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Messages - AngelWizard
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« on: September 25, 2013, 03:27:30 PM »
Great job with the new patch!
The KV-1 tooltip error still exists, as attached. I think everyone knows about the Soviet howitzer bug...other than that, no bugs spotted so far, but will continue looking out for them!
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« on: August 05, 2013, 09:21:33 AM »
The AI for Prague is bugged too; if their base is in the southwestern part of the map, the AI doesn't venture out of base at all. Sometimes it will build base buildings and stuff, but otherwise do nothing.
No problems so far when their base is in the northeastern part.
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« on: July 25, 2013, 07:24:12 AM »
I'm for keeping it.
I would suggest keeping the trucks or, taking a leaf out of the COH: Modern Combat mod, let them build base buildings anywhere on the map. Of course, the sector they are built/to be built in must be connected to the command sector, if not the buildings are rendered useless. In addition, allow them to retreat to any of these base buildings.
The reason why I suggested these was because the one thing I found lacking was their ability to keep pressure on the opponent. Granted, they are able to retreat to their Captain, but that's on a cooldown. Imagine if you could retreat to wildly different places, to keep the opponent guessing.
Whether they'll be a completely new faction or a reward faction, I'll leave it to the devs. To make a completely new faction would mean a whole new can of worms, like new tech trees and tech tree progression, new doctrines, etc, which I believe the EF team have enough on their hands with the Ostheer at the moment.
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« on: July 16, 2013, 11:59:04 AM »
Ah, I see. Roger that.
Loving the Ostheer and the mod, great work~!
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« on: July 14, 2013, 09:37:05 AM »
The Wespe now comes out properly named; however, when it gains veterancy, its name will change to BLANK. On top of that, I am still unable to select the veterancy upgrade for it.
The same thing happens for the Panzerwerfer 42.
Modified to show one fresh Wespe and the one veteran Wespe.
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« on: July 08, 2013, 06:10:02 AM »
OMG I'm blind...thanks, miles_dixon. lol I gotta L2ReadTooltipsCarefully. If I remember correctly, my card is ATI2000-ish. Will check when I get back to it. Anyone on the Elefant and the Hellcat? I do agree that elite Landsers feel a bit over-the-top, but that's what the Riflemen's Suppression ability with the BAR is for. Besides, the Americans and Soviet infantry are meant to be paper, the British somewhat less so
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« on: July 07, 2013, 10:50:18 AM »
List of things I noticed when I played a round or two:
General The smoke from the muzzle flare of tank guns when firing looks weird, like squarish particles instead of the normal smooth ones (although that could be due to my graphic card/settings).
OstHeer The Ostheer's halftrack doesn't lockdown. I'm not sure whether it was intended, but the Elefant has no hull-mounted machine gun. When upgraded with the Defense veterancy upgrade, the Elefant's armour skirts do not appear on the chassis.
USSR The Outpost doesn't reinforce infantry squads. I don't remember seeing any changes on this, kindly point out to me if there was. On another note, the manpower cost and construction time reduction is greatly appreciated! ^^ When a KV-2 is already on the field, the error message on the KV-2 summoning tab on the commander abilities when moused over reads, "Only 1 Tiger available." The Penal battalion...upgrade (downgrade? I lol'd when I read the description, good one) for conscripts has the tool tip "Requires Not One Step Back AND". What's the second requirement? The gun of the SU-76 doesn't elevate very high, but that could be due to modelling limitations. Partisans' Demolition Charge ability tooltip when in stealth is incorrect; it should be "Must not be in stealth", etc...
On a side note, I'm not sure if it has been asked earlier, but are there any plans to change the M18 Hellcat to be closer to its real life counterpart? High speed, low armour, somewhat better gun than the M10 Wolverine's 3-inch AT and smaller compared to the Wolverine (but slightly wider).
I'll post the USSR screenshots first
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