Company of Heroes: Eastern Front

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Messages - Eagle Wizard

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1
General Discussion / Re: Mod tools?
« on: March 03, 2009, 08:58:02 PM »

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General Discussion / Re: Mod tools?
« on: March 03, 2009, 08:44:06 PM »
Have a read, http://forums.relicnews.com/showthread.php?p=3410029#post3410029 everything about the tool is there. Aparently there arnt any places to download it properly, and that a proper tool will come out once ToV is done with (tales of valor) Its also a bit tricky to install it cause you need preforce, so theres a few blokes about the relic mod forums who you should speak to on irc to help with the instillation and basics of use.

Kamikaza is one of only a few dedicated modders who have managed to circumvent relics bollocks support policy of not giving a fuck until they have finished eating there cake. So basically get over to the relic forums as kamakazi has probably got his hands full with action script, animations rgo files amongst other things.

Kamikaza your a legend mate, keep it. Also very much awaiting you tutorial & EF mod!

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General Discussion / Re: Tales Of Valor hits the shelves next week
« on: March 02, 2009, 09:16:17 PM »
A month or so after? Ahh thats so lame. We need em tools now I say!

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General Discussion / Re: Mod tools?
« on: March 02, 2009, 09:13:49 PM »
If anyones managed to register on the relic mod forums, can you tell me what email you used as its saying mine is invalid, which is wierd cause I presumed @hotmail.com was pretty legit. I contacted them last week about it but still havnt gotten a reply.

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General Discussion / Re: Mod tools?
« on: March 01, 2009, 01:27:49 PM »
Shure thing man, throw that mod tool this way. I was wondering, will it be possible to import animations of various types of attack bikes, mono cycles (one wheeled attack bike), guided missiles, and moving, robotic arms, torsos, and legs?

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General Discussion / Re: Mod tools?
« on: February 28, 2009, 11:04:34 PM »
Was having a ganders over at the relic mod community, and happened to come across this thread.. http://forums.relicnews.com/showthread.php?s=73b01d6ff19c86838430085b3d356d7b&t=141166

Needless to say, SWEET. Now if I could only figure out how to animate battle frame legs and the nightmares roller legs..

Will also be very intresting to see how Kamikaza22's tool and Corsix's tool perform.

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General Discussion / Re: Mod tools?
« on: February 28, 2009, 06:30:33 PM »
Thank you for replying, I can understand that you are very busy, as am I, so no rush, gaming and modding obviously take a back seat to real life. Im just very excited about the tool as on many, many other forums Ive been told it cant be done. Ill be waiting with bated breath my friend. Anyways good work man, keep it up. Only wish I could help out some how.

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General Discussion / Re: Mod tools?
« on: February 28, 2009, 04:07:34 PM »
Could someone please push me in the right direction - Ive gotten a hang of modelling and animating, I just dont know how to intergrate my models into the game & change unit attributes.

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General Discussion / Mod tools?
« on: February 27, 2009, 03:32:49 PM »
Was told that I wouldnt be able to make my own models for coh, when clearly, you can. Guys whats taking place here is awesome, especially since russian units rock. IS-2 ftw.. Anyways, what tools are you guys using to make, animate and incorperate your models?

I want to start making a total conversion, using some existing models, like infintry and various vehicles, but as a whole there will be a new plethora inspired by meaty, gritty iron clad anime models from spots like patlabor, venus wars, blue submarine & the heavy gear franchise. Theres more to it, but getting a hold of the mod tools, and noob modding will be a good place to start, as ive never made a mod before :)

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