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Announcements / Re: Changes for the next version!
« on: September 06, 2014, 01:04:02 AM »
There was an update/patch from SEGA a few days ago. After that the game kept on crashing after a few minutes but only when playing the EF mod.
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Announcements / Re: Changes for the next version!« on: September 06, 2014, 01:04:02 AM »
There was an update/patch from SEGA a few days ago. After that the game kept on crashing after a few minutes but only when playing the EF mod.
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Announcements / Re: Changes for the next version!« on: September 05, 2014, 08:39:23 PM »
Hello everyone!
After the latest patch from SEGA(few days ago) EF kept on crashing couple of minutes after a game had started. So, is it only me or others experience the same issue with me?? 3
Bugs & Tech Support / a few minor bugs on 1.7 version« on: November 21, 2012, 10:56:30 AM »
Hello and good morning!
I found some minor bugs that i want to report. 1. Sturmovie ingenery squads: Have the button that constructs base buildings and when i press it nothing happens. 2. Sturmovie ingenery squads: If you hover the mouse over an outpost that is under construction then the construction icon appears next to the mouse cursor and they can start building along with basic ingeneries. Though outposts are not available to sturmovie ingeneries they can build them this in way. 3. Partisan squads: I've tried to blow up one of the bridges on achelous river map but while the squad was setting the charges they were interrupted and stopped. They had set only 3 out of 4 charges and when i order them to continue the task(i had to use another 50 munitions for that) they were sitting in the middle of bridge doing nothing. On wooden bridges works fine. 4
Suggestions / Re: PE armoured cars imobilized« on: June 21, 2012, 08:41:16 AM »
I see, thanks for your reply bishop.
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Suggestions / Re: PE armoured cars imobilized« on: June 21, 2012, 07:13:32 AM »
If the engine is destroyed, there is a red colour on the engine suggesting that(like all vehicles). But when it's wheels are damaged there is no colour to show that. For a example infantryHT's treads are broken, in this case there are two red lines along it's treads, on the critical image. Sure there aren't treads for the armoured car, but a red colour above it's wheels on the critical pic whould be helpful.
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Suggestions / PE armoured cars imobilized« on: June 20, 2012, 09:44:49 PM »
PE armoured cars when are imobile unlike other vehicles, is not visible and by visible i mean is not shown on the image with critical hits. And the only way to notice that, is to try to move it but it won't respond. But if are not aware that it is imobile you can easily loose it. So my suggestion is the devs to change the image with the criticals so it can properly show the damage on it's wheels.
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Bugs & Tech Support / Re: [1.610] List of known issues« on: June 11, 2012, 11:35:38 AM »
Captured by Wehrmacht 17 pounder emplacement lacking the AT gun.
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Bugs & Tech Support / Re: [1.610] List of known issues« on: May 10, 2012, 04:52:53 PM »
While playing EF on the latest patch, i noticed this two issues:
1. American captured by PE mortar hasn't got the smoke barrage abiliity (is this intended?). 2. There is a chance for the Jagdtiger to bounce shots on the British command truck. Here's a picture from one of the shots that bounced while it's in mid air and the captured mortar. 9
Bugs & Tech Support / Re: [1.601] List of known issues« on: April 11, 2012, 02:23:50 AM »
Since the last patch inspired assault icons above units are pink.
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Bugs & Tech Support / Re: [1.601] List of known issues« on: February 27, 2012, 11:41:02 PM »
I've noticed that captured Nebelwerfer by PE haven't got a reinforce icon. Also the area around the wreck of
shot down sturmovik airplane is impassable by inf or vehicles with light crush (not sure about medium or heavy). Well if this is intended to happen like all the other wrecks in the game, then i could at least destroy the wrecks with attack move though i can't. 11
Bugs & Tech Support / Re: [1.601] List of known issues« on: February 13, 2012, 11:27:08 AM »
I threw some some satchel charges right next to my ingenery squad but surprisingly they didn't seem to hurt them at all.
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Bugs & Tech Support / Re: [1.601] List of known issues« on: February 05, 2012, 06:38:06 PM »I played a game with PE and went for double shrecks, but my new grens still had only one Same happened to mine squads. Though it appears to apply only when producing tank busters. PGs with shreck upgrade are fine. 13
Bugs & Tech Support / Re: [1.601] List of known issues« on: February 02, 2012, 11:39:17 PM »Since 1.6 it doesn't start at all. I had the same problem with you but since i've reinstalled 1.51 and then installed 1.6 worked for me. 14
Bugs & Tech Support / Re: [1.601] List of known issues« on: February 02, 2012, 03:55:19 PM »
Hello
While i was testing the new patch 1.6 i've encountered two bugs: 1. Maxim gun was separated from it's base(MG dugout). 2. OBR 76mm was aswell separated from it's base and something odd happened when the AI captured, was able to repair it with the field repairs ability. The images speak for the themselves... 15
General Discussion / arc of fire« on: September 14, 2011, 11:54:48 PM »
It would be useful if the arc of fire for AT guns and HMG was visible. Like it was on COH online.
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