Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - adognow

Pages: [1]
1
Bugs & Tech Support / Re: 2.300 Bugs
« on: September 15, 2014, 02:06:29 PM »
I keep getting the "fatal ai error execution paused" error.

I've played 5 games so far on this new patch - and every single one ends up with the same error after about 10-15 minutes. My allies are always American, I've individually fought the panzer elite, Ostheer and default German army and it all results in the same problem.

2
Bugs & Tech Support / Re: Latest bugs
« on: July 23, 2013, 04:14:43 AM »
This isn't a bug but I was wondering if the observer guy in the Soviet sniper team could be made to hold something? Maybe a pistol or a pair of binoculars? He looks really weird running around the battlefield carrying nothing.

3
Bugs & Tech Support / Re: Latest bugs
« on: July 20, 2013, 05:09:09 PM »
The PTRS and PTRD are both bugged. The PTRS has no firing sound and the PTRD has no muzzle flash and no firing sound IIRC.

Some rifles in real life had a very long barrel relative to the caliber of the bullet and as a result, no muzzle flash would be observed. An example of this would be the Arisaka rifle, which if used as a marksman rifle significantly frustrated the opponent's efforts to locate the marksman.

However, the PTRS without a muzzle flash is rather odd though.

Take a look at the muzzle flash for the PTRS here http://www.youtube.com/watch?v=5RWwNnWG2nM, it's blinding even though it's just a video.

4
Bugs & Tech Support / Re: Latest bugs
« on: July 20, 2013, 05:05:01 PM »
However, red Tide isn't meant to last forever. Only for the duration of the ability. We'll take a look at it.

Thank you! I was starting to get baffled as to why nobody thought that Red Tide with a significantly extended duration did not constitute a bug.

5
Bugs & Tech Support / Re: Latest bugs
« on: July 13, 2013, 05:14:44 PM »
I am also pretty shure that the fight didnt last 5 minutes...
If you have a replay you can watch it and see it the ability was used or not. And if it wasnt then you can provide us this replay.

Actually it did, more or less. I had 4 landser squads, and an Elefant (I had a Panzer IV too but I didn't commit it). And the Soviet side had two naval infantry squads left at the destroyed HQ.

Because I had previously noticed the "imperviousness" of the naval infantry squads, which was why I brought up some tanks as a gauge. The 5 minutes was how long it took the naval infantry to kill my Elefant (with two PTRS rifles) while 4 squads of landsers were pouring fire on them all the time.

The result? All the shell fire from the tanks managed to kill about 5-6 men, and the landsers killed nothing.

6
Bugs & Tech Support / Re: Latest bugs
« on: July 13, 2013, 11:24:08 AM »
Another bug.

Naval infantrymen are now immortal. Impervious to everything except snipers and grenades.

I literally spent 5 minutes shooting at a bunch of naval infantrymen with landsers and not a single one of their men died until the landsers started tossing grenades.

I understand that the Propaganda tree has a perk which allows Soviet infantry not to die for a duration or something, but I'm pretty sure that it doesn't last five mnutes.

7
Bugs & Tech Support / Re: 2.1 Patch - Ostheer: Bugs
« on: July 12, 2013, 08:13:51 PM »
There's an issue I've been observing, although I'm not sure if it's a bug..

When you view certain Ostheer units/structures from the periphery of your screen, they seem to disappear.

For instance, viewing a Marder II from the periphery of the screen results in the Marder II disappearing, with only the gun floating in midair.

The panzernest when viewed from the same angle, becomes a depression in the ground. The Elefant just totally disappears.

Gameplay is not affected though, I just thought that I'd mention it.

8
Bugs & Tech Support / Re: 2.1 Patch - Ostheer: Bugs
« on: July 11, 2013, 04:46:06 AM »
That's not a bug AFAIK. Although I'm not sure if Walki wants to change this :).

Oh, then in which case there would still be a bug because the MG-34 faces the rear of the concrete emplacement rather than the front. When a concrete emplacement is built there are yellow lines to site the arc of fire (just like for any MG nest or bunkers), so one would assume that the MG-34 in the emplacement would follow the same arcs of fire? However, they face backwards instead.

Another (potential) bug to report is that the veterancy for some units involves the unlock of a medical kit (like for the landser [sic?]), however no medical kit icon appears, but an icon to force retreat enemy infantry is present instead.

9
Bugs & Tech Support / Re: 2.1 Patch - Ostheer: Bugs
« on: July 11, 2013, 03:40:59 AM »
Another bug to report.

Deployable machine gun teams in a concrete emplacement do not seem to be able to change their angles of fire.

For instance, the MG-34 team set up in a concrete emplacement will always face the rear of the emplacement and refuse to redeploy to face the direction of enemy attack, even when the enemy is within firing range.

10
Balance Discussion / 75mm LeIG 18
« on: July 10, 2013, 03:42:45 PM »
So I was just comparing the merits of the LeIG 18 to the M1927 and it made me wonder, why are they so different even though they are of a similar caliber and purpose?

Range: The LeIG 18 can fire at least twice the range of a M1927. I do not know the true parameters, but I can gauge that it's at least two times (M1927 had vastly superior range in real life)

Firepower: Roughly the same?

Perks: LeIG 18 does not require a skill from the perk tree

Mobility: It's rather amusing to see two men hauling a half-ton LeIG 18. Is it meant to be the Osteheer's mortar unit? If two men can hual a LeIG 18, then four men can haul a M1927.

Cost: I believe that the LeIG 18 costs more than the M1927?

Anyway, I just think that the LeIG 18 has all the perks of a field gun and almost none of the drawbacks. It's incredibly difficult to counter without using artillery in the earlier parts of the game when it can just rain horrific death on your infantry units (especially the paper Soviet infantry).

Does anyone have a tactic against this thing? Counter-mortar fire is not going to work because on a 3v3 (I tried it on the map Vimoutiers [sic]) map, it can rain shells at the midpoint of the map from the safety of the Ostheer base.






11
Bugs & Tech Support / Re: 2.1 Patch Ostheer Bugs
« on: July 10, 2013, 01:54:04 PM »
I've a couple of bugs to report.

1. The Wespe's artillery barrage ability says that it fires six shots but the Wespe only fires four.

2. Any Osteheer squad which captures a deployable machine gun gets re-labelled as an MG-34 squad (although still using the captured MG).

3. The Brandenburgers kill enemies with invisible pneumatic weapons. Oh and some of them have no headgear (helmets, caps..). Must be a fashion statement =)


12
Red Army Suggestions / Re: Is Strelky too good for 270MP
« on: June 10, 2013, 04:58:15 PM »
IMO the Strelky are fine where they are. They die easily, although they damage output is fine.

I like using them together with naval infantry and the command squad because their AT grenade can slow vehicles down while the PTRS tears them apart. Interestingly though, I always notice that the Strelky are the first to gain experience even though I don't upgrade them with weapons and stuff, even when compared with fully-equipped naval infantry and the command squad.

13
Bugs & Tech Support / Lazy units taking a break
« on: June 06, 2013, 04:05:29 PM »
I've played EF for quite some time now and one issue I've always noticed cropping up among the AI is that your allied units love to just leave all their units in the base and do nothing. That is, the enemy AI still continues pouring troops to the frontline but your allied AI units simply just stay at their bases and perhaps just send out one or two conscript units at a time, while you get IS-2s, Su-76s, and large numbers of strelsky just idling at the base doing absolutely nothing.

And I've observed that the Soviet AI sometimes just builds so many observer teams that 90% of all their infantry are observers? What's up with that?

14
Red Army Suggestions / Re: Soviet Halftrack
« on: May 17, 2013, 10:41:54 AM »
The US provided hundreds of thousands of trucks to the USSR, with hundreds of thousands more built by Soviet manufacturer GAZ.

I don't know, but motorization of Soviet troops played an important role in the spectacular Soviet victories later in the war (from Operation Bagration onwards) because infantrymen were able to move up with Soviet tanks which were striking deep into the German rear lines and cutting off retreat.

I always wondered if they would put a BA-series armored car into Eastern Front, but the BA series was not widespread as a troop transport.. Maybe they can put in a truck for the Soviet faction, since that seemed to be one of the most prevalent means of transporting Soviet infantry later in the war.


15
Bugs & Tech Support / Re: [1.800] GUI bug
« on: May 17, 2013, 10:12:45 AM »
If you're playing the propaganda strategy and you spend your points on the Naval Infantry ability, the button to call in a squad of Naval Infantry is missing.

Oh and in the previous Eastern Front patch, the M26 Pershing is missing from USA armor strategy even after spending your points on the ability. I'm not sure if it's fixed in 1.800 though.

Pages: [1]