Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ThGermanElite

Pages: [1] 2 3 ... 10
1
Strategy and Tactics / Re: ISU-152
« on: September 06, 2010, 07:16:06 PM »
Whats this crap? FGermans is my best friend of 13 years, so don't automatically assume that its the same person, idiot.

Edit:Stop talking shit. We can tell duplicate accounts. I'm only giving out one last warning, so drop the smart ass attitude and move ON.

2
Balance Discussion / Re: Is the PE muni halftrack OP? [1.20]
« on: September 05, 2010, 01:09:47 AM »
Crying about a vehicle that has one function: Reinforce??? I LOLed when I saw this. Its weaker than the other HTs and has NO offensive capabilities....it just sits and watches the battle...sorry, but in my opinion, keep it how it is, its a GREAT option when all you need is something to reinforce.

3
Strategy and Tactics / Re: ISU-152
« on: September 03, 2010, 08:00:48 PM »
Sadly Ill have to agree with FGermans.....if your main goal in Terror is to use a V1....well...yeah, you dont know what youre doing

4
Strategy and Tactics / Re: PE vs Russians
« on: September 03, 2010, 07:59:53 PM »
FGermans...cmon now lol. Anyway, that tactic used to work when I was a noob, I dont use it now though

5
Ostheer Suggestions / Re: Ostheer mobility
« on: September 01, 2010, 12:15:17 AM »
Defensivly Wehrmacht is screwed......the bunkers have more health, yes, but the AOE is not made for open terrain, but mainly bottlenecks/bridges, and you need several (2+) Paks (which also have a narrow AOE) to effectively take out a tank before it flanks the bunker, destroys it, and allows the allied infantry ocean in. Especially the Brit artillery, yes the Wehrmacht has the Nebel and the StukaHT (Stuka=Extremely Expensive) (Neb=Vulnerable). The Stuka usually gets final priority too, even after Panthers.

The Brits, however, are strong vs what they are made to counter....takes F.O.R.E.V.E.R. for a Panther (even 2 panthers) to kill an AT emplacement, and its quite difficult to flank a Brit MG bunker with infantry b/c it has such a wide AOE, granted the support bunkers are vulnerable to almost everything.....add a PIAT trench next to the AT emplacement, and BAM, no tanks will pass through...add a MG bunker, and youre free from any frontal assault.

6
Ostheer Suggestions / Re: The Wehrmacht in the East (Light concept)
« on: August 31, 2010, 11:43:18 PM »
Its a good concept, you put alot of thoguht into it, however alot of the prices made my mouth drop...theres alot of really expensive stuff in there (Research for the LeF costs 700 MP?!?!  Just for your troops to move in territory quickly costs 150 munis... its an early ability, and its  limited?!?! Whos going to have 150 munis that early in the game and use that much just to move quickly?? Commander in a Kubel costs 100 munis? 0.o)  Anyway, you know what Im getting to, but its a great idea, just lower the prices  :-[

7
Ostheer Suggestions / Re: Buildable Arty for the Ostheer?
« on: August 31, 2010, 11:31:44 PM »
I see where youre coming from, but if they could make the Field piece have more range than the mobile units, it would kinda even out the match.

8
Ostheer Suggestions / Re: Ostheer mobility
« on: August 31, 2010, 02:38:53 AM »
Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game
Whats unique about being similar to Wehrmacht or UK?
UK is mostly defensive to begin with...and they have a relatively weak offense (all game).....and Wehrmacht has relatively weak defense, but a good offense (Early game) Mixing the two would be awesome.....Good defense, good offense. Early game

9
Ostheer Suggestions / Re: Ostheer mobility
« on: August 30, 2010, 11:10:23 PM »
Hm, it would be unique to have a faction thats defensive strong early on the game, but a steamroller later game

10
Ostheer Suggestions / Re: Buildable Arty for the Ostheer?
« on: August 30, 2010, 11:08:24 PM »
^^ My guess would be he is talking about the luftwaffe's flak 88.
At least that's the only static arty for PE i can think of.

Not exacly artillery though, it plays a AT/AA role in CoH. But I totally agree with you brother

11
Ostheer Suggestions / Re: Buildable Arty for the Ostheer?
« on: August 30, 2010, 08:29:34 PM »
Which one provides static artillery???

12
Strategy and Tactics / Re: Awesome mod Now some build orders?
« on: August 30, 2010, 08:22:02 PM »
Ok, send it once you find it, I like watching replays.
Theres one strategy you can do when you use:
Wait until the units retreat back to the HQ, quickly bring up your Organs then "bring the rain" onto the HQ.....works almost everytime (if timed correctly) and the bombardment is so quick they hardly have anytime to react.

13
Red Army Suggestions / Re: Conscripts without weapons....
« on: August 29, 2010, 09:59:49 PM »
OMG, yeah that would be rediculous, but if they could reanimate it to look like theyre punching, that would be nice  ::)

14
Strategy and Tactics / Re: Awesome mod Now some build orders?
« on: August 29, 2010, 09:57:36 PM »
Yeah the organs suck ass individually but get all 3 and its terror on wheels!

15
Ostheer Suggestions / Re: Ability suggestion thread:
« on: August 28, 2010, 10:02:39 PM »
@dlty's idea:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a   cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.

well,thats all of my idea,hope u guys will accept this=)
thx

Actually it makes more sense to have them recieve more accuracy when moving slower, and less when  moving faster :/
Reverse the two and I support it 100%
well then,maybe should do a little change:
-when the infantry walks into light cover,they walk slow and they received damage-10% and without changing the received accuracy.in a heavy cover received damage-15%
-when in a negative cover,they walk faster and received lower  accuracy.

and will be thankful for accepting=)
+1

Pages: [1] 2 3 ... 10