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Messages - Danou
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« on: May 13, 2012, 06:13:46 PM »
But there is a little problem we will need all those messages translated to all languages that EF supports so am not sure that everyone will agree to accept this idea. But for tests we can have English only. Yeah, this could be a problem. Perhaps what Danou is looking for here is advice as to what to build next? [...] When i was reading the EF forum about jojo's AI improvements I thought: he must be using some sort of 'print to debug' / 'write to console' to check if the AI does what he wants. Then I thought: hey why not use the chat system to tell to the player what the AI is doing, could be helpful. As far as i understood Danou wanted to get some info from allied AI player so he can adopt to AIs strategy. Yes exactly, this was what I thought could be the most useful for an allied player, so I came up with this idea. However, I do not have a fixed idea what exactly the AI should tell. It's maybe not that useful? I don't know. AI already sometimes(can't remember when) adopts to allied player strategy. Interesting, I didn't know that.
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« on: May 13, 2012, 03:33:07 PM »
1. Tech plan -> What is tech plan in your opinion? Tech upgrades or something else?
For me 'Tech plan' is this (I take your examples from above): - BO, like T1 start or T2-sniper-HMG etc. AND - Custom personality, like T1-T3 start, T2-T4 start, fast vehicles, some links to CT, etc. AND - Doctrine (I think it also belongs to it even if it's choosen randomly like you said) I think it's not necessary to tell what upgrades it buys, except if it's already integrated in the personality anyway. Also, 'T1-T3 start' could be not precise enough for some noobs like me. For US it means fast M8? or does it mean BARs and ATguns? That's a big difference. The purpose of this AI 'Tech plan' should be to help the human player to plan his own BO and strategy. If AI says it goes 'fast vehicle', then the human should probably tech to ATguns and heavy INF, etc.
Btw. did you see that message from Otto: I have noted that other players with the right Tecno-Savvy can eavesdrop on your battle screen. [...] What this means is your Opponent could see all those nifty messages [...]
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« on: May 13, 2012, 02:08:08 PM »
[...]Build orders can affect a lot of stuff i made a plugin for custom personality that allows us a lot of stuff like T1-T3 start, T2-T4 start, fast vehicles, some links to CT, etc.[...] Sounds very promising! I have tried just to give some random pings on map so i can confirm that AI can give you pings to attack, defend etc.
That the AI could give me pings (strategic advices) was more a joke than a request. Honestly, I think AI should not give me pings. You described the situation much better than I did. Are you an English Major by any chance?
That's quite funny. I often worry that people don't understand me (I speak german, french and a bit english  ). Word order is made by me, but I use Google Translate for vocabulary.
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« on: May 12, 2012, 03:21:51 PM »
It reminds me on that commandos ability decryption IIRC. Well some stuff is possible like doctrine for others idk need to try it then i can tell more . Yes, I suspected some stuff could be difficult to implement... @Danou You forgot to add pings to list like Attack here, defend here, capture here  I am confident that you develop such a strong AI, that finally the AI gives me strategic advice.  You always have the possiblity of seeing what Squads your Allies have created by moving to the Tactical map or changing the camera POV to where a new unit has appeared on the tactical map Yes I know that, just wanted to simulate the human behaviour. I saw some ppl tell to the team when they have Panther Battlegroup or IS3 on the field. I have noted that other players with the right Tecno-Savvy can eavesdrop on your battle screen. [...] What this means is your Opponent could see all those nifty messages [...] I didn't know this. In fact, this would be bad. Maybee have a 'chat code' that allows to enable/disable AI messages like 'AI chat on'/ 'AI chat off'... [...]Thats 9BOs x 3 CTs = 27 configurations needs programmed for just one AI personality. It Ain't gonna happen if I have to do it. I suspect other AI specialists feel the same. I almost never get to play the game when I am doing AI programming. (I don't mind, its fun. Its also very time consuming). In fact, I really don't know how complex the AI personalities are and how they are programmed. Only you, jojo and other AI programmer can estimate how much work it is. I trust you completely. There is something about AI programming you should know. the programmer create a personality and build order for Static Play. Effectively he/she can control the AI players builds for ~ 3 minutes into the game. The programmer has not idea which CT will be associated with the AI personality for any given game. When the BO is completed or before the AI goes Dynamic and the computer completely controls the AI activity. These things can be nudged a little but not much. There is another concept here that I understand but am not sure that I can explain. When the game initializes the AI BO ceases to exist! The easiest way to explain this is the AI is loaded and erased. Meaning the computer is in control of the AI, Not the AI in control of thecomputer. IDK if that makes sense to you or not. It is the best I can do at present. but I know what it means. I hate to rain on a parade. Thanks for this little insight in AI programming. If I understand, the BOs are some kind of 'definition'. After a BO is loaded you cannot interfere to BO. Either it works well and the BO is executed like planned or it starts to do other things like 'building couter units', etc. Right? Now for the good news: The Attack here, Defend Here and capture Here Pings can be used to nudge your AI Allies on the battle map.[...] Well, this was part of my next suggestion: Replace these 3 Pings with something more 'Advanced', again using the chat system to give the AI advanced tactical instructions (don't worry I'm joking  )
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« on: May 11, 2012, 07:49:59 PM »
Ok, I throw this suggestion in here, but I don't know if it's possible.
When playing in a team with AI, the AI could give some basic information to the player, using the chat system (chatting to team). This would make it a bit more 'human'.
Communicated information could be: 1. Tech plan (at game start) 2. Tech change (optionally, max 5-10 minutes after game start) 3. Doctrine choice (as soon as chosen) 4. Tech plan achieved (optionally, when reached) 5. Major unit on the field (when it is on the game field)
Point 2. could be a bit tricky. Maybe also point 4.
AI chat example A: 1. "MY PLAN is T1-T3 with fast AC" 3. "MY DOC is Propaganda left-hand-side" 4. "T-90 on the field" (only the 1st T90 is announced) 5. "IS3 on the field" (only 1 IS3 allowed. However, only the 1st unit of each type is announced)
AI chat example B: 1. "MY PLAN is T1-T2 with sniper, Breaktrough DOC" 3. "MY DOC is Propaganda" (ideally the AI would have announced his tech change before, but like human the AI is also not flawless...)
AI chat example C: 1. "MY PLAN is heavy T0 (Sturmovie Ingenery)" 2. "NEW PLAN is T1-T2" (here the AI announced the tech change correctly) 3. "MY DOC is Urban 5. "IS2 on the field" (only the 1st IS2 is announced)
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« on: May 07, 2012, 09:53:38 PM »
Your Utube presentation is unclear. Squads are shown in blue. are we sure this is AI and not player behaviour we are seeing. I only ask because the current AI files for EF do not permit Quad Flaks to be built. I believe this has been changed already and may be included in next patch; but the condition may have been in the original CoH AI files. It was AI behaviour. Look down middle / down right in 720p, the player's name is "Computer - Schwer" <-- not me I was also playing PE, but i was the yellow one. Btw I did not give any orders (attack here, defend here, ...) and it was a 'regular EF game' (no other mods installed, nothing special). About the Blue/Yellow confusion: I was watching the replay from the AI perspective for easier analysis.
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« on: May 07, 2012, 08:35:40 PM »
PEA011 - I never saw AI building flak88 from luftwaffe did you? Yes, PE AI builds Flak 38, watch http://www.youtube.com/watch?v=-pBNRC9pMM8. I don't know about Flak 88. PEA009 - AI does not secure territory with Scout Cars am not sure about this did not saw it yet Scout car buys the upgrade for "securing territory" but I did not saw it effectively securing a territory. After watching a replay I think sometimes it tries (not sure) to secure but it doesn't work... Here is something about the Kettenkrad AI: 1. The Kettenkrad should move away after capping 'the last' point (if no new orders are given). Explanation: In early game, when finished capturing a point and no other task is in queue, the Kettenkrad stays there and usually gets attacked (and destroyed!) by enemy that caps back that point. It should not wait there, but immediately go back (to HQ?) after capping, and wait for new orders. 2. When the Kettenkrad is under attack and has no task, it should go away immediately. Explanation: I see this together with point 1, after capping the 'last point' it's being attacked, but it doesn't move. From mid-game on I don't see this, but it could be because the Kettenkrad moves constantly from mid-game on (capping, repairing, booby trapping). Kettenkrad, watch here http://www.youtube.com/watch?v=2ZgoHKcPoD0 and here http://www.youtube.com/watch?v=gWmAuEUEA10.
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« on: February 11, 2010, 12:34:53 AM »
Ich bin mit deinen Antworten einverstanden, ist alles nachvollziehbar. Ich komme trotzdem nochmal auf das unterdrücken zurück. Klar kann dich ein MG nicht im gleichen Sinn unterdrücken wie ein König (ist aber witzig es sich vorzustellen  ). Wenn ich mich nicht irre wird in CoH aber der Begriff unterdrücken verwendet (kommt vermutlich vom Unterdrückungsfeuer). Wenn es aber im Militär richtig niederhalten heisst, dann kann ich gut damit leben und habe erst noch was dazugelernt  . Keep up the good work!
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« on: February 09, 2010, 09:09:22 PM »
Danke an die Deutsch-Übersetzer für die perfekte Übersetzung dieser grandiosen Mod! (Thanks to the german translators for the perfect translation of this superb mod!)
Here are my suggestions:
Translation error
18010145 Old Infanterie können durch diese Fähigkeit nicht niedergehalten werden. Better Infanterie können durch diese Fähigkeit nicht unterdrückt werden.
18010369 Old Schart euch um den Flaggenträger; Nichts kann euch niederhalten! Haltet die Stellungen, die eure Genossen mit ihrem Blut teuer erkauft haben! Better Schart euch um den Flaggenträger; Nichts kann euch unterdrücken! Haltet die Stellungen, die eure Genossen mit ihrem Blut teuer erkauft haben!
18010177 Old Infanterie kann auf Panzern mitfahren. Better Holt einen T-34 Panzer mit aufgesessener Infanterie auf das Schlachtfeld.
18010151 Old Katysha Raketenwerfer können in der sowjetischen Unterstützungsbaracke gebaut werden. Better Katysha Raketenwerfer können auf das Schlachtfeld gerufen werden.
Missing German text
New 18010380 ZiS-5 Stationäre Stellung
New 18010381 ZiS-5 Sanitäts LKW in stationäre Stellung bringen um alle in der Nähe befindliche Soldaten zu heilen.
New 18010382 DP-28 leichtes Maschinengewehr
New 18010383 Zwei DP-28 Maschinengewehre geben der Truppe zusätzliche Feuerkraft.
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