Company of Heroes: Eastern Front

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Messages - Pfingstei

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Strategy and Tactics / Re: AI
« on: April 24, 2012, 11:17:50 PM »
Quote
Don't be afraid be very afraid ;) LOL -> this is not supposed to be rude just a joke :)

Don't worry, at least I have an idea now what I will meet soon on the battlefield. If I produce an anti-tank crew, the AI is likely to order e.g. a sniper or a mortar crew :-).

Do you know whether the standard COH AI is based on a similar concept?


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Strategy and Tactics / Re: AI
« on: April 24, 2012, 04:10:14 PM »
And I always wondered why "normal" of Eastern-Front feels like "hard" of standard COH. Now I'm a bit afraid of the upcoming matches against the AI :-).

Thank you for the hints.

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Strategy and Tactics / Re: AI
« on: April 24, 2012, 03:26:21 PM »
Well, this discussion opened my eyes :-). I guess the fact that the AI always produces anti-units against my units may explain why we feel to be disadvantaged when units meet. They meet units which have been produced to kill them. Nonetheless, we will keep both eyes on the interaction of units. We often see small bazooka units (hopefully specialized for tackling tanks) eliminating our units actually equipped for eliminating infantry.

The key message may be: It is not possible to run away as the AI knows everything (besides the position of the unit). Hence, the only solution is to support units by other units which is possible on open maps or at narrow points, e.g. bridges. We already were successfull in that situations. However, in my point of view, effective defense is hard to be realized on maps crowded with buildings or a pattern of forest parts.

4
Strategy and Tactics / Re: AI
« on: April 24, 2012, 02:37:06 PM »
Thank you for the insight into the AI. Things are getting much clearer know. And it seems that we have to improve a LOT and will try to produce less cannon fodder ;-).

However, i still have one open question: Does the AI know my units after they are encountered/seen on the battlefield (what is realistic) or does the AI know my units after they have been produced?



5
Strategy and Tactics / Re: AI
« on: April 24, 2012, 01:44:36 PM »
Are probability values affected as well? It feels like our units hit less frequently whereas the AI units are more likely to hit our units.

We meet many situations where our units seem to be overwhelmed too easily. For instance, it happens quite often that a anti-tank unit (facing a Puma) is lost by some shots without hitting the vehicle.

From my point of view, losses should feel like "the opponent tactics was superior to my one" or "I still have to train a lot". That is okay of course and motivates us to play again. In the eastern front mod, however, losses against "normal" additionally feel like "the opponent seems to know everything", "my units are failures" or "I somehow feel betrayed".

I suppose that other good (but occasional) players of the mod may feel the same way.

6
Strategy and Tactics / AI
« on: April 24, 2012, 10:19:06 AM »
Hi,

A friend of mine and I really enjoy playing the eastern front mod. Sure, we are occasional playsers and, hence, not professionals, but we are improving. From our experience, the step from "easy" to "normal" is a significant one. Often, it is really frustrating that we seem to loose ALWAYS when units of equal strength meet on the battlefield (especially on maps crowded with buildings). When comparing "easy" and "normal", we got the impression that for "normal" the probability values are changed significantly to our disadvantage. It is always a matter of tactics of course. However, we have the general impression that changing to difficulty "normal" means weakening our units to class "cannon fodder".

Hence, our question is: could somebody please give a basic characterization of the different AI steps (and the pertinent major changes)?

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