If you were doing those early battles, you would lose a number of units.The t-34 came out in 1940 so the main bulk of the Russian tanks will be usable.
Barbarossa, Stalingrad
T70 (entered service mid 1942, not used in large numbers until 1943)
T90
T34-85
Su 85
IS II
ISU 152
Kursk
T90
T34-85
Su 85
IS II
ISU 152
And if you were trying to do the German opposition, it gets ever harder. in Barbarossa, for example, you would have Panzer 35(t) and 38(t), Panzer II F, as well as early model Panzer III (Ausf C-H) and Stug III C. the Russians would need to get KV 1 and SU 76. this would require a lot of 'one of' units for both sides.
most of the units are designed with 1944 in mind, and it is best that they are used for a campaign with a 1944 setting. Bagration is little known in the west (i had to go to Russia to research much of the information) and this campaign could educate those who play it on a little known but vital campaign for the red army.
if you wanted to include Zhukov, you could have him congratulating Polkovnk (Major) Danko on his unit's exemplary performance in the liberation of Minsk.
Yes, provided that tub is interested, we could have a two campaign storyline here. Ie follow my campaign with tubsOk but I like the idea of three or four short campaigns. Just makes sense.
however there is one problem: I don't know where pavlov's house was... "
I have my campaign idea here, adapted to fit in a second chapter:The fact is, is that that makes no sense for one army to go all over Russia like the other guy said I would like to see a call of duty campaign where you play as several different armies. Or something like the Tales of Valor thing with several short campaigns
"Ok I've figured out the campaign if ur interested:
the campaign follows the 13th guards rifle division from it's deployment at Stalingrad to The retaking of Orel. The characters are as follows:
1. The player, lieutenant sergei trufanov (fictional)
2. The players commander, general rotmistrov
3. Player's cocommander in certain missions, captain nikolai ivanov (fictional)
4. Other lower rank characters from 13th grds div
sergeant jakob Pavlov
lieutenant Anton kuzmich dragan
the mission list is as follows:
1. Landing on the Volga and taking part in pavlov's house, then moving on to the train station to assist dragan's defence
2. Attempting to take back mamayev kurgan's summit from the germans
3. Operation Uranus (player is reassigned to 4th tank corps under A.G. Kravchenko) and breaks through the Romanian lines
4. Operation ring: reassigned to 13th grds once more, the player attacks the red October tractor works where the last Germans remain.
5. Voronezh front: the player defends the Kursk bulge on it's southern side with 13th guards part of 5th guards tank army. Mostly infantry and at, NOT many tanks at this point
6. Prokhorovka: the player is commanded to take the divisions tanks into the battle of prokhorovka in a massive tank on tank battle
7. Operation rumiantsev counteroffensive: the player uses a combined force of tanks, infantry and friendly katyushas with plenty if air support to smash through the german lines and reach bogodukov. At the end of the mission, the player is seriously injured by a tiger tank Of 2nd ss "Das Reich" which kills Ivanov
8. Orel counterattack: the player recovers from his wounds and is reassigned to 3rd guards tank army, to attack Orel. Similar to rumiantsev, but with many more tanks (circa 30 t34s, 30 squads of guards and 16 t-70s (that's the rough size of the soviet motor rifle batalion at Kursk, counting motor rifle companies only))
when the battle ends, the player reflects on the battle: "3rd GTA was a worthy unit, but I knew which unit was my real home. 13th GRD"
before tub's campaign, the player rejoins 13th GRD and is promoted to captain in Ivanov's place, and put in command of 3rd guards mechanised battalion
I've been working on this for some time, and the campaign is mostly historically acurate but also playable (ie the map with the Volga landing and the train station is about 2km in length)
however there is one problem: I don't know where pavlov's house was... "
| (http://upload.wikimedia.org/wikipedia/commons/e/ec/Hmel-2.jpg) | (http://upload.wikimedia.org/wikipedia/en/4/43/Order_khmelnitsky2.jpg) |
Modern version | Soviet version |
I think Das Taub's campaign is very good. Da game needs a campaign with a close storyline like the Normandy 1 in the original Company of Heroes. I am no historian but i think that the Minsk battle is a very gud bg 4 the Russian campaign.
'I agree, but he didnt need to post it 5 times :P'
That Wasn't Me. that was TrueSights
I never said anything about the T34-76 not being included in Stalingrad, i was talking about the T34-85, and the SU85, and T70/90, none of which were in service in 1942.
Hey, I think If you do a Stalingrad mission it should be sniper based, because The Soviets used a heckload of Snipers in Stalingrad!
I was thnking more you have 5 minutes to place 15 snipers in stragic points defend for 5 mins then get reinforcements and push the Germans out of Stalingrad :)
Well whats your oinion on what I proposed?
He means you only control the Sniper Ace for about 2-5 missions, like in the "Tiger Ace" campaign of ToV.Hey rizz that t-34 in your photo has the smallest turret i have ever seen.
Hey rizz that t-34 in your photo has the smallest turret i have ever seen.
ah great ;D (been a while sense new pics were out)Hey rizz that t-34 in your photo has the smallest turret i have ever seen.
We replaced the turret with a bigger one nearly a month ago.
One small request dough, I plead you to make same historical (logical) battle scenario. In game we can lead some max 100 soldiers, make objectives according to that number of troops.
It would be lame and ridiculous to play Stalingrad or Leningrad and "liberate" the entire city`s by your self. (I`m sure you don`t plan to do this - but just thought of mentioning it, to be sure:))
What do you think?
hmm did the brits take hill113 whit 100 men no did the brits take carantan whit 100 men no. can you see where im goingYes, but the hill was made as . . . a hill, in almost genuine size with realistic objectives, what I meant was NOT to see maps as in other WW2 RTS games, where player single handedly frees entire city`s in half an hour.
btw what happend whit "hunt down the mouse" ?
Ss0ullesS, I think you have completely butchered the whole point of Eastern Front in one post. What an achievement.tnx, didn`t know I had it in me ;D
We want players of Eastern Front to feel right at home - they need to be able to enjoy our entire mod, but we dont want that to be at the expense of removing any part of the fantastic game Relic has already made. We will not remove anything, no matter what people say is 'realistic'.
-reward unit system is destroying the fantastic game Relic "had" made many many years ago.
In the end, I`ll say no more, just remember to take once in the while, the org. Company of Heroes, take it from the shell, clean the dust and install it.
Perhaps you`ll see what we lost . . .
could we stuff soulles up whit duck tape ?Oh oh oh!!!!! I got the duck tape!
On the other hand, you need space to put your (future) campaigns, you cant add new (`couse it`s hard coded)
No, no, no factions are removed for Soviets / OE.rizz so sorry for getting off topic but what tank is that?
There are only a few things that are hardcoded, both we found walk-around for most.
Goes from left to right..thanks I have seen that thing in Red Orchestra in the map "Arad" I call it the block of cheese the seven year old cut ;D
T-70, KV-2, T-90, Medical Truck, T-34/76
maybe im wrong wasnt this topic about the russian campain ?
i have some suggestions could we get the t35 in the start of the campain
but indeed kv2 is obsolete maybe put in the t35 instead
I actually really like the KV-2Me too! ;D
I VOTE FOR THE DUCK TAPE!!!!!!! It's a shame Loupblanc I was gonna give you a E-cookie for your smaller posts.............. oh well
ooh duck tape. I love duck tapes.
la danse des canards remix 2008!!! (français, espagnol, allemand, italien!) (http://www.youtube.com/watch?v=uNZbMobnxlw&feature=related#normal) God, that stuff rules, it's soo all-purpose ;)
Listen to it till the end ;)
T34 Tankriders. I think Svelky ought to be able to ride 'em
too, though. I really do. More's the merrier ;) Yknow?
And which tank would be replaced (In your reference?)
T34 Tank riders ought to work like PE HalfTrack/Kangaroo.
Just minus much protection, methinks?
not a duck tape but DUCKTAPE but you already get a heavy at tank but you cant get a heavy inf killing tank in break out (i would like to change the tankrider t34 whit the t35)lol that thing????
there where 3 divisions whit t35 on day 1 of barbarossa day 2 it was 1 division (most lost due mechanical issues)lol well I give the guy credit he has cut down on the size of his posts (i gave him 2 e-cookies ;D)
yes i want it as reward unit =] :P (thats reason 2 i made the ignore loup topic :P )
ok ok loup I want the Fins to then :) I *cough* "hope!" they will be added
Sigh. Well, I don't see why soviets, british, or americans ought
to be included then. Seeing as they were overall only in few
battles the germans fought against.
Or perhaps only the most important opponent of Germany
ought to be included, the soviets, and the other factions
deleted? How's that?
I personally requested Das Taub to complete that campaign a few days ago.the first dev post I have seen in like a three days! :o
That's all I say.
No further comments!