Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Starwolf1991

Pages: [1]
1
Announcements / Re: Eastern Front Patch 1.11
« on: June 22, 2010, 07:20:06 AM »
I managed to grab the EF_Setup(1.1.0.0) recently, and patch it up for the latest. My goodness this mod has changed sooooo much! And every inch of it is just terrific!

Features I highly praise are:

-Command Squad adjustments (Now they are very balanced and useful in late game!)
-Outpost Adjustments (Outposts are more handy than ever)
-How you have to research a specific support upgrade at the support barracks or tank hall before you can get certain units (Makes it challenging)
-The major reworking of costs for the Armory upgrades (Now you won't have any excessive fuel going to waste; I thought that was bad in previous versions)

Developers, you really deserve a round of applause for this one.

I do have two bugs I like to report regarding the latest version. They are:

-Conscripts and NVDK Conscripts do not display the current and total numbers for members in that squad. Makes it hard to tell how much casualties have been taken!

-When the Ingenery upgrade is researched at the Armory, regardless of what strategy doctrine a Soviet player uses, flamethrowers become available for Ingenery squads. These are meant to be Urban Warfare Strategy exclusive.

Otherwise, not one glitch, bug or crash encountered Congrats and keep it up! Looking forward to future additions and content patching.

2
Announcements / Re: Eastern Front Patch 1.11
« on: June 06, 2010, 03:50:20 PM »
So, if I understand it right based on this poll thing, the relic factions are staying and the Soviets are gaining retreat?

Thank goodness for that!

3
Announcements / Re: Eastern Front Patch 1.11
« on: May 28, 2010, 06:23:08 AM »
http://www.files.easternfront.org/updates/EF_Setup(1.1.1.0).exe

http://www.files.easternfront.org/updates/EF_Setup(1.1.1.1).exe

With those

Are you saying that I absolutely MUST download that 638MB setup file just to have the latest version?

4
Announcements / Re: Eastern Front Patch 1.11
« on: May 28, 2010, 05:44:11 AM »
-No upgrades are in the Support Barracks. Just units.
-The Command Squad Tier system and upgrades are not there. They are exactly like they are in 1.04
-No "Russian Outpost" appears in the Ingenery build list
-That second Ingenery squad does not appear as recruitable. I have to "Upgrade" my Ingenery to get it.

Like I said, I manually tried to patch 1.04 to 1.10, then 1.11 using patch files on these forums. I did NOT grab the 1.10 Setup File that adds up to 638MB, because I can't DL it. If doing what I did was not the problem, then I don't know what it is.

I guess the bottom line is, I just want to be able to patch 1.04 to the latest version without having to grab the setup file and have it working properly.

5
Announcements / Re: Eastern Front Patch 1.11
« on: May 28, 2010, 05:21:16 AM »
I've been having problems with my EF install.

I recently accquired the patch files for 1.10 and 1.11 rather than downloading that huge 638MB 1.10 setup and ran them over my 1.04 install. I assumed they would patch my 1.04 and everything would be fine. However, after playing some matches, I noticed big problems:

-I couldn't find these so-called upgrades that unlock Strelky or Guard squads
-My Command Squad function exactly the same as they did in 1.04
-I didn't get two seperate Ingenery squads after researching their upgrade in Urban Warfare
-My Ingenery also cannot build those American Outposts over captured control points

The list pretty much drags on. Obviously I've either done something wrong, or there is a problem with the patches. Anyone possibly know why or if there is a solution? Like I said previously, I do not want to download that 638MB setup file just to be up-to-date because I simply can't for DL reasons.

6
Announcements / Re: Eastern Front Patch 1.10 Crashes
« on: May 27, 2010, 11:00:15 AM »
A highly impressive update from what I am reading in the Changelog. This has indeed been a long time coming. I can't wait to get back into EF again.

Unfortunately, my launcher cannot detect a 1.10 patch. Is the launcher going to be fixed up so those still running Version 1.04 can update to 1.10? I am sure there are those like me who'd rather not have to download the whole setup again in order to be up-to-date.

7
Announcements / Re: Eastern Front Hotfix 1.04
« on: February 11, 2010, 06:10:16 AM »
Just found a glitch I thought I'd mention. It's the Mortar Team and Tank Hunters. They appear to be using Strelky voice files on certain cases:

-Tank Hunters when selected and under fire/attacking
-Mortar Team when selected while nothing is happening, and selected when under fire/attacking

Haven't found anything else that is not already listed

8
Announcements / Re: Eastern Front Hotfix 1.04
« on: February 03, 2010, 04:58:46 AM »
Ah, somebody? How I create shortcut to run EF without using the launcher?

9
Announcements / Re: Eastern Front Hotfix 1.04
« on: February 01, 2010, 04:53:11 PM »
I have not encountered that Strelky upgrade error you mentioned, so.....don't know what's going on there. Both SMG and LMG upgrades work just fine. And I cannot hide that the SMG upgrade just rocks. Seriously, PPSH just rocks. Here in Eastern Front, it can really turn the tide of battle against Werchmat/Panzer Elite troops, especially when employed by several squads.

Anyone help with this shortcut thing?

10
Announcements / Re: Eastern Front Hotfix 1.04
« on: February 01, 2010, 02:54:24 PM »
I know it hasn't exactly been that long since Eastern Front was released, and there is a lot to do. I have quite simply pointed out a long list of bugs/errors/glitches that I'm concerned and addressed them, while commenting on some other stuff. Believe me, I'm working with a mod team for Freespace 2 and running one myself, so I know what it is like.

Sometimes, it isn't that difficult to win a battle as Soviets. You just got to know the units and their capabilities while also making sure to expand early in the game. I often suffered from this until I learned to just move and do it. It's like that with most battles. The early bird reaps the major rewards, while the slow turtle gets the few leftovers. As soviets, you have to be that early bird. With 1.04, it has started to become a bit more fair and balanced. Soon, they will blossom into a perfectly balanced and fully-fledged army ready to kick some Panzer and Werchmat butt.

While this isn't patch related, I'd like to ask. I wish to create a COH shortcut that loads Eastern Front so I don't have to run the launcher all the time. Can someone help me out there?

11
Announcements / Re: Eastern Front Hotfix 1.04 - Coming Soon...
« on: February 01, 2010, 06:34:45 AM »
After patching to 1.04 and playing through today, I've noticed a fair amount of difference, and some new bugs.

Here is my mixed bag of feedback:

-The defense ratings of the tanks are largely mediocre. Light tanks are fine, but medium and heavy are weak compared to their Axis counterparts, same with their firepower. The reduction in resource costs however is an absolute positive. Now they are more producable. Excellent timing! With a bit of armor and firepower tweaking, they will be well-rounded. Then, they'll just need spelling/grammar checks. =)

-Red Banner Strelky upgrade system fully works. SMG upgrade displays improved damage output and sprint ability works! LMG displays improved damage output and Stand Your Ground! ability works! I must admit, the LMG damage is very poor. Aside from the ability, the upgrade is not highly useful. Prehaps the LMG can be revised to work like the Britsh Infantry Section's Bren Machinegun Upgrade? (And the sound, argghh it's awful) I honestly feel like sticking with the more reliable SMG (And it's the Partisan's SMG!!! Excellent audio, keep it). I feel the upgrade descriptions should mention the added abilities, so players can see how worthwhile either will be. Aside from that, Red Banner Strelky's can now  close the gap in infantry battles during mid/late game. Well done!

-Sharpshooters now have thier artillery spotting upgrade, and it works! Good to have it back. And you've balanced their recruitment time with Werchmat/American Snipers. They still have a 110 Manpower cost to reinforce. Too high. Makes me want to save manpower for other squads.....

-Gaurds don't show any damage improvement when upgraded to Shock Gaurds. Aside from being able to surpress infantry, there don't seem that much better.

-I noticed you removed the Tank Rider T-34's ability to capture points when garrisioned. That kinda defeats its purpose. Plus, the description in ability tree/panel says it can capture points when garrsioned!

-Those bugged maps are fixed! Happy fun time blowing up Axis on those maps!

-Still no clue how many conscripts/NVDK conscripts present in squads or total number.

-Not One Step Back! in Urban Combat abiliy tree still uses Terro Doctrine picture and description in panel.

-Discipline ability on NVDK conscripts does not execute a squad member. NDVK conscript squads are also more fragile than normal conscripts. Should be vice versa (NVDK more damage resistant versus conscripts).

-Strelky squad description in Mustering Barracks still short and boring!

-Tankhunters are way too fragile!

-"Inspired Speech" ability in Breakthrough tree uses Blitzkrieg tactics description.

Anyway, there we go. Grats on 1.04. Lots of stuff to still be done! Already waitng on 1.05. =)

12
Announcements / Re: Eastern Front Hotfix 1.04 - Coming Soon...
« on: January 31, 2010, 05:15:05 PM »
That is all I could find and list. For one person, that is a lot of stuff mentioned. In my opinion at least, if all this was fixed/implemented, Soviets would pretty much be perfect.

13
Announcements / Re: Eastern Front Hotfix 1.04 - Coming Soon...
« on: January 31, 2010, 04:22:38 PM »
Thanks Savatiy. I'll modify the list above with an edit if I find more errors with my next few playthroughs.

14
Announcements / Re: Eastern Front Hotfix 1.04 - Coming Soon...
« on: January 31, 2010, 02:38:00 PM »
This is prehaps one of the best game modifications I've seen in a long time. I never expected to see something of this scale and quality for an RTS like Company of Heroes.

Everything about the Soviet faction is just superb. Realistic attention and quality of detail to all Soviet units, the voice acting, audio effects and abilities. Pretty much, all top notch. Most notable about Eastern Front in general however is your quick reaction to feedback and detection of bugs/issues. Not many developers are this quick to respond and satisfy us players.

I do have some questions:

-Why don't the Sharpshooters have the camoflague ability like American/Werchmat snipers?
-Soviets use Panzer Elite music? Was this intentional?
-Why disallow Soviets to man unmaned weapons?
-You recently reworked the Strelky's improvement to allow two types of weapon upgrade. The description sounds like you get to choose. Instead, the squad spawns with new weapons randomly. Can you explain?

If I may, I have to make a lot of suggestions or note things for future updates:

-Conscripts squads do not display the number of current and total of all members in each squad.
-The Breakthrough strategy says IS-2's can dig in. No ability is visible when you select it. It feels like a waste of points grabbing the ability in the Breakthrough tree if we can't use it.
-The audio for all the Soviet tank MGS (inlcuding AA), the sharpshooter/guard/sniper ace rifle and the Strelky/Guard SMG/LMG isn't very satisfying. Could be improved?
-The Command Squad apparently grants nearby infantry improved offense/defense. There is no visible effect or difference in battle. And the damage seems more equivalent to a 2 rather than 1. It's a good thing, but I feel the info card should note 2 or something.
-"The Not One Step Back!" ability uses a Werchmat ability picture in the panel instead of that displayed in the ability tree. Also, it uses the description of the Werchmat Terror Doctrine ability that forces an Allied squad to retreat to base.
-No voice acting plays when an ability from the ability tree is acquired. Is this a bug or intentional?
-The Stelky Squad's description in the Mustering Barracks is too brief. Could it be a little more descriptive?
-There is no audio for when a Soviet building or the Artillery Firebase is selected. Could this be implemented?
-Allow the choosing of the new weapon upgrades for Red banner Strelky and showing improved damage on the info card when upgraded?
-The Anti-Tank Weapon Team plays no audio when ordered to move, when ordered to attack or when under fire. Is this a bug?
-All Soviet Tanks speak their qoutes out aloud rather than through a radio. Is this intentional or a bug?
-Fix the Sharpshooter's artillery spotter ability so it can be accquired and usable.

Otherwise, all is well. You deserve a big applause for your work and a realistic interpretation of Russian warfare in the Second World War. Eastern Fronts is the perfect addition to Company of Heroes, and I would well recommend it to anyone. Can't wait to see the Ostheer, whoever they may be.

Edit:

-Officer of Command Squad performs no animations to suggest he's using binoculars to scout area when used, or to signal allied forces to commence light artilerry barrage when used.
-Sharpshooter reinforcements cost 110 points each, way too much to warrant production. Should be between 17-25. Also, reinforcement says conscription instead of "Reinforce Sharpshooter".
-Strelky reinforcements says conscription instead of "Reinforce Strelky".
-Mechanics and their ability to salvage are two abilities apart? Until you get salvage, mechanics are almost useless, especially early/mid game. To compensate, they should be better able to do slightly higher damage or defend themselves. They should also have the ability to salvage munitions to make them more worthwhile.
-Conscripts and NVDK Conscripts both incorrectly display total and current numbers of squad members. Also, NVDK conscript infocard show no increase in damage output. Should list as +2.
-Soviet Tank Fuel Costs, minus light tank and AA tank, have too high fuel costs that need reducing between 25-35%. Otherwise, Soviet tank production is disadavantaged compared to Axis/American/British counterparts.
-Spelling/Grammar errors in T-34/85 and SU-85
-Units with Ambush should have conditions "Not Moving, In/Behind Cover"
-Strelky damage output should be increased by 2 to even out with non-upgraded Grenadiers/Panzer Grenadiers/Infantry Section. Also, squads should show improved damage output when upgraded.
-Guard damage output should be increased by 2 or 3 to even them out with most upgraded squads such as Rifleman/Infantry Section/Panzer Grenadiers/Commandos. Also, info card does not show increase in damage. Should list as +2.

Pages: [1]