Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Mapping => Topic started by: Goober on May 15, 2011, 10:31:48 PM
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I was thinking of making a new map based in Sicily, and I made a few things for the map. I have never made a map for anywhere but Normandy before, so I was wondering if these were okay.
Here are pics of the items:
Post Merge: May 15, 2011, 10:36:19 PM
And you may have noticed this, but I have put almost no splats on the map. Those will be added later, when more is done.
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You got it! The red-roofed Holland houses, the cypresses, the light rocks and the plantages create indeed a mediterran-seeming atmosphere.
I like what I see, and I still want to see more :D
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Thanks, I'll start to work to it soon!
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You got it! The red-roofed Holland houses, the cypresses, the light rocks and the plantages create indeed a mediterran-seeming atmosphere.
I like what I see, and I still want to see more :D
+1 Good map!
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One thing: Try to avoid using green grass textures, as the grass in Sicilia was more yellow-looking I guess. But that's just my small, unimportant opinion. :)
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It doesn't look quite as good with with yellow grass. Maybe it's just me, because I was used to seeing it as green. What do you think though?
Post Merge: May 15, 2011, 11:02:14 AM
Actually, I tried putting the tiling on with a mix of green too. Here is the picture of that (second one):
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Seriously, I think it looks better with yellow grass, seen on your last screenshot. It will look even better with splats on it (that you have to add yet, as you stated), for example rock_spec_field or hay debris ore dry_grass _area or whatever you like. Just keep going, with or without yellow grass :)
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So second screen is better?
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No, I meant the first one with yellow grass. Sorry :)
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Oh, okay. Thanks ;D
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My country done well.
Good job,mister! :D
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Here is the same section with yellow grass texture, splats, effects, and grass. I just have a few more items to stamp, and then I will start with the actual map.
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I like what I see, reminds me of southern Italy :)
Aahh...home...
This would go nicely American Allied VS Ostheer Foreign
I'll be the first to download when you upload this :D
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Thanks! :D
Here are some more pictures of stuff. I have yet to put splats on the grape vines.
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Fantastic! I spy with my little eyes lots of light cover.
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Fantastic!
+1
Seriously, I don't think you need any hekp doing this. It would be nice if you make some rocky fields though. :)
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Thanks guys, I appreciate it ! ;D
And by rocky fields, do you mean this?
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Kind of, but I think you misunderstood me. I mean rock fields like in the mountains. But keep on mapping, I'm sure you do the right thing.
And PS: You don't have to do everything we say, it was just a short idea, nothing to worry about :)
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wow, this rocky field looks great :D
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Sorry for the misunderstanding, but I get what your saying now. I will definately listen to your suggestions; you gave me all the good ideas. :D
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If you want to include these rocks in your environment, make sure to use boulders_04 and boulders_06, these are very flat and great-looking compared to the little oversized boulders 1&2 and the rather sharp, peaky boulders 3&5. :)
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Okay, thanks! I'll use that. :)
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After you completed Sicilia, could you imagine to create an EF map? :P
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I could try, but I don't know if I would be to good at making a russian environment. :(
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Rural areas, lots of fields, big forests - not too hard :)
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Just Vodka. Lots and lots of Vodka. ;D
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@MaxiKing6: Okay, that I could probably do.
@pariah: :D
And also here is a basic of some glider's I will be putting around the map.
I will put some undamaged ones by the allied HQ when I get to it.
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Nice! You could also add some ambient fires and, if you'll do that, some textures of the SPLAT folder nm_stains\scorch_xx :D
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this is sooo coool.... :o
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this is sooo coool.... :o
Indeed
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@MaxiKing6: Thanks, great ideas! :D
@Everyone: Thanks for the great encouragement, fellows! ;D
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Make sure near the vineyards you put barrels. Lots and lots of barrels. For wine!
That way when they get shot you get free booze ;D
Will there be a lot of heavy cover on this map? From what I see so far I see lots of light.
I like the look of it!
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@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.
Here are some pictures of the 1st Axis HQ:
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intresting map;)
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Great map, though it looks very flat. My suggestion is to add hills.
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@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.
Here are some pictures of the 1st Axis HQ:
Me likes what me see!
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@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.
Here are some pictures of the 1st Axis HQ:
Me likes what me see!
+1
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@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.
Here are some pictures of the 1st Axis HQ:
Me likes what me see!
+1
+1
Anybody in for a mapping project? :P
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@Cranialwizard: I will probably put some stonewalls (fence ones) around some, and also some ruined vehicles, hay piles, and oaks too. That's probably all the heavy cover besides a few small things, like maybe a few cars or so.
Here are some pictures of the 1st Axis HQ:
Me likes what me see!
+1
+1
Anybody in for a mapping project? :P
Hell Yeah! Let's make 100 community maps! :D
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Anybody in for a mapping project? :P
Hell Yeah! Let's make 100 community maps! :D
I thought about just one for the moment. A 1v1. Small, but hell of beautiful.
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....and this time,Gela will not fall!
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@Seeme: Don't worry, this is Sicily. There will be TONS of hills in the middle. So far I've only done the small agricultural areas.
Post Merge: May 19, 2011, 04:16:20 PM
I was wondering also: Is there any way to have a destroyed wall without the gross splat it makes?
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Try this:
http://easternfront.org/forums/index.php?topic=5311.0 (http://easternfront.org/forums/index.php?topic=5311.0)
wb_orphan_nuke_texture For using on WorldBuilder. Removes all the textures left behind by unselectable objects.
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Thanks alot! :D I never even knew of the console before. Only one problem though....the console won't open. :( I could just scream.
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No problem. :) Let me know if it works.
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Wait, is this the console? If it is then I only need to press "~" then.
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Yes, i believe so.
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Thanks, but now I have a new problem......sorry. I put the cursor on the destroyed wall splat, opened console, typed up wb_orphan_nuke_texture
and it did nothing. Here is the screen:
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Sorry, mate, but i've barely even used the WorldBuilder, let alone the console, so i can't help. Maybe you could try putting some other texture over it?
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@blackbishop: I just tried it, and it came up with a new message(part of it cut off) but it still didn't work. Screenshot below.
@pariah: I may have to do that, I just don't like as it seems a litle tacky and doesn't look as good. I wonder why they added it in the first place, since it's just plain ugly. :(
Thanks though guys for the help.
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Well i guess you could try asking a more experienced mapper for help? That's really all i can suggest...
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You aren't able to delete these automatical placed textures by using that console command because it's a spline, not a splat.
You can do the following:
Create a wall anywhere else on the map, assign wall_destroy to it like you want. Then you have to move/copy the wall, only the objects spline will be copied, the texture will be left behind, or, if you copy the wall and delete the original one, will be deleted.
:)
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@MaxiKing: I actually did that originally. If you look at my pictures for the axis base there are no splats there. When I got back on to work on the map later...they were back. Sooo ??? It's probably something random that is set up that I'll probably find a few years from now. ::)
"Buy the splat." they said. "they'll be fun!" they said. If I ever find that %@#! salesman...... :D
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Stomp the splatter!! xD
I'll do my best to find a way to solve this problem, even if it's the last thing that I'll do! :D
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No it's fine. Don't worry about it.
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Sorry, I was just kind of overmotivated. ;)
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Lol. I think will just use a different fence. ;)
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What you use depends on what you are trying to achieve, but i rather like that destroyed wall texture. Reminds me of Army Men. ;D
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Actually, I also see no problem with the texture that is assigned to the wall.
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Yeah, you may be right. I'm probably just picky. :P Sorry though guys, I probably should have posted my question in a different section.
Anyways though folks, back to subject. Here a small agriculture part I have put together, and I was wondering if it looked okay. Like you could say: Looks like it needs a little more -----, or -----.
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Yeah, you may be right. I'm probably just picky. :P Sorry though guys, I probably should have posted my question in a different section.
Anyways though folks, back to subject. Here a small agriculture part I have put together, and I was wondering if it looked okay. Like you could say: Looks like it needs a little more -----, or -----.
I spy with my little eyes a hill in progress... ;D
Again, Fantastic Work! :D I like what I see, I can not WAIT to play this map and feel homesick.
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I have too agree with Cranialwizard again. I love this map even if I haven't played it yet :D
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Thanks! :D So there is nothing that looks messed up or out of order? I just want it perfect because I will be basing all other agricultural areas on this.
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1) I'm not sure about that cart in the fence. It doesn't look right to me.
2) It looks like it's too easy to fit troops between those Bunkers for a base rush.
3) What's with the wholes in the fences? It looks like a grenade or something was detonated right there, as if there was a battle. If so, i think there needs to be more destruction around the place, to further imply that this area has seen combat. If not, i think it's best to remove the damage, and put open gates there if you want the fences to not block certain areas.
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Read the post above, he said he was having trouble with destroying the fences without leaving splats behind.
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Could you please quote it, because i can't find it?
Either way, i suggested that he add more destruction, or replace the holes with gates. There are ways around. ;)
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@Seeme: Don't worry, this is Sicily. There will be TONS of hills in the middle. So far I've only done the small agricultural areas.
Post Merge: May 19, 2011, 04:16:20 PM
I was wondering also: Is there any way to have a destroyed wall without the gross splat it makes?
Thanks, but now I have a new problem......sorry. I put the cursor on the destroyed wall splat, opened console, typed up wb_orphan_nuke_texture
and it did nothing. Here is the screen:
You were talking to him about it for a page and a half Pariah ::)
If he replaces the holes then he would have to remove things like the gliders, and add more gates to fences, which would make it look weird since it's on the edge of the map.
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That was walls, not fences. ;)
As for what Goober wants to do, well, we'll just have to wait and see.
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Thanks pariah, that's what I wanted. ;D I will do all your suggestions except one. The kart is supposed to have grapes in it, (purple tinted bush. Tacky, I know, but I might remove them later on) so that's why. But I will move it to a better spot. I hadn't even noticed it was in the fence. ::)
Thanks :)
Oh yeah, and this fence spline had no splats, so I can do what I want with it! Praise the Lord! :D
Here are some screens of it done:
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Looks real nice. :)
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I would like, Goober, if you could destroy some of the rows of grape wine, to make troops able to cross the ochard without needing lots of hours. Just destroy some of the fences and bushes to create sort of gaps in it to improve pathfinding, same goes for the other fences (not too much, just a little ;))
BTW I like that hangar very much, reminds me of playing the crete map of Forgotten Hope 2. :)
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Maxi has a very good point, while the vineyard looks very pretty it would take troops forever to make their way through them.
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So? If the terrain bothers you so much, hit it with arty, or crush it with a tank.
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Suppose you are T1 Wehr, Amis, or PE? (Brits can use Bren to crush most barriers like wires, bags, I do not think fences are an exception)
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For me, part of the fun of the game is struggling to deal with the environment and terrain. War should be hard, even out of combat. ;)
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But I shouldn't be so hard that your early game infantry is struggling to deal with pathfinding, mate :)
War should be everywhere, even on vineyards ;)
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I can't see how having to navigate around a vineyard would cause path-finding problems...
But yes, we should wage war on those evil vineyards. They must be stopped, lest they take over the world!
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So? If the terrain bothers you so much, hit it with arty, or crush it with a tank.
:D Lol, I like your thinking. Nevertheless it's true, there should be more paths through the vine yards. I will put a few craters in it.
@MaxiKing6: That is actually where I got the idea of making a mediteranean map, and yes, the hangar too. ;D
Here is a picture. Is this how you mean?
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TBH, I would just make a bit more destruction around this crater. It looks like 150mm, and shells of this calibre can create huge blast.
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@cephalos: Good point. How is this?
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Since this is using Havok physics, everything within the mile should be blown away. :D
No, really, it looks good, i think.
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it's 100x better now :)
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Sweet, you really know how to do it man :)
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Thanks! ;D
Here are the craters completely done (except for fx).
Don't worry fellows, this section is not all I have been doing for the past few days. At the moment I am working on making the hills. Sssssssslllllooooooowwwwww work. :(
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Nice! Not very accurate, but nice.
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What do you mean?
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I mean it looks nice. I like it. Although whoever dropped the bombs was pretty inaccurate.
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Lol, I see.
Here's something I did that I thought was funny:
"You should have seen him coming down that hill....."
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Nice little scene! I lol'd hard when I saw the cart and the poor soldier xD
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Thanks! ;D Here is another picture.
La Villa.
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I think such a grand statue looks out of place in that tiny area.
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Good point, I'll change it. I wish there was a smaller statue besides the dark tinted lion and graveyard angel.
How does this look?
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Looks like Dungeon Siege :P
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O.K., new task for you, Eastern Front modders: Put some dungeons and monsters in Company Of Heroes. ;D
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No, civilians that fight you when you try to enter houses!
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Come on back to the topic.
That looks nice but I think would be quite cool if you would add scrub because nobody took care of the graveyard for long.
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...How do you know?
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It's actually supposed to be a derelict old building, with vines and a little rubble.
How is this, though. I added some scrub and some ruined walls.
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It's actually supposed to be a derelict old building, with vines and a little rubble.
How is this, though. I added some scrub and some ruined walls.
That looks pretty good!
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@Cranialwizard: Thanks! ;D
Which of these look better? The difference is the ground, by the way:
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#2 for sure
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Alrighty, thanks. And which of these? Or should I do some sort of design?
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#1, I think.
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#1, I think.
+1. Looks great, Goober.
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Is there a way to view both pictures at the same time? I would like to Alt-Tab between the 2.
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Thanks, fellows! ;D
@Pariah: Use the middle mouse button to open picture in a new tab, copy that link, paste it in a new tab, then go back and click the other picture. That works for me, at least.
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Thanks, Goober. I don't really have a preference in either case. I would like to say, though, that the gate in the first 2 pictures should open 1 way - I don't think hinges work like that. ;)
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Goober, you aren't a mapper. You are fucking artist :o :D
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@Pariah: Thanks. I swear, sometimes I do the most absentminded things...
@cephalos: Thanks!!!
Sorry, this should be the last one of these. unless I think of something else. Which looks better: with or without grapes?
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The grapes in the boxes look good, but on the cart maybe not.
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Okay, thanks.
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I like the grapes. Not something i see very often on carts and stuff.
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please keep the grapes! they look awesome!
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I'll just try to do something a bit different with the grapes so they look better.
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You could try this:
Place "bush_s_01" > Edit State > Add > DCA Variable: tint > value of 1 for red grapes/6 for green grapes.
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You could try this:
Place "bush_s_01" > Edit State > Add > DCA Variable: tint > value of 1 for red grapes/6 for green grapes.
I tend to use tint-2 for most of my grape bushes so that the leaves don't look red but at the same time it looks as if they are red grapes
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Any news Goober? I hope this has not been abandoned.
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I helped him a while ago reducing the playable area's size, it was just to big. I had to stamp the whole map and place it in a new file, I sent it to him and he also downloaded it. I don't know about his progress though, really looking forward to a new update. You will love this map, the level of detail of both objects and textures is just awesome.
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In short, my entire summer has been filled with relatives coming and going, and traveling to other realtives. It's fun, but no good for mapping ::). I will most definatly get to work on Sicilia when I get the chance, but that may be a while... :(
@MaxiKing6: Thanks! :D
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Hey, just to let you all know, I am still working on this map. Not much though, due to school. Anyways, I don't have any pictures but I'm almost completely done with the town. Almost all the buildings are set up, and I just need to add a few more details. I am also working on the left section of the map, by the airfield. It will be a sort of a hilly, agricultural area.
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Nice to hear that, would be a shame if you'd abandon this awesome project. It inspired me for a map that I won't present to the public (yet), your use of Splats is unique. :)
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Unique. Hmm. I'm trying to determine if you mean that in a good or bad way... ;)
Post Merge: September 18, 2011, 09:06:18 PM
Okay, so after seeing a few pictures of actual Italian environment, I noticed that the bushed were mostly green. Should I just leave my map how it is, or replace alot of the bushes with green ones, as it does give it a different look. It wouldn't take me too long to do. Here are some pictures to compare:
- I also have a picture of the same area, with the green bushes, but also more "olive" trees and cypresses.
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Man, that looks fantastic! Each of those variants could make it I think, you could combinate them to create a wilderness-like environment in the hills :)
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Thanks! I will do that.
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Thanks! I will do that.
It really all depends where you're mapping this out. Near water most of the terrain is green and grassy where as if you head further inland, and towards some of the mountains you get that original look you had in mind.
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I'm still going to leave the ground how it was, I'm just going to add some more foliage and green bushes.
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looks pretty neat so far
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I'm still going to leave the ground how it was, I'm just going to add some more foliage and green bushes.
Of course! I like all 3 pictures btw but I liked 2 best
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@Cranialwizard: What if I try doing what is in pic 2, but with a few small cypresses here and there? - And by the way, when I said I was going to leave the ground how it was, I didn't mean that I wasn't listening to your advice, just that the ground would stay pretty much the same, but I would change the foilage. I don't know if you even took it like that, but I realized that the wording could have meant that. So, sorry. :-\
Okay, and I'm going to try using sideways vines for grape vines, as they look alot better. Here's a pic:
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Nice Grape Vines ^^. Looks realistic :P My soldiers could treat themselves to some wine b4 shooting krauts ;D
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Hey, sorry for no updates lately. I have barely had any free time, and in the time I had I realized that my map was still to big. I am
trying to recreate it in a smaller map area.
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Yeah map size is really important. We have an internal rule list now for maps to be accepted for inclusion to EF and size is a huge point.
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Mapsize is a bitch :'( Its really hard sometime to see the scale of things, something that looks small in WB can look huge ingame.
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Remeber... better too big then too small (Leningrad).
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Hey, sorry for no updates lately. I have barely had any free time, and in the time I had I realized that my map was still to big. I am
trying to recreate it in a smaller map area.
Tell me when you need me again ;)
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Yeah, after a few hours last night I think I finally got the map size to a decent 6 player size. No I just need to stamp areas from my bigger one all night... :(
@MaxiKing6: Ha ha! Thanks. When I finally get my map mostly or all filled, I'll post some pics. I defiantly messed up this map's balance with all the size changing, so I will need lots of advice, probably. ::)
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Please tell me that you didn't give this unique project up yet :-\
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Yeah, sorry about this ridiculously long wait. I tried putting the map into a smaller area, but it just doesn't work. The way I originally built the map made the balance messed up the first time it was re-sized, and I just don't think it will be worth it to balance it how it is. :( I am working on finishing the second sized version of it now. It might be too big though, so... yeah. Hopefully it will run fine though. Don't expect it finished any time soon though. I'm really sorry for how I messed this up. Hopefully if I make another map I will size it better.
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Well, here is a small update after a very long time. I should be able to work on the map some more on this upcoming summer, so hopefully you will see more of these!
If anything here looks out of place or anything, just mention it and I will be sure to change it.
P.S. Those grass clumps next to the jeep tracks aren't staying, don't worry. ;)
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Excellente ;)
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Wow, great. I really love the mediterranean look of your map.
:D
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Great to see you didn't give it up :D
Molto bene! ;)
I'd add some craters to the ochard though.
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Wow, great. I really love the mediterranean look of your map.
:D
+1 :)
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Thanks! :D
@MaxiKing6 I will do something like that eventually, that is currently just a stamp. I will probably clear out alot of that field for a either a VP or a high recourse point.
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Nice. So you stamped the map because, if I remember correctly, the map's layout was fucked up after you stamped it the first time - and was still too big?
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Yeah, I tried to re-stamp it after you did, to put it into an even smaller area, but it was just messed up in a bunch of weird ways. Currently it is probably too big, but I'm hoping that it really isn't as big as it looks when it's actually being played. And I am actually probably going to end up putting the other 2 axis bases in that area I was just talking about. I was originally going to put them on the airfield, but that would just be awkward. What I might end up doing is to try having alot of impass areas, like some groves, a lake, etc. just to cut down on size.