Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: Das Taub on September 17, 2009, 11:57:39 PM

Title: Russian Campaign
Post by: Das Taub on September 17, 2009, 11:57:39 PM
In my reading upon this forum, I have noticed that there have been no concrete plans for the Russian Front Campaign, except an idea to do the entire campaign from Barbarossa to Berlin, which in my opinion is totally unrealistic, given that all the technology in the game already is late 1943/early to mid 1944, and contrary to what you see in the films, there were no T34-85s at Stalingrad. being a historian of WWII, i put my thinking cap on and wrote up a ten mission list for a Russian campaign that is both relevant to the timescale, and fits in nicely with the western front campaigns.

Operation Bagration was the Soviet 1944 Belorussian Strategic Offensive Operation, that annihilated German Army Group Centre and pushed the Germans out of Russia, and into Poland. This Campaign focuses on the northern spearhead (the ‘Hammer’) and in particular the 3rd Guards Mechanised Corps, and the 3rd Guards Tank Corps. As the forces in the previous campaigns are fictional (Able company, 3rd Battalion) I have created a fictional Russian unit for the campaign, the 3rd Guards.

Reconnaissance in Force
: 20th June, 1944. The 3rd Guards must probe and test the positions of the German 256th infantry, and capture several jump-off points for Bagration.

Stalin’s Strike: 22nd June, 1944. The Russian forces unleash their full scale attack against the defending 78th Sturm Division outside Orsha. 3rd Guards must break through the German lines.

Tiger Taming: 25th June 1944. The 501st Tiger Gruppe is the last obstacle on the road to Orsha. The 3rd Guards, with Stalin II in support, must eliminate the Tigers and clear the road to Orsha.

Orsha:  27th June 1944. The Critical Railhead of Orsha is vital to the drive on Minsk. The remnants of the 78th Sturm have heavily fortified the city. The Railyard must be secured.

Tolochin Marshes: 28th June 1944. The Tolochin Marshes are a back door to Minsk, are lightly Guarded, and a haven for Partisans. 3rd Guards must sweep aside the defending Sicherungs (security, Partisan Hunting) troops and seize a vital roadway through the marshes.

Borizov: Taking the City: 29 June 1944. The City of Borizov is a vital crossing point of the River Berezina, and 3rd Guards must take the city, and capture it’s bridges intact.

Borizov: the German Assault: 29 June 1944. Kampfgruppe Von Sauken, consisting of the 5th Panzer and 505th Tiger Gruppe are launching a full scale counterattack to eliminate the Russian bridgehead. 3rd Guards must hold them back, and protect the Bridges.

Crossing the Berezina: 1st July 1944. As the Germans Retreated, they destroyed the Bridges. Now the 3rd Guards must force a crossing of the river farther north to continue the Advance.

Lepel: 2nd July 1944. The 5th Panzer remnants are the last thing between the Russians and Minsk. 3rd Guards must draw out the 5th Panzer, and then encircle and destroy them.

Minsk: 3rd July 1944. Minsk, the last great soviet city still under German control, is almost within the Russians Grasp. 3rd Guards must link up with the 4th Guards Tank from the southern spearhead east of Minsk, then drive into the city to liberate it and complete the destruction of Army Group Centre.

if an Ostheer campaign is needed, i will do some more research and compile one, probably based on army group north.
Title: Re: Russian Campaign
Post by: UeArtemis on September 18, 2009, 08:59:17 AM
The liberation of Belarus can be a good campaign. I always say it. ^_^
Title: Re: Russian Campaign
Post by: luz777 on September 18, 2009, 01:14:01 PM
Sounds like a nicely thought out and interesting campaign. However a lot of people will definately be wanting a Stalingrad mission, a Kursk mission and all the other "iconic" battles of the Eastern Front.

Personally I dont mind either, maybe a mix of both. I like CoH for its slightly arcadey, "hollywood" style. I've got Men of War to play for realism  :)

Cheers
Title: Re: Russian Campaign
Post by: Gerrit 'Lord Rommel' G. on September 18, 2009, 03:31:59 PM
Perhaps a campaign about the soviet marschall Shukov would be good for the mod because Shukov was involved in most of the important battles of the eastern front. From Moskau too Berlin you always find marshall Shukov ;)

( Edit: @Taub: Because of a campaign of Heeresgruppe Nord: Do you know the book "Tiger in the mud"? )
Title: Re: Russian Campaign
Post by: UeArtemis on September 18, 2009, 06:03:25 PM
And marshal Zhukov was in Mongolia too ^_^
P.S. Zhuk (Beetle) and Shuka/Shchuka (Pike) are different creatures ;)
Title: Re: Russian Campaign
Post by: Gerrit 'Lord Rommel' G. on September 18, 2009, 10:22:34 PM
Sorry, but here in Germany i read so much different versions of marshall Shukov.
Schukov, Shukov, Zhukov, and so on!
But you know this man  ;D
Title: Re: Russian Campaign
Post by: vengefulnoob on September 19, 2009, 10:43:56 PM
I would guess you're talking about my idea, let me explain how tge campaign was constructed:

1. Stalingrad is a critical part of the eastern front

2. Ofc the t34-85 wasn't in any of the battles in my campaign, but there are some abilities which can be disabled in campaigns

3. I've wanted to put right what most people think about Stalingrad from the call of duty franchise and enemy at the gates, so here is a detailed campaign based on 13th guards rifle division, with historical figures such as
rodimstev, commander, 13th GRD
Chuikov, commander, 62nd army
Zhukov, Marshall of the soviet union

4. 13th GRD had a truly illustrious history- it practically saved the Volga beachead from collapsing under a german assault and fought in almost every major battle of the war

5. Characters already devised!

The campaign also focuses on Kursk, though I was planning a possible second campaign based on 1944, perhaps you're interested in changing 3rd GD to 13th GRD? I know that they're fictional units in vcoh, but I 13th GRD thought in some battles so dramatic that they don't need much of a storyline

 
Title: Re: Russian Campaign
Post by: ford_prefect on September 20, 2009, 02:40:16 AM
People have been making maps for Leningrad, Stalingrad, Minsk, and many others. Your campaign draws a very thin line on the war.                                                                                 What they should do is do what tales of valor did. Do several mini campaigns so they can do the entire front. Doing one major campaign would mean that they would have to stay with the same army. Doing several would they could do a Northern, Central, and southern campaign. They could even do a final push campaign that you can co that would be a campaign in Germany and Poland.                                                                         They couldn't relay do a campaign in Romania or Finland or Hungry. (They have said that the ostheer will be the only new axis faction so they cant "historically" do a campaign there but a smaller set of several campaigns would be more broad and scene this mod is looking at all of Russia instead of just Normandy in France they should do that.
Title: Re: Russian Campaign
Post by: Das Taub on September 20, 2009, 09:31:23 AM
If you were doing those early battles, you would lose a number of units.

Barbarossa, Stalingrad
T70 (entered service mid 1942, not used in large numbers until 1943)
T90
T34-85
Su 85
IS II
ISU 152

Kursk
T90
T34-85
Su 85
IS II
ISU 152

And if you were trying to do the German opposition, it gets ever harder. in Barbarossa, for example, you would have Panzer 35(t) and 38(t), Panzer II F, as well as early model Panzer III (Ausf C-H) and Stug III C. the Russians would need to get KV 1 and SU 76. this would require a lot of 'one of' units for both sides.

most of the units are designed with 1944 in mind, and it is best that they are used for a campaign with a 1944 setting. Bagration is little known in the west (i had to go to Russia to research much of the information) and this campaign could educate those who play it on a little known but vital campaign for the red army.

if you wanted to include Zhukov, you could have him congratulating Polkovnk (Major) Danko on his unit's exemplary performance in the liberation of Minsk.
Title: Re: Russian Campaign
Post by: vengefulnoob on September 20, 2009, 03:08:20 PM
Actually, both the su-85 and su-152 (forerunner to the isu152, just on kv chasis instead of is, if you can spot the difference in game you'd be quite pedantic really) were present during Kursk
Title: Re: Russian Campaign
Post by: ford_prefect on September 20, 2009, 06:05:11 PM
If you were doing those early battles, you would lose a number of units.

Barbarossa, Stalingrad
T70 (entered service mid 1942, not used in large numbers until 1943)
T90
T34-85
Su 85
IS II
ISU 152

Kursk
T90
T34-85
Su 85
IS II
ISU 152

And if you were trying to do the German opposition, it gets ever harder. in Barbarossa, for example, you would have Panzer 35(t) and 38(t), Panzer II F, as well as early model Panzer III (Ausf C-H) and Stug III C. the Russians would need to get KV 1 and SU 76. this would require a lot of 'one of' units for both sides.

most of the units are designed with 1944 in mind, and it is best that they are used for a campaign with a 1944 setting. Bagration is little known in the west (i had to go to Russia to research much of the information) and this campaign could educate those who play it on a little known but vital campaign for the red army.

if you wanted to include Zhukov, you could have him congratulating Polkovnk (Major) Danko on his unit's exemplary performance in the liberation of Minsk.
The t-34 came out in 1940 so the main bulk of the Russian tanks will be usable.
PS did any of you read my other post????
Title: Re: Russian Campaign
Post by: vengefulnoob on September 20, 2009, 06:53:35 PM
Yes, provided that tub is interested, we could have a two campaign storyline here. Ie follow my campaign with tubs
Title: Re: Russian Campaign
Post by: ford_prefect on September 20, 2009, 08:22:24 PM
Yes, provided that tub is interested, we could have a two campaign storyline here. Ie follow my campaign with tubs
Ok but I like the idea of three or four short campaigns. Just makes sense.
Title: Re: Russian Campaign
Post by: Ghost on September 20, 2009, 10:26:51 PM
why not make one campaign in the call of duty style, where you play different characters or maybe play the same but throughout the war (over many years)
Title: Re: Russian Campaign
Post by: vengefulnoob on September 20, 2009, 11:18:42 PM
I have my campaign idea here, adapted to fit in a second chapter:

"Ok I've figured out the campaign if ur interested:

the campaign follows the 13th guards rifle division from it's deployment at Stalingrad to The retaking of Orel. The characters are as follows:

1. The player, lieutenant sergei trufanov (fictional)
2. The players commander, general rotmistrov
3. Player's cocommander in certain missions, captain nikolai ivanov (fictional)
4. Other lower rank characters from 13th grds div
sergeant jakob Pavlov
lieutenant Anton kuzmich dragan

the mission list is as follows:
1. Landing on the Volga and taking part in pavlov's house, then moving on to the train station to assist dragan's defence
2. Attempting to take back mamayev kurgan's summit from the germans
3. Operation Uranus (player is reassigned to 4th tank corps under A.G. Kravchenko) and breaks through the Romanian lines
4. Operation ring: reassigned to 13th grds once more, the player attacks the red October tractor works where the last Germans remain.
5. Voronezh front: the player defends the Kursk bulge on it's southern side with 13th guards part of 5th guards tank army. Mostly infantry and at, NOT many tanks at this point
6. Prokhorovka: the player is commanded to take the divisions tanks into the battle of prokhorovka in a massive tank on tank battle
7. Operation rumiantsev counteroffensive: the player uses a combined force of tanks, infantry and friendly katyushas with plenty if air support to smash through the german lines and reach bogodukov. At the end of the mission, the player is seriously injured by a tiger tank Of 2nd ss "Das Reich" which kills Ivanov
8. Orel counterattack: the player recovers from his wounds and is reassigned to 3rd guards tank army, to attack Orel. Similar to rumiantsev, but with many more tanks (circa 30 t34s, 30 squads of guards and 16 t-70s (that's the rough size of the soviet motor rifle batalion at Kursk, counting motor rifle companies only))
when the battle ends, the player reflects on the battle: "3rd GTA was a worthy unit, but I knew which unit was my real home. 13th GRD"

before tub's campaign, the player rejoins 13th GRD and is promoted to captain in Ivanov's place, and put in command of 3rd guards mechanised battalion 
 
I've been working on this for some time, and the campaign is mostly historically acurate but also playable (ie the map with the Volga landing and the train station is about 2km in length)

however there is one problem: I don't know where pavlov's house was... "
Title: Re: Russian Campaign
Post by: HeaDBaby on September 20, 2009, 11:35:52 PM
the tricky thing about adding romania to this mod is that it joined the war in 1940 as an ally of germany but then fought against them after 1944 with the russians. but then however when the war ended, it was declared as one of the contries that lost the war.
Title: Re: Russian Campaign
Post by: Ghost on September 21, 2009, 01:17:48 AM
however there is one problem: I don't know where pavlov's house was... "

(http://upload.wikimedia.org/wikipedia/commons/1/1f/Pavlov%27s_House.jpg)

"The house was a four-story building in the center of Stalingrad, built parallel to the embankment of the river Volga and overseeing the "9th January Square", a large square named for Bloody Sunday (1905)." (http://en.wikipedia.org/wiki/Pavlov%27s_House (http://en.wikipedia.org/wiki/Pavlov%27s_House))
Title: Re: Russian Campaign
Post by: ford_prefect on September 21, 2009, 02:03:14 AM
I have my campaign idea here, adapted to fit in a second chapter:

"Ok I've figured out the campaign if ur interested:

the campaign follows the 13th guards rifle division from it's deployment at Stalingrad to The retaking of Orel. The characters are as follows:

1. The player, lieutenant sergei trufanov (fictional)
2. The players commander, general rotmistrov
3. Player's cocommander in certain missions, captain nikolai ivanov (fictional)
4. Other lower rank characters from 13th grds div
sergeant jakob Pavlov
lieutenant Anton kuzmich dragan

the mission list is as follows:
1. Landing on the Volga and taking part in pavlov's house, then moving on to the train station to assist dragan's defence
2. Attempting to take back mamayev kurgan's summit from the germans
3. Operation Uranus (player is reassigned to 4th tank corps under A.G. Kravchenko) and breaks through the Romanian lines
4. Operation ring: reassigned to 13th grds once more, the player attacks the red October tractor works where the last Germans remain.
5. Voronezh front: the player defends the Kursk bulge on it's southern side with 13th guards part of 5th guards tank army. Mostly infantry and at, NOT many tanks at this point
6. Prokhorovka: the player is commanded to take the divisions tanks into the battle of prokhorovka in a massive tank on tank battle
7. Operation rumiantsev counteroffensive: the player uses a combined force of tanks, infantry and friendly katyushas with plenty if air support to smash through the german lines and reach bogodukov. At the end of the mission, the player is seriously injured by a tiger tank Of 2nd ss "Das Reich" which kills Ivanov
8. Orel counterattack: the player recovers from his wounds and is reassigned to 3rd guards tank army, to attack Orel. Similar to rumiantsev, but with many more tanks (circa 30 t34s, 30 squads of guards and 16 t-70s (that's the rough size of the soviet motor rifle batalion at Kursk, counting motor rifle companies only))
when the battle ends, the player reflects on the battle: "3rd GTA was a worthy unit, but I knew which unit was my real home. 13th GRD"

before tub's campaign, the player rejoins 13th GRD and is promoted to captain in Ivanov's place, and put in command of 3rd guards mechanised battalion 
 
I've been working on this for some time, and the campaign is mostly historically acurate but also playable (ie the map with the Volga landing and the train station is about 2km in length)

however there is one problem: I don't know where pavlov's house was... "
The fact is, is that that makes no sense for one army to go all over Russia like the other guy said I would like to see a call of duty campaign where you play as several different armies. Or something like the Tales of Valor thing with several short campaigns
Title: Re: Russian Campaign
Post by: Das Taub on September 21, 2009, 10:59:00 AM
if there was to be two campaigns, one focused on Stalingrad/Kursk, and the other on Bagration, then there could be a slight link between the two.

Reconnaissance in Force: 20th June, 1944. The 3rd Guards, under the Command of Polkovniv Ivan Danko, formerly a Starshi Leytenant in the 13th Guards, must probe and test the positions of the German 256th infantry, and capture several jump-off points in preperation for Bagration.

Minsk: 3rd July 1944. Minsk, the last great soviet city still under German control, is almost within the Russians Grasp. 3rd Guards must link up with Polkovnic Danko's old unit, the 13th Guards from the southern spearhead east of Minsk, then together drive into the city to liberate it and complete the destruction of Army Group Centre.

if the campaign needed to be shortened, the missions Lepel, Tolochin Marshes and crossing the Berezina could be cut out, though i'd love to see them included.
Title: Re: Russian Campaign
Post by: Ghost on September 21, 2009, 04:16:30 PM
i don't know how it'll work, i mean the main menu is allready very full...adding many more campaigns could be difficult

(http://www.majhost.com/gallery/Elburro/CoH/ModelsAnShiz/reliccoh1.jpg)
Title: Re: Russian Campaign
Post by: WartyX on September 21, 2009, 04:51:08 PM
We will be able to find a way.
Title: Re: Russian Campaign
Post by: bastex on September 21, 2009, 04:55:22 PM
a slide bar xD
Title: Re: Russian Campaign
Post by: UeArtemis on September 21, 2009, 06:00:54 PM
Return to a single button "Campaigns" like in the vCoH and choose a campaign in the menu of campaigns.
Title: Re: Russian Campaign
Post by: vengefulnoob on September 21, 2009, 06:28:50 PM
13th GRD was a real division and actualy fought in these battles, that's why I chose it

ty for pavlov's house info

@taub: maybe change the character's name to Trufanov? Continuity... As for 3rd guards, why not make it 3rd guards airborne? It was a real unit within 13th guards and post 1942, most airborne units were converted to standard infantry
Title: Re: Russian Campaign
Post by: Das Taub on September 21, 2009, 11:24:09 PM
I Chose Danko as he is the one mentioned in the 'Ultimate Guide'. he could easily be in the other campaign, as a Starshi Leytenant in a different part of the 13th Guards.

Guards Airborne (Gvardsky Vosdushno Descantniki) were little used during 1944.
i chose '3rd Guards' as an almenguation of the 3rd Guards mechanized, and the 3rd Guards tank, both key units of the northern spearhead of Operation Bagration. the 13th Guards was assigned to the southern spearhead, driving into Bobroisk and Ostprovichi.
Title: Re: Russian Campaign
Post by: UeArtemis on September 22, 2009, 09:45:45 AM
I do not approve of a idea of using guard airdescenders ("Gvardeyskie Vozdushno-Desantnie" divisions). They have done less in this war than famous Naval Infantrymen ("Morpehi"=Marines).
Bobruisk is very famous city in the CIS. Russian like it very much if this city would be in the campaign.
P.S.For style: I propose to use such words for Russian units: motorized and airdescenders (or simply descenders), Naval Infantry (not Marine) and etc.
Title: Re: Russian Campaign
Post by: Das Taub on September 22, 2009, 10:00:28 AM
Bobruisk was in the path of the Southern Spearhead, and my Campaign is focused on the Northern Spearhead (where the heaviest fighting took Place) however, i fail to see it not being included somewhere (most likely as another map)
Title: Re: Russian Campaign
Post by: UeArtemis on September 22, 2009, 07:35:02 PM
We need medals to the campaign. There are some examples of times of the end of the war.
Badges:
"Excellent tanker"
(http://victory.mil.ru/form/awards/03/22.jpg)
"Sniper"
(http://victory.mil.ru/form/awards/03/21a.jpg)
"Excellent shooter"
(http://victory.mil.ru/form/awards/03/21.jpg)
"Excellent scout"
(http://victory.mil.ru/form/awards/03/19.jpg)
"Excellent machine-gunner"
(http://victory.mil.ru/form/awards/03/18.jpg)
"Excellent mortarman"
(http://victory.mil.ru/form/awards/03/12.jpg)
"Excellent artilleryman"
(http://victory.mil.ru/form/awards/03/09.jpg)
"For excellent artillery fire"
(http://victory.mil.ru/form/awards/03/02.jpg)
Medals:
The Gold Star of the Hero of the Soviet Union
(http://victory.mil.ru/form/awards/02/hero.jpg)
"For courage"
(http://victory.mil.ru/form/awards/02/forbrave.jpg)
"For the victory over Germany in the Great Patriotic War of 1941-1945"
(http://victory.mil.ru/form/awards/02/germany.jpg)
Medal "for Partisan of the Patriotic War"
(http://victory.mil.ru/form/awards/02/partizan.jpg)
"For Battle Merit"
(http://victory.mil.ru/form/awards/02/fight.jpg)
Orders:
Order of the Patriotic War
(http://victory.mil.ru/form/awards/01/war-1943-1.jpg)
Order of the Red Banner
(http://victory.mil.ru/form/awards/01/redbanner.jpg)
Order of the Red Star
(http://victory.mil.ru/form/awards/01/redstar.jpg)
Title: Re: Russian Campaign
Post by: vengefulnoob on September 22, 2009, 08:20:57 PM
Hero Of the soviet union?
Title: Re: Russian Campaign
Post by: UeArtemis on September 22, 2009, 08:29:22 PM
The Gold Star medal is a special insignia that identifies recipients of the title "Hero" in the Soviet Union and several post-Soviet states.
Title: Re: Russian Campaign
Post by: HeaDBaby on September 22, 2009, 08:57:31 PM
can you please explain the last 3?
Title: Re: Russian Campaign
Post by: UeArtemis on September 22, 2009, 09:09:34 PM
Order of the Patriotic War, Order of the Red Banner and Order of the Red Star?
The Order of the Patriotic War was a basis for the emblem of the Soviets in the Red Alert ^_^
Look in the wiki. There is a lot about this.

The Order of the Red Banner was awarded to individuals as well as whole formations, which then added the prefix "Red Banner" to their official designations.
The Order of the Red Star was an order of the Soviet Union, given to Red Army and Soviet Navy personnel for "exceptional service in the cause of the defence of the Soviet Union in both war and peace".
The Order of the Patriotic War was awarded to all soldiers in the Soviet armed forces, security troops, and to partisans for heroic deeds during the Great Patriotic War.
Now, the Order of the Patriotic War is one of symbols of the WWII, like the Iron Cross.
Title: Re: Russian Campaign
Post by: HeaDBaby on September 22, 2009, 11:01:17 PM
thank you
Title: Re: Russian Campaign
Post by: UeArtemis on September 26, 2009, 01:49:51 PM
And finally, about my country:

The Order of Bohdan Khmelnitsky (Russian: Орден Богдана Хмельницкого, Ukrainian: Орден Богдана Хмельницького) is a Soviet/Ukrainian award, named after cossack hetman Bohdan Khmelnytsky, first established on October 10, 1943 (during World War II) by the Presidium of Supreme Soviet of the USSR and re-established by Ukrainian president Leonid Kuchma on May 3, 1995.
(http://upload.wikimedia.org/wikipedia/commons/e/ec/Hmel-2.jpg)(http://upload.wikimedia.org/wikipedia/en/4/43/Order_khmelnitsky2.jpg)
Modern version
Soviet version
Title: Re: Russian Campaign
Post by: Das Taub on September 28, 2009, 03:54:05 AM
A list of Medals for the “Liberation of Minsk” Campaign
Reconnaissance in Force: "Excellent scout" Badge
Stalin’s Strike: "For excellent artillery fire" Badge
Tiger Taming: Order Of Glory (1st Class)
Orsha: Order Of Suvorov (3rd Class)
Tolochin Marshes: Partisan Medal (1st Class)
Borizov: Taking the City: "Excellent mortarman"Badge
Borizov: the German Assault: Ushakov Medal
Crossing the Berezina: Medal "for Partisan of the Patriotic War"
Lepel: Order Of Alexander Nevsky
Minsk: “Order of the Patriotic War”
End Medal: "For the victory over Germany in the Great Patriotic War of 1941-1945"

And for the Stalingrad-Kursk Campaign, here are a few ideas

For The Defence Of Stalingrad Medal
Title: Re: Russian Campaign
Post by: UeArtemis on September 28, 2009, 08:14:26 AM
Ushakov Medal is for Naval.
I think that the Partisan Medal is the Medal "for Partisan of the Patriotic War"
Title: Re: Russian Campaign
Post by: ford_prefect on September 29, 2009, 11:41:43 PM
This is real funny ;D ;D ;D ;D ;D I mean they rely don't even know if there gonna make a campaign and you chaps are just throwing crap to a wall to see what's gonna stick   ;D ;D ;D ;D
Title: Re: Russian Campaign
Post by: TrueSights on October 21, 2009, 10:43:28 PM
Das Taub, i hate to say this, as im not 100% sure, but from reading a book called "Stalingrad" by Anthony Beevor, who is a highly respected historian, and in it, it mentioned a factory in Stalingrad, which was producing T-34 tanks, and sending them straight into the defence, without gunsights and most of the usual tank features, apart from the hull, the engine and the gun. So in theory you could put the T-34 into a stalingrad mission, though in a very limited number, say just one or two. Also, i dont think many were actually used in Stalingrad, as the factories were vitually destroyed in the battle.


Also, as people have mentioned Stalingrad, i was thinking it IS neccessary in a campaign, though you cant just focus on it, or randomly shove it in.

Maybe there could be a completely separate campaign for stalingrad (and leningrade mixed in aswell, as that was another huge siege and battle)

Mission 1 (for stalingrad)
Lead Elements
- Lead elements of the German force are 5 miles away from Stalingrad. You must hold them off for atleast 30 minutes to allow for the defences to be strengthened. You will not be able to build new units or be re-inforced by reserves, as we cannot spare the man power.

Mission 2.
Outskirts
The 24th Panzer Division have reached the Outskirts. You must Hold them off, and drive them out (secondary objective) for aslong as possible. Each extra minute helps in your next mission. If you fail to hold the germans off for 30 minutes, all is lost.

Mission 3.
The Docks
The Germans have pushed us back to our dock, and our only supply of troops and munitions. YOU MUST DRIVE THEM BACK IMMEDIATELY. NOT ONE STEP BACKWARDS.

Mission 4
The Factory District
The Germans are attempting to capture the last areas of the factory district we still control. Hold out with your last remaining troops until re-inforcements arrive in 30 minutes and then drive the Facists out. Do not Fail.

Mission 5
The Grain Silo
Our valient comrades have fallen defending the Grain Silo, which is now in German hands. You must take it back at all costs, as the German officers in the tower are calling down lethal artillery on our ships in the Volga and troops in the city.

Mission 6
Trainyard
We have pushed the Germans back to the edge of the Trainyard. Now you must finish the job. Secure the whole trainyard. Eliminate All Enemies.

Mission 7
The Turning Point
You have been tasked to break through the Romanian defenders on the flank of Stalingrad. This is part of Operation Uranus, and we will encircle and destroy the Germans in Stalingrad. Note: your troops can now mount up on our T-34s comrade. Crush the Germans underfoot.

Mission 8
Final Battle
The Germans have been completely surrounded in Stalingrad. Only pockets of resistance now remain, focussed in the Centre of the City. Wipe them out. Victory is at hand comrade!

Mission 9 (Maybe)
Their Land. Their Blood.
Berlin. The final obstacle the Nazis have for us. They will use all they can to defend the city. Fight your way to the Reichstag and capture it for our glorious Motherland. The end is nigh comrade!

Mission 10 (maybe)
Inside the Reichstag
*a description for this is better really. It's a inside layer of the Reichstag, and you need to capture the building (3 strategic points) to win. Only infantry in here. would be difficult to make this map, but would be new and different from all the others. Think of the Call of Duty World as War style mission, and something similar to that*

There are also possibilities to the Leningrad Siege, though i don't know as much about the Leningrad battle.
Title: Re: Russian Campaign
Post by: henri dud on October 24, 2009, 04:26:02 AM
I think Das Taub's campaign is very good. Da game needs a campaign with a close storyline like the Normandy 1 in the original Company of Heroes. I am no historian but i think that the Minsk battle is a very gud bg 4 the Russian campaign.
Title: Re: Russian Campaign
Post by: Polkovnik_Petr on October 24, 2009, 05:41:13 AM
I think Das Taub's campaign is very good. Da game needs a campaign with a close storyline like the Normandy 1 in the original Company of Heroes. I am no historian but i think that the Minsk battle is a very gud bg 4 the Russian campaign.

I agree, but he didnt need to post it 5 times  :P

EDIT: Sorry, meant TrueSights  ;D
Title: Re: Russian Campaign
Post by: Das Taub on October 24, 2009, 08:22:02 AM
'I agree, but he didnt need to post it 5 times  :P'

That Wasn't Me. that was TrueSights

I never said anything about the T34-76 not being included in Stalingrad, i was talking about the T34-85, and the SU85, and T70/90, none of which were in service in 1942.
Title: Re: Russian Campaign
Post by: TrueSights on October 25, 2009, 12:09:02 AM
'I agree, but he didnt need to post it 5 times  :P'

That Wasn't Me. that was TrueSights

I never said anything about the T34-76 not being included in Stalingrad, i was talking about the T34-85, and the SU85, and T70/90, none of which were in service in 1942.

Ah, then i apologize, i misread that. Yes, that would have been accurate as the T34-85 wouldn't have been at stalingrad at all.

Title: Re: Russian Campaign
Post by: xxredmaxx on October 28, 2009, 09:56:57 AM
Hey, I think If you do a Stalingrad mission it should be sniper based, because The Soviets used a heckload of Snipers in Stalingrad!
Title: Re: Russian Campaign
Post by: TrueSights on October 29, 2009, 02:25:56 PM
Hey, I think If you do a Stalingrad mission it should be sniper based, because The Soviets used a heckload of Snipers in Stalingrad!

Wheres the fun in that though? You need to have conscripts to throw at the German line while the snipers take them out. Otherwise it'd just be a walk in the park, 20 snipers versus 100 germans. That'd just be a slaughter and too easy
Title: Re: Russian Campaign
Post by: xxredmaxx on October 29, 2009, 06:28:16 PM
I was thnking more you have 5 minutes to place 15 snipers in stragic points defend for 5 mins then get reinforcements and push the Germans out of Stalingrad :)
Title: Re: Russian Campaign
Post by: Brewsky on October 30, 2009, 02:30:06 PM
I was thnking more you have 5 minutes to place 15 snipers in stragic points defend for 5 mins then get reinforcements and push the Germans out of Stalingrad :)

That sounds pretty hardcore. :P Elaborate upon that idea!!
Title: Re: Russian Campaign
Post by: xxredmaxx on October 30, 2009, 02:46:27 PM
Well asking a heckload of my friends who have COH their favourite mission of all was the defend Carentan one, I really liked it to...Im not sure how I came up with this it just sounds like fun.
Title: Re: Russian Campaign
Post by: BurroDiablo on October 30, 2009, 05:18:49 PM
I hate the defence missions. The Carentan one was alright but I preferred Assaulting Carentan more. Hill defence missions are boring.
Title: Re: Russian Campaign
Post by: xxredmaxx on October 30, 2009, 05:50:51 PM
Well whats your oinion on what I proposed?
Title: Re: Russian Campaign
Post by: luz777 on October 30, 2009, 06:34:03 PM
Aye, I'm not so keen on defence missions either, once in a while theyre ok though.

They can be good if your retreating, like after a certain amount of time you have to fall back and so on. Might be a nice idea for any earlier Soviet missions.

I prefer maps with a few different objectives to attack and multiple ways to do so, starting of with relatively few forces and gradually gaining more through reinforcements etc.

Cheers
Title: Re: Russian Campaign
Post by: Voop_Bakon on October 30, 2009, 07:03:05 PM
Just had an idea. Give us a mission in Berlin. The fun part? At the end of your newest video (Eastern Front Maps), give us that many conscripts, along with a tank or 2 maybe some Strelky/Gaurds to help support the assault. It would be hella fun to launch an assault of that size
Title: Re: Russian Campaign
Post by: xxredmaxx on October 30, 2009, 08:31:32 PM
N a heckload of them Colliape russian thingys :)
Title: Re: Russian Campaign
Post by: BurroDiablo on October 30, 2009, 11:12:43 PM
Well whats your oinion on what I proposed?

If we have Sniper missions, I'd like to see a Sniper Ace counter Sniper/Sabotage mission. You could learn some back story behind him, kinda like in the Tiger Ace campaign  ;)
Title: Re: Russian Campaign
Post by: xxredmaxx on October 30, 2009, 11:27:40 PM
What you mean like killing snipers? I think you may have lost me :P
Title: Re: Russian Campaign
Post by: Rikard Blixt on October 31, 2009, 12:23:37 PM
He means you only control the Sniper Ace for about 2-5 missions, like in the "Tiger Ace" campaign of ToV.
Title: Re: Russian Campaign
Post by: ford_prefect on October 31, 2009, 06:35:19 PM
He means you only control the Sniper Ace for about 2-5 missions, like in the "Tiger Ace" campaign of ToV.
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.
Title: Re: Russian Campaign
Post by: BurroDiablo on October 31, 2009, 07:34:24 PM
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.

We replaced the turret with a bigger one nearly a month ago.
Title: Re: Russian Campaign
Post by: xxredmaxx on October 31, 2009, 10:14:46 PM
AHHH sounds cool
Title: Re: Russian Campaign
Post by: Das Taub on November 04, 2009, 12:01:51 PM
A Sniper Ace Campaign could be useful, with doctrine upgrades like 'Telescopic sights' and 'spotter'

so far we have three possible campaigns

'Sniper Ace'
'Stalingrad-Kursk'
'Liberation of Minsk'

and this is not counting the eventual Ostheer Campaign i am in the process of writing up.
Title: Re: Russian Campaign
Post by: ford_prefect on November 05, 2009, 12:06:43 AM
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.

We replaced the turret with a bigger one nearly a month ago.
ah great ;D (been a while sense new pics were out)
Title: Re: Russian Campaign
Post by: luz777 on November 05, 2009, 09:38:18 PM
Having just seen something last night it gave me an idea for something Campaign related.

It came to my attention that, by fiddling with the atmosphere properties most likely, you can make maps black and white. Except for the explosions and gunfire.

Idea is thus...

Instead of making the Campaign one of some elite Russian unit that fought at every battle in a completely unrealistic way.
Have the main "character" as it were, like the Tiger Ace guys, fighting from say, Stalingrad to Berlin.
However, include the character of some grizzled old Comissar leading the company.
In between some of the battles have the soldiers in the Company talking to him.
Where he can tell them of his experiences earlier on in the war when the Soviets were on the retreat.

Leading to "flashback" missions where you play in earlier battles where this Comissar was, with stylized black and white maps to add to the "dreamlike" effect (or not, if you dont like the idea of that).

So yeah, a good way of splitting the campaign up, making it a bit more diverse, and adding a bit of story telling and character development in there...or just a daft idea  :P

What do you guys think? Be nice  ;D

Cheers

EDIT

Heres a link to the map that gave me the idea

http://forums.relicnews.com/showthread.php?t=125524 (http://forums.relicnews.com/showthread.php?t=125524)
Title: Re: Russian Campaign
Post by: ford_prefect on November 05, 2009, 11:28:33 PM
that is rather interesting
Title: Re: Russian Campaign
Post by: Loupblanc on November 09, 2009, 10:30:40 AM

 Very interesting. Except for ONE little thing.
 DEV Modding game/faction is one thing.
 But making 3d movies with facial motions, etc,er...
 
 That's up to the DEV, of course, but I can see the answer
 already from a thousand miles away ;) But I like the idea.
 The danger, though, would be that earlier periods would
 necessitate different units not in-game.

 The vanilla campaign DO have units not in multiplayer
 playing, though (Boys AT rifle, Typhoon, etc, etc)

 Pz3, Ba64, anyone? :)
Title: Re: Russian Campaign
Post by: luz777 on November 09, 2009, 02:17:17 PM
Theres no need to make detailed 3d movies. Just stick with the sort cut-scenes that Tales of Valor uses. Have a look here for an example
http://easternfront.org/forums/index.php?topic=896.0 (http://easternfront.org/forums/index.php?topic=896.0)

Well there are already models for the Panzer III and Ba64 which might make it in eventually. And putting a few early war tanks/vehicles in would be cool because they could be used as reward units.

Cheers
Title: Re: Russian Campaign
Post by: Loupblanc on November 10, 2009, 08:30:26 PM

 Sure, whatever works :)
 Up to the DEVs, though, as they'll be the ones doing the
 work. Unless anyone else feels like pitching in?

 Do _YOU_ have such skills? :)
Title: Re: Russian Campaign
Post by: luz777 on November 11, 2009, 01:58:14 AM
Well obviously the devs have the final say, after all this is only the "suggestions" thread.

Trust me, if I could do incredibly, or even mildly, detailed digital art I would have have a thread applying for that job in the applications section  :P
Title: Re: Russian Campaign
Post by: Loupblanc on November 11, 2009, 07:07:20 AM

 You can do anything you put your mind to ;)
 What's stopping you?

 in other words, though, they ought to start a
 'Order the DEVs to do... '... I like the idea extensively,
 except that I know what glorious chaos would ensue ;)

 Although I don't dislike that too much, eh, methinks
 this mod would then never see the light of day :(

 Alas. Another great idea down the drain, sigh.
Title: Re: Russian Campaign
Post by: Ss0ullesS on November 12, 2009, 03:29:00 PM
Just like to say something about the campaign in EF,
this is an Eastern Front mod, EASTERN front - Normandy, Market Garden, Caen or any West Front campaign have no place in this mod.
Remove all of them and make 3-4 Eastern campaigns in stead (Soviet and Axis)
You don`t need to code them - just replace the existing campaign maps with new ones and change the .UCS for titles.
As for Soviet campaigns, personally, I would like to see several battles/operations . . . from `41 to `45.
If you do want to make same early battles (Barbarossa campaign !?) you don`t need to change (or make) much, Germans had all of there tanks concentrated in few divisions and contrary to the general opinion - Germans relayed more on AFV`s that tanks. Soviets lost most of there tanks in the opening days of the invasion. So, no vehicles there either.
Instead of making Stalingrad v17 086, focus on some smaller, forgotten battles, where few man really made a difference. (and of course make Stalingrad campaign  ;D )
Make early campaigns fought by infantry, focusing mainly on some branches of the army, for example:
Germans would have infantry, light vehicles and perhaps a battery of StuG`s for infantry support.
Soviets would have infantry, some AT guns, mortars and perhaps a howitzer or two.
Main battle would be between infantry, while vehicles would play a secondary part.

One small request dough, I plead you to make same historical (logical) battle scenario. In game we can lead some max 100 soldiers, make objectives according to that number of troops.
It would be lame and ridiculous to play Stalingrad or Leningrad and "liberate" the entire city`s by your self. (I`m sure you don`t plan to do this - but just thought of mentioning it,  to be sure:))
What do you think?

P.S. remove reword unit system COMPLETELY
Title: Re: Russian Campaign
Post by: bastex on November 12, 2009, 03:52:40 PM
this is supposed to be an expansion for coh so thats why they wont delete the campains that are already in there (they wil add a few)

Quote from: Ss0ullesS
One small request dough, I plead you to make same historical (logical) battle scenario. In game we can lead some max 100 soldiers, make objectives according to that number of troops.
It would be lame and ridiculous to play Stalingrad or Leningrad and "liberate" the entire city`s by your self. (I`m sure you don`t plan to do this - but just thought of mentioning it,  to be sure:))
What do you think?

hmm did the brits take hill113 whit 100 men no did the brits take carantan  whit 100 men no. can you see where im going

btw what happend whit "hunt down the mouse" ?
Title: Re: Russian Campaign
Post by: Aouch on November 12, 2009, 03:54:52 PM
+ they won't "delete" the reward-system. In contrary, I think they'll add new units for both Red Army and Ostheer.
Title: Re: Russian Campaign
Post by: luz777 on November 12, 2009, 04:33:10 PM
Why on earth would they delete the reward unit system and campaign?

Mods are supposed to add to games not take features away from them.

Im sure the devs will keep the same ratio of realism to arcade that the vanilla campaign has.

Cheers
Title: Re: Russian Campaign
Post by: WartyX on November 12, 2009, 06:02:04 PM
Ss0ullesS, I think you have completely butchered the whole point of Eastern Front in one post. What an achievement.

We want players of Eastern Front to feel right at home - they need to be able to enjoy our entire mod, but we dont want that to be at the expense of removing any part of the fantastic game Relic has already made. We will not remove anything, no matter what people say is 'realistic'.
Title: Re: Russian Campaign
Post by: Ss0ullesS on November 13, 2009, 02:14:18 PM
hmm did the brits take hill113 whit 100 men no did the brits take carantan  whit 100 men no. can you see where im going

btw what happend whit "hunt down the mouse" ?
Yes, but the hill was made as . . . a hill, in almost genuine size with realistic objectives, what I meant was NOT to see maps as in other WW2 RTS games, where player single handedly frees entire city`s in half an hour.

Ss0ullesS, I think you have completely butchered the whole point of Eastern Front in one post. What an achievement.

We want players of Eastern Front to feel right at home - they need to be able to enjoy our entire mod, but we dont want that to be at the expense of removing any part of the fantastic game Relic has already made. We will not remove anything, no matter what people say is 'realistic'.
tnx, didn`t know I had it in me ;D

1. the balance of the US/Brits/Axis/PE will remain unchanged (i presume)
2. Existing campaigns will remain unchanged (I guess)
Ergo, nothing will be different from  vanilla ToV, in that sense.

On the other hand, you need space to put your (future) campaigns, you cant add new (`couse it`s hard coded)
AND nothing is preventing players to start normal CoH to play Relic campaigns.

-reward unit system is destroying the fantastic game Relic "had" made many many years ago.
-I not trying to be the bad guy here, but Relic did lost it`s way after OF, and the game (aldo there were some good things) generally went downhill.

In the end, I`ll say no more, just remember to take once in the while, the org. Company of Heroes, take it from the shell, clean the dust and install it.
Perhaps you`ll see what we lost . . .
Title: Re: Russian Campaign
Post by: ford_prefect on November 13, 2009, 02:31:39 PM
 (-I not trying to be the bad guy here, but Relic did lost it`s way after OF, and the game (aldo there were some good things) generally went downhill.)

from the man who did not get Tales of Valore I can safely guess
Title: Re: Russian Campaign
Post by: luz777 on November 13, 2009, 04:26:34 PM

-reward unit system is destroying the fantastic game Relic "had" made many many years ago.

Just wondering why you think so? As far as most people seem to be concerned its a bleedin wonderful idea. Simply more units to choose from. Cant go wrong there really?
Great for modding as well because it means we dont lose old units in replace of the new ones, merely swap them out via the reward unit system.

In the end, I`ll say no more, just remember to take once in the while, the org. Company of Heroes, take it from the shell, clean the dust and install it.
Perhaps you`ll see what we lost . . .

To be honest its always felt like the same game to me, no better no worse gameplay wise really. Then again im no hardcore online player and usually stick to skirmish *shock horror* so maybe Im not aware of such things.

Cheers
Title: Re: Russian Campaign
Post by: bastex on November 13, 2009, 11:29:06 PM
could we stuff soulles up whit duck tape ?
Title: Re: Russian Campaign
Post by: ford_prefect on November 13, 2009, 11:58:03 PM
could we stuff soulles up whit duck tape ?
Oh oh oh!!!!! I got the duck tape!
Title: Re: Russian Campaign
Post by: Loupblanc on November 14, 2009, 05:40:01 AM

 - Not long ago, we discussed giving soviets a 'border guard'
 unit (1 max, can't be replaced, 0 build time unit). Nothing
 strong, Maybe an weaker engineer/conscript...
 
 How about we put soulless's face on it and name it
 'no soul' or something :) - With duct tape - :)
 He'll die quick (in-game)... and we can blame it on the axis!
Title: Re: Russian Campaign
Post by: Rikard Blixt on November 17, 2009, 04:31:01 PM
On the other hand, you need space to put your (future) campaigns, you cant add new (`couse it`s hard coded)

Not True.

Right now, I'm working on a new campaign (not related to EF tho), without removing any of the previous ones.
Title: Re: Russian Campaign
Post by: Loupblanc on November 17, 2009, 08:27:02 PM

 Hey, Rizz :)
 Well, everyone here knows we have to remove old factions
 to install new ones. Removing Wehr and PE to install Soviets
 and OE, right? :)

 Personally, I wouldn't know if it's hard-coded or not, but it
 would definitively be preferably to add as opposed to replace
 .
 
 - New maps. God thank you for them not to have to be
 replaced :)
 - New factions : Read above :)
 - New Campaigns : Need I say more?

 Now all we need is to convince Relic to add 'em to
 forthcoming patches ;) (As long as they are compatible
 to current way of doing things). (ie: Vanilla).

Title: Re: Russian Campaign
Post by: Rikard Blixt on November 17, 2009, 11:06:18 PM
No, no, no factions are removed for Soviets / OE.

There are only a few things that are hardcoded, both we found walk-around for most.
Title: Re: Russian Campaign
Post by: ford_prefect on November 18, 2009, 12:34:54 AM
No, no, no factions are removed for Soviets / OE.

There are only a few things that are hardcoded, both we found walk-around for most.
rizz so sorry for getting off topic but what tank is that?
the one that looks like a piece of cheese (2nd left)
Title: Re: Russian Campaign
Post by: luz777 on November 18, 2009, 01:24:12 AM
Goes from left to right..

T-70, KV-2, T-90, Medical Truck, T-34/76
Title: Re: Russian Campaign
Post by: ford_prefect on November 18, 2009, 02:02:09 AM
Goes from left to right..

T-70, KV-2, T-90, Medical Truck, T-34/76
thanks I have seen that thing in Red Orchestra in the map "Arad" I call it the block of cheese the seven year old cut  ;D
Title: Re: Russian Campaign
Post by: Loupblanc on November 18, 2009, 06:37:52 AM

 Don't laugh about the KV-2 :p
 My only regret is KV-2 made it into the game (It was
 phased out around 1941-42) and the KV-85 didn't :p
 (And the all-sexy KV-8). However... if you think the
 KV-2 looks like a block of cheese, look at this puppy :)

 http://1.bp.blogspot.com/_C5UAXb0bEic/Su1ziMG5h1I/AAAAAAAAETw/7xtT3BEXP5Y/s1600-h/1-144+PzDpt+Bishop%280%29.JPG (http://1.bp.blogspot.com/_C5UAXb0bEic/Su1ziMG5h1I/AAAAAAAAETw/7xtT3BEXP5Y/s1600-h/1-144+PzDpt+Bishop%280%29.JPG)
 
 It's called the Bishop Mk1 :)
 
 The bottom is 1x KV2 + 2 bishop Mk1 for size comparison :D

Title: Re: Russian Campaign
Post by: ford_prefect on November 19, 2009, 12:48:41 AM
LOL I use the kv-2 in Red Orchestra its got a big cannon on it ill give the "Cheese" tank that
Title: Re: Russian Campaign
Post by: BurroDiablo on November 19, 2009, 02:49:36 AM
Bishop was tiny compared to the KV-2, but the Hull Size to Turret size ratio was a lot more ridiculous ;D

KV-85 would be pretty pointless since we already have the much more common T-34/85 in. It was basically a stopgap tank between the KV-1 and IS tanks. It was already obsolete by the time it was fielded in late 1943 due to the emergance of Panthers and Tigers and production was cancelled in favour of the IS-2. I know its nice to see these rare tanks in action, but they are rare for a reason ;)

That said, KV-2 serves its purpose in game, even if it was very rare.
Title: Re: Russian Campaign
Post by: Loupblanc on November 19, 2009, 07:06:39 AM

 - KV2 is a 152mm on a KV1 (Tiger)
 - Bishop is a 25pds on a Cromwell (Sherman) :)
 
 - I WANT to see Kv1 in-game :p How about in campaign? :)
 Replacing IS2
 - Well T34 was built in such huge numbers it IS the soviet
 tank :) Hope you make it so yummy in-game we'll all HAVE
 to overload on it :)
 - IS2 : Built by Kirov industries, it's thus by default the
 successor of the KV line :) Sorta.
 - KV2... ... WTF is it doing in-game? :) About as rare
 as King Tigers, obsolete, and outclassed by 1944+ I'm
 just about certain there were practically none left by then :)
 (Finnish killed 'em all) :)
 Gimme SU76 and ZSU37 and SU122 instead!

 SU122 would be a fairly awsome replacement choice, no?
 Not rare, right period, fairly common, and reloads faster :)
 Plus it's the ultra-common T34 hull :)

 But, yes, the KV2 is a fetish hull... so... meh ;)
 (hint : So is the KV-1/85/8).
 - Why no Soviet flamethrowing tank? :( QQ

 * Yes, the KV-2 has a 152mm. That's a BIG cannon :)

 * What are chances of making the ISU152 into a hybrid
 puppy? :) Like I've beggeg/requested everywhere? :)
Title: Re: Russian Campaign
Post by: bastex on November 19, 2009, 12:26:52 PM
maybe im wrong wasnt this topic about the russian campain ?

i have some suggestions could we get the t35 in the start of the campain

but indeed kv2 is obsolete maybe put in the t35 instead

yes yes replace a crap tank whit an  other !
Title: Re: Russian Campaign
Post by: luz777 on November 19, 2009, 04:07:36 PM
I actually really like the KV-2, dont really know why, just always thought it looked cool...in a weird not-actually-that-cool way.

Anyhow it'll be good for the early war campaign parts.
I think that reward units will be said early war units that will come when the campaign does.
Title: Re: Russian Campaign
Post by: BurroDiablo on November 19, 2009, 06:06:03 PM
maybe im wrong wasnt this topic about the russian campain ?

i have some suggestions could we get the t35 in the start of the campain

but indeed kv2 is obsolete maybe put in the t35 instead

Wait... the KV-2 is obsolete? And the T-35 isn't? No matter how much I would I'd love to see it ingame too, you can't deny that it was a spectacular failure and would serve no real purpose other than an infantry slaughterer... one hit from a Pak and it would go up in smoke. KV-2 has purpose, it is a heavy artillery tank... plus, it had near impenetrable armour for the time.
Title: Re: Russian Campaign
Post by: Aouch on November 19, 2009, 06:23:35 PM
I actually really like the KV-2
Me too!  ;D

One tank for campaign-porpuse could maybe be the BT-7 (http://en.wikipedia.org/wiki/BT-7). Predecessor
to the T34. And also used by the Finns to build their BT-42 assault gun. (hint, hint ...) ;)

@ Loupblanc: Finally I got an argument against your uber-ISU152: Giving it artillery-capabilities would make the KV-2 kinda useless, don't you think?

BTW: What the hell is "OE"? object editor for modding CoH?
Title: Re: Russian Campaign
Post by: Loupblanc on November 19, 2009, 08:31:56 PM
 - T26/BT were morphed into the T34,yea
 - Oooh, BT42! Good idea! ;) Xcept it wouldn't be soviet ;)
 - I don't want ISU152 to be uber, although it IS end of
 doctrine, it is UNIQUE, whereas the
 KV2 is mid of tree and can have 3 of them. 3x 152mm
 (1939/1940 vs 1x 1943+ 152mm... it better be uber ;)
 I want it multipurpose. Tiger is 9 all scores, like pershing
 can kill infantry AND tanks.  Like IS2 ought to, really.
 Xcept the ISU can shoot off to 13 miles and had bigger
 caliber than IS and no ammo (20) taking 45min to
 refill :)

  Arty ISU152 makes KV2 obsolete, pointless and useless
 like ... How105mm makes callioppe, P47 bombing runs
 useless?? :)

 If it's 1 vs 3, it better have something going for it.
 Right now, it's apparently just a big JagPanther :(
 (Fast firing AP shooter)
 (88mm vs 152mm... ehh... noooo)

 : T35 oh wow. Amusing tank, white elephant, though.
 Don't add that, please. Lol. Too rare?
 : Well, actually, in 1943, if there'll be a KV2, it ought
 to be alone and not 3x pack. Where the ISU152 came
 into packs of 5... something wrong here :)
 : OE : OE is the logical continuation of WE, PE... of course
 ! :)

 : Small note about ISU152, giving it arty capabilities,
 yes, but with abyssal reload time. No barrages, like Priest
 (6 shots)(Open cockpit, large dedicated reload crew)
Title: Re: Russian Campaign
Post by: bastex on November 19, 2009, 09:20:44 PM
loup now your asking for it where is my ducktape ...

ive bin thinking about tank riders you get some great inf and a t34 why would you need a tank that you can build twice from the same mp ?
Title: Re: Russian Campaign
Post by: Loupblanc on November 19, 2009, 10:39:35 PM

 ooh duck tape. I love duck tapes.
 la danse des canards remix 2008!!! (français, espagnol, allemand, italien!) (http://www.youtube.com/watch?v=uNZbMobnxlw&feature=related#normal)  God, that stuff rules, it's soo all-purpose ;)

 Listen to it till the end ;)

 T34 Tankriders. I think Svelky ought to be able to ride 'em
 too, though. I really do. More's the merrier ;) Yknow?
 And which tank would be replaced (In your reference?)

 T34 Tank riders ought to work like PE HalfTrack/Kangaroo.
 Just minus much protection, methinks?
Title: Re: Russian Campaign
Post by: ford_prefect on November 20, 2009, 12:16:57 AM

 ooh duck tape. I love duck tapes.
 la danse des canards remix 2008!!! (français, espagnol, allemand, italien!) (http://www.youtube.com/watch?v=uNZbMobnxlw&feature=related#normal)  God, that stuff rules, it's soo all-purpose ;)

 Listen to it till the end ;)

 T34 Tankriders. I think Svelky ought to be able to ride 'em
 too, though. I really do. More's the merrier ;) Yknow?
 And which tank would be replaced (In your reference?)

 T34 Tank riders ought to work like PE HalfTrack/Kangaroo.
 Just minus much protection, methinks?
I VOTE FOR THE DUCK TAPE!!!!!!! It's a shame Loupblanc I was gonna give you a E-cookie for your smaller posts.............. oh well
Title: Re: Russian Campaign
Post by: Loupblanc on November 20, 2009, 05:44:43 AM

 ! but I NEED that cookie!
Title: Re: Russian Campaign
Post by: bastex on November 20, 2009, 06:52:32 PM
not a duck tape but DUCKTAPE but you already get a heavy at tank but you cant get a heavy inf killing tank in break out (i would like to change the tankrider t34 whit the t35)
Title: Re: Russian Campaign
Post by: ford_prefect on November 21, 2009, 12:24:51 AM
not a duck tape but DUCKTAPE but you already get a heavy at tank but you cant get a heavy inf killing tank in break out (i would like to change the tankrider t34 whit the t35)
lol that thing????
Title: Re: Russian Campaign
Post by: Loupblanc on November 22, 2009, 03:28:28 AM

 The T35 is, I think, the apparent heavy version of the T-26.
 Was dead and done with by the time the germans began
 barbarossa. Most were lost to mechanical failure than by
 combat. Amusing, but... no. Just don't :D

 Reward unit? :D
Title: Re: Russian Campaign
Post by: ford_prefect on November 22, 2009, 04:07:39 AM
I like the T-26 though they used them against the Fins and Romanians (and against German light and medium tanks)
Title: Re: Russian Campaign
Post by: bastex on November 22, 2009, 11:56:42 AM
there where 3 divisions whit t35 on day 1 of barbarossa day 2 it was 1 division (most lost due mechanical issues)
yes i want it as reward unit =] :P (thats reason 2 i made the ignore loup topic :P )
Title: Re: Russian Campaign
Post by: ford_prefect on November 23, 2009, 06:25:33 AM
there where 3 divisions whit t35 on day 1 of barbarossa day 2 it was 1 division (most lost due mechanical issues)
yes i want it as reward unit =] :P (thats reason 2 i made the ignore loup topic :P )
lol well I give the guy credit he has cut down on the size of his posts (i gave him 2 e-cookies  ;D)
Title: Re: Russian Campaign
Post by: Loupblanc on November 24, 2009, 08:30:08 AM

 Meh.
 I wish T26s were in the game :) Make 'em reward units! :D
 They're 1937-1940 units, though :( (Like KV2!)

 - As for the size of my posts, er, I've said enough, methinks
 not to feel the need to write 3-4 page posts anymore. Sigh.
 Now I really feel the need to play the damned thing! :D
Title: Re: Russian Campaign
Post by: luz777 on November 25, 2009, 03:39:13 AM
Anywho back on topic...unless my internet is just being shite my campaign idea post and some other ones around it from a few pages back seem to have vanished...here goes again anyway.

Having just seen something last night it gave me an idea for something Campaign related.

It came to my attention that, by fiddling with the atmosphere properties most likely, you can make maps black and white. Except for the explosions and gunfire.

Idea is thus...

Instead of making the Campaign one of some elite Russian unit that fought at every battle in a completely unrealistic way.
Have the main "character" as it were, like the Tiger Ace guys, fighting from say, Stalingrad to Berlin.
However, include the character of some grizzled old Comissar leading the company.
In between some of the battles have the soldiers in the Company talking to him.
Where he can tell them of his experiences earlier on in the war when the Soviets were on the retreat.

Leading to "flashback" missions where you play in earlier battles where this Comissar was, with stylized black and white maps to add to the "dreamlike" effect (or not, if you dont like the idea of that).

So yeah, a good way of splitting the campaign up, making it a bit more diverse, and adding a bit of story telling and character development in there...or just a daft idea  :P

What do you guys think? Be nice  ;D

Cheers

EDIT

Heres a link to the map that gave me the idea

http://forums.relicnews.com/showthread.php?t=125524 (http://forums.relicnews.com/showthread.php?t=125524)
Title: Re: Russian Campaign
Post by: Loupblanc on November 25, 2009, 05:30:31 AM

 I like the idea. Anything that makes it different is good ;)
 As long as it's in a good way, lol. But why not? It's about
 telling a story. And, besides, I think the DEVs got plenty
 of pet vehicles (models made) that no problem. Reward
 soviet units and OstHeer units can make up the slack for
 era-accurate units, sorta :)
Title: Re: Russian Campaign
Post by: luz777 on November 25, 2009, 01:13:28 PM
Aye that was the plan too.
The early war units that would have to be used in the campaign can be included as reward units once you finish said mission in the campaign.
 :)
Title: Re: Russian Campaign
Post by: Loupblanc on November 25, 2009, 03:00:51 PM

 Oooh, I like. I like a lot! :)
 Quick! Code that into the game, Luz777 ! :D
Title: Re: Russian Campaign
Post by: Das Taub on December 02, 2009, 12:09:24 AM
Finally done, the complete guide to the Liberation of Minsk Campaign. Any ideas, suggestions don't hesitate to add.

Reconnaissance in Force: 20th June, 1944. 20 miles east of Bogushevsk.
Polkovnik (Major) Ivan Danko, formerly in the 13th Guards, and now in command of the 3rd Guards, has been given an assignment to gain experience with his new unit.

“Danko, welcome to Byelorussia. With the wealth of experience you gained while with the illustrious 13th Guards, you are more than fit to command the 3rd Guards. you however have to prove to the men that you are what they need. we need you to scout out the German front lines, see how strong they are, so we can prepare accordingly."

You start out with a couple of squads of conscripts, Strelky, and one squad of Ingerny. You have four sectors to take. Each time you take a sector, you gain re-enforcements. The first sector gives you additional strelky. The second sector gives you a unit of Guards and some Ingerny. The third sector gives you two T70 and a T90. The Opposition consists of Ostpioneers, Landsers and a few 251/22 Pakwagens, Along with some Dugouts and bunkers. After that, the mission is complete.

Medal awarded: for time taken to secure objectives.

Stalin’s Strike: 22nd June, 1944.
The Russian forces unleash their full scale attack against the defending 78th Sturm Division outside Orsha. 3rd Guards must break through the German lines and capture several objectives.

“You hear that sound? That is the sound of 24,000 guns pounding the fascist’s lines. Three years to the day, we take our vengeance. You and the 3rd Guards must break through the front, and start the offensive rolling."

You start out with a base, and have 15 minutes to build up your forces while the barrage is rolling. You have access to all infantry and support. You cannot gain SU 85s, or Stalins. You also have two howitzer emplacements under your command. After 15 minutes, the barrage lifts, and the attack goes through. There are three objectives to take, all heavily fortified with Bunkers, Dugouts, AT Guns, 88s and infantry in slit trenches. The mission will be a bloodbath. After taking the 3rd and final objective, the player must beat off a counterattack by the 189. Sturmgeschützabteilung (or 189th Assault Gun Battalion), consisting of Stugs with infantry support. After that, you have completed the mission.

Medal awarded: if all of 189. Sturmgeschützabteilung is destroyed.

Tiger Taming: 25th June 1944
The 501st Tiger Gruppe is the last obstacle on the road to Orsha. The 3rd Guards, with Stalin II in support, must eliminate the Tigers and clear the road to Orsha.

"Orsha is almost within our grasp. However one thing stands in between us and Orsha, and that is the 501st Tiger Gruppe. They are hardened veterans, and their Tigers are still devastating against our T 34s. However finally we have an answer. The new Stalin II has a 122mm Gun that can kill a Tiger with a single hit. Using these new weapons, the 3rd Guards must neutralize the 501st."

The player has a base, some Ingerny, and several Stalin II. Their objective is to hunt out and destroy all the Tiger 1s. This mission is similar to the one in the original CoH, when the Americans are Panther hunting.

Medal awarded: for lack of Stalin II Casualties. (New Tanks, can’t afford to lose many.

Orsha:  27th June 1944.
The Critical Railhead of Orsha is vital to the drive on Minsk. The remnants of the 78th Sturm have heavily fortified the city. The Railyard must be secured.

“The last remnants of the 78th Sturm Division are holed up inside Orsha. It is imperative that we destroy them, and take control of the city. It is a vital railhead, and without it, this offensive will grind to a halt. Danko, the 3rd Guards must take the Railyard, the most important part of Orsha.”

The player’s starting forces must take a vital building, to establish a forward Barracks. From there, they must take the Station, Water tower (being used by the Germans as an Artillery Observation platform to fall artillery upon the Russians) and coaling tanks. The enemy has several tiger tanks, as well as plenty of infantry and light weapons. The coaling tower allows the Germans to call artillery on the Russian forces. Once all the locations are Secure, than the mission is over.

Medal awarded: for destroying all tigers.

Tolochin Marshes: 28th June 1944.

The Tolochin Marshes are a back door to Minsk, are lightly Guarded, and a haven for Partisans. 3rd Guards must sweep aside the defending Sicherungs (security, Partisan Hunting) troops and seize a vital roadway through the marshes.

“There is a back door to Minsk which has been opened to us. It runs through the Tolochin marshes. The marshes are a haven for Partisans, who tell us of a secret road that we can use to outflank the fascists. Send the troops in there, and with the aid of the Partisans, clear a road through the Marshes.”


You start with two sections of partisans, led by a partisan leader, Yuri Michurin. You must ambush and destroy a convoy of trucks carrying troops and supplies away from Orsha. Once this is done, you must fight your way to the link-up point, where regular troops and a few mortars will join you. There are a number of partisan groups around who will join you when you find them. These troops must clear a route through the mashes, destroying all who stand in their way. Once the route is clear, several T34 Tanks will join in, to help destroy the Sicherungs HQ building on the other edge of the marshes. Once that is out, then it’s mission over. The Germans Sicherungs troops are all weak, and of low quality. There are several scout cars and armoured cars in support of the Germans.

Medal awarded: for finding all partisans.

Borizov: Taking the City: 29 June 1944.
The City of Borizov is a vital crossing point of the River Berezina, and 3rd Guards must take the city, and capture its bridges intact.

“The Offensive pushes forward, and everywhere the Fascist dogs give ground. Now we have a new problem. The Berezina is a strong, fast flowing river, and a barrier to our advance. The fascists know it, and have fortified all the approaches to the bridges. Danko, you have gained a good reputation, and now’s the time to prove it. Secure the bridges, at all costs, and INTACT. “

Your forces start with a base in the village of Ikani. There are three bridges, one by the village of Plechenichi, one by the village of Zembin, and the last one in the city of Borisov. All are heavily defended, and after taking one bridge, the others get wired for demolition. At least two bridges must be secured. The Germans have many concealed MGs and AT Guns, along with dug-in infantry. Little to no armour is present.

Medal awarded: for securing all three bridges intact.

Borizov: the German Assault: 29 June 1944. Kampfgruppe Von Sauken, consisting of the 5th Panzer and 505th Tiger Gruppe are launching a full scale counterattack to eliminate the Russian bridgehead. 3rd Guards must hold them back, and protect the Bridges.

“Danko, Kampfgruppe Von Sauken has been spotted moving towards your position. They must mean to re-take the bridges. You cannot allow that to happen. Defend the bridges, and stop the Germans.”

You have 15 minutes before the Germans arrive, in which to fortify the bridge positions. Then the Germans throw everything they’ve got at you. You must defend the bridges, and hold back the tide for twenty minutes, before fresh reserves arrive.
The Germans have panthers, Panzer IVs and IIIs, and Tigers as well.

Medal awarded: for defending all bridges.

A cut scene shows Ju 87 Stukas dive bombing and taking out all the bridges.

Crossing the Berezina: 1st July 1944.
As the Germans Retreated, they destroyed the Bridges. Now the 3rd Guards must force a crossing of the river farther north to continue the Advance.

“Those Stuka Sukinsynas took out all the bridges. However not all is lost. Partisans have alerted us to a point where the river Berezina can be crossed. Your task is to cross the river, and secure the ford. Without it, our offensive will grind to a halt.”

The ford is heavily fortified; however you have access to boat trucks, which can deploy boats on the river, allowing you to ship troops and light weapons across the river. Clear both ends of the ford, and defend it while a bridge is built, and its victory. There Germans have plenty of armoured cars and a few halftracks as well. The German Forward Air Observer calls in Stuka Strikes on your forces.

Medal awarded: for taking out German Forward Air Observer

Lepel: 2nd July 1944. The 5th Panzer remnants are the last thing between the Russians and Minsk. 3rd Guards must draw out the 5th Panzer, and then encircle and destroy them.

“Only one thing threatens our final drive on Minsk, and that is our old enemies, the 5th panzer division. Danko, you’ve faced them before, and so you know what they’re like, neutralize them, so they can play no part in the taking of Minsk.”

You must lure out, and destroy the 5th Panzer’s armoured columns. Every time you take a specific sector or the map, a column of Armour is sent against you. Destroy all 4 columns, and take out the 5th Panzer’s command halftrack and its mission over.

Medal awarded: for destroying 60 Tanks

Minsk: 3rd July 1944. Minsk, the last great soviet city still under German control, is almost within the Russians Grasp. 3rd Guards must link up with the 13th Guards and the 4th Guards Tank from the southern spearhead east of Minsk, then drive into the city to liberate it and complete the destruction of Army Group Centre.

"Minsk! After four long years, we will finally liberate it from Hitler’s evil grasp. The fascists are evacuating the city as fast as they can, but it will not be fast enough. You, Danko, get the prize. you must link up with the southern spearhead of the advance, to trap all Germans still in Byellorussia. Then, together drive into Minsk, and raise the red flag above it once more!"

You start in the northern part of the map. Scattered groups of Germans are fleeing the city, and passing through the net. You must strike forward and link up with the southern forces. Once that is done, you must drive east into Minsk, and take the government building. Once that is done, than its mission over. The escaping Germans are all infantry and trucks, all the armour is inside Minsk.

Medal Awarded: for closing the gap in less than 15 minutes.

Congratulations! You have completed the Liberation of Minsk Campaign!
Title: Re: Russian Campaign
Post by: ford_prefect on December 02, 2009, 12:21:15 AM
60 tanks is a crap load ;D (you should also just add a Berlin map at the end sense it would be kinda dramatic you know maybe just a three minute video of the fight to get up to the roof to put the red flag up (then make the map a good skirmish map)
all in all a great idea!
Title: Re: Russian Campaign
Post by: Loupblanc on December 02, 2009, 10:58:29 PM
 60 tanks is a bit much ! :)
 20-30 okay, but 60? Lol!!!

 Erm, and remember, no units can take part that were not
 in Berlin, according to Ford ;)

 otherwise, it's an amazingly good effort. Das Taub :)
Title: Re: Russian Campaign
Post by: ford_prefect on December 03, 2009, 12:02:16 AM
(Erm, and remember, no units can take part that were not
 in Berlin, according to Ford)
lol dude I just don't understand why Finland they only were involved in a very few amount of battles and plus they never fought alongside their German counter parts (if they did it was not for long)
Title: Re: Russian Campaign
Post by: Loupblanc on December 03, 2009, 05:41:59 AM

 Sigh. Well, I don't see why soviets, british, or americans ought
 to be included then. Seeing as they were overall only in few
 battles the germans fought against.

 Or perhaps only the most important opponent of Germany
 ought to be included, the soviets, and the other factions
 deleted? How's that?
Title: Re: Russian Campaign
Post by: ford_prefect on December 03, 2009, 05:49:08 AM

 Sigh. Well, I don't see why soviets, british, or americans ought
 to be included then. Seeing as they were overall only in few
 battles the germans fought against.

 Or perhaps only the most important opponent of Germany
 ought to be included, the soviets, and the other factions
 deleted? How's that?
ok ok loup I want the Fins to then  :) I *cough* "hope!" they will be added
Title: Re: Russian Campaign
Post by: Voop_Bakon on December 03, 2009, 06:06:19 AM
Or Yugoslavs. That donation money is still up for grabs  ;D
Title: Re: Russian Campaign
Post by: vengefulnoob on December 03, 2009, 09:48:06 AM
Some way back i saw a reply talking about "an elite unit fighting in every battle which is unrealistic" I assume that was about 13th guards? The fact is that simply put, they fought in almost every major battle on the eastern front and saved Stalingrad from falling early on.

Love the continuation of Minsk dude, some good writing going on there!

As for a sniper ace campaign, good idea but only for a mini: a full blown campaign would have to be much larger

just wondering, what do the devs like in these campaigns so far?
Title: Re: Russian Campaign
Post by: Rikard Blixt on December 03, 2009, 11:18:36 AM
I personally requested Das Taub to complete that campaign a few days ago.

That's all I say.

No further comments!
Title: Re: Russian Campaign
Post by: ford_prefect on December 03, 2009, 02:41:54 PM
I personally requested Das Taub to complete that campaign a few days ago.

That's all I say.

No further comments!
the first dev post I have seen in like a three days! :o
Title: Re: Russian Campaign
Post by: luz777 on December 03, 2009, 04:36:49 PM
I'd almost killed myself to death with anxiety  ::)
Title: Re: Russian Campaign
Post by: Loupblanc on December 04, 2009, 12:35:24 AM

 !!!! #$(*@$( AWESOME :D
 - Still think Soviet should get a 2x T34 call-in, like PEs with
 2x Panthers ;) (That way, it'd help assure the presence
 of the silly things on the battlefield in numbers) ;)

 - A dev? Here? Lies! Figment of our imaginations ;)
 - Das Taub : Great work, excellent writing ;)
Title: Re: Russian Campaign
Post by: ObiWan on December 12, 2009, 02:19:30 AM
i have an idea... :)
How about :
Battle of Stalingrad ( almost everyone says that lol :D )
Fall of Berlin ( Capture Reichstag )
and somekind of battle in seelow heights ( armoured Warfare )


Title: Re: Russian Campaign
Post by: Loupblanc on December 14, 2009, 06:46:36 PM

 I'm for that. The more the better ;)
Title: Re: Russian Campaign
Post by: Unr3aL on January 09, 2010, 12:53:45 PM
Hi, I have some suggestions on Russian campaing. Read and suscribe!

Mission number 1
Primary objective destroy enemy positions
scene: Square,3 mg squads and some German rifle squads are killing lot of suppressed conscripts. There are coming more and more conscripts (a bit like d-day mission, but squads are of your computer ally). You will get one command squad and you must destroy enemy positions by using of heroic charge.
Primary objective: Prepare defenses and return counterattack.
You will get ingenery troop and one command point. You can active only mg dud got so make it and you will get 300 mp and objective build mg dud got there.
There are attacking lot of German infantry, but you and conscripts are repelling counterattack. After about 5 minutes incoming two Nazi tanks(pz 4 or 3) and killing every soldiers...
cutscene: some conscripts try run out, but danko will kill them and say we never retreat
when tanks kill command squad, mission will end
medal-don't lose any soldier of command squad before tanks start attack
mission number 2
cutscene, danko stand up, he's allright, everywhere are dead Russians. “oh shit“ some Germans are incoming. danko covers behind part of destroyed wall. Somebody gives him hand to mouth. Its Russian sniper and says pshhh! After exit of Germans danko says „I must get out of there“ sniper „ok but take normal gun not this small pistol. Danko will take normal rifle.
Primary objective- get to soviet command
now you have sniper team, you have all sniper team abilities including arty strike plus and recovery of teammate (something like in ToV campaigns).
medal objective- kill the German sniper
after getting in base you can choose between sniper ace campaign or Stalingrad campaign.
Stalingrad campaign continues with attack of t34s and sniper ace continuous with sniper team action (in cutscene will be killed teammate of sniper and now will sniper become to sniper ace.

some more missions ideas
Kursk battle
primary objective-defend the line
at the start you will get some infantry, 3* su-85 and 2* at gun, you can in base build everything without t34/85 upgrade and is-2.
There are attacking 2 waves
first-infantry,6*panzer 4 and 2*panther; their attack after one minute of mission start
second-infantry,8* panzer 4 and 4* panther; their attack after three minutes of mission start
Tiger incoming, destroy him!
Now will arrive tiger 1 and escort(some infantry)
when will tiger have 1/5 of health we will see cutscene how is receding tiger killing attacking t-34s. It looks that tiger will retreat. Boom, tiger is down! On stage comes isu-152.
primary objective-get Germans out of close village
You will get isu 152 and 4*t34+tankriders
In village will be infantry(with panzerschrecks too), at guns and !elephant!.
medal-destroy elephant

and one guerilla mission-behind enemy lines
You have 3 guerilla squads, you can call how many squads you need, small pop limit.
primary objective-take and hold the bridge
secondary-liberate prisoners(-2*red guards)
medal -destroy convoy which will cross junctions through the bridge after 15 minutes of mission start (one halftrack with infantry, Opel trucks and 2* AC).
prisoners are guarded by 2*hmg and ac, bridge is defended one side(East)with mg and trench with one infantry squad, the second(west) with one aa 88mm flak and trench. On the way to bridge is small village with radar station, There are some soldiers, hmgs and two halftracks. On the map are motorcycle patrols(on roads) and sometimes some infantry squad.
You can take bridge only from the second site(west).
If you take radar station, you will get para ingenerys and zis-2 after taking the bridge and after taking bridge we will see cutscene.
cutscene-partisans are taking flak and mining bridge
You have 3 minutes to prepare defenses.
primary objective-hold the bridge than will comes Russian forces(15 minutes)
first ten minutes
west side of bridge –pz3s,pz4s,pumas,halftrucks,every types of infantry
east side of bridge-infantry(all types),light armored vehicles
last five minutes-
west side of bridge-2*panther,1*tiger(14 minute)infantry
east side of bridge-1*pz4,some pumas, light armored vehicles, all types of infantry
after 15 minutes are incoming 2* is2,infantry and retake the bridge
if Germans take the bridge after 10 minutes of defending, bridge will blow up, mission will be done but you can´t get medal.
Title: Re: Russian Campaign
Post by: ford_prefect on January 09, 2010, 11:41:08 PM
just funny how the post before that was by a man named "loup" and it was only 1 line long. and how the next post was half a page. Normly its me with the one line and loup with half the page
Title: Re: Russian Campaign
Post by: bastex on January 09, 2010, 11:49:25 PM
indeed