Company of Heroes: Eastern Front

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Messages - Polo

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1
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 13, 2010, 01:45:50 PM »
what is your downloader version? should be version 3.1.0.0

i guess blackbishop is right, uninstall EF and start again with 1.2 full download + updates

yup it's 3.1.0.0

Oh well I guess if no one knows anything else I should probably just uninstall and download it again like you guys said.

Thanks for all the replies

2
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 12, 2010, 10:31:37 PM »
@blackbishop

No I downloaded the updates as they came through the launcher, that includes 1.01, 1.02, 1.03, 1.04, 1.1.1.0 and 1.1.1.1. They're all in my EF_updates folder in the installer directory

Also no I do not have the steam version all 3 are retail.
So, do you installed 1.20 over 1.11.1 by the launcher updater or downloaded the full version?

by the launcher updater

3
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 12, 2010, 06:38:45 PM »
@blackbishop

No I downloaded the updates as they came through the launcher, that includes 1.01, 1.02, 1.03, 1.04, 1.1.1.0 and 1.1.1.1. They're all in my EF_updates folder in the installer directory

Also no I do not have the steam version all 3 are retail.

4
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 11, 2010, 09:16:27 PM »
Next time black out the keys. I removed the picture. Do like @up ask you to do

Sorry only removed some of the last characters thought that would have been enough

pic attached

5
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 11, 2010, 04:53:31 PM »
yes and yes

attached pic

6
Bugs & Tech Support / Re: EF Reward Units don't show up
« on: August 10, 2010, 03:15:26 PM »
What versions of CoH do you own?

Like I said its fully updated to 2.601, with the latest EF patch 1.23. I have all 3 games installed, all legit.

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Bugs & Tech Support / EF Reward Units don't show up
« on: August 09, 2010, 10:34:18 PM »
Whether I go through the "Customize Army" button or through the reward units tab It just shows the standard TOV units. Im fully updated so I have no idea why they're not there.

Any Ideas?

8
Balance Discussion / Re: Balance topics summery
« on: March 24, 2010, 01:41:17 AM »

9
As always best thing to do is to post the replay where this happend and we can point out your shortcomings/consider the balance issue.

PS: LOVE The Office :P

10
Balance Discussion / Re: [1.04] IL-2 ability
« on: March 06, 2010, 11:37:11 PM »
blobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.
i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...
il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.

Well then like I said, replays please. I for one haven't found it too overpowered, and since most will agree right now the Soviets are a little underpowered they need all the firepower they can get vs those nasty Axis blobs. Sure it can be devastating, blobs or not, if used at the right place at the right time, but costing minimum 10 CP's plus the lengthy cooldown it damn well should be.

I agree that dual Soviets are a little underpowered 2v2, but on the other hand in 1v1 they are also a bit OP.  The ppsh should be nerfed to the American engineer's SMG stats for example.  It just doesn't make sense how a 150 manpower squad (who are also immune to mines guarding flanks, and can neglect MG fire with the Major's charge) can rape a 300 manpower grenadier squad even at vet3.  Same with the partisans...those guys are like commandos combat-wise; the booby trap points are perfectly fine, but the demo they lay on buildings can't be manually targeted by small arms fire.  Other than that, the ZiS and conscripts need a buff and the USSR mortar just needs a slight nerf to its minimum range.

I don't see where you're comming from with the ppsh nerf. Remember that the sappers only get those ppsh's once the 200MU upgrade has been researched, and most people would spend those munitions on many other upgrades first. Even so, I doubt a vetted sapper squad can take out a fully vetted grenadier one, I'd like to see that. As for the partisians, considering they're cost of CP's and MP, I think they're effectiveness is about right. ZIS seems fine to me, other than that recrewing problem. Although I think you may be right about the Soviets mortar range, only slightly though like you said.

11
Balance Discussion / Re: [1.04] IL-2 ability
« on: March 06, 2010, 06:19:00 PM »
blobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.
i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...
il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.

Well then like I said, replays please. I for one haven't found it too overpowered, and since most will agree right now the Soviets are a little underpowered they need all the firepower they can get vs those nasty Axis blobs. Sure it can be devastating, blobs or not, if used at the right place at the right time, but costing minimum 10 CP's plus the lengthy cooldown it damn well should be.

12
Balance Discussion / Re: [1.04] IL-2 ability
« on: March 06, 2010, 03:37:27 PM »
Strafes are anti-blob abilities. Dont blob and you want get mass strafed.

Just watched a game where commando squad used smoke and run into a blob 2 grenadieres (no MGs) and 2 pios (only 1 flamethrower). For the fatherland(defensive) was used and Commandos lost 4 men and had to retreat.
These tough grens (vet 2) have to got a weaknees. You cant make them bomb proof.

I agree. I would think the majority of these players are blobbing, and if you blob and then get rapped by a IL-2 strafe then you should stop blobbing or accept these possible outcomes. If however this is not the case, then the best way to settle this is to start with uploading the replay where it happend.

13
Announcements / Re: Interview with Relic Entertainment
« on: March 06, 2010, 02:36:06 PM »
hehe good work with adding those coding limitation problems in there, most people would just answer the questions. With a developer like Relic that could be our only chance to have them help us. Hopefully they'll deliver!

14
Balance Discussion / Re: [1.04] Changes to the MG Dugout
« on: March 03, 2010, 07:05:04 PM »
yeah or the damage buff which if I didnt know any better is just as simple as editing some code right?

15
Balance Discussion / Re: [1.04] Changes to the MG Dugout
« on: February 25, 2010, 09:24:12 PM »
Oh well. At least nothing has been written off. Im sure there will be changes made eventually. They've got quite a lot on they're hands right now, and this is not game breaking. Like Paciat said, theres always Urban Combat.  ;)

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