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Messages - Das Taub
1
« on: April 08, 2010, 04:45:09 AM »
if you want a replacement vehicle for the T34, then look no farther than it's predecessor, the T28 medium tank. the T28 was an example of the 'land battleship' concept prevalent in soviet military thinking at the time. it had a main turret with a short 76.2mm gun (equivalent to the Panzer IVs Stubby gun) with a co-Axel 7.62mm DT machine gun, and two smaller secondary turrets, each armed with two 7.62mm DT machine guns. The Soviets had 411 T-28 tanks available during operation Barbarossa. Most T-28s were lost during the first two months of the invasion, though Some took part in the 1941 winter defence of Leningrad and Moscow. the T28 would be a Super Panzer IV Stubby, with thicker armour (80 mm front, 40 mm side and rear) and enough Machine guns to devastate attacking infantry. with three turrets, it could engage multiple targets with ease. http://upload.wikimedia.org/wikipedia/commons/0/0a/T28_005.gif
2
« on: April 01, 2010, 12:16:23 AM »
Ivan doesn't stand a chance!
obviously i now have to update my Ostheer campaign so as to 'accommodate' these new Doctrines.
3
« on: March 25, 2010, 11:10:48 PM »
all these options for reward vehicles are historically accurate, as well as interesting vehicles. BA10 to Replace T70 The Ba10 was a Soviet Armoured Car based on the Chassis of the GAZ AAA Truck. it mounted the same 45mm Gun as the T70, and was much faster. they were produced up to 1941, and served until the end of the war. some had their turrets removed and were used as ersatz APCs. http://www.the-blueprints.com/blueprints-depot-300/tanks/russiantanks/ba_10_russian_armoured_car-03939.jpgKV1s to Replace ISII. The KV1 was the first Soviet Heavy tank, entering Service in 1940. it gave the Germans a shock when they first encountered it, one example holding up an entire German Corps for two days! it can be upgraded to a KV8 Flame Tank. http://www.wargaming.net/tanks/IMAGES/KV-1s.JPGSU76 to Replace SU85 the SU76 was the first Soviet Self Propelled Gun, based on the T70 Chassis. it mounted a 76.2mm ZiS-3 AT Gun, and it was the second most produced Soviet armoured vehicle of World War II, after the T-34 tank. nicknamed the 'Suka' (Bitch) it was used as a light self Propelled Gun, and could fire indirect artillery Bombardments. http://users.atw.hu/priskos/Alakulatok-Hadseregek/Pancelosvadaszok/Szovjet/su76/Chi-PVA-SU76-XinHui.jpg
4
« on: January 13, 2010, 12:41:58 AM »
Proposal has been Updated with several new units and minor improvements.
5
« on: January 12, 2010, 11:43:02 PM »
These Battles take place roughly concurrently with the campaigns in the west. several of these missions have the Ostheer on the (Albiet Local) Offensive, notibly Hube's Pocket, Wolomin and Sandomierz. Sandomierz could be a very interesting mission (Four Tiger IIs Anyone?)
hernan cortes, by 1944 the Blue Division had been withdrawn from Russia, apart from some die-hard soldiers who stayed to the end. they can probably be added as allies to either of the first 2 missions.
6
« on: January 12, 2010, 11:38:42 PM »
The Sturer Emil actually has quite thick armour. i saw the only surviving model in Kubinka a few years back (Parked close to the Maus). as for it's gun, fired a 58lb/26.4kg shot at 2887fps/880m/s, which could penetrate 120mm of armour sloped at 30 degrees at 2000m and over 200mm at point-blank range. in CoH Terms, one shot, one kill. I'd personally restrict it to either a 'Reward Vehicle', or have it in the Stalingrad campaign, as a bonus Objective (Destroy the Sturer Emil)
7
« on: January 08, 2010, 11:14:33 AM »
here at last, the long awaited sequel to the Russian Campaign, the Ostheer Campaign. the Ostheer in this army is based on my own proposal, and indeed any proposal in which the Ostheer get Command trucks. it will need some minor changes if the Ostheer get static buildings (Especially for Fighting Withdrawal) any and all comments are welcomed and appreciated
Maintaining the Siege: 14th January, 1944. 20 miles east of Leningrad. The Russians have launched an offensive aimed at destroying some of the guns shelling Leningrad. Hauptmann Wilhelm Kraus, commanding the 17th Company, must protect the guns and halt the Russian attack.
“Ivan is launching another attack aimed at destroying our artillery shelling Leningrad. They must not be successful. Kraus, defend the guns. do not let the Russians get to them."
Fighting withdrawal: 28th January, 1944. 30 miles southeast of Leningrad. The Russian forces have unleashed the Leningrad-Novgorod Strategic Offensive, and have shattered the front line. Kraus, with support from Tiger Ace Johannes Baum must hold off the red tide long enough for Army Group North to escape, and then ensure their HQ Command Truck escapes safely.
Shield and Sword: 7th March 1944, just outside the Estonian Border. Army Group North has a new commander, Field Marshall Model, and a new battle strategy, the ‘shield and sword’ tactic. Kraus and Baum must defeat a Russian attack, and then launch a full scale counterattack to push the Russians back.
Hube's Pocket: 31st March, 1944, east of Tarnopol The 1st Panzer army has been encircled by the Russians, and Kraus’s Unit is flung into the thick of it. Now they must break through the Russian cordon, and hold it open long enough to allow the 1st Panzer army to escape.
Narva: 27th July, 1944, Narva, Estonia The Russians have been pounding at the German positions around Narva ever since march. Now they have created a breach in the defensive line, held by allied Estonian troops. Kraus must plug the hole before the trickle turns into a flood.
Wolomin: 1st August, 1944, 45kms east of Warsaw. Operation Bagration has all but destroyed Army group centre, and almost nothing stands between the Red Army and Warsaw. However the Russians have overstretched their advance, and now the time for a counterstroke has come. Kraus’s unit must spearhead the attack on the 3rd Tank Corps, and push them away from Warsaw.
Sandomierz: 13th August 1944. The Soviet 6th Tank Corps has a bridgehead over the river Vistula near the town of Sandomierz. Kraus, with the support of Baum and the 501st heavy tank battalions new King Tigers, must destroy the bridgehead. with up to four King tigers attacked, it should be easy. or will it?
8
« on: December 02, 2009, 12:09:24 AM »
Finally done, the complete guide to the Liberation of Minsk Campaign. Any ideas, suggestions don't hesitate to add.
Reconnaissance in Force: 20th June, 1944. 20 miles east of Bogushevsk. Polkovnik (Major) Ivan Danko, formerly in the 13th Guards, and now in command of the 3rd Guards, has been given an assignment to gain experience with his new unit.
“Danko, welcome to Byelorussia. With the wealth of experience you gained while with the illustrious 13th Guards, you are more than fit to command the 3rd Guards. you however have to prove to the men that you are what they need. we need you to scout out the German front lines, see how strong they are, so we can prepare accordingly."
You start out with a couple of squads of conscripts, Strelky, and one squad of Ingerny. You have four sectors to take. Each time you take a sector, you gain re-enforcements. The first sector gives you additional strelky. The second sector gives you a unit of Guards and some Ingerny. The third sector gives you two T70 and a T90. The Opposition consists of Ostpioneers, Landsers and a few 251/22 Pakwagens, Along with some Dugouts and bunkers. After that, the mission is complete.
Medal awarded: for time taken to secure objectives.
Stalin’s Strike: 22nd June, 1944. The Russian forces unleash their full scale attack against the defending 78th Sturm Division outside Orsha. 3rd Guards must break through the German lines and capture several objectives.
“You hear that sound? That is the sound of 24,000 guns pounding the fascist’s lines. Three years to the day, we take our vengeance. You and the 3rd Guards must break through the front, and start the offensive rolling."
You start out with a base, and have 15 minutes to build up your forces while the barrage is rolling. You have access to all infantry and support. You cannot gain SU 85s, or Stalins. You also have two howitzer emplacements under your command. After 15 minutes, the barrage lifts, and the attack goes through. There are three objectives to take, all heavily fortified with Bunkers, Dugouts, AT Guns, 88s and infantry in slit trenches. The mission will be a bloodbath. After taking the 3rd and final objective, the player must beat off a counterattack by the 189. Sturmgeschützabteilung (or 189th Assault Gun Battalion), consisting of Stugs with infantry support. After that, you have completed the mission.
Medal awarded: if all of 189. Sturmgeschützabteilung is destroyed.
Tiger Taming: 25th June 1944 The 501st Tiger Gruppe is the last obstacle on the road to Orsha. The 3rd Guards, with Stalin II in support, must eliminate the Tigers and clear the road to Orsha.
"Orsha is almost within our grasp. However one thing stands in between us and Orsha, and that is the 501st Tiger Gruppe. They are hardened veterans, and their Tigers are still devastating against our T 34s. However finally we have an answer. The new Stalin II has a 122mm Gun that can kill a Tiger with a single hit. Using these new weapons, the 3rd Guards must neutralize the 501st."
The player has a base, some Ingerny, and several Stalin II. Their objective is to hunt out and destroy all the Tiger 1s. This mission is similar to the one in the original CoH, when the Americans are Panther hunting.
Medal awarded: for lack of Stalin II Casualties. (New Tanks, can’t afford to lose many.
Orsha: 27th June 1944. The Critical Railhead of Orsha is vital to the drive on Minsk. The remnants of the 78th Sturm have heavily fortified the city. The Railyard must be secured.
“The last remnants of the 78th Sturm Division are holed up inside Orsha. It is imperative that we destroy them, and take control of the city. It is a vital railhead, and without it, this offensive will grind to a halt. Danko, the 3rd Guards must take the Railyard, the most important part of Orsha.”
The player’s starting forces must take a vital building, to establish a forward Barracks. From there, they must take the Station, Water tower (being used by the Germans as an Artillery Observation platform to fall artillery upon the Russians) and coaling tanks. The enemy has several tiger tanks, as well as plenty of infantry and light weapons. The coaling tower allows the Germans to call artillery on the Russian forces. Once all the locations are Secure, than the mission is over.
Medal awarded: for destroying all tigers.
Tolochin Marshes: 28th June 1944.
The Tolochin Marshes are a back door to Minsk, are lightly Guarded, and a haven for Partisans. 3rd Guards must sweep aside the defending Sicherungs (security, Partisan Hunting) troops and seize a vital roadway through the marshes.
“There is a back door to Minsk which has been opened to us. It runs through the Tolochin marshes. The marshes are a haven for Partisans, who tell us of a secret road that we can use to outflank the fascists. Send the troops in there, and with the aid of the Partisans, clear a road through the Marshes.”
You start with two sections of partisans, led by a partisan leader, Yuri Michurin. You must ambush and destroy a convoy of trucks carrying troops and supplies away from Orsha. Once this is done, you must fight your way to the link-up point, where regular troops and a few mortars will join you. There are a number of partisan groups around who will join you when you find them. These troops must clear a route through the mashes, destroying all who stand in their way. Once the route is clear, several T34 Tanks will join in, to help destroy the Sicherungs HQ building on the other edge of the marshes. Once that is out, then it’s mission over. The Germans Sicherungs troops are all weak, and of low quality. There are several scout cars and armoured cars in support of the Germans.
Medal awarded: for finding all partisans.
Borizov: Taking the City: 29 June 1944. The City of Borizov is a vital crossing point of the River Berezina, and 3rd Guards must take the city, and capture its bridges intact.
“The Offensive pushes forward, and everywhere the Fascist dogs give ground. Now we have a new problem. The Berezina is a strong, fast flowing river, and a barrier to our advance. The fascists know it, and have fortified all the approaches to the bridges. Danko, you have gained a good reputation, and now’s the time to prove it. Secure the bridges, at all costs, and INTACT. “
Your forces start with a base in the village of Ikani. There are three bridges, one by the village of Plechenichi, one by the village of Zembin, and the last one in the city of Borisov. All are heavily defended, and after taking one bridge, the others get wired for demolition. At least two bridges must be secured. The Germans have many concealed MGs and AT Guns, along with dug-in infantry. Little to no armour is present.
Medal awarded: for securing all three bridges intact.
Borizov: the German Assault: 29 June 1944. Kampfgruppe Von Sauken, consisting of the 5th Panzer and 505th Tiger Gruppe are launching a full scale counterattack to eliminate the Russian bridgehead. 3rd Guards must hold them back, and protect the Bridges.
“Danko, Kampfgruppe Von Sauken has been spotted moving towards your position. They must mean to re-take the bridges. You cannot allow that to happen. Defend the bridges, and stop the Germans.”
You have 15 minutes before the Germans arrive, in which to fortify the bridge positions. Then the Germans throw everything they’ve got at you. You must defend the bridges, and hold back the tide for twenty minutes, before fresh reserves arrive. The Germans have panthers, Panzer IVs and IIIs, and Tigers as well.
Medal awarded: for defending all bridges.
A cut scene shows Ju 87 Stukas dive bombing and taking out all the bridges.
Crossing the Berezina: 1st July 1944. As the Germans Retreated, they destroyed the Bridges. Now the 3rd Guards must force a crossing of the river farther north to continue the Advance.
“Those Stuka Sukinsynas took out all the bridges. However not all is lost. Partisans have alerted us to a point where the river Berezina can be crossed. Your task is to cross the river, and secure the ford. Without it, our offensive will grind to a halt.”
The ford is heavily fortified; however you have access to boat trucks, which can deploy boats on the river, allowing you to ship troops and light weapons across the river. Clear both ends of the ford, and defend it while a bridge is built, and its victory. There Germans have plenty of armoured cars and a few halftracks as well. The German Forward Air Observer calls in Stuka Strikes on your forces.
Medal awarded: for taking out German Forward Air Observer
Lepel: 2nd July 1944. The 5th Panzer remnants are the last thing between the Russians and Minsk. 3rd Guards must draw out the 5th Panzer, and then encircle and destroy them.
“Only one thing threatens our final drive on Minsk, and that is our old enemies, the 5th panzer division. Danko, you’ve faced them before, and so you know what they’re like, neutralize them, so they can play no part in the taking of Minsk.”
You must lure out, and destroy the 5th Panzer’s armoured columns. Every time you take a specific sector or the map, a column of Armour is sent against you. Destroy all 4 columns, and take out the 5th Panzer’s command halftrack and its mission over.
Medal awarded: for destroying 60 Tanks
Minsk: 3rd July 1944. Minsk, the last great soviet city still under German control, is almost within the Russians Grasp. 3rd Guards must link up with the 13th Guards and the 4th Guards Tank from the southern spearhead east of Minsk, then drive into the city to liberate it and complete the destruction of Army Group Centre.
"Minsk! After four long years, we will finally liberate it from Hitler’s evil grasp. The fascists are evacuating the city as fast as they can, but it will not be fast enough. You, Danko, get the prize. you must link up with the southern spearhead of the advance, to trap all Germans still in Byellorussia. Then, together drive into Minsk, and raise the red flag above it once more!"
You start in the northern part of the map. Scattered groups of Germans are fleeing the city, and passing through the net. You must strike forward and link up with the southern forces. Once that is done, you must drive east into Minsk, and take the government building. Once that is done, than its mission over. The escaping Germans are all infantry and trucks, all the armour is inside Minsk.
Medal Awarded: for closing the gap in less than 15 minutes.
Congratulations! You have completed the Liberation of Minsk Campaign!
9
« on: November 04, 2009, 12:01:51 PM »
A Sniper Ace Campaign could be useful, with doctrine upgrades like 'Telescopic sights' and 'spotter'
so far we have three possible campaigns
'Sniper Ace' 'Stalingrad-Kursk' 'Liberation of Minsk'
and this is not counting the eventual Ostheer Campaign i am in the process of writing up.
10
« on: October 29, 2009, 11:20:32 AM »
This has ideas borrowed from everyone, as imitation is the sincerest form of flattery. I use trucks for the Ostheer, as mobility was key on the Russian front, and a Static HQ would be quickly left behind, or overwhelmed in the fluid mobile battles. Ost Command TruckMain troop deployment building, deploys starting troops. OstPioneer: heavy four man troops, equipped with MP 40s. Upgrades: Flammenwerfer 42 Bangalore Torpedo Nahverteidigungswaffe Grenade Pistol. http://www.custermen.net/nahvert/nah.htmKübelwagen with MG 34. Can replace MG 34 with Solothurn S-18/1000 20 mm Anti-Tank Cannon. Schützen TruckMain Production truck, makes infantry and light tanks. Landser Squad: five man squad, Kar 98 K. Upgrades: MG 34 Panzerbüchse 39 AT Rifle 120mm Granatwerfer 42: with 3 man crew. Panzer II L Luchs: a light tank with the overcharged engine ability Sdkfz 251/22 Pakwagen: a powerful tank destroyer, though with very weak armour, and the ability to camouflage itself. Panzer Assault TruckDeploys tanks and troop halftracks. PanzerJäger Squad: four men, with 2 Panzerbüchse 39 AT rifles Upgrades: Replace AT Rifles with Panzershrecks Add Panzerfaust 250 Sdkfz 7: Unarmoured halftrack which can carry troops and guns. Sdkfz 251/21 Drilling: a 251 half track fitted with three 15mm heavy machine guns, used for Anti-Air duties. Panzer III Ausf J (Early): Main German battle tank of the early war years. Obsolete by 1944, it still soldiered on, and gained a reputation for reliability. Jagdpanzer IV 70: a heavily modified Stug IV, the Jagdpanzer IV has thicker armour and the deadly 75mm L70 Panther gun. can fire precision Tread Breaker rounds. Nashorn/Hornisse: mobile AT Gun fitted with the devastating long 88mm PaK 43, capable of killing any Russian tank, even the new Stalin II. it's weaknesses are thin armour and slow speed. can 'Lock Down' to increase it's Range and RoF. Armoury TruckAll research upgrades come from this truck. Armoured Cab: increases the health of the Sdkfz 7. Surprise strike: Infantry can camouflage themselves APCBC: Increases the AT of the Nashorn/Hornisse Only one of these abilities can be researched. Either 50mm KwK 38 L60 – Triples the AT ability of the Panzer III 75mm KwK 37 L24 – Triples the HE ability of the Panzer III DoctrinesArmy Group NorthArmy Group North was involved in the 900 day siege of Leningrad, and this doctrine emphasizes artillery and static defences. Artillery SupportPre-ranged Artillery: Allows mortars and artillery to go on overwatch. The Germans had a sneaky habit of pre-ranging their artillery on their own positions, and abandoning them just before the Russians overran them, then unleashing a storm of fire on the surprised Russians. 105mm LeFh18: Construct a 105mm Howitzer. The 105mm was the standard German field artillery piece, and over 6986 leFH 18s and 10265 leFH 18/40s were manufactured during the war, adding to those already in service in 1939. Fire in the Sky: calls in a Panzerwerfer 42 Maultier Armoured rocket launcher. The Panzerwerfer 42 was an armoured half-tracked rocket launcher, similar to the Katyusha. It mounted 10 150mm rockets behind the armoured cab. Around 300 were produced Static DefencesS Mines: Allows Pioneers to construct Anti-Infantry S-Mines, known by the allies as ‘Bouncing Betty’s’. Dugout: OstPioneers can construct dugouts, which are part slit-trench, part bunker. They can be armed with various weapons, like the MG34, or the 37mm Pak 36. Ostwallturm: OstPioneers can build Panther turret Bunkers. The Panther Turret bunker was first built in Russia, using the turrets of battle-damaged Panthers. Soon the design was adopted in the west, using turrets diverted from tank production. Army Group CentreArmy Group Centre was the scene of the largest tank battles on the Russian front Luftwaffe OperationsFlaK Nests: Construct a Quad 2cm flak Bunker. To protect their flak guns, and yet still allow them to provide fire support, the Germans would place 2cm quad anti-aircraft guns on the roofs, attics, or the top floors of buildings. This tactic allowed the guns to fire at Soviet aircraft as well as providing direct firepower against assaulting infantry. By sand bagging and fortifying the house, the Flak Nest was protected against all but heavy calibre high explosives. Fighter Interception: Me109 fighters intercept enemy attack planes. Stuka Strike: The Feared JU87 Stuka dive bombers strike from the sky, pinning all enemies within a certain area. Panzer Vor!Improvised Armour: all German tanks gain schurzen, increasing defence against infantry attack Funklepanzer: the Armoury Truck can now build the Borgward BIV Demo Tank. The B IV Radio controlled Demo Charge was designed so that it could be driven by an on board crew man within a safe distance of its intended target. It was then radio controlled for the remainder of the distance to the target where the explosive pack on the front could be released before the vehicle was withdrawn and the explosives detonated. Jagdpanzer Ferdinand: call in a single Jagdpanzer P Ferdinand/Elefant. Army Group SouthInvolved in the battles for Sevastopol, Rostov and Stalingrad, This doctrine is best for urban fighting Flame SupportBurn them out!: OstPioneers get two flame throwers. Flamm Bombs: equips all infantry with slow burn flame grenades (See Fallschirmjager in OF) Flammpanzer III: call in a Flammpanzer III Flame Tank Building bustersHESH: guns are armed with High Explosive Squash Head rounds, which are more effective against buildings. Demo Charges: all infantry units can now lay demolition charges. SturmPanzer IV Brummbär: calls in a powerful Brummbär assault gun. The Ostheer can capture and use Russian Weapons (there are many thousands of cases of captured Russian weapons being used by the Germans, take the 120mm mortar for example. It was so good; the Germans copied it and used it themselves!) Farther updates to come. all suggestions are most welcomed
11
« on: October 24, 2009, 08:22:02 AM »
'I agree, but he didnt need to post it 5 times  ' That Wasn't Me. that was TrueSights I never said anything about the T34-76 not being included in Stalingrad, i was talking about the T34-85, and the SU85, and T70/90, none of which were in service in 1942.
12
« on: September 28, 2009, 03:54:05 AM »
A list of Medals for the “Liberation of Minsk” Campaign Reconnaissance in Force: "Excellent scout" Badge Stalin’s Strike: "For excellent artillery fire" Badge Tiger Taming: Order Of Glory (1st Class) Orsha: Order Of Suvorov (3rd Class) Tolochin Marshes: Partisan Medal (1st Class) Borizov: Taking the City: "Excellent mortarman"Badge Borizov: the German Assault: Ushakov Medal Crossing the Berezina: Medal "for Partisan of the Patriotic War" Lepel: Order Of Alexander Nevsky Minsk: “Order of the Patriotic War” End Medal: "For the victory over Germany in the Great Patriotic War of 1941-1945"
And for the Stalingrad-Kursk Campaign, here are a few ideas
For The Defence Of Stalingrad Medal
13
« on: September 22, 2009, 10:00:28 AM »
Bobruisk was in the path of the Southern Spearhead, and my Campaign is focused on the Northern Spearhead (where the heaviest fighting took Place) however, i fail to see it not being included somewhere (most likely as another map)
14
« on: September 22, 2009, 05:34:02 AM »
For Recon, i would suggest the Sdkfz 250/9 Recon Half Track. it was a Sdkfz 250 APC (infantry Halftrack from OF) with the Turret of a Sdkfz 222 Armoured Car (Armoured Car from OF) . it was very effective on the russian steppe, with a much greater range than an ordinary Armoured car.
plus it would be very easy to model (infantry Halftrack with Armoured Car Turret)
15
« on: September 21, 2009, 11:24:09 PM »
I Chose Danko as he is the one mentioned in the 'Ultimate Guide'. he could easily be in the other campaign, as a Starshi Leytenant in a different part of the 13th Guards.
Guards Airborne (Gvardsky Vosdushno Descantniki) were little used during 1944. i chose '3rd Guards' as an almenguation of the 3rd Guards mechanized, and the 3rd Guards tank, both key units of the northern spearhead of Operation Bagration. the 13th Guards was assigned to the southern spearhead, driving into Bobroisk and Ostprovichi.
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