Company of Heroes: Eastern Front

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Messages - Voop_Bakon

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1
General Discussion / CoH Developer dies in tragic accident.
« on: September 07, 2010, 02:00:08 AM »
His last act was to save the life of his wife and kid.

http://www.theprovince.com/news/final+only+thing+that+would+save/3487150/story.html

 :'(

2
Community Events and Tournaments / Re: EF 2v2 AT Tournament 1
« on: September 05, 2010, 06:57:02 PM »
VoopBakon (CoH name) throws his hat into the ring with my partner PolkovnikPeca

3
Balance Discussion / Re: Things i have noticed [1.10]
« on: May 24, 2010, 07:18:24 PM »
I realized this, so i changed to thread to some other things i noticed

4
Balance Discussion / Things i have noticed [1.10]
« on: May 24, 2010, 06:35:17 PM »
Alright, so ive played a few rounds and these are some observations I have made.

1. When you lock down the medic truck, there needs to be something indicating it is locked down. A circle on the ground will suffice, just something.

2. Lend lease Sherman. First of all, i think mechanics should come first, just to add the 1 CP cost of getting it out. I have also noticed that it can 1 hit a puma from half way across Moscow. However, it is fine against normal axis armor (only saw against Pz. 4, will need to test against panther etc.) It seems it has some super damage against light vehicles which needs to be toned done pretty hard.

I will add as I see more, but these two really stood out for me

5
Balance Discussion / Re: [1.04] Fallschirmjager > Progaganda Strategy
« on: February 20, 2010, 04:15:29 AM »
You can delete the mg's at your home base if you need the extra pop

6
Balance Discussion / Re: [v1.04] suggestions and tweaks.
« on: February 16, 2010, 03:20:53 AM »
Read around, these are all gameplay decisions made by the devs. Instead of complaining, learn to adapt and get the most out of it.  Old units arent useless, a rifle pointed from and NKVD squad is the same one as the regular squad. Make the most out of everything you have

7
Balance Discussion / Re: [1.04] I have noticed a few issues...
« on: February 16, 2010, 03:18:57 AM »
Patch up, SU-100 model is already in the game

8
Strategy and Tactics / Re: Wehrmacht Build Order and Tech Order
« on: February 16, 2010, 12:59:53 AM »
I usally go volks -> bike -> volks to begin then decide which is most usefull next. Basically, thanks to command squad, early MG is useless, so you need bike/schwim to hold off all the conscripts. Volks/pioneers to cap and volks can hold their own against conscripts 2 to 1

9
Balance Discussion / Re: [1.04] Fallschirmjager > Progaganda Strategy
« on: February 16, 2010, 12:25:52 AM »
Just make it so that the crew only dies with the MG and it would be fine, similar to the wehrmact bunker

10
Ostheer Suggestions / Re: Most important Ostheer characteristic?
« on: February 12, 2010, 10:06:27 AM »
I said super heavy tanks, but would like to clarify that decision.

I want heavy (and light) tanks that we have not seen, not the landcruiser or what ever the 150/1500 ton behemoth was

11
Red Army Suggestions / Re: New units and, Reward units
« on: February 11, 2010, 09:54:08 AM »
Think hes saying to upgrade the medic truck to reinforce.

Thats what an outpost is for.

KV-1 ftw though

12
Red Army Suggestions / Re: DP 28
« on: February 11, 2010, 09:51:59 AM »
A piece of foam you hit your brother with  :P

No, it just means its getting nerfed i.e. weakened

13
Balance Discussion / Re: [1.04] Fallschirmjager > Progaganda Strategy
« on: February 10, 2010, 05:32:02 PM »
Cost isnt too bad, its manageable, except that every time i put one up, one Panzer grenadier incendiary grenade kills the crew and makes it useless

14
Ostheer Suggestions / Re: Wire line
« on: February 10, 2010, 07:49:29 AM »
Good idea.

What about similar idea where you could build a supply line to a cut off sector but still recieve the supply?

The germans were often surrounded on the eastern front.

This would be a good idea, but only if getting cut off made it drop down to normal gain, not the upgraded rate. They would also have to be very weak

15
Ostheer Suggestions / Re: OstHeer German Faction By Enemigo
« on: February 10, 2010, 07:47:44 AM »
New units, but some old ones will have to be there. Panther is a must, and then either Tiger or Panzer IV. Otherwise, OH should be total unique

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