Company of Heroes: Eastern Front

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Messages - ViserExciser

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General Discussion / Is anybody playing Eastern Fronts?
« on: May 21, 2010, 03:00:09 AM »
 >:( Will someone please go online in EF so i can actually play someone im not even the russian team!!!

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Twisterpa - Xersion Company

is there no one playing online in EF?!?!

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Bugs & Tech Support / Re: Patch downloader doesn't work.
« on: May 20, 2010, 11:26:57 PM »
thx and i haven't played in awhile i got it when it came out but when the downloader crashed i stopped playing so now i am just getting motivated again aha.

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Bugs & Tech Support / Re: Patch downloader doesn't work.
« on: May 20, 2010, 11:18:20 PM »
do you know where i should save it? in the patches of ef?

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lol

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Bugs & Tech Support / Patch downloader doesn't work.
« on: May 20, 2010, 05:57:49 PM »
 :( Well i downloaded the new patch downloader and it just fialed miserably for me, should i re-install? When i try to use it to check updates it says "Connection attempt failed" aha. Anyway need some feedback.

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Balance Discussion / Re: Potential Solution for Early-Game imbalance
« on: March 29, 2010, 04:25:12 AM »
Well i play 1v1 so 2v2 is really lame to me, i really don't care for 2v2 players. As ignorant as that sounds.

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Strategy and Tactics / Re: Sniper Ace Stratergies
« on: January 29, 2010, 02:50:15 AM »
I use the sniper ace as a strategy helper.
not entirely a helper. but double flame murder is what i do aha

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Balance Discussion / Re: upgrades
« on: January 29, 2010, 01:00:34 AM »
i think the muni cost should be lowered a bit its outrageous its like calling in a American bomb plane to get a few extra rifles for a squad that can't kill shit otherwise even with them.

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Balance Discussion / Re: Potential Solution for Early-Game imbalance
« on: January 29, 2010, 12:59:07 AM »
 ???

really ?

command squad like they said is there only suppression and early game is fine Soviets are extremely balanced they just need some bug issues fixed. early game lacks for their sucky late game.

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Problem 2, Doctrines and XP points
The Russian doctrines allow you to have late game units, such as the Kitakyushu, much to early, and for not enough XP points and for not enough POP or MP, did you also take into consideration that since Russians are constantly losing men, that they will be getting lots of XP points, meaning Russians can unlock their command trees very fast, their conscripts in mass can devastate infantry squads like that in an OP way! meaning more XP, faster.

Solution 2
reevaluated the set up of some of the command trees, increase the XP points that are required to buy units like the Katusha or move it down a bit the doctrine ladder so it comes in much later on. Doctrine abilities like for the motherland and red tide now cost 50 munitions to use, just like for the fatherland, same goes for all other abilities like these ones.

problem 3, abilities and tecing
Free abilities? Just because Russian tecing costs are so munitions heavy does not mean you should give them free defensive artillery that can be used anywhere and be available from the first unit you build. First of all, tecing should not cost muni, it should cost fuel and MP, and abilities should cost muni, not nothing.

Solution 3
The command squads abilities cannot be used until the Armory has been built, and the arty strike now costs 125 munitions, charge and binoculars now cost 20 munitions each. Molotov's and all grenade like abilities must cost at least 20 munitions to use.

And like I said before, all the research that can be done in the armory must be changed so it costs Fuel and MP, as munitions is used for abilities, not research.


If this is implemented, then individual units won't need as much tweaking, this is the main reason why the Russians are so OP at the moment, I'm sure you aware but here is a list of every unit that is seriously OP.

OP Units

1.Mortar is not a mortar, but an extremely mobile artillery piece with no cool down that comes out after 5 mins, since its 120mm, it should do more damege than all the other mortars in the game, but right now its free 120mm arty.
2.The sniper is far too cheap, the price should be up'ed to 340mp like all other snipers.
3.Conscripts are simply to effective for their price, either Nerf their effectiveness so that 2 conscript squads can only just take out a grenadier squad (And once grens get vet, conscripts should not stand a chance). Or increase their price to 240mp, and increase their build time.
4.Conscripts capping speed must be reduced to .75
5.Igenerny capping speed should be 1.
6.Command squads and strelky squads should cap at 1
7.And gaurds should cap at 1.5
8.The t-70 and T-90 should cost 270mp and 30 fuel.
9. Russian super tanks should have a limmit of 1 at a time.
10. T34 should cost 400mp and 80 fuel.
11. The ISU needs a damege output nerf.
12. The katyusha neeeds to be a later game unit, and cost more MP.
13. Gaurds need to cost 375mp.
14. Strelky need to cost 280mp.
15. ISU, 1 time call in, 500mp.
16. Conscripts take up 5 pop cap, to prevent spamming.
17. the barracks needs to cost 200mp and 15 fuel, making it 100mp in the first place was just stupid and increases the chance for spamming of conscripts.
18. When the Russian HQ is destroyed, there is no ability to call in engins to repair it.
This is what is required for balance, not the nerfing of every unit.

Bugs
1. you can que up command squads, but only one will be finished.
2. Conscripts should show the amount of men they have left in their squad, ingerney also have this issue.
3. If Wher, PE, US or british capture a Russian weapon, then they cannot retreat.


aha laugh the Katusha sucks man? you need like 4 and they die extremely fast. Putting them down would ruin that branch. As for the Armory what the hell are you talking about up the mp cost and make a fuel cost? i wouldn't mind upping the mp to 150 to slow a weak ass conscript squad from coming out.

The real problem with the game our the fine tune details.

Like how if you lose your barracks when you are currently producing a tank it won't come out. Or if one of your snipers is currently in camouflaged state, and the partner gets killed when you reinforce him he is not camouflaged while you are and one of you is always camouflaged one of you is not i hate that one specifically

Post Merge: January 29, 2010, 12:56:49 AM
[qoute/]
OP Units

1.Mortar is not a mortar, but an extremely mobile artillery piece with no cool down that comes out after 5 mins, since its 120mm, it should do more damege than all the other mortars in the game, but right now its free 120mm arty.
2.The sniper is far too cheap, the price should be up'ed to 340mp like all other snipers.
3.Conscripts are simply to effective for their price, either Nerf their effectiveness so that 2 conscript squads can only just take out a grenadier squad (And once grens get vet, conscripts should not stand a chance). Or increase their price to 240mp, and increase their build time.
4.Conscripts capping speed must be reduced to .75
5.Igenerny capping speed should be 1.
6.Command squads and strelky squads should cap at 1
7.And gaurds should cap at 1.5
8.The t-70 and T-90 should cost 270mp and 30 fuel.
9. Russian super tanks should have a limmit of 1 at a time.
10. T34 should cost 400mp and 80 fuel.
11. The ISU needs a damege output nerf.
12. The katyusha neeeds to be a later game unit, and cost more MP.
13. Gaurds need to cost 375mp.
14. Strelky need to cost 280mp.
15. ISU, 1 time call in, 500mp.
16. Conscripts take up 5 pop cap, to prevent spamming.
17. the barracks needs to cost 200mp and 15 fuel, making it 100mp in the first place was just stupid and increases the chance for spamming of conscripts.
18. When the Russian HQ is destroyed, there is no ability to call in engins to repair it.
This is what is required for balance, not the nerfing of every unit.

Bugs
1. you can que up command squads, but only one will be finished.
2. Conscripts should show the amount of men they have left in their squad, ingerney also have this issue.
3. If Wher, PE, US or british capture a Russian weapon, then they cannot retreat.
[/quote]

your supposed to spam the damn conscripts its how there played anyone actually CoH player would know how to retaliate to a spam as it does nothing. up mp cost of guards and strelky? are you kidding me they get killed to easily plus they can't retreat Stelky can't even break suppression. without a captain squad around. they have sprint which is helpful when running. Why nerf there tanks there good ones shoot slower than a mountain moving! a panzer can get 5 shots in before it takes its crazy kill blow. Keep as it is. t34 is a useless tank if put against a pak and a player who knows what he is doing can rape a t34 plain and simple they aren't that good. There already slow cappers it takes about 30 seconds to cap a strategic point !! Conscripts why do you hate them they suck period even with teh upgrade most of the time. it takes to two to kill a gren squad. they need ot be supported by a captain squad. Snipers should stay the same snipers are completely fine i only wish you could see heir bullet stream because it is a hell of a lot harder to find them. The mortar is completely fine they need some sort of range power from behind and the mortar takes the cake plus it has a high pop cap i presume with 5 people.

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Balance Discussion / Re: Red army = fucking cheated
« on: January 22, 2010, 03:13:10 AM »
are you kidding me the Russian tanks need to be buffed. Why don't you play a lot before creating a giant moron topic. There tanks are completely useless almost and inaccurate that's tere problem

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General Discussion / Re: Soviet Over Powered?
« on: January 22, 2010, 03:05:50 AM »
stop bitching really you guys did a great job i disagree with the start resources suffering but the tanks really just need better accuracy and less fuel cost. Really that is all it and the armory needs a buff, as in the upgrades should cost less so they can tech far.

As for German Steel stop being such a dick to the developers they did a fine job, like they said. "FIRST run of the game is always shaky, they will get it more sorted out then relic i can tell you."

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