Company of Heroes: Eastern Front

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Messages - corp28

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Balance Discussion / Re: EF - Balance Topic
« on: January 22, 2010, 07:41:24 AM »
I agree with most of the points in the first post mainly,

-The tank hunter infantry + sniper team spam makes russian early game OP (only time I beat it was when i bum rushed to t4 as wher)

-I noticed alot of talk about soviet tanks. While the russian tanks are definitely powerful, they don't seem too overpowered (well maybe just a bit XD) as with careful micro of panther/pio's I've been able to keep it even most of the time (although I had to have alot of panthers =/) It definitely was weird o not be able to rush my panthers in and expect them to beat every other tank though =D

-Also, It seems to me that since the soviets have all their resource usage specialized (e.g. only time they use munitions is in armory upgrades, don't use any fuel till tank depot) they float those resources and dont really have to choose what they want to use them on (e.g. they never have to choose between using fuel on upgrades or using it on tanks since tanks are the only thing that cost fuel, same relationship between munitions and doctrine abilities/upgrades) While I like how this makes the soviets unique as a faction, I feel there should be something to balance out the advantage this gives them over the other faction.

-In the games I've played the command squad has been able to go toe to toe with any t1 wher infantry (havent reallly tried it agaisnt t2 grens) It seems the command squad shouldn't be able to fight so much as...well...command =P

-Lastly, wher propaganda war has no effect on soviet troops, I know they normally can't retreat but the inability to use prop war makes terror almost useless in my eyes (especially since propaganda war has so much potential agaisnt a blob of soviet infantry)

I'm just an average (mostly wher) player so things might be different for the higher level players.
btw, great mod! really refreshing to play w/ a new and unique faction.

Edit: As to my third point concerning the resources, it's less about balance per se and more about making the soviets a bit more fun to play, I love the fact that I have to pick and choose between more upgrades or more units on the field for the other factions. I think having this be more of a factor for the soviets would make them more interesting.

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