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Messages - mixas
1
« on: February 25, 2012, 01:13:16 PM »
Hi all.I wanted to ask-suggest something about the soviet faction.Are you gys planning to add a Soviet mg team to the support baracks building?I know you are currently kinda busy right now with the ostheer so i dont want to add any more pressure on you gys now.So if you are planning to add a mg team which weapon are they going to use,how many mg team members will be and if possible descibe me the mechanics of this new element(like veteracy and bonuses).THank you for your time and keep up the good work  Regards, mixas
2
« on: February 17, 2012, 05:12:51 PM »
First of all your source is hollywood film they often mess things up. Also this. guy is wearing a coat not a guille suit
It might be a coat but it worked like a guillie suit to camouflage form enemies.When i mentioned guillie suits i ment exactly this.And this hollywood film was based on real historical events and was made after a lot of research so there is no possibility this uniform to be a holluwood made one becasue the soviet snipers actually used these suits to hide.Its already proven.And this thread is about new sniper skins not guiliie suits.So stop mentioning guillie suits because ur simply out of topic ok?
3
« on: February 16, 2012, 10:29:00 PM »
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« on: February 16, 2012, 12:53:26 PM »
That will require a new model to be merged to the Ace and that won't happen anytime soon . We still have a lot of models to do for Ostheer.
Yes ur right i understand ,but later on after u release the ostheer it would be a nice idea to add a sniper guillie suit wouldnt it ?
5
« on: February 15, 2012, 02:30:14 PM »
Hi gus and girls.I would like to make a simple suggestion.Could u pls modify the soviet sniper's as well as the sniper ace's skins?I think it would be prettier and more historicaly accuraty to make their skins like the sniper ace's icon (u know with this long coat covering his head and body).It would be very appreciated.Moreover i would like to congratulate u for the new SVT sound its awsome  well done guys.
6
« on: September 09, 2011, 10:43:29 PM »
oh i read the names of R.I.P. coh programmers...he was among them.Really sorry about his wife and child...I wish i had a paypal account
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« on: July 10, 2011, 05:45:42 PM »
yeah i understand that there is no possibility of making this faction now cuz you are working on ostheer but later what armies could you build??? there are no other major factions only japs are left!!
8
« on: July 10, 2011, 05:25:48 PM »
hi gus.From the arrrival of the russian faction ive been thinking a lot about new armies of the axis alliance not just germans you know!i think the Imperial Japanese Army which played a tremendous role in ww2 is perfect to add variety on this mod.i already know you are mostly negative on this one BUT there is a solution for almost everything.COH IS a ground based game.But there are lots of places to the pacific like iwo jima where there is almost no jungle and the beaches or this mountain on this island would be perfect for mapping.;DMoreover ive made a plan of this army as a fist view in coh
1.the general style of the japs should be similar to the soviets meaning less production time and reinforcing ,less resource cost but low inf skills.The only difference is that japs do NOT lack equipment which was sufficient for all troops.Remebmer that japan had 5.500.000 soldiers at 1945 !
2.construction should be devided into 5 buildings:HQ which will be not as high as the other hqs plus it will be stationary.Form your hq you can create engineers consisting of 4 squad members , barraks from where you can create rifleman sections consisting of 6 squad members and officer squads (4 squad memebers) which will give a bonus to nearby troops when veteracy is gained,the armoury from where you can modernise your weaponry and evolve your at guns for example,the weapons team support center from where you can call in weapon teams like mgs and mortars(4 squad members at each weapon team) plus halftracks and the tank depot from where you can call in you heavy/light tanks .Tank depot will be constuctable when both barracks and weapons team support center is completed.At the armoury you can purchase upgrades for your infantymen and evolve your equipment ant tanks:type 95 HA-GO = makes available Ta-Se AA tank when upgrade is competed and type5 HO-RU which is a tank destroyer,type 97 CHI-HA=type 1 CHI-HE which monts a better cannon with greater velocity and better armor.So these where only some examlpes of the use from the armoury.Upgraded vechicles can be Consructed from the Tank Depot.All Japanese buildings will be like tents and covered by leaves which gives them a unique style.
3.doctrines the names where not my specialization but i believe the abilities are just remarkable!
1.IMPERIAL DEFENSIVE DOCTRINE
1cp.trench consrtuction 2cp.naval artillery support(150 muni)
2cp.modernisation 2cp.type5 15 cm cannon repalce the type 94 at cannon to for AT as well as AA protection type 1 at cannon
3cp.recruitement 3.cp type 4 HO-ro replace all causalties self propelled howitzer
2.IMPERIAL INFANTRY DOCTRINE
2cp.fanatism 3cp.infiltrators units now receine now suppresion call in a unit (4 members) of and have a damage bonus but highly skilled emperial army less self protection soldiers
2cp.bayonetts 1cp.traps receive a damage bonus when all infantry units are now ready fighting from close range to place traps anywhere on map
2cp.camouflage 3cp.sniper warfare all infantry units can now inflitrate a highly skilled camouflage when in cover sharpshooter
3.IMPERIAL TANK DOCTRINE
2cp.tank camouflage 4cp.type 5 CHI-RI medium tank all tanks can now camouflage an evolved tank able to match when stationary the efiicienty of shermans
2cp.kamikazee attack 1cp.advanced repairs call in a kamikazee pilot to the all engineers are now able designated area 100 muni to repair quicker
3cp.air support 4CP.O-I superheavy tank a squadron of zeroes bomb the call in a heavy tank which is targeted area 250 muni very well armed and armored
well gys thats a fisrt look on how japanese army could be.i know there are lots of failures but this army IS buildable and suitable for COH
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« on: June 18, 2011, 11:40:50 AM »
That will depend on our balance testing.
ok thanks dennis
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« on: June 18, 2011, 10:01:23 AM »
could you pls answer my previous questions???
hey dude all your questions are already answered. you can read it again here http://easternfront.org/forums/index.php?topic=5771.0
yeah but is there only one squad of jaegers available per time i mean will you have to wait for the squad to die till you call in another one?  ?
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« on: June 17, 2011, 08:56:46 PM »
could you pls answer my previous questions???
12
« on: June 17, 2011, 07:12:57 PM »
what kind of marksman are we talking about???are they like the british marksman guys in the squads ???and is it only one jaeger squad available ?i mean if you call in a jeager squad then will you have to wait till it dies to call another one??and is there a difference between sharpshooter and sniper???
13
« on: June 17, 2011, 05:09:41 PM »
gys will anyone answer my questions
14
« on: June 17, 2011, 04:04:18 PM »
chuck norris....Gys let me ask you something.This sharpshooter guy is kind like the jaegers???And he becomes an ace when he overcomes vet 3???And whats this ability named "best counter detection" ???i realy like snipers they are my favorite units.And at last the a German sniper has a scoped k98!!!!!not just gewehrs.Who had this idea???I'd like to thank him very much
15
« on: May 18, 2011, 07:23:31 PM »
yeah whats this thing with the wehr sniper.he uses the gewehr which is semi automatic and i think sometimes he shoots two targets the one after another extremely fast.it happens on a video at the invansion of normandy too:cherbourg i think.
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