Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Strategy and Tactics => Strategy and Tactics for Panzer Elite => Topic started by: Pac-Fish on August 21, 2011, 06:37:41 PM

Title: Veterancy for PE
Post by: Pac-Fish on August 21, 2011, 06:37:41 PM
I was wondering what order of veterancy should I get for my PE units. Im already aware of the fact that Def vet is 3 is better for infantry and Def vet 1 is better for vehicles :P. But what order should I use to get the most out of my PE units ??? For example I know that PG with MP44 should get full Def vet. But wht about all the other units?
Title: Re: Veterancy for PE
Post by: Cranialwizard on August 21, 2011, 08:30:24 PM
Just really depends on what unit you're talking about. I typically do Vet 1 Defensive on my halftracks, Vet 2 Offensive, Vet 3 Defensive. Unless it's a ATHT, which is Defense, Offense, Offense.

It really all depends on the unit and your play style. I typically go Off, Off, Def for MP44s.
Title: Re: Veterancy for PE
Post by: Walentin 'Walki' L. on August 21, 2011, 08:43:41 PM
def, def, def is the best for stg44 I think cause they do a lot of damage anyway so it's better to get them some more health.
Title: Re: Veterancy for PE
Post by: Paciat on August 21, 2011, 09:18:26 PM
Offensive is better for long range weapons (G43, Shreck, Marder, Mortar HT, Hummel) defensive for "melee" units (MP44, IHT, PzIV, Jagdpanther).

Vechicle def vet1 grands better bonuses than def vet2 or vet3 so if you want mixed vet (for Panther, AC, ATHT) go derensive first.
Title: Re: Veterancy for PE
Post by: Pac-Fish on August 21, 2011, 09:33:46 PM
What vet should I get for Humels or MHT? I read somewhere that they dont benefit from Off Vet. :( Is that true?

Also what vet should I get for Fallschirmjagers and LGF ???
Title: Re: Veterancy for PE
Post by: neosdark on August 22, 2011, 01:30:04 AM
LGF are Long Range Engies so I would get Def, Off, Off or Off,Off,Def

The Falls are a CQB unit when they have the FG42, but they also give of nice Suppression so truthfully you can use it as a makeshift LMG. I don't really know what Vet to give for it, but as a Suppression unit I would give Def,Off,Def, or as a CQB unit Off, Off, Def.
Title: Re: Veterancy for PE
Post by: Paciat on August 22, 2011, 01:37:56 AM
The Falls are a CQB unit when they have the FG42, but they also give of nice Suppression so truthfully you can use it as a makeshift LMG. I don't really know what Vet to give for it, but as a Suppression unit I would give Def,Off,Def, or as a CQB unit Off, Off, Def.
Triple offensive for both units - if you resharched defensive operations (healing).
Title: Re: Veterancy for PE
Post by: neosdark on August 22, 2011, 03:31:51 AM
Dunno, even with Def ops I like field regen for my infs
Title: Re: Veterancy for PE
Post by: Cranialwizard on August 22, 2011, 03:58:23 AM
Dunno, even with Def ops I like field regen for my infs

Falls are extremely aggressive units and should be used as such. I typically go for 2 with FG42 Trip Offensive...such a powerful group can decimate any type of allied infantry.
Title: Re: Veterancy for PE
Post by: GodlikeDennis on August 22, 2011, 04:22:20 AM
+1 to Paciat's choices. I go Offensive vet on G43s, Marders, Shreks (especially shreks), MHT, Hummel, Flak. Defensive vet on everything else. I sometimes get offensive vet on ACs but only after getting def at vet1.

Fallschirmjaeger completely depend for me on whether my opponent has strafe. If he does, trip def. If he doesn't, trip off. FG42s being CQC guns is a fallacy. They're actually brilliant at all ranges, especially with the ambush bonus. Cranial can attest to that :P.

Try to avoid mixing the vet. Due to the way it stacks, you get better bonuses for sticking to the same vet type.
Title: Re: Veterancy for PE
Post by: Pac-Fish on August 22, 2011, 04:44:45 AM
But is it true that MHT and Hummels dont benefit from Off vet since they use an ability rather than a attack?
Title: Re: Veterancy for PE
Post by: GodlikeDennis on August 22, 2011, 05:20:41 AM
The MHT and Hummel both benefit from the damage boost. Neither benefit from the reload bonus. The Hummel fires its shells faster with the cooldown bonus from offensive vet but doesn't recharge the barrage ability faster (delivers its 4 barrage salvo quicker but same recharge as normal). The Hummel gets a recharge reduction from each vet level regardless of what vet type you choose. The MHT fires faster no matter how it attacks but the barrage ability recharge will not be reduced. Penetration won't really matter for either of them but can be helpful and they do benefit.
Title: Re: Veterancy for PE
Post by: Pac-Fish on August 22, 2011, 05:52:12 PM
What about the Panzer IV or the Hetzer? Are they already powerful enough or do they need a boost :P? What about ATHT?
Title: Re: Veterancy for PE
Post by: GodlikeDennis on August 23, 2011, 04:43:53 AM
I always get def vet on these. On the P4, the def vet is essential because of the short range of the P4 stubby gun. The speed boost lets it get in close faster and the added defense really helps once it's there. Hetzers I personally favour def vet again but off can be quite good on them. ATHT is practically useless with off vet IMO. Should get def to let it move faster and be a little tougher.
Title: Re: Veterancy for PE
Post by: TheVolskinator on August 28, 2011, 03:55:42 AM
Fals, keep K98s on them. In cover with bonuses, they will vaporize allied units at range. Def, Def, Off, the rate of fire bonuses wont let them recloak if you get all offensive, a SINGLE offensive boost will let you have more accuracy and RoF and still re-cloak.

K98ks are for fighting basic infantry, FGs fight elite armor--K98s do 75% dmg to elite, whilst FGs do 100%--if he blobs rangers or airborne, spam FGs. If not, sit in cover with 2-3 vanilla fals and i guarentee you'll hear a "lolwut" when his rifles vaporize in front of him.
Title: Re: Veterancy for PE
Post by: Pac-Fish on August 28, 2011, 01:54:08 PM
I have another veterancy Q. I figure I shouldnt start a new thread just for this. Should you get Off or Def vet on your Command squad? What are the bonuses anyway?
Title: Re: Veterancy for PE
Post by: GodlikeDennis on August 28, 2011, 01:59:57 PM
Off gives +5% damage per level. Def gives -5% received damage per level. It's really up to you and depends what you're using. Snipers don't benefit from offensive at all, so don't get it if using them. I normally get defensive since it's the most generally useful one.
Title: Re: Veterancy for PE
Post by: Otto Halfhand on April 07, 2012, 03:02:30 AM
Try to avoid mixing the vet. Due to the way it stacks, you get better bonuses for sticking to the same vet type.
Dennis given multiplicative rather than additive stacking  do you stick by your advice not to mix vet?
Title: Re: Veterancy for PE
Post by: Pac-Fish on April 07, 2012, 03:05:20 AM
I sometimes mix in def. vet just b/c of the extra bonuses some def. vet lvls give. But I typicially only stay with one vet lvl. Except Fallschirmjagers. They cloak even while fighting so I get off., def., def.
Title: Re: Veterancy for PE
Post by: Otto Halfhand on April 07, 2012, 05:53:48 AM
With infantry I normally go def vet1 strictly for the health regen. After all Defensive Operations only works in base and field HQ.
I'm not even sure I have the right vet stats for PE in the current vCOH patch. There are some anomalies in PE Vet that do impact the order you use when choosing mixed vet. Dennis' suggestion about Shrek vet is on the nut. I frequently will try to give a vanilla PG all off. vet in hopes of picking up a Shrek.  :-X When Dennis offers Advice I listen even if I disagree. Today it came into question wether we actually know if bonuses stack additively or multiplicitively. It does make a difference.

My PE/st44's always hit vet 3. For the rest of my PE infantry vet2 is more the norm. Oddly enough My Sov infantry seldom goes above vet1 except for THs which go vet 2.
Title: Re: Veterancy for PE
Post by: GodlikeDennis on April 07, 2012, 07:09:22 AM
Vet is multiplicative, so yeah it's best to stick to 1 type except in rarer cases.
Title: Re: Veterancy for PE
Post by: SublimeSnugz on April 07, 2012, 11:48:32 AM
If you are going Tankdestroyer putting triple offensive vet on your ATHT can be awesome together with the APCR Rounds passive upgrade, it will penetrate the shit out of allied tanks.

Title: Re: Veterancy for PE
Post by: Pac-Fish on April 07, 2012, 11:51:38 AM
LOL I never really thought of ATHTs penetrating anything ;D
Title: Re: Veterancy for PE
Post by: Otto Halfhand on April 07, 2012, 01:29:23 PM
If you are going Tankdestroyer putting triple offensive vet on your ATHT can be awesome together with the APCR Rounds passive upgrade, it will penetrate the shit out of allied tanks.
APCR rounds actually applies to Shreks? The old bug with APCR was around for so long I think I was Blindsided.
Title: Re: Veterancy for PE
Post by: Pac-Fish on April 07, 2012, 01:34:02 PM
No on ever said APCR applied to shrecks :P. IIRC they only apply to Marder, ATHT, Panther, Hetzer, Jagdpanther
Title: Re: Veterancy for PE
Post by: Otto Halfhand on April 07, 2012, 01:42:33 PM
No on ever said APCR applied to shrecks :P . IIRC they only apply to Marder, ATHT, Panther, Hetzer, Jagdpanther
That is my understanding too. I think I must have misread snugz post and saw Shrek in place of ATHT. Probably too many pharmaceuticals and not enough drugs on my part. :D or maybe wishful thinking.
Title: Re: Veterancy for PE
Post by: allthatisman on April 29, 2012, 10:20:34 PM
Some has been toched on but the rule of thumb for the PE vet is 2 def 1 off, all the vet have these stats Example: http://dow2.info/coh/Infantry_Panzer_Grenadiers.html
def:                                                                   Off:                            12 Vet-Exp (they stat 3 times)
Received Damage:  0.95                                    Accuracy: 1.15
Received Suppression: 0.85                               Reload: 0.9
Maximum Health :  1.1                                      Cooldown: 0.9
Health Regeneration : 3.36/min                         Penetration: 1.15   

One thing to note though is the Order: because Def vet 3 has an extra stat...
Def 3:                                      40 Vet-Exp 
Received Damage: 0.95
Received Suppression: 0.85
Maximum Health: 1.1
Health Regeneration: 3.36/min
Received Accuracy: 0.95 

Vechiles that do not see direct front action I normally triple Off vet like the Mortar HT because it reduces the cooldown of your barrage ability and fire rate when left to the AI
I often on frontline vechiles and/or Inf go in order of Def, Off, Def.
Title: Re: Veterancy for PE
Post by: Dann88 on April 30, 2012, 12:18:19 AM
I'm very sure that Hotchkiss with APCR + 3 off vet can penetrate Pershing's front armor ALL THE TIME. I don't have enough courage to test with IS-3 though :P. Did anyone try that? IS-3' front armor?
Title: Re: Veterancy for PE
Post by: Pac-Fish on April 30, 2012, 12:25:48 AM
APCR doesn't effect Hotchkiss. However the barrel upgrade can penetrate everything
Title: Re: Veterancy for PE
Post by: Panzer4life on July 01, 2012, 05:41:33 PM
When I use the PGs, it depends on what upgrade I went for, For G43s, I go triple offensive vet so they can get a ROF and accuracy bonus. For the Mp-44s and Panzershrecks, I go triple defensive vet so they are much harder, especially with the Panzershrecks, they need to close the distance to kill tanks.
But If using vehicles, The rule of thumb is if there are lightly armored (HTs and AC) go triple defensive to better protect them from the wretched US sticky bombs and BARs. If they are along the line of tanks (Pz IV IST and Panthers) I go triple offensive vet, to improve pen and accuracy, especially with the Panthers, they need the be able to hit and kill infantry formations.
Now when it comes to hummels and mortars, I don't notice a direct affect with offensive vet, but I might help.
Title: Re: Veterancy for PE
Post by: Pac-Fish on July 01, 2012, 06:01:54 PM
Yeah off vet for mortars or hummel dont seem to help. I get it anywho
Title: Re: Veterancy for PE
Post by: Otto Halfhand on July 01, 2012, 10:26:24 PM
I have started to use strictly off vet on AC's and Scout cars. It makes a noticible difference in performance.

I normally go 2 def and one off vet on infantry HTs.

Reconsider going to 2 or three off vet for Tankbusters. there is a significant amount of damage to be inflicted with PE shreks. even more if you can pick up Wehr shreks for PE.
You might try working out a tactic for using tankbusters from infantery HTs. They have a better chance of getting up close and personal that way. the stagger effect for tankbusters on foot is troublesome but they can fire from a moving HT with no penalty AFAIK.
Title: Re: Veterancy for PE
Post by: krupp steel on October 05, 2012, 02:24:33 AM
For the G43 squads go offense all the way.  They are the best infantry unit and can beat even vet3 riflemen charging or not.  You will be impressed how easily 3/4 of their shots always hit and kill retreating squads.  They fire so freaking fast too and shots actually hit 90% of the time if stationary, you may think stg44 is better than g43 but when you get vet for both and you choose offensive for g43 and def for stg44 g43 is a lot better and even similar dps, but vet 3 g43 squad does as much as much damage as stg44 but at all ranges.  Even vet 2 offensive falls with their fg42 is not as power full as the g43 pg with vet 3 offensive vet.  If they have 4 man squad and 2 bar riflemen charge the g43 Pgs win (ridiculous right?).  Don't be surprised when late game if they have 40+ kills when they have triple offensive vet.  All vehicles defensive all the way except maybe AC depending on micro.  Bottom line is to get g43s for all your squads vs Americans and snipe away at those pesky riflemen because vet 3 offensive g43 > vet 3 def/offensive stg44 Pgs.  But vanilla g43 with no vet < stg44 pg no vet.  The g43 vet 3 also have a tendency to insta kill snipers at any range.  Heck I even had a single g43 vet 3 squad hide in a building and started raping the I upgraded m8 armored car!  In worldbuilder I also had a single entity g43 vet 3 kill 3 jeeps when it was in green cover.
Title: Re: Veterancy for PE
Post by: Hendrik 'DarcReaver' S. on October 15, 2012, 02:34:34 PM
For the G43 squads go offense all the way.  They are the best infantry unit and can beat even vet3 riflemen charging or not.  You will be impressed how easily 3/4 of their shots always hit and kill retreating squads.  They fire so freaking fast too and shots actually hit 90% of the time if stationary, you may think stg44 is better than g43 but when you get vet for both and you choose offensive for g43 and def for stg44 g43 is a lot better and even similar dps, but vet 3 g43 squad does as much as much damage as stg44 but at all ranges.  Even vet 2 offensive falls with their fg42 is not as power full as the g43 pg with vet 3 offensive vet.  If they have 4 man squad and 2 bar riflemen charge the g43 Pgs win (ridiculous right?).  Don't be surprised when late game if they have 40+ kills when they have triple offensive vet.  All vehicles defensive all the way except maybe AC depending on micro.  Bottom line is to get g43s for all your squads vs Americans and snipe away at those pesky riflemen because vet 3 offensive g43 > vet 3 def/offensive stg44 Pgs.  But vanilla g43 with no vet < stg44 pg no vet.  The g43 vet 3 also have a tendency to insta kill snipers at any range.  Heck I even had a single g43 vet 3 squad hide in a building and started raping the I upgraded m8 armored car!  In worldbuilder I also had a single entity g43 vet 3 kill 3 jeeps when it was in green cover.

Well just hope your enemy doesn't strafe your off vet pgrens :P triple def vet makes your troops much harder to kill and reduces the chance to be hit by arty / special abilities like strafe.
Title: Re: Veterancy for PE
Post by: Tankbuster on October 15, 2012, 03:08:32 PM
Just fill them in Halftracks, Problem solved.
Title: Re: Veterancy for PE
Post by: Riggsman on October 15, 2012, 03:49:37 PM
Don't blob them ;)
Title: Re: Veterancy for PE
Post by: Cranialwizard on October 15, 2012, 10:02:59 PM
Don't blob them ;)
Title: Re: Veterancy for PE
Post by: Otto Halfhand on October 18, 2012, 04:15:26 AM
As suggested off vet3 Gr43s are a potent brew, as are Def vet3 ST44s. darcreaver has a good point with his def vet surviabilty argument. What do you'all think of Def/Off/Off for gr43s and Off/Def/Def for St44s?
Title: Re: Veterancy for PE
Post by: krupp steel on October 20, 2012, 09:00:42 PM
As suggested off vet3 Gr43s are a potent brew, as are Def vet3 ST44s. darcreaver has a good point with his def vet surviabilty argument. What do you'all think of Def/Off/Off for gr43s and Off/Def/Def for St44s?
To be honest, I would go for G43 all offensive and STG44 defensive.  I have a feeling that if you include any number of Def on G43s if they are vet 3 I think they will loose to Vet3 BAR Riflemen, vice versa with STG44s.

Edit: I just played a game as PE.  I had 5 vet 2-3 offensive G43 PGs and when a skirted M8 rushed in it started getting its ass kicked by the G43s as if it were a jeep.  No really, vet 3 offensive G43 PGs pretty much turn into antitank rifles (against anything but tanks).