Company of Heroes: Eastern Front

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Messages - ajzdfd

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1
Dev / Re: Application for a gun modeler
« on: September 16, 2007, 05:39:55 AM »
heres an untextured log cabin. The way it looks now is over 5000 poly but with a small change (which doesn't make it look much worse when textured) I can make it under 1000.

2
Dev / Re: Application for a gun modeler
« on: September 16, 2007, 02:10:11 AM »
Are you looking for the base structures or environment structures? Also how many polys does one a normal building in the game have?

3
Dev / Re: Application for a gun modeler
« on: September 15, 2007, 04:35:27 AM »
Can you make nice Russian style buildings, that would be helpful.
I've never tried making building before but I'm sure I could get it. Do you have any reference pictures of what you are looking for?

4
Dev / Re: Application for a gun modeler
« on: September 14, 2007, 12:01:38 AM »
This ones 295 polys and it doesn't have a scope. (Didn't know if you guys wanted it with a scope) I could add a scope with the addition of about 30-40 polys.

5
Dev / Re: Application for a gun modeler
« on: September 13, 2007, 10:02:03 PM »
ok. Ill try.

6
Dev / Re: Application for a gun modeler
« on: September 13, 2007, 04:51:51 PM »
wow. that sucks. Mines like over 2000. I've never had to make a model with a certain number of polys. If there is anything else I could do to help, I'll be glad to do it if I can.

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Dev / Re: Application for a gun modeler
« on: September 13, 2007, 03:52:18 PM »
Do you know what the average is for a gun?

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Dev / Re: Application for a gun modeler
« on: September 13, 2007, 12:13:43 AM »
yeah i thought that would be the case. But since this is about the only thing I know how do to help I gave it a shot.

9
Dev / Application for a gun modeler
« on: September 12, 2007, 03:11:33 AM »
Name:Kevin
Age:15
Ill give an email address later
What you think you can contribute to our mod: I can make accurate models of guns as long as I have sufficient pictures of the gun.
How active you think you can be: 1 hour a day on weekdays. about 5/6 hours on Saturday. None Sunday.
Previous work: Haven't worked on any official projects just practiced easy modeling until I got better.
Examples of your work: I have a svt-40 (name could be wrong) Its one of the guns on the list of weapons in this mod. Took me at most 1 hour.

The best texturing I can do is what you see in the picture. Its the basic coloring in 3ds max.

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