Company of Heroes: Eastern Front

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Messages - TomaSkTemplar

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1
General Discussion / Re: Comp stomp
« on: April 17, 2012, 08:41:03 PM »
the last time I played for VPs it was like 3-4 years ago ... always annihilate.

as for invisible units, I dont see why the AI should have some ability which you cannot have. It is an annoyance nothing more. When a unit is unseen and doesnt fire at all, why would I need to relocate it if its location was meant to stay there from the enemy and at the same time spot/spy on the enemy ? To me there is no justification for AI to have this particular cheat at all.

2
General Discussion / Re: Comp stomp
« on: April 15, 2012, 05:08:15 PM »
maybe non-mod CoH it was 125 150 but didnt it include fuel bonus too ?
I know of those cheating spawns but  they are outside of what I want to say. Why would end game stats lie I dont know. Normal is pretty much dead while hard just outspams you. If end game stats are off how do you know anything it calculates is correct and useful at all ?

as in another thread I said, play for example Wehr, play with an ally wehr. Due to different upkeep in yours and AI´s upkeep on manpower the raw number of bonus to MP cannot be easily calculated, however munitions are very simple, because there is no such thing as a muni upkeep anymore (dint look as sovs with sturmovie if they still got it according to patch notes)
these numbers are easy to calculate the gap between your and AI´s income. If even these numbers are sort of fail I dont know why should you trust some unknown 125 150 numbers that are just totally off, as they are just a little differences between normal 100 and supposedly hard 125 %, while normal is as easy as it is boring, playing hard is lets say hard, a real big difference. At the same time when you have the same income of fuel the AI doesnt really outtech you, so I find the endgame stats to be clearly correct. Especially when you play low-fuel maps it does really take time.

In what the AI is clearly superior and what you have to count for, they always run exactly where you dont have LoS try to cap where you have the least amount of units even though it shouldnt know things like that ...

The most annoying thing is when the AI uses mortars to kill your invisible units, it doesnt use "barrage" it just targets them as if nothing happened. things like luft kettens or sov spotters get hit like that when no other units are around.

3
General Discussion / Re: Russian Manpower gains
« on: April 15, 2012, 02:54:24 PM »
when you play with an AI tammate look at the numbers after the game. Compare munitions (unless youre brit with that upgrade) that is, count 1/100 of your total income, then use your ally´s total number (divide by your 1% number) to get the percentage. Your manpower upkeep will be different so you cant compare it.

I posted in in another thread as well and manpower and munitions bonus on hard are 150%, while on expert it looked like 180 or so

so no 125 and 150. 150 is on hard already

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General Discussion / Re: Comp stomp
« on: April 15, 2012, 02:37:37 PM »
I dont know where you people came with 125% hard income and 150% on expert. It is pretty simple to look at the numbers after youve played a game. You can play with an AI teammate to compare his income to yours. To cut all this short, I went and played with a hard teammate. Results were.

AI on hard gets 150% income of both manpower and munitions, however no bonus on fuel, I guess to keep the AI from outteching you.
Some time ago I did this with expert too and results were something like 180% for both manpower and muni, no fuel bonus.

5
Red Army Suggestions / Re: Breakthrought super tank
« on: June 16, 2010, 06:30:42 PM »
it wasnt 48, but 43 kg. :-)

It could use rate of fire increase as it gains veterancy. (you know the guy loading after so much work becomes stronger and loading becomes faster heh) 12,7 could come with 2nd vet.
:-)

6
Red Army Suggestions / Re: English voice overs?
« on: June 16, 2010, 06:25:24 PM »
cant you speak Russian instead ? Palkovnik Pjotr?

Naši bezstrašni (or correct equivalent of fearless) saldaty prigatovleny k baju s fašistami :-) in a strong, confident, however not commanding voice, as it is the player who is the chief :-)
When using GoW, say something like... Artileristy, Stalin dal prikaz :-) (in a commanding voice ofc) (you should know that march) would be helluva fun.

7
pity is I cant find the march of Stalin´s artillery.

instrumental I mean

god of war mentioned there :-)

also the soviet version of "To the Glory of the Fatherland", Po dolinam i po vzgorjam - partisan song

♫ 1917 - The Tsarist Army Marches (white army) ♪

it features the white amy instrumental version, the second is the soviet sung version, which cut out the best out of it imo.(1:40-2:24) but since the soviet was altered in some "tunes" also, it means it would be best to get soviet instrumental version. It seems rather difficult with so much hype about the RA choir. Theyre quality but not everyone needs their voices all the time.

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Red Army Suggestions / Re: Breakthrought super tank
« on: June 12, 2010, 11:47:55 PM »
could you let us know about the bonuses it gets? (:-P) Is  anywhere info about its basic stats? How to make it shoot even if its target moves? StuG had this problem before, because its aiming took too long, so if target was always on the move, StuG wouldnt even shoot? It feels too random

9
Ostheer Suggestions / Re: The SS
« on: June 12, 2010, 01:45:21 PM »
some of you people like to point indirectly that nazis werent bad because they didnt murder YOU or some of your family directly. When soviets did, warcrime blablabla. There is no problem when they murder others, but it gets new attention when it gets personal. Dont think I favor the commies after the war they (communist party of Czechoslovakia) stole almost all property and land of my grandgrand father who worked in the US mines for 24 years and all he worked for was stolen. Burgeouis kulak or whatever was his ...ˇmarkingˇ. Now should I hate? Should I hate this one stole this land of ours, etc etc...I dont. Some of you do and thats a problem imo. It shouldnt be forgotten, so it doesnt happen again easily. Because history is easily spinned to match the propagandist aims. Propaganda doesnt mean it has to be lies as well, but it has its aims.
I dont put every German of that time into the nazi basket. Funny thing is you are ideologized to hate the red army no matter it saved lives of many people. You dont want to realize that. They, all of them = evil end of story for you. You may read some opinion and not multiple sources.

Anyways, I do not believe of the rapes being so frequent, its just part of self-pity propaganda overblown to hate Russians in general, = asiatic animals, blabla. Some didnt see civilization till they came to the front...

Perhaps they thought theyd execute poor soldiers based on some poor accusations. If nothing else and somewhat true, they were well humiliated. Instead of being mass murdered in return. What do you think? Stalin wasnt just after all. His NKVD "executioner" squads seemed to have no conscience, so for them, if given order they would obey. I say Germany got very little for what it deserved. Stalin seemed to have higher plans...not revenge eye for an eye. So the equal evil to Hitler wasnt in the end as mad. (or so propaganda of todays nazis wants to believe Stalin and Hitler are same evil as their ideologies...to demonize USSR and Russia of today)

Also about 1956...in Hungary it is perceived somewhat differently. Because even with communist regime, they did not get rid of the Great Hungary of single Magyar nation syndrome. Not even today as you can see. But I hope I didnt hurt anybody´s national feelilings, because when I mention something like that, I always end up flamed.

10
Balance Discussion / Re: [1.11]Upgraded Mortar
« on: June 12, 2010, 11:50:09 AM »
I hope only against certain buildings, like when you fire small mortars from command squad. Also it takes 5 pop away...requires a bit of research etc. So I hope it will be better but not used as an artillery to bomb out heavy fortifications as fast.

11
Balance Discussion / Re: [1.11] God of War "2"
« on: June 12, 2010, 11:44:13 AM »
when using GoW, artillery strikes even 600 seconds after activation, with a reload of 900...there is only little real pause from constant bombardment.

12
Ostheer Suggestions / Re: The SS
« on: June 12, 2010, 02:25:58 AM »
The SS label bears lots of negatives to say the least. Even if part of it did its great warcrimes, its still the hatred-filled ideology that made them feel they do no bad thing. Just cleaning up Lebensraum, ja ?- Mindless people--.... just look at whats going on today, some organizations financed by the rich in the background, support these xenophobic groups to get in power in Europe, and make another war - again - in Europe. But this is not the place to speak of it.

when screaming on the Russians how they raped German women etc...First they were Soviets, then, it is true there were rather few individuals who lacked discipline. Rapists were shot on sight. German women could ask for abortion if they said they were raped. Also, most of the soldiers were older, cause the young generation was killed by nazis. Also, even if there was some raping, it is too little to tell the truth. If Stalin was as merciful as Hitler was, I wonder if instead of raping, some 15 million or more German civilians would be killed or more for more Lebensraum. When western barbarians kill, its hushed up, but western propaganda seems to equalize some raping with one of the biggest mass murders. Also the anti-Russian russophobic propaganda implies, no matter Jugashvili was the leader, it is always bad Russians. Cold war "over"...not. They scream about Jews being the innocent victims. But how many non-Jews died? Their lives arent more precious than any other. But theyre given attention by media...and who owns them...

not far away from where I live, SS rounded up civilians, some were shot, some were cut by saws used for cutting wood...
this is just a part of almost endless stories of how the Vaterland was coool and the SS were real pros at everything...exceptionally at losing brains. Not to mention going to a hospital and killing everyone there.

13
Red Army Suggestions / Re: Breakthrought super tank
« on: June 12, 2010, 01:14:11 AM »
what is annoying it doesnt like shooting at targets that move after 1st shot, due to some part of aiming taking too long.

I wonder what kind of veterancy it will get including IS-2.
12,7 mm on the roof shouldnt be overlooked. Because if I remember right, SU-152 did not have the MG, but ISU-152 did.

14
Balance Discussion / Re: [1.11] Limit on Units
« on: June 12, 2010, 01:09:17 AM »
I did not see every building being blocked, but still, it would help it by reducing resources and making AI work better for the time.

Also Fallschirmjager is capped at 3
didnt use Storms so far.
Wirbel/wilber I dunno :-) is capped at 2

15
Balance Discussion / Re: [1.11] Limit on Units
« on: June 11, 2010, 08:02:23 PM »
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.

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