Company of Heroes: Eastern Front

Announcements (Read-Only) => Announcements => Topic started by: Blackbishop on March 13, 2013, 06:25:07 PM

Title: Ostheer Command Trees
Post by: Blackbishop on March 13, 2013, 06:25:07 PM
(http://www.majhost.com/gallery/blackbishop/Temp/ostheereflogo.png)

Hello Eastern Front fans,

This time we will disclose the Command Trees used by Ostheer. We had taken our time because the ones we had weren't final and we preferred to wait until the end to post them. Let's start then.

(http://i45.tinypic.com/15y7ngg.png)
Support Army Group
As the name implies, this command tree has several support units, on the LHS we have Brandenburgers, Aces High! and Carpet Bombing while the RHS is formed by Prioritized Resources, Ad-Hoc Detachment and Incendiary Rounds.

(http://media.moddb.com/images/mods/1/10/9675/Army_Support.png)




(http://i45.tinypic.com/2vs0uuc.png)
Elite Army Group
This tree gives your commander the best equipment the Fatherland can grant. LHS has as possible upgrades: Jagers, Panzerkrieg and Pincer Movement while the RHS has the following upgrades: Fire-Up, Ostkrieg and Sturmtiger/Brummbar.

(http://media.moddb.com/images/mods/1/10/9675/Army_Elite.png)




(http://i45.tinypic.com/10clo4l.png)
Fortress Army Group
As the name implies, this command tree is a defensive oriented one, at the LHS and you will dispose of Panzernests, Cover Camo and the leFH18; RHS grants you Medic Stations, Counterattack and the Elefant.

(http://media.moddb.com/images/mods/1/10/9675/Army_Fortress.png)


You can watch several Alpha matches from this (http://de.twitch.tv/dreamerbg/videos?kind=past_broadcasts&page=1) site if you want to know more about how different the Beta version is going to be from the regular one.

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).

We expect to start the Beta this Friday, so stay tuned ;)!

Regards,
The Eastern Front Team
Title: Re: Ostheer Command Trees
Post by: boc120 on March 13, 2013, 07:27:09 PM
Looks very good!  Hopefully the time is coming soon for the long-awaited Ostheer!
Title: Re: Ostheer Command Trees
Post by: BurroDiablo on March 13, 2013, 07:41:08 PM
Whoo, might want to size down the logo, looks funky on the homepage :P
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 07:52:20 PM
Okay I've been holding this one in too long now.

The Brandenburger capping ability is going to be OP OP OP OP OP OP when combined with PE Sector Arty.
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 13, 2013, 08:05:30 PM
No need to start with the "OP this, OP that", because it has yet to be evaluated in the Beta by everyone after playing with the build, not after reading a post explaining how it would work ;).

When the Beta is out and you have played plenty of matches, then you can tell us how OP it is against other human players(but don't forget to save your replay as evidence, this is important!).
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 08:07:21 PM
At least I'm going to have fun with the combo while it lasts :P
Title: Re: Ostheer Command Trees
Post by: Alexander 'ApeMen' J. on March 13, 2013, 08:09:11 PM
and keep ind mind that brandenburgers are just a 2 men squad :P
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 08:13:37 PM
and keep ind mind that brandenburgers are just a 2 men squad :P

Aye, I saw, they're instant sniper food, and for a lot of other things.

But they did seem to do real nasty damage!

My opinion might change when I try them in action, but currently I'm thinking "make em a 3 man squad, ditch the instacap".
Title: Re: Ostheer Command Trees
Post by: Alexander 'ApeMen' J. on March 13, 2013, 08:16:33 PM
if we would skip this ability they would be just another ost inf squad and they wouldnt be something special
i say check them out befor complaining :P
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 08:21:25 PM
Well I'm sure you could come up with something else for them! You're a creative bunch, and the fact that the Axis side get paratroopers is pretty cool in itself.

But we'll see, this looks very cool.
Title: Re: Ostheer Command Trees
Post by: Mad hatters in jeans on March 13, 2013, 08:26:04 PM
So i'm just having a quick look over the abilities, i'm sure there will be lots of debate about them but the first one that is most notable is this from the
Support Army Group
Quote
Brandenburger ability calls a Ju 52 which paradrops a Brandenburger squad at the desired area. Brandenburgers are specialized in undercover operations, and they use soviet uniforms and soviet weapons. They have also the ability to capture a point instantly if it is neutral and to make neutral an enemy captured point, this ability doesn't work on Secured Points or in Victory Points.
I like the idea but balancing it could be tricky.

I am a bit clueless about this one
Quote
Incendiary Rounds is an upgrade given to Panzerwerfers, it makes them able to fire incendiary projectiles instead of the normal ones. This upgrade is global , retroactive and automatic so, once you pick this your Panzerwerfers will no longer fire their original ammo.
So some arty can fire incendiary ammo. But by the time this ability is unlocked there's likely to be some big soviet armour rolling around. Doesn't sound that great to me.

The Elite Army Group
Not sure what this does
Quote
Panzerkrieg ability is a passive one; it allows vehicles to create an aura that boost infantry troops near them. This doesn't work with weapon teams.
What does the aura do? Which stats are boosted?

Quote
Pincer Movement is an active ability which grants infantry and vehicles offensive bonuses and more speed by a limited time, so they can try to bring down their enemies by trying to apply the tactic of the same name or just take the change to attack from the rear.
Sounds like the blitzkrieg ability. Seems a bit boring to me.

Can't wait to try out the Sturmtiger and Brumbar, seem like the ultimate counter to turtle players and deadlock breakers. sounds fun.

Fortress Army Group
This one sounds familiar but with a twist.
Quote
The Field Hospital upgrade, unlocks the upgrade that bears the same name on the concrete emplacements. As the name says, it makes the defensive structure into a Field Hospital, popping up medics and retrieving wounded infantry units. There is a catch though, instead of getting a new squad when getting five soldiers, you get a small amount of manpower.
I'm curious just how much manpower is given. Could be interesting.

Yet another global buff ability
Quote
Counterattack is an active ability than works different on infantry laid on enemy territory and the one in yours(or neutral); it gives it more speed and reduces the chances of getting hit while staying on your own territory or increasing the damage output if you are on enemy sectors(excluding enemy Command Area).
But at such a low cost i guess it's not so bad.

Aha here we go!
Quote
The Elefant is a heavy tank destroyer call-in that can be allocated as many times as you want, but it can be only one at time in the battlefield. It has an ability to jam/break turrets from vehicles(that have those ofc :P).
Dis gon be gud


So overall some new units in most of the trees and a few abilities which have been twisted a little that we know already, which is nice.
I'm not a huge fan of the global buff ones like Counterattack, Pincer movement and incendiary ammo for panzerwerfers purely speculation from the descriptions on my part. They seem kinda boring but perhaps things will change or they'll be more important than they appear.

I am glad the Ostheer seem to be on track and progress is being made.
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 13, 2013, 08:35:59 PM
@Mad hatters in jeans
IMO the incendiary rounds for Panzerwerfer comes more or less at the same time you would get it. And remember than these rockets can be used against armoured units as well, just like the calliope or the katyusha.

Also, I really doubt the enemy uses an army of tanks and not spend on infantry/weapon teams because if he does that, it is likely he will lose the match as soon as AT infantry or AT weapon teams attack their armoured units.

@Dot.Shadow
Completely agree with Ape, without that ability, Brandenburgers are less attractive. It is just an ability like throwing a grenade. It is not like you got to the resource point, right click on it and voilĂ ! it is insta-capped. We are not even talking about costs and you are saying to just remove it and add something else because we are very creative XD? I'd prefer to just test the ability in a different environment than Alpha(Beta) before jumping on such harsh conclusions.
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 09:15:12 PM
Does the ability cost anything to use? That might change my opinion of it.
Title: Re: Ostheer Command Trees
Post by: Alexander 'ApeMen' J. on March 13, 2013, 09:18:37 PM
ofc it costs
iirc its 75mun per use :P
Title: Re: Ostheer Command Trees
Post by: Sotahullu on March 13, 2013, 09:31:48 PM

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).



You son of...

But wait, a reward faction? How is that gonna work?
Title: Re: Ostheer Command Trees
Post by: Hendrik 'DarcReaver' S. on March 13, 2013, 09:35:58 PM

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).



You son of...

But wait, a reward faction? How is that gonna work?
Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 13, 2013, 09:37:32 PM

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).



You son of...

But wait, a reward faction? How is that gonna work?
Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)
Doesn't that implies he was cloned :P?

He is right, if you are wondering how it would be, just take a look on RMC ;).
Title: Re: Ostheer Command Trees
Post by: Hellc@t on March 13, 2013, 09:41:39 PM
Is it possible to make the command trees to be replaced as 'reward unit'? That fits well for the Foreign troops, replacing maybe the Support Army Group, or other....
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 13, 2013, 09:51:36 PM
@Hellc@t
Yes, it is possible.
Title: Re: Ostheer Command Trees
Post by: Dot.Shadow on March 13, 2013, 09:53:20 PM
ofc it costs
iirc its 75mun per use :P

That justifies it by quite a lot. I withdraw my OP OP OP OP OP OP for now :)
Title: Re: Ostheer Command Trees
Post by: Sotahullu on March 13, 2013, 09:55:16 PM

Before finishing this announcement, you might be wondering what happened to the foreign units, because there is no mention about them and it was because we removed them from Ostheer, so we can make a reward faction featuring these non-german assets of war :). We had many of them than we thought it would be too much to put all of that there. Expect more news about it later ;).



You son of...

But wait, a reward faction? How is that gonna work?
Son of ... yourself :P

Just look at RMC faction. The Foreign Troops Reward Faction will work similarily ;)
Doesn't that implies he was cloned :P?

He is right, if you are wondering how it would be, just take a look on RMC ;).


RMC like Ostheer sounds promising, if done properly. L6/40 instead of Luch, Turan for PzIII...

Yeah, more info and i'm in.
Title: Re: Ostheer Command Trees
Post by: Mad hatters in jeans on March 13, 2013, 10:12:57 PM
@Mad hatters in jeans
IMO the incendiary rounds for Panzerwerfer comes more or less at the same time you would get it. And remember than these rockets can be used against armoured units as well, just like the calliope or the katyusha.

Also, I really doubt the enemy uses an army of tanks and not spend on infantry/weapon teams because if he does that, it is likely he will lose the match as soon as AT infantry or AT weapon teams attack their armoured units.

I suppose that's true. Just have to wait and see.
Title: Re: Ostheer Command Trees
Post by: Orle on March 13, 2013, 10:37:36 PM
Wow
(http://i1293.photobucket.com/albums/b597/Doddlebug90/MeGusta_zps58f9cf07.png)

I'll just leave this here ;D
Title: Re: Ostheer Command Trees
Post by: krupp steel on March 13, 2013, 10:57:46 PM
I can already feel the Ostheer coming its way sometime soon already.
Title: Re: Ostheer Command Trees
Post by: Sommarkatze on March 13, 2013, 11:35:32 PM
A reward faction with foreign units..?

Jesus fuck take my unborn child! I freaking love you guys! Wonderful news! Good job! :D

Question time!

What happend with the Tiger II with Henschel turret? ;>

How much will the Brandenburgers cost? The manpower cost I mean .

Edit:

In one of the videos, it looks like the russians can build a amphibious jeep with a MG ? What is that? XD Its named like a bunch of numbers dollarsign no range? XD
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 14, 2013, 12:38:59 AM
There wasn't a place for it, but maybe it can be a reward unit for something.
Title: Re: Ostheer Command Trees
Post by: Flanker1949 on March 14, 2013, 01:43:38 AM
hehehehe, excellent~! :)
Title: Re: Ostheer Command Trees
Post by: Spieel on March 14, 2013, 07:54:02 AM
This news made my day. I haven't been this excited because of a game in a long time...
Title: Re: Ostheer Command Trees
Post by: ubermensche on March 14, 2013, 02:09:18 PM
How much time will the closed beta last before release?

And is it too late to donate for it?
Title: Re: Ostheer Command Trees
Post by: Gerrit 'Lord Rommel' G. on March 14, 2013, 02:14:17 PM
How much time will the closed beta last before release?
We dont know. The amount of bugs, problems and balancing issues will dictate the time.
When there are too much problems we will need longer to make a final gold status version.
When the Beta is ready close this "ideal gold status" we can release much faster ^^
Depend on the Beta feedback.

And is it too late to donate for it?
At the moment; Jupp.
Bish explained somewhere here at the board that Monday (11.3) was the last time for donating and receiving Beta Access.
Title: Re: Ostheer Command Trees
Post by: comrade2012 on March 14, 2013, 05:39:46 PM
havent checked up on this website in quite a while. good to see yall are almost done. hopefully
Title: Re: Ostheer Command Trees
Post by: Blackbishop on March 14, 2013, 06:05:57 PM
How much time will the closed beta last before release?

And is it too late to donate for it?
You donate for the EF Servers ;), which are correlated with the Ostheer/Soviets/Campaigns/Other interesting Stuff development, so it is never late to donate :).

However, if with "too late to donate" you mean it is too late to get the Beta Tester badge, then you are correct :-X.
Title: Re: Ostheer Command Trees
Post by: ubermensche on March 14, 2013, 11:25:53 PM
How much time will the closed beta last before release?
We dont know. The amount of bugs, problems and balancing issues will dictate the time.
When there are too much problems we will need longer to make a final gold status version.
When the Beta is ready close this "ideal gold status" we can release much faster ^^
Depend on the Beta feedback.

And is it too late to donate for it?
At the moment; Jupp.
Bish explained somewhere here at the board that Monday (11.3) was the last time for donating and receiving Beta Access.

Perfectly understandable. Just don't do like the Great War 1918 mod, which basically spent a whole year or two on the closed beta without giving any news. :P

Anyhow I plan on donating someday not so far. Or as you devs like to put it: "Soon".  ;)
Title: Re: Ostheer Command Trees
Post by: The Soldier on March 17, 2013, 05:28:54 PM
Give me my Panzernest. :) It makes me want to turtle up and soak up the Russian Hoard!

Will the Camo cover give the units the ability to hold fire?  IMO, it's not very useful if you can camo and can't wait until the enemy is close.
Title: Re: Ostheer Command Trees
Post by: Shwepps on March 18, 2013, 11:52:34 AM
As I understand beta that comes this Friday will be accessed only for developers and donators?
Title: Re: Ostheer Command Trees
Post by: Walentin 'Walki' L. on March 18, 2013, 12:08:16 PM
As I understand beta that comes this Friday will be accessed only for developers and donators?

Beta is already out since last Friday...
Title: Re: Ostheer Command Trees
Post by: Shwepps on March 18, 2013, 12:40:31 PM
And is it only for developers?
Title: Re: Ostheer Command Trees
Post by: Gerrit 'Lord Rommel' G. on March 18, 2013, 01:15:29 PM
Only for devs??
We are developing this mod xD
So why should we need an own Beta to play when we can play this all the time?

This is a Beta for non-devs.
Donators and a number of invited Balancers/testers can play a Beta version since last friday.
But it is a closed beta. You need key to be part of the Beta group.
Title: Re: Ostheer Command Trees
Post by: Shwepps on March 18, 2013, 05:18:21 PM
Thanks for your explanation ;)
Waiting for final version!
Title: Re: Ostheer Command Trees
Post by: ubermensche on March 19, 2013, 12:11:50 AM
As I understand beta that comes this Friday will be accessed only for developers and donators?

Beta is already out since last Friday...

So you sneaky bastards started the beta without even making an official announcement. ;)

Are you guys gonna reveal the veterancy stuff soon?
Title: Re: Ostheer Command Trees
Post by: The Soldier on March 19, 2013, 01:11:47 AM
Didn't they post a picture of the veterancy on Moddb?  I think I saw a a Wrench (ability to repair, I think), a medkit (heal themselves and others around them faster?), and a pair of binoculars (scouting, obviously).  That's just what I can see from this:

http://www.moddb.com/mods/coheastern-front/images/infantry-veterancy#imagebox
Title: Re: Ostheer Command Trees
Post by: ubermensche on March 19, 2013, 03:34:05 AM
Didn't they post a picture of the veterancy on Moddb?  I think I saw a a Wrench (ability to repair, I think), a medkit (heal themselves and others around them faster?), and a pair of binoculars (scouting, obviously).  That's just what I can see from this:

http://www.moddb.com/mods/coheastern-front/images/infantry-veterancy#imagebox

Well here's what they said on the 2013-02-28 update:
"In the next announcements we will cover the Command Trees and the Veterancy with full details, so stay tuned ;)"
Title: Re: Ostheer Command Trees
Post by: stealthattack1 on March 22, 2013, 08:05:09 PM
like a boss, good to see progress, at whatever rate :)
Title: Re: Ostheer Command Trees
Post by: Hellc@t on March 25, 2013, 12:40:54 PM
So, what will be the next announcement to post... about what ? ;D
Title: Re: Ostheer Command Trees
Post by: Alexander 'ApeMen' J. on March 25, 2013, 01:03:54 PM
So, what will be the next announcement to post... about what ? ;D

probably about the vet
Title: Re: Ostheer Command Trees
Post by: Hellc@t on April 13, 2013, 10:23:44 PM
In the announcement , there are three junkers ju88 flying in delta formation, and in one of the shoucasts i have seen there's only one  ??? ...... more details that havent been posted yet?? - you can't say that: the single ju88 was before this announcement because in the announcement you said it hasn't a proper icon yet, and in the shoutcast it has which means it's later than that. why you made it only one plane? it does a bit too much damage?  ;D
Title: Re: Ostheer Command Trees
Post by: Raider217 on April 14, 2013, 03:15:21 AM
In the announcement , there are three junkers ju88 flying in delta formation, and in one of the shoucasts i have seen there's only one  ??? ...... more details that havent been posted yet?? - you can't say that: the single ju88 was before this announcement because in the announcement you said it hasn't a proper icon yet, and in the shoutcast it has which means it's later than that. why you made it only one plane? it does a bit too much damage?  ;D

Visually its three, technically its one. Whilst your playing you can rotate the camera and you can see three flying overhead.
Title: Re: Ostheer Command Trees
Post by: Hellc@t on April 14, 2013, 10:03:58 AM
Oh, now I got it.... i thought there should be 3 planes on the map, and i couldnt rotate the cam as i dont have ostheer. ;p