Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: y0urkill3r on October 28, 2009, 03:07:03 PM

Title: Introduction & Russian casualties question
Post by: y0urkill3r on October 28, 2009, 03:07:03 PM
First of all, a friendly hello from me and my clan "Reign of Madness" from GameReplays.org . You guys are doing a great job so far developing this promising mod and I can hardly wait for it to be released! Keep up the good work!!  :)

I have a question/issue to raise regarding the Soviet casualties which I haven't seen being discussed in any topic so far.
We know that Russians have a LOT of cheap infantry which can't retreat, meaning it will take massive casualties. By looking at this fact, I'm concerned about the 2v2 balance as an American or British player/ally could massively benefit from these cheap and massive casualties by gaining a ridiculus amount of free squads by their medic tent/casualty clearing stations. If this was to happen, it would be catastrophic for the mod IMHO. What are your plans about this and how are you going to "counter" it? ???


Thanks in advance! Again, Keep up the good work!! :D
Title: Re: Introduction & Russian casualties question
Post by: denki_groove on October 28, 2009, 03:13:53 PM
why you think you can play russians + brit? thats stupid...  ;)
Title: Re: Introduction & Russian casualties question
Post by: y0urkill3r on October 28, 2009, 03:23:01 PM
why you think you can play russians + brit? thats stupid...  ;)

Because the game's structure would allow different allied factions to be teamed..  ::) :P
...or will it not? :-X
Title: Re: Introduction & Russian casualties question
Post by: denki_groove on October 28, 2009, 03:35:34 PM
brit and russ at one side?  ::) dont think so...  ;)
Title: Re: Introduction & Russian casualties question
Post by: Gew00n on October 28, 2009, 03:45:10 PM
you will be able to play brit/american + russian

and groundfire you've got a point there....

and denki_groove know your FAQ's

Q: Does EF change my exisiting CoH?
A: No. EF does not modify your existing CoH in anyway. EF is started separately. And even when you start EF, you can still play everything as normal - all existing factions and game modes are still available and not changed in any way. EF is really more an expansion than a mod, it adds the Soviets as new allied faction and the new Eastern Front maps. In fact, you will never have to start your regular CoH again!
Title: Re: Introduction & Russian casualties question
Post by: denki_groove on October 28, 2009, 03:49:05 PM
noes thats shit  >:( and unreal...  ::) i would never play against russ + ami or brit on one side...
Title: Re: Introduction & Russian casualties question
Post by: UeArtemis on October 28, 2009, 04:17:46 PM
but you can
Title: Re: Introduction & Russian casualties question
Post by: WartyX on October 28, 2009, 04:33:16 PM
First of all, original factions will be unchanged, and you can play them alongside our new factions. That has been a major part of Eastern Front's ethos since the start. Purists can still play Soviet/Ostheer matches if they want to, but we didn't want to restrict those who enjoy the other factions.

Friendly medics won't be able to rescue the cheaper Soviet infantry for the balance reasons stated.
Title: Re: Introduction & Russian casualties question
Post by: denki_groove on October 28, 2009, 04:58:36 PM
a major part? russ + ami vs axis? thats a joke?
Title: Re: Introduction & Russian casualties question
Post by: BurroDiablo on October 28, 2009, 05:10:17 PM
Nobody's forcing you to play with the Americans or Brits... if you want a 'historically accurate' game, go ahead and host one.
Title: Re: Introduction & Russian casualties question
Post by: WartyX on October 28, 2009, 05:13:25 PM
This mod has been designed as an expansion from the start, that is part of the original design, and it works well. It helps us keep limits on balance, it keeps everything in an environment everyone is comfortable with. Most mod players install a mod, play it twice, and then forget about it. We want players to never have to click on the main Company of Heroes icon again, because everything they need in CoH is right here.

Taking things away from players is the worst thing an expansion can do. Nobody is stopping you from playing just Soviet.
Title: Re: Introduction & Russian casualties question
Post by: y0urkill3r on October 28, 2009, 05:57:26 PM
Friendly medics won't be able to rescue the cheaper Soviet infantry for the balance reasons stated.

I guess that pretty much answers the original question. Thanks!!  :)
Title: Re: Introduction & Russian casualties question
Post by: ford_prefect on October 28, 2009, 11:05:35 PM
why you think you can play Russians + Brit? that's stupid...  ;)
Well no offence but people can play differently than you sorry that's just being eragtant

WartyX: Please refrain from using all-caps.

Post Merge: October 28, 2009, 11:10:39 PM
noes thats shit  >:( and unreal...  ::) i would never play against russ + ami or brit on one side...
are you realy a dev I think I may know more than you on this mod (no offense) ;D
Title: Re: Introduction & Russian casualties question
Post by: FriendlyFire on October 28, 2009, 11:10:48 PM
Alright, ALRIGHT,

Things are getting too intense in this form as it is, everyone calm down, take a deep breath and chill out...

Now, while on the topic of medics and such, can the Russian Medic Truck heal your allies units as well as your own?
Title: Re: Introduction & Russian casualties question
Post by: ford_prefect on October 28, 2009, 11:13:40 PM
Alright, ALRIGHT,

Things are getting too intense in this form as it is, everyone calm down, take a deep breath and chill out...

Now, while on the topic of medics and such, can the Russian Medic Truck heal your allies units as well as your own?
lol ;D ok sorry doc. :)
Title: Re: Introduction & Russian casualties question
Post by: WartyX on October 28, 2009, 11:15:09 PM
denki_groove is not an actual developer. He is one of our community-based translators.

And yes, I'm fairly sure that the Soviet ZiS-5 Supply Truck can heal all friendly units.
Title: Re: Introduction & Russian casualties question
Post by: UeArtemis on October 29, 2009, 07:49:58 AM
... ZiS-6... ::) ;)
Title: Re: Introduction & Russian casualties question
Post by: y0urkill3r on October 29, 2009, 10:22:17 AM
And yes, I'm fairly sure that the Soviet ZiS-5 Supply Truck can heal all friendly units.

How will the ZiS-6 mechanics work? Will it be healing like the American Triage centre (one-time investment for infinite healing)or like the CCS of the brits having to pay munis for a healing period?

My guess is that if it's going to be lets say like the american triage centre in a mobile version, that would render the other allied factions healing methods useless/pointess as the american will have exactly the same healing in a mobile version (so no need to build a triage) and the brit will no longer have to pay 40 munis to heal his troops since he has free heals from the russian player and make the ccs a medic tent only. (always refering to 2v2s)
Title: Re: Introduction & Russian casualties question
Post by: ford_prefect on October 29, 2009, 11:39:06 PM
denki_groove is not an actual developer. He is one of our community-based translators.

And yes, I'm fairly sure that the Soviet ZiS-5 Supply Truck can heal all friendly units.
still you'd think he know how your game works ;D
Title: Re: Introduction & Russian casualties question
Post by: Loupblanc on November 10, 2009, 08:22:26 AM

 Well... some might say the british triage center makes the
 American one obsolete. And that the soviet one is even
 worse. Well, everyone has pros and cons. Could say
 British are pointless as they cannot CAP all flags easily
 (OP), nor do they start with engineers.

 All factions are to be unique in their own way. Of course
 some will have weaknesses, and others strenghts. Look at
 Wehr. They can make AOE healing forward barracks.
 Isn't that convenient for the Wehr? :)
 
 Wait till mod comes out, then we can see :)

 'With eyes unclouded by hate' ;)