hard earned vet. Since the AI has no skill in keeping units alive (made up in mass unit production due to resource advantage) lategame their units have no vet and they fall behind easily.
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The AI spawning of mortars will be corrected. It isn't hard to code. (unfortunately for me at least getting the simplest coding change to run without AI Fatal Errors is seemingly impossible).
The whole subject of AI spams is addressable by using algorithms that reduce the demand for a squad based upon the number of squads of that type that are alive.
This is the standard method used. It is a second order equation(ie squared).
-- generic - addons should decrease in demand as they increase in count
function DecreasedDemandOnCount( upgradePBG )
local ucount = UtilPBG_CountTotal( upgradePBG )
if (ucount > 0) then
return -ucount*ucount*3 -- 3,12,27,...
end
return 0
end
If the demand is changed to a first order equation as the basis for demand... not demand reduction, most spamming problems go away.
demand = -(count -4)*5 -- 20,15,10,5,0,-5,-10,-15
Or:demand = -(count -3)*15 -- 45,30,15,0,-15
Wehr AI is the toughest AI in the game. It takes a whole ton of patience to win. The longer the game goes on, the more tougher they get.
This is doubtless true but you can allow the AI to spawn up to its pop limit and then decap its cut-off SPs. The computeplayer will drain its resources at this point and be unable to spawn enough pios to maintain the health of on map squads.[/code]
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Counter Battery fire with Firebases/Medium Mortars (Which IMO is the best Mortar unit in game) and Katyushas. If you really dont like Mortars stomping you, rush with PPSh-41 armed Soviet Strelky/Sturmovie. If this is not an option, get tanks.