Company of Heroes: Eastern Front

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Messages - BrandenburgKommando

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1
Suggestions / Re: Intro music?
« on: January 23, 2010, 03:32:46 AM »
Yeah kalkilina makes a great in game battle music fast paced. And Katyusha makes great victory music.

2
Ostheer Suggestions / Re: finnish and romanian
« on: January 23, 2010, 03:19:50 AM »
Having the Finns would be nice maybe have a Finnish sniper call in to have wars with the Russian Expert urban sniper.

3
Balance Discussion / Re: ISU-152 (Juggernaut)
« on: January 23, 2010, 03:16:58 AM »
It takes longr because the Germans are almost always at a tactical victory and gain CP's much faster than the Russians who often over run a position and the Germans retreat so they do not kill very much,

4
Balance Discussion / Re: KV2 is horrible
« on: January 23, 2010, 03:15:52 AM »
It is great for knocking out German emplacements and defenses making gaps for your infantry to break though used in conjunction with your Expert snipers artillery it is a good doctrine.

5
Strategy and Tactics / Re: Axis Strategies
« on: January 22, 2010, 09:55:56 PM »
MG's and Scwhims ae great together along with a volks squad you can push then with the swchims and focus fire their command squad then go right hand terror asap get firestorms use all your munis on fire storms get t2 paks 1 or 2 gren sqauds a mortar and then t4 panther and p4's.

6
Balance Discussion / Re: ISU-152 (Juggernaut)
« on: January 22, 2010, 08:05:51 PM »
It can easily be circle strafed by a panther and of course it is going to beat a tiger it costs more and takes longer to get also if you ever played Men of War you would know how go the ISU is.

7
Bugs & Tech Support / Re: The Bug Thread
« on: January 22, 2010, 07:31:43 PM »
When the German player recrew a Russian heavy weapon he cannot retreat it.

The Red Tide ability does not seem to work at all.

The For the Mother Land puts them into sprint mode not breaking suppression instead of a similar run up mode that would.

Cannot think of any other then the ones already listed great mod guys.

8
Bugs & Tech Support / Re: Crash to Desktop twice today
« on: January 22, 2010, 08:42:29 AM »
 My friend has this happen but it actually blue screened; ram access memory exception or something of the sort yet he has 5 gb of ram and a gtx 260 graphics card, so it seems this mod can be stress full on your comp. So he turned down his antiailiasing and no crashes for the rest of the day.

9
Balance Discussion / Re: Maybe some bug thread for now?
« on: January 22, 2010, 08:28:28 AM »
After you recrew a Russian piece of equipment as Germans you cannot retreat it.

10
Ostheer Suggestions / Re: finnish and romanian
« on: January 22, 2010, 05:57:48 AM »
Note to self: If Romanians are included do not place on flanks.

11
Balance Discussion / Re: PTRD and base buildings
« on: January 22, 2010, 05:51:38 AM »
it is not the Boys at rifle as far as I know it is the PTRD which is a huge difference the boys was barely larger than a 50cal round and was a poor at rifle design while the PTRD was great.

12
Balance Discussion / Re: USSR manpower
« on: January 22, 2010, 05:50:15 AM »
Me and the rest of my vent it is a Men of War based vent have been playing this all day trying to work out how to beat the Soviets we have found a few ways but it takes an inferior opponent. Either or i think to balance Russian manpower make them bleed up keep like the Americans and they have to construct some sort of supply depot that would help with man power and has 2 tiers to elevate the man power drain. This could also help balance the extremely quick Russian T3 with T90's in 5 mins and t34's in 6. Also move the commander to t2 or t3 and increase the cost or make him have to gain vet for those abilities otherwise they just run through mg's and artillery the rest for almost free.

13
Balance Discussion / Re: Russian MOtars Op
« on: January 22, 2010, 05:46:16 AM »
To be honest through out the mortar all together and replace it with the Bm-37 give it a high rate of fire but low range or vice versa that way it is a small caliber like all the other mortars.

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