Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: TheVole on July 13, 2013, 12:55:32 AM
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Bugs
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how i can post an image?
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Simply upload them in the Attachment section when you post your reply.
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Another bug.
Naval infantrymen are now immortal. Impervious to everything except snipers and grenades.
I literally spent 5 minutes shooting at a bunch of naval infantrymen with landsers and not a single one of their men died until the landsers started tossing grenades.
I understand that the Propaganda tree has a perk which allows Soviet infantry not to die for a duration or something, but I'm pretty sure that it doesn't last five mnutes.
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I am also pretty shure that the fight didnt last 5 minutes...
If you have a replay you can watch it and see it the ability was used or not. And if it wasnt then you can provide us this replay.
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(http://s15.postimg.org/4ljwnsbe3/2013_07_13_00001.jpg)
I didn't occur to me before the latest patch.
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Hi
Brandenburger have no symbol on tacmap
they lost there camo ability now ?
A+
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(http://s15.postimg.org/4ljwnsbe3/2013_07_13_00001.jpg)
I didn't occur to me before the latest patch.
As you can see in my first post that it's already been reported and is fixed in the internal version.
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When selecting a group of the ostheer light infantry support gun, by double clicking, any pak40's onscreen will also be selected
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Typos on Ostheer:
1. Panzerjaeger. Reinforcing still mentioned on Better Vs Infantry.
2. Panzerwerfer's requirements has been changed to "Assault Pool" instead of "Ranged Unit Support".
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I am also pretty shure that the fight didnt last 5 minutes...
If you have a replay you can watch it and see it the ability was used or not. And if it wasnt then you can provide us this replay.
Actually it did, more or less. I had 4 landser squads, and an Elefant (I had a Panzer IV too but I didn't commit it). And the Soviet side had two naval infantry squads left at the destroyed HQ.
Because I had previously noticed the "imperviousness" of the naval infantry squads, which was why I brought up some tanks as a gauge. The 5 minutes was how long it took the naval infantry to kill my Elefant (with two PTRS rifles) while 4 squads of landsers were pouring fire on them all the time.
The result? All the shell fire from the tanks managed to kill about 5-6 men, and the landsers killed nothing.
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What is the error number mentioned, or is it only limited the unit into 3 Panzerwerfers?
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Kubel's MG34 fire sound is MG42
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What is the error number mentioned, or is it only limited the unit into 3 Panzerwerfers?
lol... that happened because they used the UCS key as DoW UCS key instead of CoH UCS key.
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(http://s15.postimg.org/4ljwnsbe3/2013_07_13_00001.jpg)
I didn't occur to me before the latest patch.
As you can see in my first post that it's already been reported and is fixed in the internal version.
My bad, I see it now- unlogged users cannot see those images ;)
Ostheer instant- repairing bunkers issue still remains though.
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(http://s15.postimg.org/4ljwnsbe3/2013_07_13_00001.jpg)
I didn't occur to me before the latest patch.
As you can see in my first post that it's already been reported and is fixed in the internal version.
My bad, I see it now- unlogged users cannot see those images ;)
Ostheer instant- repairing bunkers issue still remains though.
It will be fixed in the next patch.
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The Wespe now comes out properly named; however, when it gains veterancy, its name will change to BLANK. On top of that, I am still unable to select the veterancy upgrade for it.
The same thing happens for the Panzerwerfer 42.
Modified to show one fresh Wespe and the one veteran Wespe.
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That's because they do not get the veterancy upgrade. I'll check the Blank name.
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Ah, I see. Roger that.
Loving the Ostheer and the mod, great work~!
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Brandenburgers are still very buggy...the interface looks like it has been fixed, but as soon as I ordered them to plant a high explosive charge, after it was placed the icon to go camo came up, with no description. When you click it, they camouflage and can't turn it off. No other brandenburger units can place explosives. It just says 'requires:' and that's it.
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Another bug.
Naval infantrymen are now immortal. Impervious to everything except snipers and grenades.
I literally spent 5 minutes shooting at a bunch of naval infantrymen with landsers and not a single one of their men died until the landsers started tossing grenades.
I understand that the Propaganda tree has a perk which allows Soviet infantry not to die for a duration or something, but I'm pretty sure that it doesn't last five mnutes.
I have the same problem with conscripts. I had 2 Landser squads and an MG34 squad shooting at a squad of conscripts. Their health were virtually reduced to 0. You couldn't even see the healthbar anymore. But they just wouldn't die. Maybe the problem is that the effect of the "Red Tide" doesn't go away. I didn't save that replay but I'll try to recreate it another time.
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Another bug.
Naval infantrymen are now immortal. Impervious to everything except snipers and grenades.
I literally spent 5 minutes shooting at a bunch of naval infantrymen with landsers and not a single one of their men died until the landsers started tossing grenades.
I understand that the Propaganda tree has a perk which allows Soviet infantry not to die for a duration or something, but I'm pretty sure that it doesn't last five mnutes.
I have the same problem with conscripts. I had 2 Landser squads and an MG34 squad shooting at a squad of conscripts. Their health were virtually reduced to 0. You couldn't even see the healthbar anymore. But they just wouldn't die. Maybe the problem is that the effect of the "Red Tide" doesn't go away. I didn't save that replay but I'll try to recreate it another time.
Neither of these are bugs, but part of a Russian ability (I think it was "not one step back").
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No, its Red Tide.
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However, red Tide isn't meant to last forever. Only for the duration of the ability. We'll take a look at it.
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The PTRS and PTRD are both bugged. The PTRS has no firing sound and the PTRD has no muzzle flash and no firing sound IIRC.
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PTRD and PTRS are based on the Boys AT rifle which doesn't have muzzle flash either.
The missing sound will be fixed in the next patch.
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However, red Tide isn't meant to last forever. Only for the duration of the ability. We'll take a look at it.
Thank you! I was starting to get baffled as to why nobody thought that Red Tide with a significantly extended duration did not constitute a bug.
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The PTRS and PTRD are both bugged. The PTRS has no firing sound and the PTRD has no muzzle flash and no firing sound IIRC.
Some rifles in real life had a very long barrel relative to the caliber of the bullet and as a result, no muzzle flash would be observed. An example of this would be the Arisaka rifle, which if used as a marksman rifle significantly frustrated the opponent's efforts to locate the marksman.
However, the PTRS without a muzzle flash is rather odd though.
Take a look at the muzzle flash for the PTRS here http://www.youtube.com/watch?v=5RWwNnWG2nM (http://www.youtube.com/watch?v=5RWwNnWG2nM), it's blinding even though it's just a video.
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This is a minor bug, but when the Soviet SU76 dies, the crew members fall straight through the tank (where they stand) and lie on the floor right below the wreck. Are the crew members supposed to do this or fly out of the tank like the tank crew of the Marder III does?
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This isn't a bug but I was wondering if the observer guy in the Soviet sniper team could be made to hold something? Maybe a pistol or a pair of binoculars? He looks really weird running around the battlefield carrying nothing.
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There is something wrong with Famo. It salvages Priest too. But converts it into Sherman.
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It is already fixed in the internal version, but thanks for the heads up ;).
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Something really weird happened last time I played with a friend, kubelwagens couldn't kill his sniper teams, he was BT doctrine, so no Red Tide, I tried using w and w/o mg42 upgrade. Maybe is an isolated bug, since I don't have the replay I attached a pic.
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If you were fighting against AI, they sometimes pick up two doctrines so they combine abilities IIRC. That happens in vanilla as well.
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If you were fighting against AI, they sometimes pick up two doctrines so they combine abilities IIRC. That happens in vanilla as well.
Nope, it was PvP, but i never knew AI could combine abilities ???
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I'll take a look then :). Thanks for the heads up.
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It has always been around, If someone drops and AI takes over the AI can use the current doctrine choice plus another doc chose themselves :P
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The kubelwagen had missing criticals against Soviets so, it is probably the cause of the odd behavior.
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Minor bug regarding dropped weapons, Sturmfusiliers' Panzerschreck got morphed into the Panzerjager's model (don't know if also affected the stats) when a Strelky squad picked it.
Also selected dropped PTRS is labeled as PTRD (Spanish language though, I can't tell about English version)
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Both will be fixed for the next patch.
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everytime i try to join a server the server disappears and says connection to host timed out after like 3 mins ???
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Ostheer:
1. Sturmpioneers's tech upgrade is quite odd, though to Vet 3, it still uses Rudimentary Repairs.
2. Panzerjaegers Medic upgrade in Vet Ace cannot works like other infantry units' (where you click the icon or hotkey it will automatically heals infantry), and still need to select target to perform action.
3. Elefant Command Upgrade did not show any MG or officer in Vet 1 and 2.
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hi
don't know if it's a bog but when you recrew pak40 with grenadiers or wolksgrenadiers you have camo ability , like pak38
A+
@Blackbishop: hope it's help you :)
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Could you provide a replay or some screenshots?
I double checked the recrew files and they are fine.
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Vetted LeIG ISG increased range doesn't affect the barrage ability, also ISGs recrewed by non-Ostheer can't use the smoke barrage (requires Support Modernization), as a side suggestion i'd like to see increased the smoke barrage range, which is actually shorter than both barrage and standard fire.
Not sure about this one being bug or intended, but KV-2 does increased damage to most skirted vehicles (0.65 damage instead of the 0.35)
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The leig barrage range and the kv2 weapons vs skirted vehicles will be fixed in the next patch. Thanks for the heads up.
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When I called in an Elefant TD the picture for the call-in button said that Good vs Infantry and Logistiks
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Elefant UCS bug - Fixed.
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I can't tell if it's a bug or intended, but the Sniper Ace can capture sectors while cloaked, same goes with any troop with any passive cover camouflage if it happens to find cover near the capture zone. Its a nice feature for the Sniper Ace but this thing was bothering me for a while since 1.7 ???
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It was reported and it is fixed for the next patch ;).
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Last time I've played with a friend messing around with Ostheer AI (me playing Propaganada and using Red Tide ocassionally), marder II got to kill 5-6 Sturmovies in a row without a miss, I know it's AI and cheats, but it bothered me when I saw that Marder II and OH Panzer IV had no Sturmovie entries on their respective target tables (even the the posted tables miss them), however I've tried myself both PvP against a Soviet Propaganda and AI with me being Ostheer, but the Sturmovie behave like normal w and w/o Red Tide against both Marder II and Panzer IV (Unable to die to explosive guns and normal accuracy). I'd say that AI just got very lucky, but the Sturmovie can't die to tank guns, so I'm puzzled ???
This is the time for "Replay or it didn't happen", sadly i've got it ;)
PS: More weird stuff can be found there from minute 41 onwards, my friend's Firefly battlegroup got stuck in pairs unable to move (as he stated) so I threw him a GoW to free pop (quite hilarous ;D), Landser's picked Bren didn't have fire sound and victory was achieved before finishing all the Ostheer buildings.
Anyways these look like the kind of stuff that maybe won't occur again.
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Hehe, I noticed that as well and fixed it some weeks ago :). I also fixed several different weapons.
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Ostheer's MG34 ("Defensive" one) in concrete bunker is always facing the wrong direction when engaging the enemy (only its escort will attack them).
Also "summon Elefant" ability shows an image of Tiger (P) with its description (I thought I saw some post about it earlier, but I'm not sure)
Keep up the good work guys!
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Official name for the Elefant was "Panzerjäger Tiger (P)" - "Tankhunter Tiger (P)", so it's historically correct to call it like that ;)