Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Red Army Suggestions => Topic started by: EasyWay91 on February 20, 2010, 07:19:37 AM
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If the Red Arny has both Snipers, Mortars and MG's , then it's easy to say they're overpowered. What if however we add the DsHK, Maxim 1910, or the SG-43(my favorite btw) as a reward unit to replace either the sharpshooter team or the mortar units? Tell me what you guys think.
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I personally think this is a great idea..
but in the original coh factions, they only put in vehicle replacements.. and no infantry
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I thought the same, but there's nothing wrong with having Infantry as reward units. It's not lIke vehicles are more useful than Infantry...
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that sounds real good
and it will make new strats possible
the DEVs stated that there is a crabload of content ready and once 1.05 is out they will start releasing it....
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I agree with this...
And if I am not mistaken, the Dev's already planed a reward unit to replace guards...
So I don't think it is impossible...
In fact, I believe it can give us a fresh feature ;D
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Yea and it should have an upgrade too. Maybe it can get upgraded to an NKVD MG team that can break suppression for all friendly infantry units in its arc of fire?
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Guards gonna be replaced? i'm curious what's gonna replace 'em.. It would be strange to have a late-game MG..
But what the hell, it'd be cool to have an MG
Can't wait for 1.05
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I still think we should have an M1910 Maxim Gun on wheels.
It would act like an AT Gun in terms of movement, but an HMG in terms of Attack. Maybe it's special ability could be to switch between spraying (suppressive) and controlled bursts (damaging).
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I like the precision MG fire ability idea, but I like the SG-43 more because the cocking lever is underneath the gun instead of on the side. It might be a problem adding this action into the game though. So far I haven't seen any developers reply to this post... I'd love to see a machine gun reward unit in 1.05!
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The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.
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Mg russian model is already made but have no animation(probably) how WartyX say.
http://www.moddb.com/mods/coheastern-front/images/weapons3#imagebox (http://www.moddb.com/mods/coheastern-front/images/weapons3#imagebox)
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The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.
YAY! ;D
I'm sure you guys will crack it eventually. Look at the miracles you worked with the new vehicles!
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It should replace the large mortar, but downgrades the mortar to a 76mm or something similar, so that way, it doesnt take out the fact that the soviets do not get a mortar at all. If you had a MG+the large mortar, that alone would be a game winner. Great idea man. Glad to see someone else is thinking like me xD
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Glad you guys like my ideas! Right now I'm working on some designs for the Soviet base and field buildings! Any ideas I think I'll post them up in a new thread...
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I have seen so many arguments over the russian mg and this idea is the best compromise I have seen.
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You know, it just occurred to me...Is it possible to make a mg set up like an AT gun?
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That's the whole point of the MG idea mate.
Theoretically anything is possible when you're talking about modding. Whether something is practical or not is the real problem, if it's worth the work and headaches to get the feature ingame.
All I've heard from the devs regarding the MG issue is that the MG they're working on is hard to animate.
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Just throwing ideas out here, not sure how feasible this is:
Would it be possible to keep the original MG nests that you start off with, BUT when one selects the Prop doctrine and gets the unlock to build MG dugouts. A global upgrade will be granted to the player so that all of that player's MG dugouts can X amount of health, a gun upgrade and such in addition to being able to build the now upgraded version of the MG nests?
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Yea, I think the soviets are kinda underpowered even though the tanks. The infantry is just to weak to be funny. 2 Sqauds of the weak inf in russia can barley help volks.
Any type of mg would be useful.
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If it replaced the sharpshooter I do not think I would ever use the sharpshooters again.
1. Arty spot is damn expensive til late game
2. Have to be in cover to cloak and even then do not like to be cloaked half the time and sometimes do not like shooting either
3. So exposed most of the time you just target them first unless they are in a blob of inf and you cannot click right (mortars anyone?)
The mortars are so silly powerful that a combo with that and a mg (pinning) would be just wrong but it might have to be made a little special such as acting like an AT gun (hard to kill crew, destroy gun) and/or some kind of upgrade from the armory like the mortar get barrage.
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The Soviet mg shouldnt cost pop cap. I also think that the crew should not die b4 the mg nest is destroyed. I also think that the building time should be shortened.
In short, just make it like the American mg nest.
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Exacly, I agree. I HATE the Soviets, but thier MG nest is rediculously easy to kill. Better yet: instead of allowing the soviets to get a MG bunker, simply allow them to make a MG team and put them into a slit trench.
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imo, it should start as a standard MG position, then for like 100 ammo, you can upgrade it to a PKP 14.5mm MG. (the prototype of the KPV) which would slaughter infantry and damage light vehicles.
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PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre.
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PKP/KPV were only limited prototypes in 1944 and didn't actually enter service until 1949. DShK was just a good, it was only a 2mm smaller in calibre.
well it was in men of war so i thought it was so.
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What i think, is that a MG should be added in a patch, because otherwise the soviet has limited ways of suppressing or pinning enemies
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just make the sovet mg exactly like the american mg
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Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.
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First versions had MG icon made form crossing MG pic with wooden hut pic. I'm not sure how this icon looks now but it's still a good idea for me - wooden hut with cheap and mass-producted MG and crew without training would be cheap (120 MP, 25 MUNI, 10 F ?), fast to built and weak to destroy. And maybe limited to max three-four at the time - if Maxim was really accurate MG with high ROF, mass-spaming cheap nests with such good MG would be too big OP...
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Oh yeah, sure, why not, let's just copy paste a unit from the american arsenal and give it to the soviets instead of actually trying to make something unique that gives people new gameplay like a wheeled machinegun carriage.
So pe didnt copypaste panters and 88's? Brit didnt copy paste America's airbone and mg dugout?
There was alot of copypasteing.
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Brit didnt copy paste America's airbone
Eh?
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Airbone is alot like commado's. But it is a differnt thing so I shouldnt have put it there :-\.
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hey seene... where is the brit mg dugout anything like the american one??
it costs manpower and pop the ami one takes fuel and mp...so no similarities ::)