Company of Heroes: Eastern Front

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Messages - Raydeen

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Suggestions / Re: “Dismount” ability or command
« on: December 27, 2010, 06:21:31 AM »
I'd really prefer a vet 3 sniper pair (aka sharpshooters team) ;D

From Barracks or from dismount?

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@Raydeen
Please post something constructive, not just to flame.

What did I do now?  Is writing, "drop the issue", I don't like it", "I don't want it", "end of argument", "Can't be done" somehow constructive?

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Suggestions / Re: “Dismount” ability or command
« on: December 27, 2010, 05:48:48 AM »
I have a bit different suggestion, how about when 2 of your guys die on a AT gun or something, the one lone guy doesn't die with it. Instead, he turns into 1 rifleman/Grenadier/Volk/Whatever fits better. Its just weird how the guy just magically dies.

What about dismounting vehicle crews before they are about to explode and make them riflemen too?


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I also agree that playing Soviets it's very expensive, you start with no units and buildings other than barracks, don't give you any cheap one immediately.

I would also add some kind of transport.

I would like to have a way to rally the troops at an strategic place rather than going all the way back to HQ.

Light mortar should be keep available after the upgrade instead of substituting it for heavy mortar units (just like engineers, you keep the light ones after the upgrade).

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Suggestions / Re: “Dismount” ability or command
« on: December 26, 2010, 05:23:36 AM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.

1) The dismount is available in skirmish mode
2) Takes longer than 10 seconds
3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.
4) Ban me if you want

1) No it isn't. Regardless, skirmish is like campaign - absolutely no balance exists.
2) My apologies, it takes 18 seconds to reinforce 3 riflemen. Although it is 9 seconds if you are infantry doctrine. Big deal, the point is that you can spam ~80mp squads.
3) Way to take my post out of context. I countered your proposal with hard proof that it cannot be implemented. Therefore, there is nothing more to discuss.
4) Even if I had the power to ban you, why would I? You tried to bring up a topic within the rules of the forum. This time however, your idea would not benefit the game so I disagreed. Get thicker skin if you can't handle this over the internet medium.

1) I have done it while playing skirmish, try it.

2) All the tricks still take longer than it would take to dismount one weapon, pick up and mount another heavy weapon to defend a given position.  When attacking or defending in force dead units leaves all their heavy weapons in the field, Why not be able to drop the one you don’t need in a particular situation and pick another like any soldier could do in real life?  Any problems with innovation?

3) I can accept may have I overreacted, however you didn’t provide any "hard proof" you wrote "Please drop the subject, it won't work and I wouldn't want it to anyway” in other words you just stated your particular preferences trough an “I don’t like it so I don’t want it” authoritarian argument, which I have no problem accepting it pissed me off, Is that your hard proof?

4) I wasn’t the one who asked for the subject to be dropped because I didn’t like it or disagreed, Who has the thinner skin then?

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Suggestions / Re: “Dismount” ability or command
« on: December 21, 2010, 05:51:51 AM »
Chill out! There's no need, nor a reason to put up a flame.
On the subject, I think, implementing something that radical is against the conception of the mod: add new factions, while leaving the vanilla game unchanged.   

Cool, no problem I just had an idea and shared it with the community to have a discussion about it as it is the purpose of any forum but I won't allow anybody to give me orders or mistreat me in any way.  Still I don’t understand what is so freaking inflammatory about what I suggested.

Post Merge: December 21, 2010, 05:59:27 AM
Like I said before. I agree that it is too radical of a change. And yes in real life infantry would do so and yes they are already flexible. But video games have to ride a fine line between realism and balance.

Again, there is a dismount command for German AA and Flak guns already in the original game that no one complains about being "too radical".  I agree that video games are fantasy and we all play for fun but it seems that some people around here think they are better because they have their own ideas on how a particular video game should be played.  My point is, just because somebody else has a different idea, it doesn't make it a better idea.

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Suggestions / Re: Removing limits on call in units
« on: December 21, 2010, 04:06:29 AM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

Because too much of anything is a bad thing

So how much is too much?  Who gets to decide what is "too much" for everybody?

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Suggestions / Re: “Dismount” ability or command
« on: December 21, 2010, 04:02:25 AM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.

1) The dismount is available in skirmish mode
2) Takes longer than 10 seconds
3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.
4) Ban me if you want

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Suggestions / Re: Removing limits on call in units
« on: December 20, 2010, 08:56:45 PM »
Thanks for resurrecting this long dead thread  ::)

I guess if that's the case then I should be able to call as many Tigers as I want? That'll be real fun for my opponent. You need to realise it's a game and games are meant to be fun for ALL the players.

If you have enough MP, gas & munition points, why not?  It means  that you have earned it by managing your resourses and strategies to bring on the hammer as soon as you can.  Why should a player be penalized for its effective startegies?

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Suggestions / Re: “Dismount” ability or command
« on: December 20, 2010, 08:47:22 PM »
For further argument:

It can't be done anyway. A dismount button would have to create another squad and reinforcing is cheaper than making whole squads. You could abuse this and spam squads. Eg. Riflemen capture MG42. There are now 3 riflemen and 3 MG crew. Reinforce rifles, dismount MG42. Capture MG42 again, there are now 3 riflemen and 2 squads of 3 weapon crews. Riflemen cost 27MP to reinforce. You just got two squads for 162MP. Repeat endlessly.

Sure this is the way around to do this but takes considerable time to rebuild your squads.  German AA and Flak Guns are currently "dismountable" so the command exists in the game but not applicable to all heavy weapons.

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Suggestions / Re: Removing limits on call in units(wow its rhyming!!)
« on: December 20, 2010, 06:43:29 AM »
You shouldn't need that many airborne/AT guns anyway. They are there to support your normal riflemen in an AT role. Giant blobs of airborne aren't a skillful way to play the game.

Anyone should be able to play as it wants to, in my opinion, the more different tactics could be used the better.

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Suggestions / Re: Being shot while retreating
« on: December 20, 2010, 06:39:48 AM »
In the first Eastern Front version there was no retreat possible for the Red Army unless you use an ability.  There is a trade off between reality and keeping to the same game formula.

What do you think about a vehicle retreat command?

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Suggestions / Re: “Dismount” ability or command
« on: December 20, 2010, 06:31:20 AM »
I agrre. It is to much of a change and it would make infantry too flexible. Also there would just be lots of scattered weapons everywhere.

I din't think of any policies when I came up with the idea and maybe it's not the purpose of the mod or COH but, aren't infantry squads in fact flexible? In the real world they would use any weapond they need at any given time. They are more vulnerable to all sorts of enemy weapons and but flexibility maybe their greatest resource.

PD:


The sred army needs a transport too.

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Suggestions / “Dismount” ability or command
« on: December 20, 2010, 01:44:16 AM »
I am new here so I don’t know if somebody have already suggested something similar and much less have no idea related to how difficult this maybe.   Here it is:

How about adding  a “dismount” ability or command for heavy weapons such as machine guns, anti tank guns and mortars?  Given that the game limits the number of soldiers based on points so you can't build big armies; Why not have the ability to shift between weapons as needed?  In other words, imagine a squad able to pick up a machine gun to shot at soldiers but if a vehicle shows up, then they can dismount it and pick up the antitank gun.  This could either be made as a regular command or as an ability for experienced squads.   

Comments are welcome!

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