Thanks for the compliments on the AI. And it is completely redone, including tactics.
Also, the idea is to make it more challenging - and an "artificial intelligence", given the game engine, can only go so far. I look at it more as "leveling the playing field" 
the more I play (with same pal) the AI - the more 'fun' we have
BUT - there DOES seem to be some issues
(not really 'tested/confirmed' - but we both have the same sense)
1. harder to make the AI 'retreat'?
ie used to rush snipers and mortor teams with jeeps or PE half tracks (even filled up) and rather than an immediate retreat - they sort of 'stand there ground and try to fight it out with you)
or
sniper will just walk away into shadows when chased out of a bldg vs retreat??
2. more than once - had AI armor have the 'out of control' tag - then slide a way a bit - then STILL get of a shot and maybe even a kill ! - or just sit there and engineers run up and repair
3. some troops (not Russia) will not suppress - even when charging a MG in cover or a bunker - and this is not when 'charged up' etc
4. seems as though enemy mortor destroy bunkers faster - more accurate ? or more damage? (just as sense - no real data testing)
the aforementioned are NOT complaints - just observations to share - the new AI is way more fun !!!