Company of Heroes: Eastern Front

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Messages - Yappir

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Suggestions / Re: Basic COH fracions new doctrines.
« on: December 22, 2013, 02:26:46 PM »
I done some reading about USA marines to get some knowlege.
I found out some intresting informations.  As you guys know USA marines are specialisated in attacks from sea. Thats only one of they funcion. On land USA marines were (and still are) use as motorised infantry. Lets forget about ships and stuffs like that and focus on motorised infantry funcion. Also i read that marines and land troops were rivals. They were trying to impress each other. We can made ablility similar to Panzercrieg. Marines could buff riflemans and riflemans would buff marines.

Also USA made special sub for marines. They made like 10k (?) of it.  It would be perfect replacement for OP tommy. You can read in wikipedia that it had poor combat performence. It is similar to tommy (same bullets for example) but it is weaker so it will be perfect replacement.
http://en.wikipedia.org/wiki/M50_Reising

I did not found any cool vehicels for marines yet. It should be amhibius so it is related to marines and sea. I think this swiming M5 would be great.

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Suggestions / Re: Basic COH fracions new doctrines.
« on: December 06, 2013, 02:52:43 AM »
How about something like passive think for 1 point; "Staying low". Infantry is harder to be pined or stunded.

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Suggestions / Re: Basic COH fracions new doctrines.
« on: December 04, 2013, 06:58:41 PM »
I never said that it should be new pioriety but what when EF will be 100% complited? I do not force you to do anything or do it as i said. We can just sit here and speculate what if?
About marines, you are right about x6 tommy it would be OP how about x3 tommy and x3 M1? Or we could just cheat and make they tommys weaker then rangers. Marines don't know how to shoot with rusty guns :D About balancing x6 300mm. smoke + 2-3 seconds first round  then rest after like 1/4 second each.

One more thing. It is a bad idea but how about giving to PE a "Karl Gerät 040". It was a mortar. Trick was that it was 600mm and fired 2t rounds on 10km. There was also version with 540mm gun that fired 1.2 ton. Germans wanted to improve reload speed by making rounds smaller. They build 6 of them +1 prototype. Used mostly on eastern front.

http://www.info-pc.home.pl/whatfor/baza/panzer6/karl_1.jpg
http://img.sadistic.pl/pics/ea8f75ab386a.jpg
http://www.mojehobby.pl/zdjecia/2/5/2/187_rn.jpg

and Polish saper finding a 2t round. http://www.rzeczpospolita.pl/teksty/warszawa_070609/warszawa_a_3-1.F.jpg

Ofc it must me off map. But then it will be same as V1. IF you want to use it we should make it that way.
PE comander call an area barrage (must do it on own or neutral terrytory. On huge area (realy huge) karls starts to droping round in totaly random spots. few round (4?) in huge time peroid. Evry shot is warned by a sound of karl fireing. You have to drop it on own/neutral sector so sneaky snipers will not spam it on enmy side of map.

But even i think this idea is kinda crazy. 2t or 1.2t of explosives from sky it is huge amout of explosives. I will not be surprised if you reject this monster. here is explosion a 1000kg of ANFO so you can see how big it is. http://youtu.be/saU3ftuG7CQ?t=47s

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Suggestions / Re: Basic COH fracions new doctrines.
« on: December 03, 2013, 12:25:04 PM »
You are right it is very similar but it is not finnaly version of this doctrine it is only my sugestion. What i want to keep for sure is marines, amfibius tank and battleship barrage. this 300mm would be difrent then normal strike it is only few strong rounds that will impact in one moment. It is similar artylery but it is not completyly the same.

5
Suggestions / Re: Basic COH fracions new doctrines.
« on: November 30, 2013, 02:41:24 PM »
Ok... I see that you like my idea. It is my USA marines tree that i made up.

Left line of the tree.

Marines (2)
call off map marines. x6 with thompsons. Granades, sticky and something new; ability i called "duck" When you click "duck" your guys have to be in cover, yellow or green. They will stop moveing, still shoot and recive huge cover bonus and it is much harder to kill them with rifles, mgs, and machine guns. It do not works on everything that explodes. Duck can be turned off anytime and marines will instantly move normaly and recive damage normaly.

LVT(A)-4 (1) [http://www.hsgalleries.com/gallery04/images/lvta4mb_3.jpg]
Technicly it is swiming stuard with short 75mm hotwizer. Fires High Explosive rounds at enemy. Very effective to breach defense and fight huge amouts of infantry. It is cheap, fast and with lack of armor. Can be very effective in hit and run startegy.
Improvment:
Roof .50 gunner.
Ability:
Fire HEAT at enemy tank, pircing it armor and making some damage.

Re-supply from the sea (4)
You can change 110 ammo to 50 fuel or 55 fuel on 100 ammo.

Right line of the tree

Battleship radar. (2)

Reveal enemy units on minimap. Shows only type of unit (vehicle, building or infantry) and lasts only for few seconds.

Battleship artillery (2)
Fires x6 300m on pointed area. Area must be revealed, makes red smoke.

Battleship rockets strike (3)
Fires x3 calipto barrage on huge revealed area. Makes yellow smoke in center of area.

Doctrine can be very effective in breaching defensives made by bunker-noobs, killing huge amounts of infantry. It can have problems with tanks (no rocket infantry).

6
Suggestions / Basic COH fracions new doctrines.
« on: November 29, 2013, 04:38:24 PM »
Hello. I heard that you gonna add new doctrines for Soviet and Ostheer in reward menu. How about doing same with USA, British, WErmaht and PE? That would add something freash in game, also it will be more fair to fight USA vs Ostheer for example. We could give Marines doctrine for USA. It could add marines infantry, x6 guys with tomphsons, sprint, incendiary granades and sticky, also they would have huge amout of HP. Also some doc specials like "Battleship strike" where you fire 6 300mm rounds on area. Calling neaval figters can be soemthing new like F4U with x4 20mm guns. Technicly you could use this doc in coast maps, but who cares, lets send them to fight in Stalingrad ^^ and don't care about details so much. Thinks of perspectives. You can for example re-add your royal marines for british.

Sorry if i reposted this topic agein, but i am kinda new here.

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