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Messages - Flash_KOTI
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« on: March 25, 2014, 02:03:19 PM »
That's a pity, I saw in one of the recent threads that a new model had been finished, so I thought it was going to be implemented again in an upcoming patch. Ah well.
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« on: March 25, 2014, 01:59:07 AM »
Apologies, just wan to "bump" the thread by re-posting my su-122 query, since it seems to have been buried in posts:
"Since it was brought up, what kind of role will the SU-122 have? In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece. But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100."
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« on: March 23, 2014, 03:11:42 PM »
Wasn't sure if this should be in it's own thread, but: What about refining the no-popcap mode to allow unlimited units that would ordinarily be restricted to one (several of the call-ins come to mind), and/or a minimum manpower income (I believe it can currently be driven into negative values). That this hasn't been implemented does suggest that there's a good reason, but I'd love to see armies with a couple of Tigers or ISU-152s. I already have great fun on some of the bigger maps where two teams slaughter each-other in massive waves.
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« on: March 23, 2014, 02:50:21 PM »
Since it was brought up, what kind of role will the SU-122 have? In one of the older versions of EF, I vaguely remember it being a soviet version of the Wehrmacht's StuH, ie an anti-infantry short-range mobile artillery piece. But the real-world version was also a capable tank destroyer, so it could conceivably be a replacement for the SU 85/100.
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« on: March 21, 2014, 12:19:42 AM »
Any chance of the SU-100 getting a bit of a buff or something? Considering it's a late war tank destroyer, ingame it really lacks much threat. One on one, it doesn't seem to fare much better than StuGIVs. I can't really see how it compares with the SU-85 because of the tech tree, but I haven't noticed any difference apart from a slight penetration boost. IMO it needs either a range or damage buff, maybe while increasing the cost. As it is, crewed AT teams are a better choice because of their high accuracy, decent penetration and massive range, and I usually find a bunch of t34/85s with some IS2s and a couple of Zis cannons bringing up the rear tears through enemy armour far more efficiently and adaptively than depending on SU-100s (never even use the SU-85s).
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