Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: EasyWay91 on February 20, 2010, 07:19:37 AM

Title: Possible Solution for the Soviet MG
Post by: EasyWay91 on February 20, 2010, 07:19:37 AM
If the Red Arny has both Snipers, Mortars and MG's , then it's easy to say they're overpowered. What if however we add the DsHK, Maxim 1910, or the SG-43(my favorite btw) as a reward unit to replace either the sharpshooter team or the mortar units? Tell me what you guys think.
Title: Re: Possible Solution for the Soviet MG
Post by: SK8ERatWAR on February 20, 2010, 01:57:12 PM
I personally think this is a great idea..
but in the original coh factions, they only put in vehicle replacements.. and no infantry
Title: Re: Possible Solution for the Soviet MG
Post by: EasyWay91 on February 20, 2010, 09:58:20 PM
I thought the same, but there's nothing wrong with having Infantry as reward units. It's not lIke vehicles are more useful than Infantry...
Title: Re: Possible Solution for the Soviet MG
Post by: Pauly3 on February 20, 2010, 10:33:29 PM
that sounds real good
and it will make new strats possible
the DEVs stated that there is a crabload of content ready and once 1.05 is out they will start releasing it....
Title: Re: Possible Solution for the Soviet MG
Post by: My Name Is Ante on February 21, 2010, 05:06:51 AM
I agree with this...
And if I am not mistaken, the Dev's already planed a reward unit to replace guards...
So I don't think it is impossible...
In fact, I believe it can give us a fresh feature ;D
Title: Re: Possible Solution for the Soviet MG
Post by: EasyWay91 on February 21, 2010, 11:17:32 AM
Yea and it should have an upgrade too. Maybe it can get upgraded to an NKVD MG team that can break suppression for all friendly infantry units in its arc of fire?
Title: Re: Possible Solution for the Soviet MG
Post by: SK8ERatWAR on February 21, 2010, 04:29:18 PM
Guards gonna be replaced? i'm curious what's gonna replace 'em.. It would be strange to have a late-game MG..
But what the hell, it'd be cool to have an MG
Can't wait for 1.05
Title: Re: Possible Solution for the Soviet MG
Post by: Mr. Someguy on February 27, 2010, 05:28:30 AM
I still think we should have an M1910 Maxim Gun on wheels.

It would act like an AT Gun in terms of movement, but an HMG in terms of Attack. Maybe it's special ability could be to switch between spraying (suppressive) and controlled bursts (damaging).
Title: Re: Possible Solution for the Soviet MG
Post by: EasyWay91 on February 27, 2010, 11:56:35 PM
I like the precision MG fire ability idea, but I like the SG-43 more because the cocking lever is underneath the gun instead of on the side. It might be a problem adding this action into the game though. So far I haven't seen any developers reply to this post... I'd love to see a machine gun reward unit in 1.05!
Title: Re: Possible Solution for the Soviet MG
Post by: WartyX on February 28, 2010, 07:35:10 PM
The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.
Title: Re: Possible Solution for the Soviet MG
Post by: PSIHOPAT on February 28, 2010, 08:48:27 PM

Mg russian model is already made but have no animation(probably) how WartyX say.
http://www.moddb.com/mods/coheastern-front/images/weapons3#imagebox (http://www.moddb.com/mods/coheastern-front/images/weapons3#imagebox)
Title: Re: Possible Solution for the Soviet MG
Post by: BDNeon on March 01, 2010, 05:44:35 AM
The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.

YAY!   ;D

I'm sure you guys will crack it eventually. Look at the miracles you worked with the new vehicles!
Title: Re: Possible Solution for the Soviet MG
Post by: ThGermanElite on March 03, 2010, 01:57:46 AM
It should replace the large mortar, but downgrades the mortar to a 76mm or something similar, so that way, it doesnt take out the fact that the soviets do not get a mortar at all. If you had a MG+the large mortar, that alone would be a game winner. Great idea man. Glad to see someone else is thinking like me xD
Title: Re: Possible Solution for the Soviet MG
Post by: EasyWay91 on March 03, 2010, 05:18:13 AM
Glad you guys like my ideas! Right now I'm working on some designs for the Soviet base and field buildings! Any ideas I think I'll post them up in a new thread...
Title: Re: Possible Solution for the Soviet MG
Post by: SauerKRAUT on March 04, 2010, 04:58:48 PM
I have seen so many arguments over the russian mg and this idea is the best compromise I have seen.
Title: Re: Possible Solution for the Soviet MG
Post by: Shadowmetroid on March 06, 2010, 07:34:56 AM
You know, it just occurred to me...Is it possible to make a mg set up like an AT gun?
Title: Re: Possible Solution for the Soviet MG
Post by: BDNeon on March 06, 2010, 03:18:33 PM
That's the whole point of the MG idea mate.

Theoretically anything is possible when you're talking about modding. Whether something is practical or not is the real problem, if it's worth the work and headaches to get the feature ingame.

All I've heard from the devs regarding the MG issue is that the MG they're working on is hard to animate.
Title: Re: Possible Solution for the Soviet MG
Post by: Aquastorm on March 07, 2010, 03:09:17 PM
Just throwing ideas out here, not sure how feasible this is:

Would it be possible to keep the original MG nests that you start off with, BUT when one selects the Prop doctrine and gets the unlock to build MG dugouts. A global upgrade will be granted to the player so that all of that player's MG dugouts can X amount of health, a gun upgrade and such in addition to being able to build the now upgraded version of the MG nests?
Title: Re: Possible Solution for the Soviet MG
Post by: Seeme on March 17, 2010, 01:24:33 AM
Yea, I think the soviets are kinda underpowered even though the tanks. The infantry is just to weak to be funny. 2 Sqauds of the weak inf in russia can barley help volks.

Any type of mg would be useful.
Title: Re: Possible Solution for the Soviet MG
Post by: SauerKRAUT on March 17, 2010, 05:07:28 PM
If it replaced the sharpshooter I do not think I would ever use the sharpshooters again.
1. Arty spot is damn expensive til late game
2. Have to be in cover to cloak and even then do not like to be cloaked half the time and sometimes do not like shooting either
3. So exposed most of the time you just target them first unless they are in a blob of inf and you cannot click right (mortars anyone?)

The mortars are so silly powerful that a combo with that and a mg (pinning) would be just wrong but it might have to be made a little special such as acting like an AT gun (hard to kill crew, destroy gun) and/or some kind of upgrade from the armory like the mortar get barrage.
Title: Re: Possible Solution for the Soviet MG
Post by: comrade2012 on April 30, 2010, 02:29:56 AM
The Soviet mg shouldnt cost pop cap. I also think that the crew should not die b4 the mg nest is destroyed. I also think that the building time should be shortened.

In short, just make it like the American mg nest.
Title: Re: Possible Solution for the Soviet MG
Post by: ThGermanElite on May 01, 2010, 03:59:34 AM
Exacly, I agree. I HATE the Soviets, but thier MG nest is rediculously easy to kill. Better yet: instead of allowing the soviets to get a MG bunker, simply allow them to make a MG team and put them into a slit trench.
Title: Re: Possible Solution for the Soviet MG
Post by: guynumber7 on May 01, 2010, 08:46:03 PM
imo, it should start as a standard MG position, then for like 100 ammo, you can upgrade it to a  PKP 14.5mm MG. (the prototype of the KPV) which would slaughter infantry and damage light vehicles.
Title: Re: Possible Solution for the Soviet MG
Post by: BurroDiablo on May 01, 2010, 09:19:11 PM
PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre. 
Title: Re: Possible Solution for the Soviet MG
Post by: guynumber7 on May 03, 2010, 04:47:11 AM
PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre.


well it was in men of war so i thought it was so.
Title: Re: Possible Solution for the Soviet MG
Post by: Psycho1225 on May 24, 2010, 10:44:14 PM
What i think, is that a MG should be added in a patch, because otherwise the soviet has limited ways of suppressing or pinning enemies
Title: Re: Possible Solution for the Soviet MG
Post by: comrade2012 on May 26, 2010, 04:32:24 AM
just make the sovet mg exactly like the american mg
Title: Re: Possible Solution for the Soviet MG
Post by: BDNeon on May 26, 2010, 11:56:01 AM
Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.
Title: Re: Possible Solution for the Soviet MG
Post by: PoldekPL on May 26, 2010, 12:17:08 PM
First versions had MG icon made form crossing MG pic with wooden hut pic. I'm not sure how this icon looks now but it's still a good idea for me - wooden hut with cheap and mass-producted MG and crew without training would be cheap (120 MP, 25 MUNI, 10 F ?), fast to built and weak to destroy. And maybe limited to max three-four at the time - if Maxim was really accurate MG with high ROF, mass-spaming cheap nests with such good MG would be too big OP...
Title: Re: Possible Solution for the Soviet MG
Post by: Seeme on May 26, 2010, 12:49:58 PM
Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.

So pe didnt copypaste panters and 88's? Brit didnt copy paste America's airbone and  mg dugout?


There was alot of copypasteing.
Title: Re: Possible Solution for the Soviet MG
Post by: WartyX on May 26, 2010, 07:54:42 PM
Quote
Brit didnt copy paste America's airbone

Eh?
Title: Re: Possible Solution for the Soviet MG
Post by: Seeme on May 27, 2010, 03:20:32 AM
Airbone is alot like commado's. But it is a differnt thing so I shouldnt have put it there :-\.
Title: Re: Possible Solution for the Soviet MG
Post by: Pauly3 on June 01, 2010, 09:21:12 PM
hey seene... where is the brit mg dugout anything like the american one??
it costs manpower and pop the ami one takes fuel and mp...so no similarities ::)