Company of Heroes: Eastern Front

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Messages - Doctor_Den

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Ostheer Suggestions / Re: Suggestions for Ostheer
« on: February 07, 2010, 12:33:39 PM »
Interesting game concept but trying to make it intersting you forget about history.
Sturmtigers? Do you know that it was only 18 units build during all WW2 =) So using it is nonsense (especially in AGS). Want some assault gun for city fight, no problem - you can choose from this weapons:
   - StuH 42
   - PzaII Wespe
   - Hummel
They will be more historic and accurate for this fraction.

And some doctrine abilities:
-  3 CP - Pzkpfw III Ausf. G Battalion - 1600MP
- Call in a group of three Pzkpfw III to support your army.
It costs too much, I am not sure that player can collect such amount of manpower while fighting with enemy. Reduce it to 1000MP or suggest something else.
 - 2cm Flak Cannon Pit (With Army Group North)
I don't think this is needed at all.


2
Balance Discussion / [v1.04] suggestions and tweaks.
« on: February 07, 2010, 11:29:08 AM »
Hello!

First of all I'd like to say big “Thanks!” to all mod creators. You have created really awesome addition to CoH and I hope it will get better and better. 

I have some little suggestions and tweaks for soviet fraction to be made (IMHO). So they are: 

1.   T-70 and T-90. As for me, it was a little surprise to see this tanks in Tank Depot. Yes I know that they were fabricated massively in 1943-1945 but to represent better the whole soviet armor “family” I suggested using some other combinations like:

BA-20 + T-70   http://ru.wikipedia.org/wiki/%D0%91%D0%90-20
BA-64 + T-70   http://ru.wikipedia.org/wiki/%D0%91%D0%90-64
T-26 + T-90      http://ru.wikipedia.org/wiki/T-26
BA-11+ T-90    http://armor.kiev.ua/Tanks/BeforeWWII/ba11/

Sorry for Russian links, but I hope you will understand from pictures what I am talking about =)

2.   Soviet tanks machine-gun. For now it is useless so I suggest adding to each tank upgrade   
      for improving it's machine-gun (about 25-50 mention cost) 

3.   Conscripts problem. For now they are absolutely useless because of  Ingenery spamming           
      tactics. So as I see two things can be made: Reduce cost of conscripts or reduce Ingenery   
      damage.

4.   Soviet arty. For 300 manpower and 100 fuel not quite needed thing to have on a   
battlefield. Personally I have never build it in SP games. So I suggest removing it at all or lowering it  cost (and accuracy possible).   

5.   Secured resourcing in all sectors – NO! Securing resourcing in one player handpicked sector (ammo, manpower, or munition) –YES! As I see it will be a perfect thing for soviet. For example we can add this ability to soviet command squad so they can secure one sector increasing it's income.

6.   Anti-tank rifle teams. For now they have not enough firepower to counter even a puma. I suggest increasing there firepower and adding breaking tracks ability. This is because in late game stage they are becoming useless and this improvement will bring them back allowing for soviet player totally no tank tactics: ZIS-2+ Anti-tank rifle = great anti-tank barrier.

7.   Soviet 120mm heavy mortar. It is quite powerful and to balance it I suggest lowering it moving speed.

8.   Soviet flamethrower tanks. During the WW2 soviets were having a lot of flamethrower tanks modifications (most numerous was T-26 T-38 and T-34 modifications). So what about adding flamethrower upgrade to some of soviet tanks?

9.   ISU-152 – great, big, useless. As I thing such monstrous weapons are not fitting the entire CoH game concept so I suggest removing it and call instead pair of SU-76 assault guns. http://ru.wikipedia.org/wiki/%D0%A1%D0%A3-76 More then 13000 produced units during WW2!

That's all my thoughts about improving and re-balancing EF mod for now.
One more time thanks you for Eastern Front!

P.S. Sorry for my English it is awful actually =(

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