Company of Heroes: Eastern Front

Other discussions (Read-Only) => Off Topic => Topic started by: moknin on June 13, 2010, 10:26:49 PM

Title: Mod plan: COH Chinese battlefield
Post by: moknin on June 13, 2010, 10:26:49 PM
Nearly every video games about WW2 are featured on the European theater, sometime maybe the Pacific theater, but nearly none of them mention about the Chinese battlefield. In the Eight Years War of Resistance (as WW2 called in China) the Chinese suffered the second most total causality next to only the Soviet Union. Most of the major engagements in Asia were fought in China, where the Chinese armies hold off the bulk of Japanese Army, which factored the Allies victory in the Pacific. Yet the sacrifice of China had not been remembered. I am thinking of a mod that include both the National Revolutionary Army of China and the Imperial Japanese Army in 1944, the year that the original COH setting based on.

While I and thankfully dedicated volunteers from the Eastern Front forum are enthusiastically helping for the mod, it is still in the very early development (the second week) and we welcome suggestions/ joining of designers of all kind.

Here are the faction concept we came up with

National Revolutionary Army:

Concept: NRA is a defensive-oriented force. Its army are numerous and easily to recruit (not unlike the Soviets in EF mod), but very technological inferior army. Infantry would be the mainstay of the NRA, and yes I am also talking about in anti-tank warfare. While common infantry would be very cheap and easy to replace, a reference to practice of forcibly conscription with minimal training, specialized squads such as gun crews would suffer an extremely small size and expansive to replace, in reference to heavy loss of trained troops in the beginning of the war

NRA armors are rare and light-oriented. They were either foreign made tanks with relatively hight quality but expansive, or local improvised armor vehicle which are relatively cheap. They should only be deployed against infantry as those prewar/ local crude made/ light vehicles would definitely be devastated against Axis armors. Tank could only be called in as doctrinal units and would not be on par with European. However the NRA is not without large mobile force. Old day units such as cavalry would made an appearance

In reference to the Sino-German cooperation before 1941 and late war American aid, early German and American weapons would be prominent in NRA arsenal

Chinese cannot receive vet in battlefield, but rather every units come with a random vet when produce. This reflect the mixed quality of NRA personnel

Building/ unit planning:
The concept of NRA building is that most buildings are only research building and can not train troops. Unit recruitment is the job of Recruit Officer squad. Specific buildings can unlock more unit for him to recruit. They can be multiply produce and allow you to wage war everywhere, reflecting the large scale guerrilla warfare employ by the Chinese. Like the German the Chinese need to individually upgrade weapon for their unit, a reference to the logistic problem suffered throughout the war

Resistance Headquarter

Peasants
- 10 men, builders, unarmed
- can be upgrade into Militia which armed with random weapons

Recruit Officers - The primary unit builder for the NRA. Specific buildings can unlock more unit for him to recruit. They can be multiply produce and allow you to wage war everywhere, reflecting the large scale guerrilla warfare employ by the Chinese
- 3 men, armed with 1 Mauser C96 and 2 Hanyang 88
- need to deploy into "Recruit Post" or garrison building for recruitment and reinforce troops

Recruit Post - armed with 1 Mauser C96 and 2 Hanyang 88, can reinforce nearby troops

Footman - Forced conscripted peasants who receive minimal training and very low morale, due to harsh treatment in recruitment and heavily corruption within the Army. They would be your mainstay
- 8 men, armed with Hanyang 88s
- can be upgunned into Chiang Kai-Shek rifle which allow better accuracy and range
- can upgrade Type Gong grenade (copy of the German M24 grenade) which deal less damage than its German counterpart

Support team (unlocked with arsenal) - The MG team of China. To reflect the lack of trained soldiers in NRA they are made up by merely 2 men
- 2 men, armed with ZB26 LMG and Hanyang 88
- can be upgraded into Type 24 HMG for significantly increased suppression and range, but would now require deploy time as they now become HMG team
- can dig in for additional protection

Dare-to-die troop (unlocked with arsenal) - The literal translation of 敢死隊. They were formed by the bravest and were the assault troop of NRA. Their non-cost concentrated charge grenade made them one of the few AT unit for NRA
- 6 men, armed with Hanyang 88 and concentrated charge grenade
- can be upgunned into Astro 903 machine pistol

Cavalry (unlocked with stable) - For a country that can hardly support armored warfare, cavalry is the only choose for the NRA to employ mobile warfare
- 6 men, armed with Hanyang 88 carbines
- have the ability to charge into enemy infantry
- unsuppressable but low health

Combat Medic (unlocked with Field hospital) -
- 1 man with Mauser C96, can heal nearby troop

Arsenal
- tech: AP bullets - Support team can now use AP bullet when acquired Type 24 HMG
- tech: Large magazine clip - Allow Dare-to-die troop and Whampoa cadet to deal more damage
- tech: Firearm workshop - Unit ability cost less
- tech: Wire cutter - Allow peasants/ militias to cut wire

Stable
- tech: Mongolian horse - cavalry have greater speed and health
- tech: Horse for Logistic - resource rate increase

Workshop - (have technicians for repairing) This is the only building that would directly produce units

Armored car - While China can't produce tanks, she did able to improvise existing vehicles into low-quality armor car. This practice was utilized even by the early warlords
- Armed with Type 24 HMG, effective in wiping out non-AT infantry
- Can be destroy by small arm fire like Bren carrier
- Can be upgrade into Heavy armor car which was with bullet-proof armor and a 37mm field gun to against infantry

Pak-36 -
- 37mm Anti-tank gun manned by 2 men
- able to cloak and have high rate of fire
- able to demobilize enemy vehicle

Type 31 60mm mortar
- Similar to mortar of other factors, but with 2 men and deal less damage

tech: animal power - all artillery pieces are now towed/ carry by an ox/ horse to increase mobility

Field hospital
- (have medics for packing the wounds)
- tech: Traditional medicine - combine medic heal rate and range increase

Defensive structure: (Those spawn nearby your base at the beginning of a skirmish game)

Solothurn 20mm autocannon - can use for air/ land defense, but manned by mere 2 men



NRA factions (doctrines)

Communist faction - Represented by the 8th Route Army and the New 4th Army, the Chinese Communist Party was master in guerrilla warfare and underground operation.

Left: United Front

- Manchurian comrade - Send in a squad of Northeast Anti-Japanese United Army guerrilla cavalry, a 6 men dragoon squad that can dismount in cloak with their horse as cover (defence bonus). Can charge against enemy. Armed with captured Type 44 carbine, can be upgrade with Automatic Mauser C96s

- Dong River column - Send in a squad of Dong River guerrilla squad, a 2 men squad equipped with sniper rifle and Mauser C96 and can demolish enemy buildings. They can swim across river. They can also detect and disarm mine

- Hundred Regiments Offensive - Cloak a selected area of troop

Right: Underground network

- Intelligence gathering - Reveal enemy map for a while

- Supply sabotage - Once activated all enemy supply rate ground to zero

- Tunnel warfare - Unlock tunnel, a cloaked buildings that can allow troops to travel immediately across map. It have low health and only infantry can enter the tunnel

Warlord Faction - Represented by Guangxi clique, one of the most powerful regional warlords nominally loyal to the Central government. This faction emphasize on economy building and defence

Left - Zapai Army

- Traps awareness – All infantry can detect and disarm landmines when static

- Dadao on the Devil's head! - send in a 8 men Dadao Troop, armed with close attack dadao (Chinese broad sword) and Mauser C96s. Will not be suppress but low health, very cheap, unable to garrison. Can charge against enemy to force retreat them

- Trade time with space - All infantry units have the ability to build basic defense

Right - Regional administration

- Min Tuan System - Manpower production boost

- Recruit hunt / Force conscription - Once activated, troops can be reinforced from civilian building

- Local knowledge - Once activated, troops have additional defensive and speed bonus in friendly territory

Central faction
- The most powerful political faction within China. This group was formed by professional officers from the Whampoa Military Academy (The first and most important official military academy of China) and was trusted by Chiang Kai-Shek himself. They were entrusted with the best military resource China had, include foreign tank and air support from American 14th Air Force

Left - Dixi (direct descent) Army

- Whampoa cadet - call in the Whampoa cadet squad, a 4 men squad equipped with German supplied K-98k & Model 24 grenades, a reference to the German equipped division of the NRA. They can be upgunned into Thompson SMG or MG-34. As they are led by a professional officer they can provide bonus to nearby troops

- Gong Bing - Send in a two men engineering specialist squad for costructing Solothurn 20mm autocannon and quicker building of other defence structures. They can also advance repair staffs. Armed with Mauser C96s. Can detect and disarm landmine

- Return my land! - When activated all infantry benefit from incresed capturing rate and spirit

Right: Foreign aid

- Lend Lease - once activate munition and fuel would significantly boost

- Steel Tigers – call in a light tank column which includes M3 Stuart, Panzer 1 and T26. As the NRA is few in tanks more resources are allowed for training a smaller armor unit. Therefore these tank are always in the hightest vet. Additionally all tanks could boost nearby infantry and cavalry as the Chinese soldiers rarely see tanks before:
1. Vicker Mark E Type A (Infantry support) – strong in dealing with infantry like the T-90. Upgrade: Type B turret: replace its dual-MG turret into a 47mm gun turret
2. M3 Stuart (Light AT) – Unlike its British counterpart, these Stuarts were run by specialized trained crews which allow better AT capacity. Ability: treadbreaker
3. T-26 (Command & Support) – Come with a tank commander which benefit the tank with better sight. It can boost nearby tank.. Ability: mark target. Upgrade:
a. Replace its 45mm turret with KhT-133 flamethrower,
b. Install a top Type 24 HMG to counter air threat but is better to use on infantry

- American air support - Request the USAAF 14th Air Force to provide close Air support in designated area. Additionally it can deny enemy from using air power

Imperial Japanese Army

Concept: The IJA is an offensive-oriented, small but relatively more fanatic fighting force. They would make use of melee combat, suppression breaking ability and suicidal measure (such as that IJA crews would destroy their crew before dying.), but their weapon quality is not remarkable. Its soldiers are expansive and hard to replace, reflecting their difficulty to transport troop though the hostile Chinese mainland. The Japanese have no healing facility, reflecting their ignorance to modern field medical system.

The IJA armors are very weak. Their tanks are even inferior to the Chinese/ British Struats, but its advantage over the Chinese is that they are able to manufacture. They also operate a range of armored vehicle to counter the Allies

The Japanese tend to use collaborationist soldiers for their fighting and labor. Those units would be easier to replace than their regular

Building Concept: The Japanese have no HQ and initiate defence to reflect their offensive role in China. Instead they are giving a relative strong beginning units include construction units (2 squads of Bohei bontais and one force labors) While the lack of HQ meant their initial manpower would suffer serious shortage, the IJA can gain more manpower output from construction of each of their building. (but the IJA must still produce lower manpower compare to other countries) Any of the IJA building allow player to call in doctrinal units or ability. The Japanese would not possess start game MG bunker like the other faction

Force labors – The IJA make extensive use of POW and local populace for their labor
-   5 men squad, with one Nambu Type 14-weiding officer and four unarmed POW laborer
-   When the officer is dead all laborers would join your rank, but is very easily to be killed. Those upraised laborers attack by their tools, which is also very low damage. However they can assist in building basic defense
-   Special ability: Exploitation – The officer would execute a laborer to speed up the current building project
-   Can not repair vehicle

Security bunker – Defense & production building which armed with a non-rotation limit Type 98 20mm AAA, the first building that’s allow to construct

-   tech: Counter-bandit reserve – allow construction of units in this building

Collaborationist - Chinese or Japanese colonial subject that were either conscripted or volunteered to served in the IJA, suffered very low morale due to themselves being labeled as national traitors. Historically they were employed in rear area security rather than front-line duty
-   6 men squad arm with Type 38s
-   Low morale
-   Ability: Bicycle Blitzkrieg – Use bicycle for quicker movement, but would be exposed to attack

Type 97 motorcycle
-   armed with a Type 97 LMG
Can be upgrade into Type 94 Te-Ke,
-   A tankette armed with a Type-91 MG
-   Can be damage by small-arm fire

-   tech: Labor conscription - Force labor squad could be increase to 8 men
-   tech: Disciplinary supervisor – Replace one Collaborationist member into a Japanese officer to increase morale

Regional HQ - Train "formal" Japanese regulars not unlike the Krieg barrack

Bohei bontai - The regular Japanese infantry
-   5 men squad armed with Type 38s
-   High morale
-   Have 2 upgrade: Type 89 Grenade Discharger - Bohei bontais gain new ability to bombard designated target with Type 89 Grenade Discharger for an amount of mumition/ Type 11 LMG

Koohei bontai
-   3 men squad armed with Type-100 Flamethrower and Type 38s
-   Can build basic defense and repair staff
-   Ability: Explosive – Throw an explosive pack against enemy building and tank
-   Can detect and disarm mines

Type 92 Infantry gun – A kind of light howitzer that replace the role of mortar
-   3 men armed with Nambu Type 14
-   Benefit from greater range and damage, but of course slower
-   Can utilize rapid fire like the soviet firebase and smoke shell
-   The crew would damage the gun to prevent being take over before died

Taisensha botai – The only Japanese AT weapon
-   2 men squad armed with the Type 97 20 mm AT rifle and Type 94 pistol (different from the Nambu)
-   No need to redeploy
-   Can be upgrade into a deployable Type 94 37 mm quick-fire AT gun, similar to other deployable AT gun unit, but weaker and have a quicker fire rate

-   tech: AT gun modification – Allow Type 97 AT rifle to perform automatic fire, make it able to pin enemy infantry and button enemy vehicle. The Type 97 AT gun would also be abled to use rapid-fire ability
-   tech: 7.7mm caliber – replace Type 38s ad Type 11s of the Koohei and Imperial troops into better damaging Type 99s rifles and LMGs

Vehicle Assembly

Type-89 I-Go “Koo”
- Medium tank that armed with a 57mm short barrel gun to against enemy infantry and structures

Shinhoto Type-97 Chi-Ho
- Armed with a long barrel 47mm gun to fight against enemy tank, although obviously perform badly in this role

Type 94 6-Wheeled truck
-   Able to transport and reinforce infantry
-   Infantry garrisoned can attack outside
-   Offer very little protection against incoming fire

-   tech: Type-89 I-Go “Otsu” – Outfit the Type-89 I-Go with better armors and a reliable Mitsubishi A6120VD 120 hp diesel engine

Kempeitai station – A place for torturing and interrogate in the hand of Japanese secret police. Come with several Kempeis which have the same function as medic in other faction but they take only the enemy wounds for XP

Kempei botai – Military Police of the IJA
-   Can uncloak their large sight area of enemy unit
-   Boost nearby troop
-   3 men armed with Type 94 pistol (different from the Nambu)

-   tech: Informants – Once Kempei botai enter a building, it could install informant into it that permanently reveal the surrounding area, even cloaked units. Enemy units would not suspect such building but the informant would be eliminated once the building is garrisoned
-   tech: Death labor – Each wounds we received would produce also manpower
-   tech: Interrogation – Allow an ability which once activate, would reveal all enemy cloaked units. Need long cool down time


IJA Units (doctrines)


Unit Three Alls – Emphasize on defense and counter- insurgency. The name is a reference to the Three Alls policy (Kill all, burn all, loot all) utilized by the Japanese to counter communist guerrilla threat

Left side: Solid Wall

-   Korean volunteer: replace the original collaborationist squad with this 6 men Korean volunteer squad, armed with Type 38s. They can detect cloaked units and have better morale and stronger than the Collaborationist squad, in reference to most of the IJA Korea volunteers were used as police in Manchuria. Like Collaborationist they can utilize bicycle blitzkrieg

-   Bandit watchmen – allow construction of Type 92 HMG armed guard tower. Their HMG have rotation limit and can be damaged by even bullets. Nevertheless they can pi down blob of infantry Ability – Spotlight – to uncloak a small designated area in a short period of time

-   Tank cracker – call in a 75mm Type 90 field gun. Its towed by six horses and is almost the only AT weapon that can defeat M4 Shaman frontally in IJA and have the range of Flak 88. Have all ability of Type 92 Infantry gun include its rapid firing ability where it would fire 5 shell like a howitzer to bombard an area

Right side: Clear Field

-   Collaborationist conscription: Hard laborers, collaborationist, and Korean volunteers are much cheaper and have one additional member

-   Loot: Infantry can now loot enemy fallen for munitions. To garrison civilian building would also reward munition/ fuel/XP for once

-   Three All Policy: If our resource points are captured by the enemy, it would not produce anything unless repaired. Quite similar to Panzer Elite’s Scorched earth but in larger effect

Unit Imperial Asia – Emphasize on offensive especially in term of spiritual enhancement. The name is a reference to the Greater East Asia Co-Prosperity Sphere, the Japanese imperialistic goal to seize the whole of Asia

Left side: Spiritual enlightenment

-   Tennooheika banzai!: Allow Bohei bontais to activate a suppression-breaking bayonet charge against the enemy for a while. In this period the squad would spirit faster but can not open fire. The charge also make the squad highly expose to enemy fire

-   Gyokusai - Bohei bontais, Taiwanese volunteer and Koohei are bestowed honorary explosives, enable them to detonate themselves with the enemy at will. Such explosives can damage tanks. Heavily wounded soldier would also blow themselves up when the enemy approach

-   Bushido embodiment: Sent in a horse-riding three men Type 14 & katana (Shin guntō) wielding officer squad. They can boost nearby infantry like Kempei botai but in greater effect and cannot be suppressed. Ability: Banzai charge - allow them to activate a katana charge for a while where their katana would be devastating against enemy infantry, but they would be easier to be damaged by enemy fire

Right side: Emperor Wrath

-   Taiwanese volunteer: send in a 4 men Taiwanese aboriginal special operative squad. Essentially a more powerful version of the Bohei bontai, they armed with Type 38s/Type 99s (They are affected by the Type 99 upgrade) but can be upgraded into Type 100 SMGs. Additionally they can utilize Type 89 grenade discharger. They can cloak without speed penalty and is the only unit with self-healing ability. The unit is a reference to the Takasago Volunteers, Taiwanese ethicality who was utilized as special force by the IJA and was famous for their jungle survival skill. While no Takasago forces saw combat in China (as far as I know), there were a lot of Taiwanese serviced there

-   Divine fire: order a Mitsubishi Ki-21 heavy bomber to clear a path with heavy bombardment. It would drop 5 bombs along a line which damage is equal to a Goliath (or higher) Not to mention it need a long cool down time for balance reason
- (Not finished yet, please make suggestion)

Unit Black Sun – A reference to the Unit 731, an IJA biological warfare crop that were notorious for their experiments on living subjects. As suggested this Unit would utilize biological/ chemical warfare

Left side: Biological warfare

-   Gas shells: Type 92 Infantry gun gained the ability to launch gas shell, which would unleash a poisonous cloud injury everyone who come close by. More effective than fire to deal with garrison

-   Infrastructure contamination: Once activated deny enemy from recruiting and reinforcement for a while

-   Germ bombardment: Order a Mitsubishi Ki-21 heavy bomber to drop infected insects to a huge designated area. Those who are in the area would slowly die off unless immediate medical attention (First aid kit/ Combat medic) is provided. Useless against garrisoned enemy

Right side: Medical research

-   Gas mask: Once activated all infantry would not be harmed by any biological attack for a while

-   Human experimentation: For each wounds that the Kempais caught, your biological attack would have their damage increase by 0.05%

- (Not finished yet, please make suggestion)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 13, 2010, 10:51:56 PM
I like it, nice thinking ;)

To bad the mean ol' devs dont like it.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 14, 2010, 08:32:38 AM
I like it, nice thinking ;)

To bad the mean ol' devs dont like it.

Thats fine its not supposed to be part of the EF mod
Thats why I put it into off topic
Folks who want to add Japanese faction in General Suggestion are welcome to suggest here
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 14, 2010, 02:52:41 PM
We should make our own mod then!
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 14, 2010, 06:27:41 PM
We should make our own mod then!

Ha. but the thing is I know nothing about modding BUT giving ideas
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 14, 2010, 08:00:09 PM
Corsix mod studio is actually pretty easy to use on a base level , I've had problems getting my mods to run but other than that its not too hard.

I would be willing to help out if someone wanted to start such a mod.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 15, 2010, 01:06:04 AM
Corsix mod studio is actually pretty easy to use on a base level , I've had problems getting my mods to run but other than that its not too hard.

I would be willing to help out if someone wanted to start such a mod.

Thanks very much!
I would firstly like to kow what do you use for creating model/ skin?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 03:32:21 AM
I can create skins through Corsaix and I can set up the mod through that aswell , but I don't think I have anything that would work with Coh to model ( I have Milkshape and Gamestudio)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 15, 2010, 03:39:08 AM
I dont know a thing, but I am willing to learn it. I would love to help.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 15, 2010, 03:49:36 AM
Yeah, me too ;D. I know C/C++/C#, but nothing about modding, especially CoH modding :-X.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 03:53:27 AM
Corsix is your free friend :D
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 15, 2010, 03:54:57 AM
Just send me a link ;)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 04:10:06 AM
http://www.moddb.com/mods/company-of-heroes-modern-combat/downloads/company-of-heroes-modding-setup (http://www.moddb.com/mods/company-of-heroes-modern-combat/downloads/company-of-heroes-modding-setup)
here , this includes everything we need , Its from ModDB so I know its safe ;)

I recommend pressing F1 once your in Corsix , that takes you to the main website page where you can go through the Tutorials , I for one need help with my small mod because it won't run no matter what I do -.-
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 15, 2010, 04:31:32 AM
Just send me a link ;)

Here you are
http://www.corsix.org/cdms/ (http://www.corsix.org/cdms/)

There is also a good site about COH modding as well
http://forums.relicnews.com/showthread.php?t=211262 (http://forums.relicnews.com/showthread.php?t=211262)

For the folks who would like to work on skin/ model. Here are some photo for the Chinese Army
(http://att.bbs.hsw.cn/day_090324/20090324_fd3a10d834edf63deec99DQitQimmDRY.jpg)
The MG man is quiet ideal for Support team

(http://www.swallow.com.tw/military/images/chinese/c014.gif)

(http://www.swallow.com.tw/military/images/chinese/c001.gif)

(http://pic.itiexue.net/pics/2009_3_3_73435_8873435.jpg)
Automatic Mauser C96, perferably attach with the gun butt

(http://www.imfdb.org/images/thumb/e/e4/C96Pistol.jpg/400px-C96Pistol.jpg)
Mauser C96
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 15, 2010, 06:53:23 AM
It looks like China use to "play" with foreign toys :P...

T-26
(http://upload.wikimedia.org/wikipedia/commons/1/16/Hunan_tanks.jpg)
We have our "Stuart/Hotchkiss" tank ;D. And is as customizable as a lego figure ;).

Vickers 6-Ton
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Vickers_E.jpg/300px-Vickers_E.jpg)
It could have twin mg as the picture above or a short barreled 47mm cannon and single mg.

It's looks like they don't have tanks at all ???. They just used L&L M18 Hellcats, M4 Shermans and M3 Stuarts xD.

EDIT: Well i was reading on wikipedia (http://en.wikipedia.org/wiki/Development_of_Chinese_armoured_forces_%281927%E2%80%931945%29), and I saw something interesting, they used the L3/33 "light tank", and has the superb "1 × 6.5 mm machine gun" as primary weapon, what a piece of junk; but what I like about it, is the fact that this tankette could be upgraded to "L3 Lf" Lancia fiamme/flamethrower... this variant doesn't saw action on china, but nobody should care :D.

(http://www.wwiivehicles.com/italy/tankettes/cv-35-tankette/l35-flamethrower-tankette-02.png)

Source (http://www.wwiivehicles.com/china/asl-tanks.asp)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 08:08:59 AM
We should set up a site so we can get everything straightened out.
also , to start out I think we should just replace an existing faction.
What are your opinions on this ?
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 15, 2010, 08:18:31 AM
It looks like China use to "play" with foreign toys :P...

T-26
(http://upload.wikimedia.org/wikipedia/commons/1/16/Hunan_tanks.jpg)
We have our "Stuart/Hotchkiss" tank ;D. And is as customizable as a lego figure ;).

Vickers 6-Ton
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Vickers_E.jpg/300px-Vickers_E.jpg)
It could have twin mg as the picture above or a short barreled 47mm cannon and single mg.

It's looks like they don't have tanks at all ???. They just used L&L M18 Hellcats, M4 Shermans and M3 Stuarts xD.

EDIT: Well i was reading on wikipedia (http://en.wikipedia.org/wiki/Development_of_Chinese_armoured_forces_%281927%E2%80%931945%29), and I saw something interesting, they used the L3/33 "light tank", and has the superb "1 × 6.5 mm machine gun" as primary weapon, what a piece of junk; but what I like about it, is the fact that this tankette could be upgraded to "L3 Lf" Lancia fiamme/flamethrower... this variant doesn't saw action on china, but nobody should care :D.

(http://www.wwiivehicles.com/italy/tankettes/cv-35-tankette/l35-flamethrower-tankette-02.png)

Source (http://www.wwiivehicles.com/china/asl-tanks.asp)

Haha Yes China have no tank
and thats exactly WHAT so unique about China
and thats why infantry should alway be the mainstay of Chinese Army

Actually one of my weird wish is to see what will happen if those junks come face to face with Tiger ;D ;D ;D

Post Merge: June 15, 2010, 08:31:10 AM
We should set up a site so we can get everything straightened out.
also , to start out I think we should just replace an existing faction.
What are your opinions on this ?

My original plan is to replace British......
BEFORE I have found this article
http://forums.relicnews.com/showthread.php?t=239440 (http://forums.relicnews.com/showthread.php?t=239440)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 08:37:00 AM
Brilliant! , Now all I need to do Is learn how to use the damn Object editor correctly and get my Corsix modstudio to actually play my mods.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 15, 2010, 09:00:51 AM
When I open the object editor it keep saying "Failed to load the pipeline.ini file. Do a sync from perforce."

Can somebody help?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 15, 2010, 09:14:29 AM
I remember that you have to replace your old pipline with a new one for the editors , It should have been included with the download.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 18, 2010, 06:11:48 AM
Now I remember, animals would be hard to animate, are you sure that you want to use animals :-S. But I remember read somewhere in this forum about a german soldier riding a donkey...

I retract about using that italian light tank, I was reading about the T-26 (http://en.wikipedia.org/wiki/T-26_tank) and it could take its role; it had been upgraded at the time was used and I list some of them; some could be granted by doctrine though.

Abilities:
- AP Shells.
- Flank Speed.
- Mark Target(like schwimmwagen).

Upgrades:
- Anti-aircraft MG(Top MG).
- KhT-133 flamethrower(replaces main turret).
- TOP-1/TOS telescopic(like Spotting Scope in hetzer, improved optics, it could be on two levels first TOP-1 and then TOS).
- Armor upgrade(like armor skirts more hp, it could be implemented on vet1 perhaps).

Another upgrades:
- 76.2 mm KT tank gun mod/artillery tank(replaces main turret).
- KMT-26 mine roller.
- 71-TK-1 radio station(for US naval artillery call-ins).

China just used the "T-26 model 1933" but with most of these upgrades could make it a better support tank.

China use the type F vickers (http://www.wwiivehicles.com/unitedkingdom/tanks-light/vickers-6-ton/vickers-6-ton-type-2-1940-01.jpg)(47 mm gun+7.7 mm Vickers MG+Marconi Type G2A radio), but I don't think it would be necessary to include the vickers 6-tons.

I also think that some infantry could use "Button enemy vehicle".

What about doctrine call-ins of M4A1(76mm) shermans instead of M3 Stuart. You could use stuarts as T2 anti-infantry unit along with T-26 and Tier 3 with L&L vehicles and elite infantry, i.e. the M4 sherman and the M18 Hellcat.

Buildings:
- Company Headquarter.
- Recruit Post (like a bunker perhaps ???).
- Arsenal.
- Stable.
- Workshop.
- Field hospital.

T0:
- Peasants/Militia.
- Recruit Officers.

T1:
- Footman.
- CCKW truck.
- Dodge GMC3/4(Bren like armor).
- Type 24 HMG Support Team.

T2:
- Stuart/T-26.
- Type 31 60mm mortar.
- Pak 36.

T3:
- Combat Medic.
- Dare-to-die troops.
- M4 Sherman(after some L&L upgrade, "ultimate non-doctrinal chinese AI").
- M18 Hellcat(after some L&L upgrade, "ultimate non-doctrinal chinese AT").

EDIT: Perhaps there's only place for one light tank, but I prefer the T-26 over the M3 Stuart, it is more versatile.
Title: Re: Mod plan: COH Chinese battlefield
Post by: cephalos on June 18, 2010, 08:39:19 AM
I like whole idea, love idea of chinese doctrines. But I don't like support squads. 2 men? ne sniper shot and than they can't use weapon ( at and mortar). 3 men is required minimum.
Can you make some bazooka squads? I think US gave lot of weapons to china, so bazooka should be included.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 18, 2010, 09:31:24 PM
Nice idea! Just a suggestion, Whampoa cadet, Instead of upgrading to the Thompson, i'd say MP18, Light tank, i think the PanzerI was supplied to china? [It'd have MG's, redcing Chinese AT Capablity] or the Carden-Loyd, the FT17.

Can't wait to see a Japanese-Chinese mod, if it ever happens.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 18, 2010, 10:41:43 PM
Nice idea! Just a suggestion, Whampoa cadet, Instead of upgrading to the Thompson, i'd say MP18, Light tank, i think the PanzerI was supplied to china? [It'd have MG's, redcing Chinese AT Capablity] or the Carden-Loyd, the FT17.

Can't wait to see a Japanese-Chinese mod, if it ever happens.

Yeah, the Panzer I was used by China also, there's missing a Bazooka squad...  I don't know a s...t about chinese history so i don't know how to represent the infantry.

Where would you put the Panzer I?? I would say t2; but I think that Dodge GMC 3/4(or Dodge GMC M31 I don't know exactly which one is) fit that role.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 18, 2010, 11:07:12 PM
Moknin set up a facebook site,- chinese battlefield mod - you can comment on there and 'friend' CBM to get involved.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 18, 2010, 11:55:20 PM
I don't use facebook that much but I'll take your word ;D.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 19, 2010, 12:56:09 AM
I despise facebook but had to make an exception for this -.-
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 19, 2010, 02:17:15 AM
I never ever used facebook and now that I al of a suddend have to! Cant we set up spme easier page? A mod one?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 19, 2010, 02:26:24 AM
Do you use 3d max for the models and animations ??
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 19, 2010, 02:39:10 AM
seeme , if you can find a completely free site than I'm fine with it.
If you Recommend Myspace I will scream , because my aunt that visited used Myspace all the time and screwed my Computer up , it takes around 5-10 minutes to boot up.and its only 4 months old :P
From what I've seen I think Moknin uses 3d Max , his Pistol models are atleast.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 19, 2010, 05:30:04 AM
How did easternfront get its own page?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 19, 2010, 07:32:27 AM
They pay for it I think ,
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 19, 2010, 10:08:48 AM
heh, i'll think i'll have a try, main thing i can do is suggestions as my vCOH Pack isn't with me atm. [:(] I'll send  a add.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 10:41:32 AM
Do you use 3d max for the models and animations ??

I use 3D max for the models but I dont know how to make animation nor skin them
believe me, include today its my fourth day to use the 3d max......

Heres are the first two model I made:

(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs068.ash2/36738_102463263138256_100001237476776_15898_2974932_n.jpg)
"Box cannon" Mauser Military Pistol (actually its an Astra 900, a Spanish copy of Mauser C96 which extensively equipped and homemade by the Chinese armies along the regular C96s in 1930s)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs150.snc4/36856_102734116444504_100001237476776_18063_7449134_n.jpg)
Astro 903 machine pistol, aka "20 shots", or auto C96, was the equal of submachine gun in the National Revolutionary Army
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 19, 2010, 10:47:12 AM
Those are EPIC Models! Can't wait to see what Rifles etc model'd are.

So, the auto mauser pistol is the main SMG of the NRA? Nice/
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 10:52:08 AM
Nice idea! Just a suggestion, Whampoa cadet, Instead of upgrading to the Thompson, i'd say MP18, Light tank, i think the PanzerI was supplied to china? [It'd have MG's, redcing Chinese AT Capablity] or the Carden-Loyd, the FT17.

Can't wait to see a Japanese-Chinese mod, if it ever happens.

Yeah, the Panzer I was used by China also, there's missing a Bazooka squad...  I don't know a s...t about chinese history so i don't know how to represent the infantry.

Where would you put the Panzer I?? I would say t2; but I think that Dodge GMC 3/4(or Dodge GMC M31 I don't know exactly which one is) fit that role.

In my originally plan the Panzer 1 WAS the doctrinal tank for Central faction. It was planned to have AP bullets ability and is perfect to reflect the German influence within the NRA (My original dream is to see Chinese use German tank to scarp the Japanese junk :))

BUT the NRA only bought 10 of them and all were lost in the Battle for Nanking, so to add in the more numerical M3 stuarts would be more realistic


Post Merge: June 18, 2010, 07:19:26 PM
Now I remember, animals would be hard to animate, are you sure that you want to use animals :-S. But I remember read somewhere in this forum about a german soldier riding a donkey...

I retract about using that italian light tank, I was reading about the T-26 (http://en.wikipedia.org/wiki/T-26_tank) and it could take its role; it had been upgraded at the time was used and I list some of them; some could be granted by doctrine though.

Abilities:
- AP Shells.
- Flank Speed.
- Mark Target(like schwimmwagen).

Upgrades:
- Anti-aircraft MG(Top MG).
- KhT-133 flamethrower(replaces main turret).
- TOP-1/TOS telescopic(like Spotting Scope in hetzer, improved optics, it could be on two levels first TOP-1 and then TOS).
- Armor upgrade(like armor skirts more hp, it could be implemented on vet1 perhaps).

Another upgrades:
- 76.2 mm KT tank gun mod/artillery tank(replaces main turret).
- KMT-26 mine roller.
- 71-TK-1 radio station(for US naval artillery call-ins).

China just used the "T-26 model 1933" but with most of these upgrades could make it a better support tank.

China use the type F vickers (http://www.wwiivehicles.com/unitedkingdom/tanks-light/vickers-6-ton/vickers-6-ton-type-2-1940-01.jpg)(47 mm gun+7.7 mm Vickers MG+Marconi Type G2A radio), but I don't think it would be necessary to include the vickers 6-tons.

I also think that some infantry could use "Button enemy vehicle".

What about doctrine call-ins of M4A1(76mm) shermans instead of M3 Stuart. You could use stuarts as T2 anti-infantry unit along with T-26 and Tier 3 with L&L vehicles and elite infantry, i.e. the M4 sherman and the M18 Hellcat.

Buildings:
- Company Headquarter.
- Recruit Post (like a bunker perhaps ???).
- Arsenal.
- Stable.
- Workshop.
- Field hospital.

T0:
- Peasants/Militia.
- Recruit Officers.

T1:
- Footman.
- CCKW truck.
- Dodge GMC3/4(Bren like armor).
- Type 24 HMG Support Team.

T2:
- Stuart/T-26.
- Type 31 60mm mortar.
- Pak 36.

T3:
- Combat Medic.
- Dare-to-die troops.
- M4 Sherman(after some L&L upgrade, "ultimate non-doctrinal chinese AI").
- M18 Hellcat(after some L&L upgrade, "ultimate non-doctrinal chinese AT").

EDIT: Perhaps there's only place for one light tank, but I prefer the T-26 over the M3 Stuart, it is more versatile.

Sorry but I dont get the tier system....? My idea is that the Chinese can freely build all the main building they like just like the Soviets. So that may not necessarily be a tier system

The Recruit Post is the result of the recruit officers squad being deploy. It MAY looks like a bunker in the sense that they can defend themselves but it would be only the personal weapon of the squad members.

About tank: T-26 and "button tank" seem a good idea. However I object the addition of M4 and M18:
1. In reality they were primarily equipped to the Chinese Expeditionary Forces that was sent to Burma, not mainland China itself. And if the Chinese is to be modelled after the CEF than it would just mean a simple copy of US
2. The concept for Chinese is to emphasize on infantry, and the use of M4 and M18 are opposed to this concept: They are simply TOO powerful that the NRA tactic would be degenerated into another European-style armor-oriented and lost its uniqueness
3. If the M4 and M18 are to be non-doctrinal is it mean that they can be mass produce? That, again, oppose to the concept, and dont forget that the Chinese was never able to produce tank in the entire war

Post Merge: June 18, 2010, 07:27:35 PM
Those are EPIC Models! Can't wait to see what Rifles etc model'd are.

So, the auto mauser pistol is the main SMG of the NRA? Nice/
Yes, coz before the war an arm embargo was place which forbidden the importation of SMG into China,but pistol was not in the list. Therefore the local modified/ Spain Astra/ original design C96 which have selective fire capacity become kind of a SMG for the Chinese. Of course there were some other real SMGs in China as well (like MP-18) but they are just not as famous as those "20 shots" in China

I havent start on rifle yet, cant find a good quality frontal & rear& side photos of the Hanyang 88

Post Merge: June 19, 2010, 11:37:40 AM
And: OMG did I just see "call in US naval support"? There was no US naval presence in the Chinese theater! Not to mention that most of the Chinese front line was just so inland that effective naval support is impossible
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 19, 2010, 03:19:20 PM
just noticed, the 'Big Sword Troops' [lol]

i think it's a bit hard to animate meele combat... so what would they be? like a large squad of lieutenants?
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 04:35:41 PM
just noticed, the 'Big Sword Troops' [lol]

i think it's a bit hard to animate meele combat... so what would they be? like a large squad of lieutenants?
Thats why this concept is just a draft......
Originally the big sword troops are kinda a desperate measure employed by the northern warlord and some NRA units who was unable to equip all their men with guns. However when utilize in good hand they were surprisingly successful.
The most famous use of big sword troops was in the 1933  defense of Xifengkuo by the 29 Army, where 500 specially selected troops who armed only with grenades and big swords (Dadao) launched a night assault against Japanese position. Before the Japanese found out, at least a hundred sleeping Japanese soldiers have already been chopped. Even when the well-armed Japanese engaged the big sword troops, they are unable to sent in artillery support and tanks in such chaos, and the Japanese bolt action rifles and bayonets proven inefficient to against the Dadao in melee warfare, which were weirded by men specialize in martial art. The attack soon become a victory for the 29th Army. There was even one song composed in the war in memory of the battle
As the only form of identification in night is touching, to identify friendly soldiers in night assaults, legend have said that the unit were ordered to UNDRESS in combat -- so if uniforms were touched they must be the enemy......Perhap we should made them cloakable?
Title: Re: Mod plan: COH Chinese battlefield
Post by: namnam on June 19, 2010, 05:10:22 PM
Might start some work on the Japanese. Not very familiar with this so might be messed up.
Title: Re: Mod plan: COH Chinese battlefield
Post by: cephalos on June 19, 2010, 05:16:23 PM
just noticed, the 'Big Sword Troops' [lol]

i think it's a bit hard to animate meele combat... so what would they be? like a large squad of lieutenants?
that's not a problem. guys from zombie COH mod used granate throw animation as hitting, so removing granate and giving sword to hand would be possible.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 06:47:21 PM
hey folks I have published the Japanese concept in the first page and updated some aspects in the NRA concept:
- The upgrade for NRA medic to pick up enemy wound is cancelled
- Warlord faction - Zapai army: add a new first ability "Trap awareness" – All infantry can detect and disarm landmines when static
- Dong River column and Gong Bing can detect and disarm mine
- The unit CCKW truck is cancelled, represent now by an upgrade which allow artillery piece to be towed/carried by ox
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 19, 2010, 06:56:59 PM
Nice work witht he IJA Concept, might give some suggestions.

I don't know much about the IJA... Or if these units saw action in china, but...

Type 5 Chi-Ri... Basiclly a upgrade on a medium tank, armed with a 75mm gun.However, it has very poor armour.

Type 1 Ho-ha... Basiclly a halftrack. Maybe a reward unit for the truck?
[Armour and a MG at the cost of speed + more cost ]
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 07:13:52 PM
Nice work witht he IJA Concept, might give some suggestions.

I don't know much about the IJA... Or if these units saw action in china, but...

Type 5 Chi-Ri... Basiclly a upgrade on a medium tank, armed with a 75mm gun.However, it has very poor armour.

Type 1 Ho-ha... Basiclly a halftrack. Maybe a reward unit for the truck?
[Armour and a MG at the cost of speed + more cost ]

Type 5: well this tank was not developed beyond prototype......What a shame coz its completion would meant that the IJA would finally have something to up against the Allies armor

but the Type 1 is a good idea. Perhap make it into an upgrade to the truck?
Title: Re: Mod plan: COH Chinese battlefield
Post by: namnam on June 19, 2010, 08:00:14 PM
Found out alot about Japanese vehicles. Most of them were outdated or never produced. There were however two tanks, a light and a medium, which were widely used and not that bad.

Type95 Ha-Go light tank which later was updated with a 57 mm low velocity gun from the other tank (below) It wasn't the exact same, but not that different. 

Type 97 Chi-Ha 57mm tank gun, widely used and almost the only Japanese tank to be mass-produced. It was later a "base-model" for many other tanks and self-propelled-guns.

None of these were produced in many high numbers, but they might be units you can get under one of the doctrines?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 19, 2010, 08:31:52 PM
he put in both of them i think. XD.

With the type 1. Just had a idea, like how we upgrade the T-34/76 to manufacture T-34/85's? Basically same, just Truck-To-Type-1.

Few more suggestions xD!

Forced labour - dunno if this is possible, but when the officer dies, they 'change team' to the Chinese, arming one of them with the officer's pistol and their tools?

Unit:

Royale Sniper

3 men in a sharpshooter squad.

1 Spotter, armed with a Type38. 1 Sniper, armed with a Scoped Type I rifle, and a radio operator, armed with a Nambu.

Can call in airstrikes from Zero Fighters, aslong as the radio operator is alive.

The Snipe ris unique as it must use it's 'LOAD RIFLE' Ablity before firing,
ABLITIES:

Load Rifle

Loads the Sniper's rifle, so it can fire ONCE.
5 Munitions

Call in Zero'

Calls in a strafing run from a Zero Fighter.

REQUIREMENTS: RADIO OPERATOR ALIVE.

Cost: 20 MUNI. 35 FUEL.

Big Sword troop ideas

'CAUSE DISRUPTION'

Cause's a fake random disruption on a point of the map, such as 'Mine's Found' 'Sniper Spotted' 'Unit Under Attack', confusing the enemy.


for a AT Squad [Japan]

Upgrade the 20mm AT Rifles to the more powerful, Type 4 70mm AT Rockets.

EDIT: The T4 was never used in china, my bad.

I'll think some more stuff up xD!

Post Merge: June 19, 2010, 08:50:59 PM
ne wunits:

Specialist Greandier Squad

4 men, 3 Armed with Type44 Carbines and 1 with a Type 10 Greande Discharger.

Ablitys:

FIRE TYPE 91:

Fire's a Type 91 Handgreande.

FIRE TYPE 11:

Fire's a Type 11 Smoke Greande.

FIRE TYPE 10 FLARE & SIGNAL:

Fire's the Type 10 Flare & Signal Greande, temporary locking down any allied sectors.

TYPE TYPE 91P:

Fire's a Type 91 Pryotenic Greande.

FIRE TYPE10B:

Firer's a fake Blank Type10 Greande, suppresing nearby squads.

Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 19, 2010, 08:52:17 PM
I like whole idea, love idea of chinese doctrines. But I don't like support squads. 2 men? ne sniper shot and than they can't use weapon ( at and mortar). 3 men is required minimum.
Can you make some bazooka squads? I think US gave lot of weapons to china, so bazooka should be included.
Sorry I missed this part
As sniper is kinda the archenemy of support teams, the size of support team is not really matter and 2 men only somehow slightly speed up the process. but I would think about it

Dare-die troop fit in the role for bazooka. Thats why they have a free-of-charge throwable explosive charge. While bazooka did supplied into China, they were largely allocated to the Burma battlefield (as well many L&L equipments) Make it irrelevant in the Chinese mainland battlefield

Furthermore as you guys have noticed I try not to add existing game weapon to the mod, coz what I want is an UNIQUE FACTION rather than boring copy (Thats why the Pacific Thunder mod would also become a challenge for this). Although the Sherman and Bazooka did extensively supplied to NRA, but they are also EXISTED in the US faction. Yes the Stuarts is also an existing British unit, and its addition is due to a relevant large number of service in NRA, avoid the NRA to become too armor-oriented, and.....embarrassing speaking, originally I just DONT know that the Stuarts exist in the game! (Yes I have never play British. I nearly only use German in game) Anyway the Stuarts would properly be replaced, by perhaps T-26 or else
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 20, 2010, 12:52:26 AM
This is the rifle you need???
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 20, 2010, 09:43:08 AM
This is the rifle you need???
Yes thx!!

Wait.....Is it a Gewehr 88 rather than Hanyang 88? That would be a problem because there are different between them
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 20, 2010, 06:11:27 PM
You are right :-X... I was comparing with the picture on wikipedia and are slightly different.

(http://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Hanyang_88.jpg/300px-Hanyang_88.jpg) (http://upload.wikimedia.org/wikipedia/commons/3/3e/Hanyang_88.jpg)

My apologize.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 20, 2010, 06:51:26 PM
Yea, I see the difference.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 20, 2010, 08:24:53 PM
Hey folk I have majorly updated the IJA doctrines to make it more incline to the defense-offensive-special formation.
Other update:
- The explosion use by NRA dare-die troop is clarified as concentrated charge grenade
- IJA's AT unit is upgradeable to the Type 94 37 mm quick-fire AT gun, similar to other deployable AT gun unit, but weaker and have a quicker fire rate. Can be affect by the "At gun modification" upgrade to perform a period of quick fire
- Kempeitai have their binocular ability canceled
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 20, 2010, 09:05:50 PM
I'll get right on setting up the IJA , so far I think it should be a copy of the WM faction since it seems that is the closest. (not direct copy , it will use WM building models and Doctrine basis.)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 20, 2010, 09:38:18 PM
just wondering, but how about you set up a zetaboards forum for CBM? or .tk, no idea what os better. but they're free, i know that.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 21, 2010, 04:43:49 AM
Could I try to skin the Whampos cadet unit?
Title: Re: Mod plan: COH Chinese battlefield
Post by: ford_prefect on June 21, 2010, 05:53:10 AM
please make this Ive always wanted China
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 21, 2010, 10:54:18 AM
Could I try to skin the  unit?

Thank you very much! I think the closest model for the Whampos cadet would be Grenadiers, such they both wear M35 helmets

Here's some information that may help:
Central Army summer uniform (Although uniform with long sleeve may be better)
(http://www.chinesefirearms.com/110108/articles/u1/Roc01.jpg)
Left to right: Private First Class, First level Private (rank between PFC and Private), Private, Military academic cadet



Post Merge: June 21, 2010, 02:56:16 AM
just wondering, but how about you set up a zetaboards forum for CBM? or .tk, no idea what os better. but they're free, i know that.
Thanks
Can you provide a link?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 21, 2010, 05:04:25 PM
http://www.zetaboards.com/ (http://www.zetaboards.com/) i've made a few, i could help if wanted ;)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 21, 2010, 05:23:30 PM
@moknin
Is the rifle I upload the second time the correct one? :P
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on June 21, 2010, 06:55:34 PM
Yes, it is.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 21, 2010, 07:02:49 PM
@moknin
Is the rifle I upload the second time the correct one? :P
Yes thx
With that I have just complete the Hanyang 88 model
Rifle is really really difficult to model.......
How do you go with the Whampoa cadet?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 21, 2010, 07:39:13 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs078.ash2/37256_103670953017487_100001237476776_24932_1584604_n.jpg)

Rifle model. Made by mokkin.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 21, 2010, 07:44:31 PM
http://www.zetaboards.com/ (http://www.zetaboards.com/) i've made a few, i could help if wanted ;)
Thanks!!......but how to make new topic in the forum?
It would be good if it is to be orgaise into different board like this forum, say:

- 3D Model
- Texture
- 2D graphic art
- Coding
- Modding Tutorial
- General discussion
- General suggestion
- Suggestion for the National Revolutionary Army
- Suggestion for the Imperial Japanese Army
- Off topic, etc.....
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 21, 2010, 07:48:21 PM
argh. I'll try do a forum! :) I'll note down everything you want.



Post Merge: June 21, 2010, 07:52:22 PM
http://s1.zetaboards.com/COH_China_MOD/index/ (http://s1.zetaboards.com/COH_China_MOD/index/)

Will be changing to chinesebattlefield.tk soon.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 21, 2010, 07:54:06 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs078.ash2/37256_103670953017487_100001237476776_24932_1584604_n.jpg)

Rifle model. Made by mokkin.

I just finish the caption

The Type Hanyang, aka Hanyang 88 or "Old metal sleeve"(老套筒) was the mainstay service rifle for the Chinese armies for over half a century. Thats saying that the first shot for the Hsinhai Revolution, which led to the foundation of the Republic, was come from it. Yes, it was old, its still firing the 1800s round nose bullets, its crudely manufactured from a vast network of handmade workshops to outdated, bombout factories, and so it was unreliable, or maybe far worse than the 1888 made German Commission Rifle it based on, but when its reliable, its firepower was far greater than all Japanese rifles
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on June 21, 2010, 08:14:16 PM
Forum sections done. Now i need people like banner makers, etc. and for .tk to send me a bloody ... thing!

Post Merge: June 21, 2010, 08:17:09 PM
.tk's sent me a email, new URL: http://cohchinesebattlefield.tk/ (http://cohchinesebattlefield.tk/)
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 21, 2010, 08:23:44 PM
Forum sections done. Now i need people like banner makers, etc. and for .tk to send me a bloody ... thing!

Post Merge: June 21, 2010, 08:17:09 PM
.tk's sent me a email, new URL: http://cohchinesebattlefield.tk/ (http://cohchinesebattlefield.tk/)
banner? you mean like logo?
Yeah we need a 2D artist to make some kind of logo, unit/doctrinal icon as well (Dont tell everyone that I dont know how to use photoshop while studying visual arts ;D)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 21, 2010, 11:48:01 PM
@moknin
Is the rifle I upload the second time the correct one? :P
Yes thx
With that I have just complete the Hanyang 88 model
Rifle is really really difficult to model.......
How do you go with the Whampoa cadet?
My adobe photoshop backup got corrupted and I just downloaded it. I'm going out of home for a couple of hours; when I come back I'll work on it I promise :-[.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 23, 2010, 12:37:38 AM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs019.ash2/34298_104084609642788_100001237476776_28884_7744274_n.jpg)
Yes I made this whole night without sleep! and I place in so much details that one can really aim the model with its sight!

The Type 24 Chiang Kai-shek rifle was the second mainstay small arm of the National Revolutionary Army. Designed to replace the old Hanyang 88, it was based on the Model 24 Mauser Standard Model, the newest German design at the time which the then famous K-98k was based on. In fact there are only few differences between Type 24 and K-98k. While superior than its Japanese opposer in most aspects, it was too late to enter production and were issued to primarily the Central Army
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 23, 2010, 04:42:17 AM
Moknin , I have been really busy lately so I'll finish making the units for China , and than create the Japanese faction , but after that I can't help much. I won't be able to make the abilities for any units , but I can atleast set the ground for them.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 23, 2010, 06:00:43 AM
Well after struggling with adobe photoshop, this is what I have:
(http://i45.tinypic.com/2rdi7wm.jpg)
I'm not pro and was my first time, as moknin suggested I use grenadiers, it's not finished of course I have to ged rid of that black piece on the neck and the "decals" (that's how I call the badges to identify the soldier rank).
Title: Re: Mod plan: COH Chinese battlefield
Post by: Theodorable on June 23, 2010, 06:07:19 AM
This is a good idea, due to Pacific Thunder being on the primordial back burner.

Is Corsix or the Company of Heroes Modding Setup (http://www.moddb.com/mods/company-of-heroes-modern-combat/downloads/company-of-heroes-modding-setup (http://www.moddb.com/mods/company-of-heroes-modern-combat/downloads/company-of-heroes-modding-setup)) better for Modding?

I heard the latter is easier but not as precise.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 23, 2010, 07:49:14 AM
the latter includes Corsix I believe , the complete modding setup ( which was posted on MC I believe , includes =
-corsix
-Attribute editor
-Object editor
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 23, 2010, 09:13:50 AM
Well after struggling with adobe photoshop, this is what I have:
(http://i45.tinypic.com/2rdi7wm.jpg)
I'm not pro and was my first time, as moknin suggested I use grenadiers, it's not finished of course I have to ged rid of that black piece on the neck and the "decals" (that's how I call the badges to identify the soldier rank).
Thats ok
Look like the result is still too......German. I dont think thats the problem of skin, but the model itself. Maybe we just need to do the model of Chinese/ Jaanese soldiers first

Post Merge: June 23, 2010, 09:18:46 AM
Moknin , I have been really busy lately so I'll finish making the units for China , and than create the Japanese faction , but after that I can't help much. I won't be able to make the abilities for any units , but I can atleast set the ground for them.
Still thank you very much for the efforts you have already contributed. Actually the ideas of abilities is still not finalized so I or anyone else can handle it later
Title: Re: Mod plan: COH Chinese battlefield
Post by: ford_prefect on June 23, 2010, 07:45:50 PM
Well after struggling with adobe photoshop, this is what I have:
(http://i45.tinypic.com/2rdi7wm.jpg)
I'm not pro and was my first time, as moknin suggested I use grenadiers, it's not finished of course I have to ged rid of that black piece on the neck and the "decals" (that's how I call the badges to identify the soldier rank).
perhaps a soldier with a cap would be better? say Volks
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 23, 2010, 09:52:31 PM
I think the Ford_priest is right , the helmet that they use is German and its very noticable, you could probably just modify the helmet and it will look fine.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 23, 2010, 10:27:07 PM
lol... yes that's right, but I was talking about the clothes :P, I didn't know if the color was correct. The picture only had the uniform but nothing about the helmet :-X.

Ok, I could try with volks too ;D. In a few hours I'll try to upload the results :P.

EDIT:

Meanwhile you can talk with my Darth Maul-esque greandier 8).
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 23, 2010, 11:12:05 PM
Actually both the helmets and caps the NRA used were either based on or brought from German.  So the head-wears are not issues (but maybe it should bear the ROC esemble?)
(http://pic.itiexue.net/pics/2009_8_6_63897_9763897.jpg)
(http://pic.itiexue.net/pics/2009_9_6_38441_9938441.jpg)

But the clothes are just so European, note the differences with the winter uniform that the grenadiers wear:
(http://img2.laibafile.cn/laiba/images/12471066/12543714981828258419/A/1/m.jpg)



Post Merge: June 23, 2010, 03:16:58 PM
(http://easternfront.org/forums/index.php?action=dlattach;topic=3794.0;attach=1451;image)

OMG......What happened to you brother? Did the Jap pour acid on you for information?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 23, 2010, 11:20:37 PM
nice picture :P. I don't have a stable place to "work" but I'll do my best ;D.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 23, 2010, 11:24:56 PM
Well after struggling with adobe photoshop, this is what I have:
(http://i45.tinypic.com/2rdi7wm.jpg)
I'm not pro and was my first time, as moknin suggested I use grenadiers, it's not finished of course I have to ged rid of that black piece on the neck and the "decals" (that's how I call the badges to identify the soldier rank).
perhaps a soldier with a cap would be better? say Volks

OK now I will say while the headwear is not a problem, the clothes of the Volks is however more suitable in appearance with NRA Central Army uniform, see:
(http://img2.laibafile.cn/laiba/images/12471066/12543714981828258419/A/1/m.jpg)
(http://images4.wikia.nocookie.net/__cb20100301031428/companyofheroes/en/images/e/e4/Pic_coh.jpg)
OK I should really go to sleep now......
Its 7:30 in the morning and I havent sleep for entire night
Title: Re: Mod plan: COH Chinese battlefield
Post by: ford_prefect on June 24, 2010, 06:44:17 AM
yes that too lol, I would say the same
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 24, 2010, 07:01:15 AM
Well, I listened to all of your suggestions and made this :D.
(http://i49.tinypic.com/2na8b9f.jpg)

The headwear will be darker, and the decals are missing too :P. I'll do it tomorrow, I'm going to sleep now... 23:00.

EDIT:

I just have finished this:

(http://i46.tinypic.com/2r2qhix.jpg)
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 25, 2010, 08:52:43 PM
Well, I listened to all of your suggestions and made this :D.
(http://i49.tinypic.com/2na8b9f.jpg)

The headwear will be darker, and the decals are missing too :P. I'll do it tomorrow, I'm going to sleep now... 23:00.

EDIT:

I just have finished this:

(http://i46.tinypic.com/2r2qhix.jpg)

Great! At last that annoying Wehrmacht collar insignia is gone. Welcome to volunteer in the National Revolutionary Army! Private First Class von Wolfgang......Wait, aren't we supposed to be enemy? screw it anyway.........

i dont know if its a glitch but wts that?
(http://i50.tinypic.com/9kzcdx.jpg)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 25, 2010, 10:00:10 PM
That's because I forgot to color that place before posting :-X.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 26, 2010, 09:22:20 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs082.ash2/37423_105302349521014_100001237476776_40183_910739_n.jpg)

The ZB-26, or "Type Czech" as called by the Chinese, is the primary light machine gun employed in the NRA. While being the forerunner of the British Bren and, ironically, the Japanese Type 96/99, its larger caliber and reliability make it far superior than its descendants, not to mention its poorly designed opponent the Japanese Type 11. Although complex in production, it was nevertheless produced in the thousands by various Chinese factories and underground workshops. All in all while the Chinese wasn't able to design their own weapons, they at least copied from the bests and utilized them in the most effective way, but it didn't change the doomed situation China suffered in the entire war as those were their only advantages
Title: Re: Mod plan: COH Chinese battlefield
Post by: 0207zw on June 27, 2010, 05:36:36 AM
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 27, 2010, 01:56:26 PM
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.
Those are called Puttee in English

I think its possible to make it in skinning as well?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 27, 2010, 08:20:00 PM
(http://i45.tinypic.com/w33x0.jpg) (http://i45.tinypic.com/w33x0.jpg)

EDIT: Currently I'm working on the support team skin, but by now i'm watching the match on sudafrica Argentina vs Mexico... And the "glitch" of Wolfgang is no more :D.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Pauly3 on June 27, 2010, 10:33:30 PM
but he is still wearing his trademark "Gott mit Uns" beltbuckle xD
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 27, 2010, 11:09:28 PM
(http://i45.tinypic.com/w33x0.jpg) (http://i45.tinypic.com/w33x0.jpg)

EDIT: Currently I'm working on the support team skin, but by now i'm watching the match on sudafrica Argentina vs Mexico... And the "glitch" of Wolfgang is no more :D.

(http://i48.tinypic.com/1g3yc1.jpg)
Central Army picture, hopefully this time it would not screw up.....

Good work! Now he look much like a NRA soldier, although the belt/vest (staffs that tie around his chest) still indicate that Mr. Wolfgang is very homesick :) and the uniform itself......is it too green?

Also a chest insignia & arm insignia should be add as well

(http://www.chinesefirearms.com/110108/articles/u1/bapatch.jpg)
chest identification insignia and arm insignia, the chest insignia can actually be made vaguely (such the one above is for a liet. captain),but if you want detail I have made you one, wrote in my name :)
(http://i45.tinypic.com/2r77h9k.jpg)

The annoying ammo box on the belt properly need to deal with by modeling, which is my job

Post Merge: June 27, 2010, 03:23:16 PM
As for support team, I think it would be good if the support team crews are to be worn British style helmet and in blue uniform. See:

(http://i47.tinypic.com/33adock.jpg)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 28, 2010, 04:06:37 AM
Ok, I was planning to add the insignias as well, but I forget it... and also I'll do the same uniform for each soldier with their rank + 1, I don't know how CoH works(talking about runtime) but maybe when the troops earn vet they uniform can be replaced with the next one as i saw in your picture (http://www.chinesefirearms.com/110108/articles/u1/Roc01.jpg).

(http://www.chinesefirearms.com/110108/articles/u1/Roc01.jpg)

P.S. On the next time I'll fix the green one :P

EDIT: By the way, all this I'm doing modifying the existants units, till now I haven't created a new model, do you think it would be necessary to create new infantry models?
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 29, 2010, 07:27:03 AM
Ok, I was planning to add the insignias as well, but I forget it... and also I'll do the same uniform for each soldier with their rank + 1, I don't know how CoH works(talking about runtime) but maybe when the troops earn vet they uniform can be replaced with the next one as i saw in your picture (http://www.chinesefirearms.com/110108/articles/u1/Roc01.jpg).

(http://www.chinesefirearms.com/110108/articles/u1/Roc01.jpg)

P.S. On the next time I'll fix the green one :P

EDIT: By the way, all this I'm doing modifying the existants units, till now I haven't created a new model, do you think it would be necessary to create new infantry models?
It would be necessary, but we could see first how would those new skins of existing models look like

Post Merge: June 29, 2010, 08:11:23 AM
Meanwhile new weapons have been sent to the front-line!

(http://i50.tinypic.com/v58si9.jpg)

Notice that I used significantly lower polygon than previous (810 polygon) because I just realize that are limits on polygons in game. Models published previously would be modified later. And no this model is not just a modification from existing Allies Maxims but completely new creation, as my ego can't stand just a modification :)

The Type 24 Heavy Machine Gun, or "Republic 24", was the most common used HMG in the NRA. Essentially a modified version of the WW1 German MG-08, it more than hold its own against the more advance Type 92 HMG used by the Japanese, despite itself is still a bulky water-cooled machine gun and is using unreliable canvas ammo belt. This would be the third (if include the Soviets fourth) Maxim gun employed by the Allies, despite ironically a German design
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 29, 2010, 05:57:08 PM
I'm suprised the devs didn't crack down on this thread yet :D
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 29, 2010, 07:41:39 PM
I'm suprised the devs didn't crack down on this thread yet :D
Honestly, why would they? I am not stealing their men/ materials, and they are not interesting in the Far Eastern theater. No clash of interest, no crack down
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 29, 2010, 07:55:38 PM
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:
(http://i50.tinypic.com/2h64yfk.jpg)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Tico_1990 on June 29, 2010, 08:09:40 PM
Something has caught my eye so far, while the uniforms and such indeed looks Chinese, the faces themselves still look as European as can be. Is there a way to change this?
Cheers
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 29, 2010, 08:16:36 PM
Something has caught my eye so far, while the uniforms and such indeed looks Chinese, the faces themselves still look as European as can be. Is there a way to change this?
Cheers
This is why I refer to the model as PMC Wolfgang in the first place :)
Yes it can be deal with by modelling but it would be difficult, so we would deal with skinning first

Post Merge: June 29, 2010, 08:25:35 PM
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:
(http://i50.tinypic.com/2h64yfk.jpg)
Real great........but the clothes can be bluer (or is it good enough?), and is the arm insignia still showing 88D? I can't zoom it in.
88D meant "88th Division", an elite force under the Central Army. Therefore while I would advise the 88D insignia for the elite Whampoa cadet, we may need to think another unit name for those ordinary trooper....... (or wait, if the player is commanding a company shouldn't that company itself belong to the 88D?)
Title: Re: Mod plan: COH Chinese battlefield
Post by: 0207zw on June 30, 2010, 06:26:11 AM
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 30, 2010, 07:49:59 AM
...

Post Merge: June 29, 2010, 08:25:35 PM
Well, the support team is nearly finished, following the suggestions given I use Tommy's skin and this is the result:
(http://i50.tinypic.com/2h64yfk.jpg)
Real great........but the clothes can be bluer (or is it good enough?), and is the arm insignia still showing 88D? I can't zoom it in.
88D meant "88th Division", an elite force under the Central Army. Therefore while I would advise the 88D insignia for the elite Whampoa cadet, we may need to think another unit name for those ordinary trooper....... (or wait, if the player is commanding a company shouldn't that company itself belong to the 88D?)
Ok, I'll paint them more blue :D... I figure that 88D meant that but I forgot about the Elite troops part xD... well I'm going to remove it :P.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 30, 2010, 03:20:58 PM
In WW2,china soldiers all have on their legs,in chinese we call it "bangtui",which means leg wrappings.
That is a characteristics.

The Type Gong (both model and icon to throw) can actually use the Model 24 grenade, since they are nearly the same

About the second picture what book is it? I alway saw those military illustrations but never know what it came from...?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on June 30, 2010, 05:15:04 PM
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 30, 2010, 07:15:06 PM
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
I think that models have to be edited too :P.

@moknin which type of blue would you like :/
(http://i49.tinypic.com/zl57yv.jpg)
Whoops!!! wrong picture xD. This is the one that I want to upload.
(http://i47.tinypic.com/2n9er2g.jpg)
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on June 30, 2010, 10:07:31 PM
Blackbishop , I think its possible to edit their faces if you- open Corsix, convert the mesh to DDS , than open said DDS in paint.net or another program.
I think that models have to be edited too :P.

@moknin which type of blue would you like :/
(http://i49.tinypic.com/zl57yv.jpg)
Whoops!!! wrong picture xD. This is the one that I want to upload.
(http://i47.tinypic.com/2n9er2g.jpg)
Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 30, 2010, 10:10:02 PM
6 in the morning sleeping time :)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on June 30, 2010, 10:27:27 PM
(http://i47.tinypic.com/2n9er2g.jpg)
Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 30, 2010, 10:10:02 PM
6 in the morning sleeping time :)

lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else ???
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 01, 2010, 10:22:56 AM
(http://i47.tinypic.com/2n9er2g.jpg)
Thanks I am just going to say you dont need to blueize the helmet as well :)

maybe darker dont know why but I just feel like its too light

Post Merge: June 29, 2010, 10:10:02 PM
6 in the morning sleeping time :)

lol... but as seen in the second picture, quoted above, where the helmet and the skin is normal, is what you like or darker? and those bags on the front will have the same color or will be brown, gray or something else ???
At the moment the uniform color seem good
and just ignore the gears in front of them, I would get rid of them in the model

Post Merge: June 30, 2010, 11:51:19 AM
OK here are some standardization (1 st)

There would be three primary colors for the NRA: Blue, Khaki, and civilian clothing

Blue is the color for all non-doctrinal unit

Khaki is for all units in the Central Army doctrine and some non-doctrinal units: recruit officer (who is a major), combat medic (As a specialist he of course belong to the central army) and AT gun crews (In the war China only have 92 Pak-36 so reasonably they were all property of the Central Army)

Civilian clothing is for some irregular units such as peasants/ militia and Dong River column

Headwear

There will be three type of headwear: M-35, British Brodie, and field cap

field caps were worn by recruit officer (but notice that the two riflemen in the recruit squad would be Whampoa infantrymen and thus would worn m35 helmet), light infantry (footman, dare-die troopers) and cavalry

Brodie were worn by support-teams (mgs and mortar) and heavy infantry, but notice that Pak gun crews would worn m35 instead because they were part of the German-trained central army

M35 were worn by all central army doctrinal units, medics, and Pak gun crews

Find reference in here
(http://i46.tinypic.com/1z4vm1j.jpg)
cavalry

(http://i50.tinypic.com/flwsac.jpg)
combat medic

(http://i45.tinypic.com/2irq2bc.jpg)
Dong River column

(http://i50.tinypic.com/2lw3tw.jpg)
Gong Bing

(http://i49.tinypic.com/dg6i38.jpg)
Recruit officer - major

Post Merge: July 01, 2010, 11:08:24 AM
2 nd upgrade on concept:

NRA:

- Central faction doctrine right side renamed to "foreign aid" from "American aid"

- Central faction ability "American armor" change by "Steel Tigers": call in a light tank column which includes M3 Stuart, Vicker Mark E and T26. As the NRA is few in tanks more resources are allowed for training a smaller armor unit. Therefore these tank are always in the hightest vet. Additionally all tanks could boost nearby infantry and cavalry as the Chinese soldiers rarely see tanks before:
1. Vicker Mark E Type A (Infantry support) – strong in dealing with infantry like the T-90. Upgrade: Type B turret: replace its dual-MG turret into a 47mm gun turret
2. M3 Stuart (Light AT) – Unlike its British counterpart, these Stuarts were run by specialized trained crews which allow better AT capacity. Ability: treadbreaker
3. T-26 (Command & Support) – Come with a tank commander which benefit the tank with better sight. It can boost nearby tank.. Ability: mark target. Upgrade:
a. Replace its 45mm turret with KhT-133 flamethrower,
b. Install a top Type 24 HMG to counter air threat but is better to use on infantry

IJA:

- Type 92 Infantry gun can use smoke shells

- "Living mine" ability from doctrine "Unit Three-Alls" is replaced by "Tank cracker" – call in a 75mm Type 90 field gun. Its towed by six horses and is almost the only AT weapon that can defeat M4 Shaman frontally in IJA and have the range of Flak 88. Have all ability of Type 92 Infantry gun include its rapid firing ability where it would fire 5 shell like a howitzer to bombard an area. Reasoably it would be expansive and slow

- "Scorched Earth" ability (activate ability) replaced by "Three-Alls policy" (passive upgrade) - If our resource points are captured by the enemy, it would not produce anything unless repaired. Quite similar to Panzer Elite’s Scorched earth but in global effect

- "Gyokusai" ability in Unit Imperial Asia can now damage tanks as well
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on July 04, 2010, 01:44:01 PM
Ok - Suggestion -

I was reading about actions in the Pacific War/China, and i found a intresting 'rumour' That japanese Spys put Glass in the Bandages of Enemy soldiers.
I was thinking for a Doctrine-area in Unit 731, we could have that

Ablity: Broken Glass Order
DESC: For a short time [1 Min] Japanese Spys put Shared Glass into bandages, this means that for All Troops recovered in a UK, US or Chinese Medical centre come out with 1/4 of their orginal health, and a 25% of not coming out at all.
Cost: 2 CP.
100 Munitions to activate.

Again, it was a rumour./.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on July 04, 2010, 05:24:25 PM
You'll have to activate it on the right moment :P, a little difficul, sometimes, you can miss it because you're focusing on the battle :P. I think moknin is the speciallist on these things :D. But will be a nice bonus ::).
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 04, 2010, 05:58:55 PM
You'll have to activate it on the right moment :P, a little difficul, sometimes, you can miss it because you're focusing on the battle :P. I think moknin is the speciallist on these things :D. But will be a nice bonus ::).

Um not at all :) I know all those stuffs about the war in China just because I am a Chinese, and for the concept I just pick up everything that the game and all other modders haven't used yet and being creative :D Dont forgot that I have no previous modding experiences in COH

Glass into bandage? Never hear of it, at least not in the Chinese source I knew. Where did you find it? but if we are to add it I think it would be better to be a global upgrade rather than an active ability only for 1 mins?......

Title: Re: Mod plan: COH Chinese battlefield
Post by: Funlife on July 07, 2010, 09:17:45 AM
I just want to say I am Chinese and have been looking into a Chinese WWII video game for a long time!  Please keep up the good work!  Look forward to your mod!

Btw, COH vanilla actually has Chinese MMO version in China (http://coho.sdo.com/web2/home/index.asp (http://coho.sdo.com/web2/home/index.asp)).  I think it really make sense Relic could do a REAL Chinese Battlefield expansion...
Title: Re: Mod plan: COH Chinese battlefield
Post by: Newbie. on July 07, 2010, 09:34:09 AM
We know about it.

Company of Heroes: Online...

Coming Novemeber 2010..To the US and Europe... and Africa..
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 08, 2010, 05:31:43 PM
OK folks I am nearly finishing the Pak-36 model for the NRA while my younger brother is beginning on the Japanese vehicles model and some final modifications on their small arms models

Here we need some helps:

- Frontal, top and sides pictures of the Type-31 mortar used by the NRA
- A modeler who know how to export rgm file - I tried to install the rgm exporter several time but never succeed. Its not urgent because most of the model have not yet adjusted to the structure required by the game, but your help would be greatly thankful.
- A skinner for those models
- and also you may note that there are still two doctrinal slots that need to be filled for the IJA. Please make suggestions
Example: Ability for Unit Black Sun: Broken Glass Order (suggested by Newbie)
DESC: For a short time [1 Min] Japanese Spys put Shared Glass into bandages, this means that for All Troops recovered in a UK, US or Chinese Medical centre come out with 1/4 of their orginal health, and a 25% of not coming out at all.
Cost: 2 CP.
100 Munitions to activate.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on July 08, 2010, 10:13:43 PM
Do you use 3dmax 7 or 8 to do the models?

I configured 3dmax but I'm unable to export the textures, on start, 3dmax gives me an error code: 126 with the plugins to export to rgm :-S. I'm using v8.

P.S. By the way... When I finished to download 3dmax I realize that the version was incorrect... what a waste of time :(...
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on July 08, 2010, 10:28:55 PM
doesn't 3dmax cost around 1k in USD ?
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on July 09, 2010, 01:30:17 AM
yes, thats why I dont mod.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on July 09, 2010, 04:10:12 AM
Yeah... I was punished for trying to avoid that fact :-\. But even if i cannot convert 3dmax to rgm, I can make skins yet :P.
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 09, 2010, 04:52:55 PM
doesn't 3dmax cost around 1k in USD ?
Yes but I do manage to find myself a free version ;)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Sommarkatze on July 09, 2010, 06:35:07 PM
Hi Iam new to the EF forum and have been watching the progress of this mod. Iam really impressed guys and love to help ^^ Iam worthless on computers and coding and everything even near that kind of stuff XD

But Iam instead if I may say a good illustrater and could if we needed draw some concept art or stuff like that? I can also make some maps ^^

I also btw looked up some picture on that type 31 mortar ! :D
I believe its called type 63 also? There maybe is some small differant I dont know ^^

Here you go!

http://www.lovettartillery.com/Chinese_T_63_base_plate.html (http://www.lovettartillery.com/Chinese_T_63_base_plate.html)

http://www.mortarsinminiature.com/ChicomType63.htm (http://www.mortarsinminiature.com/ChicomType63.htm)

I hope some of the pictures can help, tell me if there is something i can do! I would love to actually see this mod get out for real!  :D
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on July 09, 2010, 10:48:18 PM
doesn't 3dmax cost around 1k in USD ?
Yes but I do manage to find myself a free version ;)
:O Where?!
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 11, 2010, 09:00:28 AM
From friends
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on July 11, 2010, 09:06:34 AM
oh -.-
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on July 11, 2010, 05:15:04 PM
That was rude to get Akalonor's little hopes up ;D
Title: Re: Mod plan: COH Chinese battlefield
Post by: SublimeSnugz on July 13, 2010, 05:50:12 PM
Hey Akalonor, Currently autodesk 3ds max is for sale for 249,99$ usd for online purhase. tjek link below

http://tinyurl.com/2g9mqh (http://tinyurl.com/2g9mqh)
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 13, 2010, 07:43:11 PM
The longest developed model......yet!

(http://i30.tinypic.com/2r6eii9.jpg)

While notorious in Wehrmacht for bad penetration against modern Allies armors, the Pak-36 in Chinese hand was nightmare for Japanese poorly designed tanks. Like many German designed weapons exported to China, the Pak-36s was equipped to the most trusted Central Army, crewed by few German-trained specialists and were extremely rare in number (less than 100 were brought and most were lost in the war) Nevertheless they were contributed to notable NRA victories by effectively defeating the thin armors of the Japanese tanks

The original model have observation windows on the gun shield but were removed due to some technical problems. Future version may restore it


Post Merge: July 13, 2010, 11:01:33 PM
Just made some renaming:

Imperial troopers - Bohei botai
Koohei squad - Koohei botai
Tank Hunter - Taisensha botai
Kempeitai - Kempei botai

Post Merge: July 14, 2010, 12:44:08 PM
Major update on the concept of Japanese Vehicle Assembly

Vehicle Assembly

Type-89 I-Go “Koo”
- Medium tank that armed with a 57mm short barrel gun to against enemy infantry and structures

Shinhoto Type-97 Chi-Ho
- Armed with a long barrel 47mm gun to fight against enemy tank, although obviously perform badly in this role

Type 94 6-Wheeled truck
-   Able to transport and reinforce infantry
-   Infantry garrisoned can attack outside
-   Offer very little protection against incoming fire

-   tech: Type-89 I-Go “Otsu” – Outfit the Type-89 I-Go with better armors and a reliable Mitsubishi A6120VD 120 hp diesel engine
Title: Re: Mod plan: COH Chinese battlefield
Post by: 0207zw on July 17, 2010, 05:39:45 AM
cool! ;D ;D ;D
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 17, 2010, 08:51:19 AM
(http://i31.tinypic.com/33ney6f.jpg)

Left: T-26 un-upgraded   Right:KhT-103 Flamethrowing tank (Flamethrower upgrade)
Left: T-26 with MG-13 AAMG upgrade  Right: Fully upgraded T-26

Hail to the first Chinese tank model!

The T-26B model 1933 was one of the Soviet supplied armament sent to China. While being a pre-war design, it was used throughout the war in China under the 200th Division, the first mechanized division of the NRA, and proved its worth against even the early medium Japanese armor such as Type 89 medium tank.
In the mod, its major strength is however the radio antenna and tank commander it equipped. As a command tank it can mark enemy targets and boost nearby tanks, and as a support tank it can also replace its main gun with KhT-133 flamethrower(which historically didnt exist in China but remember thats still no flame-base weaponry in Chinese arsenal), or equip with a MG-13 LMG to provide anti-infantry support or limited anti-air capacity (I am still thinking about it since all Axis aircrafts in game are not the kind of things that a 7.92MM machine gun can fight against)
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 19, 2010, 03:21:01 PM
(http://i29.tinypic.com/wa4plk.jpg)

Left: Vickers 6t Type A  Right: Vickers 6t Type B (upgrade)

The Vickers 6-ton infantry support tanks was purchased by China in 1934 and formed the backbone of NRA armored forces. While being the pioneer of many tank design, the tank itself was already a relic in the war, and by 1938 it was withdrawn from frontline duty. While being quite formidable in firepower as an infantry tank, its armor was extremely weak ad the crudest AT weapon in 1944 can punch a hole on it with extreme ease
In the mod, it would handle the role of infantry support tank in the Central faction "Steel tigers" doctrinal three-tank armored group. The starting Type-A was equipped with two Type-24 HMG turret which allow heavy suppressive fire against infantry, equal to fire from MG squad. (Historically China didn't purchase the Type-A, but dual turrets is still a cool idea. However would it be realized in coding? Akalonor please suggest) If upgraded it would become a single turret Type-B which would fight against enemy infantry and light vehicle with its short 47mm gun
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on July 20, 2010, 02:48:36 AM
If you code one of them as main weapon and the other as "hull mg" will work. Also you can make them fire as a "double barreled weapon"(i mean, like the wirbel or the t90) instead of two different mgs. Could you convert 3dmax to rgm files?
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 20, 2010, 02:54:29 AM
If you code one of them as main weapon and the other as "hull mg" will work. Also you can make them fire as a "double barreled weapon"(i mean, like the wirbel or the t90) instead of two different mgs. Could you convert 3dmax to rgm files?
Yes thats what I think as well, but can it be limited to fire only in specific angle?

No, thats why a few posts before I had asked for somebody who have rgm exporter to convert the model for me
Title: Re: Mod plan: COH Chinese battlefield
Post by: Akalonor on July 26, 2010, 07:25:53 AM
I think you should lend the devs your T-26 model :D
Title: Re: Mod plan: COH Chinese battlefield
Post by: moknin on July 26, 2010, 04:23:04 PM
I think you should lend the devs your T-26 model :D

well until I dealt with all the internal naming of all models......

Also all further news update would now be made in here:

http://forums.relicnews.com/showthread.php?t=249617&page=1&pp=50 (http://forums.relicnews.com/showthread.php?t=249617&page=1&pp=50)
Title: Re: Mod plan: COH Chinese battlefield
Post by: nickpol15 on August 20, 2010, 11:52:42 PM
guys i must say that there is already a mod build today
involving japanese an us marine corps here is the
link http://www.moddb.com/mods/pacific-thunder (http://www.moddb.com/mods/pacific-thunder)
you can take ideas and inspiration from there
p.s check their press releases
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on August 21, 2010, 01:36:09 AM
This is Chinese, this is different.
Title: Re: Mod plan: COH Chinese battlefield
Post by: nickpol15 on August 21, 2010, 09:46:50 PM
it will also include japanese sooner or later as moknin said   
so it a good site to take ideas from there seeme 8)
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on August 21, 2010, 09:52:11 PM
Pacific Thunder team don't gonna make a Chinese faction even if he joins them.
Title: Re: Mod plan: COH Chinese battlefield
Post by: nickpol15 on August 21, 2010, 10:01:20 PM
black bishop you are right about that  he cant join them i will
correct my statement sry :-X

Post Merge: August 21, 2010, 02:06:27 PM
despite that he can take ideas from the inf skins which he lacks in here is a link http://www.moddb.com/mods/pacific-thunder/images/ija-soldier#imagebox (http://www.moddb.com/mods/pacific-thunder/images/ija-soldier#imagebox)
Title: Re: Mod plan: COH Chinese battlefield
Post by: ImperialKaskins on August 23, 2010, 08:17:48 AM
For CHINA? I remember that Chinese lose the WAR, The Chinese was supporting the British in the WAR. I also know that Chinese are good in Resistance and they are lack of TANK during WW2.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Seeme on August 23, 2010, 02:53:57 PM
The Chinese was losing at first, but then Japan had to fall out.
Title: Re: Mod plan: COH Chinese battlefield
Post by: Blackbishop on August 23, 2010, 05:18:23 PM
black bishop you are right about that  he cant join them i will
correct my statement sry :-X

Post Merge: August 21, 2010, 12:06:27 PM
despite that he can take ideas from the inf skins which he lacks in here is a link http://www.moddb.com/mods/pacific-thunder/images/ija-soldier#imagebox (http://www.moddb.com/mods/pacific-thunder/images/ija-soldier#imagebox)
I told you that because we discussed that before :P. I don't know if he changed his mind though.

For CHINA? I remember that Chinese lose the WAR, The Chinese was supporting the British in the WAR. I also know that Chinese are good in Resistance and they are lack of TANK during WW2.
You can see through the thread what kind of vehicles China will use. Even if they had weak tanks for the sake of balance they could match a sherman. And I proceed to lock this thread because the author doesn't use this forum and he post a new link from the new one. Moknin, if you want this thread open, send me a PM.