Company of Heroes: Eastern Front

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Messages - FriendlyFire

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1
Bugs & Tech Support / Re: USB Eastern Front mod can't find COH directory
« on: August 09, 2010, 01:35:31 PM »
So...

I have to

1-uninstall all my CoH games,

2-reinstall my Original coh, but I got banned temporarily for using this code... if I do it one more time will I ever be able to play CoH again?

3-reinstall my ToV,

4-Download EF,

5-and never play OF because its on steam.... #$%^

PS, 

um..I still have the special combination code to OF, if I punch that code out on the main menu could I still play it?   

2
Bugs & Tech Support / Re: USB Eastern Front mod can't find COH directory
« on: August 08, 2010, 11:09:39 PM »
@blackbishop

yes,

Tales of valor, CoH "original" - Retail
OF - Steam

3
Bugs & Tech Support / Re: USB Eastern Front mod can't find COH directory
« on: August 08, 2010, 09:14:58 PM »
I think its because i used steam to download opposing fronts, after I did that problems started happening,

WARNING DO NOT USE STEAM TO DOWNLOAD CoH GAMES IF YOU WANT TO PLAY EF

Do you installed a retail version and without uninstalling it, time later do you download the steam version or just download the steam version?

I had a retail version, then it got banned...i downloaded it too many times to different PC's i used,
PS, my tales of valor works though.

then i downloaded EF and had fun,

then i used steam to download OF and that's when trouble started.

If you can give me help, BTW I'm not computer savy 
then a step by step guide would make all the difference in the world,
 

4
Bugs & Tech Support / Re: USB Eastern Front mod can't find COH directory
« on: August 08, 2010, 01:33:47 AM »
I think its because i used steam to download opposing fronts, after I did that problems started happening,

WARNING DO NOT USE STEAM TO DOWNLOAD CoH GAMES IF YOU WANT TO PLAY EF

5
Announcements / Re: Eastern Front Hotfix 1.21
« on: August 07, 2010, 01:20:23 AM »
Um..I try to load EF and it says it

"Can not locate the Company of heroes directory"

Can anyone give me a hand?

6
Ostheer Suggestions / Re: Tiger tanks being built out of Factorys
« on: April 28, 2010, 02:08:59 AM »
I could have sworn that this topic was about Tigers...

Back on Topic, I don't see the harm in making Tigers a call-in unit, sorta like the Panther Battle Group,

1) Do something... build every building or whatever
2) Pay 500MP, 100Muni, 80Fuel, or whatever
3) 900MP, call-in, up to two tigers on the field,

see....simple

PS, If your opponent has 2 tigers on the field, that means they invested 1800Mp, and what have you been doing all this time?

   

7
General Discussion / Re: absence of updates......absence of players
« on: March 25, 2010, 06:00:39 AM »
PS: I haven't seen Loupblanc on for a while... did his computer blow up?

Yea...I was wondering what became of him...his anoying rants were somthing that I enjoyed...NOT

8
Ostheer Suggestions / Re: Ostheer Vehicle Poll
« on: March 03, 2010, 06:32:21 PM »
Well the Quad.50 is'nt that good vs infantry unless they are low health and are standing right next to it, why should this one be any better?

9
Ostheer Suggestions / Re: Ostheer Vehicle Poll
« on: March 01, 2010, 08:20:48 PM »
Here are my choices and the reasoning behind them,

Panzer3, Good support tank, fast, cheapish, not so good vs. other tanks, maybe a upgrade with side armor,

Panther, it’s the Eastern Front deal with it, Jk perhaps a upgrade with side armor and top MG,

Ferdinand, why? Each axis army has their own super heavy tank, Wher has King Tiger, PE has the Jagdpanther, the Ostheer should have their own, and like the armies it would be one time call-in, k?

Marder 2, maybe a little cheaper than the 3rd version, like wise weaker in terms of damage, health and sight radius,

StuG 3, widely used, good main gun & front armor, upgrades with side armor and Mg, perhaps an armor piecing ability like American AT gun,

Jagdpanzer, Unique unit, better than the StuG 3 in terms of both damage and armor, perhaps a call-in unit like the Hetzer,     

Wespe, Think Hummel but smaller and weaker, in terms of damage, armor, and range, in would be a call-in unit, like the Katyusha,

10.5cm Howitzer, this unit would be literally an exact copy of the American 105 Howitzer, 3 men, very vulnerable, easy to capture, has great range and accuracy, now to make it different than its American counterpart, it could have better accuracy than the 105 but not fire as many shells,     

10
Ostheer Suggestions / Re: OstHeer Vehicle suggestions
« on: February 22, 2010, 11:44:53 PM »
How about the stuby Puma or the Sd.Kfz. 234/3?



That could be pretty useful,

11
Ostheer Suggestions / Re: Ostheer concept [WIP] by kingtiger
« on: February 22, 2010, 04:55:17 AM »
Well... very impressive,

If I could edit just one thing it would be the Heeresgruppe Mitte: Flares, for 25mun sounds abit cheap, make it more like 50mun and I'd be cool with that,

I mean the american Observation is also 1CP, but it cost 50mun, then again it see's more than the Flares, so honestly its your choice,

Personally, if the devs could somehow create the Storch Recon Plane, that would be cool ability, we'll see
 

12
Ostheer Suggestions / Re: The Wehrmacht in the East (Ostheer)
« on: February 17, 2010, 10:57:32 PM »
Here's a upgrade you can give to the SdKfz. 11,



It'll be like the American M16Halftrack upgrade,
Big guns, can't carry troops

13
Ostheer Suggestions / Ostheer Early Game
« on: February 15, 2010, 01:56:26 AM »
Ok, here's my idea for the Ostheer to make them a unique army early game,

For starters...brace yourself...The Ostheer start off with NO HQ :o
WHY? Well my theory is that during the Eastern Offensive and Defensive many soldiers fought on their own accord regardless of orders from HQ, REMEMBER this is my idea, MINE, So if you should use this concept please show some respect.

So...when you the player begin a match you are given no HQ, only a cap territory like the British, your units at the start consist of:

1.   2 Mg nests, please the British Mg as been used twice, how about reskin the American MG nest? Add a MG42, a coat of paint, done.     

2.   A transport vehicle with no MG, maybe a covered Sd.Kfz. 7 would be best,

3.   Within that  vehicle are 3 infantry units: 2 Pioneer type “units of your choice”, 1 Standard infantry “unit of your choice”

From there you can set your Pioneer type units straight to building the “buildings of your choice” and your infantry unit to start capping points with a lift from your vehicle. And should all your building be destroyed by enemy action you may call-in the same start units to help rebuild your buildings.
K? good, now let’s see your responses


14
General Discussion / Re: How do I get extra resources
« on: January 27, 2010, 11:09:38 PM »
There is a way...have a Britsh teammate :P

15
Yea, same here, its not a big deal, but it would be nice to see it fixed

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