Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Mapping => Topic started by: cephalos on October 08, 2011, 11:48:48 PM
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"16.01.1945 - Red Army rampages through Poland during Wisla-Odra operation. In Mstow German 304th Infantry Division clashed with Soviet 54th Armoured Brigade, trying to slow down Red Colossus."
This will be simple 1v1 map. I'll try to create map similiar to Angoville or Langres ( that means competitive 1v1 map) for EF, also making my 2nd winter map.
(http://img406.imageshack.us/img406/5940/92242690.png)
(http://img207.imageshack.us/img207/5121/30902117.png)
(http://img829.imageshack.us/img829/8878/24340362.png)
As you can see I have just begun working. Ground requires texturing, and more objects is about to come. Also I decided not to turn the fog off - it's more climatic.
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Looks like a winter paradise :D. Until the snow turns red :-X
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Looks good so far. Reminds me of Kalach. :)
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Looks like a great map. Can't wait to balance test :D
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Looks great and lots of cover between those trees. Looking forward to the first beta :P.
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(http://img638.imageshack.us/img638/4065/planbs.png)
Sector layout v.0.1 :)
and I have more pics, but there's no point in uploading them now. Map is ~50% finished.
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The map looks quiet small. Which size did you chose?
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map looks nice. i love the winter-atmosphere ;D
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256x256
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Cool that's the size of Leningrad and optimal for 1vs1.
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Two more pics:
(http://img651.imageshack.us/img651/7851/82568975.png)
(http://img692.imageshack.us/img692/5081/14174274.png)
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Cephalos with snowy map? That's strange ;D
Anyway nice pics! ;)
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Looks good, looking forward to see how this will turn out.
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So many trees :P
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So many trees :P
Well, if oyu don't like it, simply pull that IS-2 out of your pocket and get rid of some ;)
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So many trees :P
Well, if oyu don't like it, simply pull that IS-2 out of your pocket and get rid of some ;)
IS-2 = Russian Chainsaw? XD
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So many trees :P
Well, if oyu don't like it, simply pull that IS-2 out of your pocket and get rid of some ;)
exactly. All of the trees are crushable/removable. No "heavy" trees here. Don't like forest? Annoyed by Greenpeace? Use your V1 or GoW today, and enjoy totally new landscape. ;)
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A very black lanscape after the V1 ;D
BTW what is Greenpeace ???
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BTW what is Greenpeace ???
Sorry but I had to lol hard when I read that ;D
Greenpeace is an international organization with the task to protect the environment. ;)
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BTW what is Greenpeace ???
Sorry but I had to lol hard when I read that ;D
Greenpeace is an international organization with the task to protect the environment. ;)
lol srsly XD
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BTW what is Greenpeace ???
Sorry but I had to lol hard when I read that ;D
Greenpeace is an international organization with the task to protect the environment. ;)
lol srsly XD
Over here its simply known as being enviormentally friendly :P. I've never heard an organization for this :-[. I have heard the term "eco-freindly".
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Greenpeace is known the world over... How can you not have heard of it?
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To be honest the news has never mentioned their name :-\. Unfortunately I'm not joking :'(. And I watch the news everyday :P. Maybe I just wasn't around to hear their name. God damn channel 7 >:(. Nor have I heard it's name on any sort of e-mail website (mainly Yahoo) These places are where I get a majority of my info from. They might not be reliable but its easy to access :-\
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Don't worry Fishhunterx, i have also never heard about greenpeace. :P
Back to topic:
Map looks promising, keep making this cephalos'ie :).
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To be honest the news has never mentioned their name :-\.
you are joking or living in the states :P
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New update
I've just finished another part of map. Fields offer quick route around three buildings in the center of map, however they offer little cover for advancing troops.
(http://img651.imageshack.us/img651/803/77267997.png)
Overall screenshot of fields.
(http://img689.imageshack.us/img689/5572/96951786.png)
3rd Victory Point set nearby small church...
(http://img692.imageshack.us/img692/5881/39831939z.png)
... and fearsome Flak36 88mm AA/AT gun position guarding the road. The gun is impossible to recrew and it's just a piece of scenery.
(http://img13.imageshack.us/img13/1874/1088mm.png)
and this is how it looks like. As you can see I used barely 7 or 8 objects. And this beauty joins my self-made scenery pieces ;)
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Love the flak and the fields. How is it that you manage to make such interesting fields? They're always so pleasing to the eye and assymetrical.
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Love the flak and the fields. How is it that you manage to make such interesting fields? They're always so pleasing to the eye and assymetrical.
I always thought that map should be as much realistic as it's possible. 2nd comes the gameplay :) that's why not all my maps were... hmmm, balanced :-\
About the fields: it's easy, I used to spend my holidays on my grandparents' farm, so I just recreate what I have seen. And WB ( this bitch, frankly speaking :P ) has almost all needed tools.
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That flak bunker is amazing :o That would be a really impressive emplacement for a mod that is into stuff like that. Oh and the map is beautiful. ;)
I want this to be in a future winter map by you cephalos O0
(http://img83.imageshack.us/img83/7576/34wwibattlefieldhu5.jpg)
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To be honest the news has never mentioned their name :-\.
you are joking or living in the states :P
LOL true word ;D
@cephalos: You know, you're the master.
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I was wondering, that if Flak and ammo chests would be removed, wouldn't it be a sweet new Soviet OP? ::)
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Cephalos, you're the best mapper i've ever seen. You're map looks now more promising :P. EF needs more balanced 1v1 maps.
88 looks awesome, i mean defense.
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Cephalos, you're the best mapper i've ever seen.
i totally agree. i think the correct phrase is, "like a boss." this kind of stuff should be put in the Louvre for its awesomeness.
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LOL the Flak seems interesting ;D. Nice map though ;)
"Danko! Those tiger tanks are tearing us to shreads! Let's use that Flak gun against them."
"Negative! I've been given strict orders by cephalos not to touch it! You touch it and I shoot you!"
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Map is finished, 3 new pictures done. I'll test the map myself, find and fix some errors, then upload beta. Stay tuned.
(http://img17.imageshack.us/img17/8494/77161769.png)
(http://img32.imageshack.us/img32/8572/75067846.png)
(http://img195.imageshack.us/img195/4600/86416146.png)
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Good job I will try it this weekend.
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I want to play it NOW :P.
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I want to play it NOW :P.
i was thinking the same thing
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Ok, beta is up!
Download Link : http://www.mediafire.com/?456o8gfg78h6glf (http://www.mediafire.com/?456o8gfg78h6glf)
Drop the file into: My Documents/My Games/Company of Heroes/ww2/scenarios and play EF.
Changes I made:
- deleted Flak position. It might look awesome, but AI behaved stupid and was blobbing inf around it, spoiling the gameplay.
- Added few small hills.
- Divided middle +5 fuel point to two +5 fuel points.
- enlarged base sectors
Few tips:
- Flak and Nashorn on this map change it to hell. Two of those and it's almost impossible to pass through.
- mobile units like ACs, Pumas or T-90 also perform well - use them to raid enemy units
- cutting off teritory is quite effective
Enjoy and don't forget to share yor thoughts or ideas about it.
Loading screen and tacmap will be provided in final version.
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Ok, beta is up!
Download Link : http://www.mediafire.com/?456o8gfg78h6glf (http://www.mediafire.com/?456o8gfg78h6glf)
Drop the file into: My Documents/My Games/Company of Heroes/ww2/scenarios and play EF.
Changes I made:
- deleted Flak position. It might look awesome, but AI behaved stupid and was blobbing inf around it, spoiling the gameplay.
- Added few small hills.
- Divided middle +5 fuel point to two +5 fuel points.
- enlarged base sectors
Few tips:
- Flak and Nashorn on this map change it to hell. Two of those and it's almost impossible to pass through.
- mobile units like ACs, Pumas or T-90 also perform well - use them to raid enemy units
- cutting off teritory is quite effective
Enjoy and don't forget to share yor thoughts or ideas about it.
Loading screen and tacmap will be provided in final version.
Who cares about the AI :)
I will play this and make some suggestions concerning balance, provided it's not up to my standard when it comes to resource division. I'm sure Dennis will want to take a stab at it too.
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Who cares about the AI :)
::)... don't forget that not all people want to play vs other players, so AI should work on this map.
@cephalos
Great map, i've just played it. I love snown maps.
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awesome!! ;D im downloading now! ;D ;D
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@cephalos
Why don't you block that area? IIRC there should be some kind of "block" element that can be wrapped around the emplacement.
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Use the impass tool if you didn't use it already.
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well I did, the problem lies in the 88. There's no 'cinematic' 88 to place, so I use 88 from the objects->gameplay. And this one, though it's in impass area, it's still capturable. And AI knows it...
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hey guys, i havent added any maps into eastern front and i just wanted to know where i should put it. i think it goes into (c:)/programfiles/THQ/companyofheroes/Eastern_front/Data/scenarios/mp but i just wanted to check before i screw myself. is this where it goes?
any help would be appreciated.
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My Documents/My Games/Company of Heroes/ww2/Scenarios
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I can give you a non-capturable flak88 if you like. But I guess that will have to wait for the final version :P.
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My Documents/My Games/Company of Heroes/ww2/Scenarios
thanks a lot man
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Can you put the flak outside the map maybe? I really wanted to stamp it. I will try this map out on sunday.
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I can give you a non-capturable flak88 if you like. But I guess that will have to wait for the final version :P.
great blacky, thanks :D however I think I won't put it back. It would look cool on larger map :-\ while on 1v1 it's just another object that reduces mobility on already small map. Maybe other time.
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Will this map be in the next patch ???
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Will this map be in the next patch ???
I don't know, mate. It's up to Mystic to decide.
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Nice little map you did ceph :)
Play it currently alot.
I have a suggestion:
In the area where the trees are scattered maybe you can change the ground texture a bit.
I was thinking that the snow layer is thinner there and at some points grass shines through.
Another cool effect would be if a object is half covered by snow.
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@ Killar
this textures idea sounds great. I'll check it :)
but I'm not sure if Objective covered by snow will be capturable. Also AI might behave strange.
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No i mean objects like pile of wood or a tractor. Maybe if you put it in a ground elevation with snow texture?
Also the snow can be altered by a snow storm. The wind will blow the snow in a direction and when it hits a barrier (house, walls, ...) it will batch the snow in front of it.
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What's up with this map ceph? Do you still work on it? I'd like to test it because it may be included in EF's map pool - maybe together with Ostheer.
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I'm not currently working on it, and I had to erase my PC so all data is lost. I hope that someone has this map on his PC so he can upload or send it to me.
Map was basically ready, sector layout was also ready. Only loading screen and tacmap needs to be done, but I suck at photoshop/others so I have no clue how to do it.
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Don't worry about that, you uploaded an open beta on page 3. TacMap and loading screen can be done by me, as usual. :)
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as you wish :) it's up to you, I had even a screenshot for loading screen but I guess it's lost either :(
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as you wish :) it's up to you, I had even a screenshot for loading screen but I guess it's lost either :(
This one with Nashorns? Don't worry cephalos, we can do it again, even right now :). And I have still your map. I think that your map is enough good for EF maps.
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yeah, this one. But I don't have EF installed as I said. Maybe later.
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Any new screens?
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Any new screens?
soon mate, soon...
;)
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Ok guys, here it is. Final beta I hope. After that me ( or Maxi ::) ) will make loading screen and tacmap.
Here's link: http://www.mediafire.com/?7yzy4s8z9w3r26b
also please help improve the map
(http://desmond.imageshack.us/Himg69/scaled.php?server=69&filename=insanitywolf88971920x12.jpg&res=medium)
yeah... report bugs and balance concerns :P
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Maybe its good to add a changelog
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gonna have to check it out. also, good job on the modern combat mod map, dragon valley, it looks boss!
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Maybe its good to add a changelog
sure:
- added few hedgerows here and there to increase survivability - 88s and Nashorns are on this map very dangerous, so I thought that some hedges will do :)
- added 2 extra houses to promote fallschrim/partisan warfare.
- few small fixes, literally unoticable
- added 3 craters next to the church for extra cover
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Downloaded - who wants to test with me?
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Downloaded - who wants to test with me?
I can, PM pls.
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We played a match on it, and it looks fine to me. However, a few more green cover trees here and there wouldn't hurt. Its very open, cutoffs are accessible and ressource layout is somewhat good I think. Makes for fast tank battles (:
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We played a match on it, and it looks fine to me. However, a few more green cover trees here and there wouldn't hurt. Its very open, cutoffs are accessible and ressource layout is somewhat good I think. Makes for fast tank battles (:
thanks for comment. I'll think about it :)
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Oh, and before I forget - which weather settings are you going to include? I'd prefer stormy dawn and sunny weather ^^
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Sure, I can care about loading screen and weather setting. Why is it that you always use that roll-eye emoticon, ceph? It creates kind of negative associations ;)
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Sure, I can care about loading screen and weather setting. Why is it that you always use that roll-eye emoticon, ceph? It creates kind of negative associations ;)
haha ;D I just like it ;D
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So how is work going on Mstow? Did you implement darcs suggestions yet? If yes, please provide a link so that I can start with the art stuff ;)
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So how is work going on Mstow? Did you implement darcs suggestions yet? If yes, please provide a link so that I can start with the art stuff ;)
basically the version I gave you was the last version. I don't expect any serious changes ( maybe weather, but in far far future ::) ) - nobody complains about sector layout and more obvious stuff... Maxi, do loading screen and tacmap, please :)
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Should i kill you now or later, cephalos? WHERE is our photo with nashorns? :P
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Should i kill you now or later, cephalos? WHERE is our photo with nashorns? :P
ummm, yeah... I forgot to tell you that I kinda... lost it :x
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You have lost it twice times... forget it. Maxi, do your job, if you like, i can help you to make loading screen (meaing play with you).
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Already done, and because it's a map for the Ostheer map pool, there's something special displayed on it ;)
Sent ceph the map for testing purposes, he should decide weather to release it to public yet but IMO he shouldn't :P
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May I ask what was the photo which Ceph lost?
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May I ask what was the photo which Ceph lost?
Sure. I was planning to make epic Nashorns vs. T-34s loading screen. Dzierzan had helped me twice, but my PC is just strange and it either don't save pictures or delete them during defragmentation. The loading screen that Maxi did is insanely epic I must say :)
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Nashorns vs T-34s. No wonder TheDzierzanPL is angry.
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Nashorns vs T-34s. No wonder TheDzierzanPL is angry.
those were his Nashorns ;D
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Ok guys: final version :)
DOWNLOAD LINK:
http://www.mediafire.com/download.php?8pcu8fh5qt1i8df
Credits go to Maxi for tacmap and loading screen, TheDzierzanPL for his help in testing map and all beta testers :)
Enjoy all games on it :)
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Finally, glad to see that link.
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NP mate ;)
Copied that description from the first post and added it to the EF locale. Map comes with 2.0 guys :)
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New version ( again I know ::))
- enlarged base sectors a bit so PE can build all of their huge base buildings
http://www.mediafire.com/?bywopv5kgo86bqj
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Wow! That was fast ;D Thank you.