Company of Heroes: Eastern Front

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Messages - fannypack

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1
General Discussion / General Questions.
« on: July 17, 2010, 03:38:45 AM »
I've been away for a while so..

How is the Ostheer coming along? Any projected timelines? (Not ETA's) Just kind of a status update on where the mod is. Whether it's in limbo or being actively worked on.

Did the unit/vehicle coloring issue for teams ever get implemented or figured out?

Thanks

2
General Discussion / Re: Great mod!!!, one question about skins.
« on: February 13, 2010, 04:25:03 PM »
That tank looks awesome. Very detailed work there.

3
Bugs & Tech Support / Re: 1.04 Bugs (3)
« on: February 10, 2010, 10:40:24 PM »
If you haven't already, post your crash in this thread with the details it requests:

http://easternfront.org/forums/index.php?topic=2366.0

4
Bugs & Tech Support / Re: My ideas for some bugs.
« on: February 10, 2010, 05:58:30 PM »
Why not just make the upgrade time instant and have the build button disabled? It'd be the same thing other factions get since they're able to upgrade mid-build.

You'll still have to wait for newly constructed vehicles to pop out upgraded to be able to use the new abilities, so there is still a semi-upgrade time.

5
Bugs & Tech Support / Re: Fatal scar error- when playing as PE
« on: February 09, 2010, 10:35:49 PM »
I managed to get it for you, here it is.

6
Am I crazy or do I remember seeing them say this was not fixable?

Yes, I remembered that they said there's nothing they can do about it.

Which is really crazy because that's a really nasty bug to have to work around while playing. The recrews and others can be explained away as features.

7
Am I crazy or do I remember seeing them say this was not fixable?

8
General Discussion / Re: Skin Mods for Eastern Front!
« on: January 27, 2010, 11:16:26 PM »
A friend of mine tried this skin pack: http://companyofheroes.filefront.com/file/Realistic_Skin_Pack;94887

I wanted to know if you guys are able to make it compatible with your mod, because it's a big skin pack and would bring a very realistic feeling in the game. :)

Isn't that what RSP is?

9
Bugs & Tech Support / Re: Soviet Ambulance Problem
« on: January 27, 2010, 09:45:23 PM »
Good job team :D

10
General Discussion / Re: Relic is deffinetly aware of Eastern Front
« on: January 26, 2010, 03:50:51 AM »
We have good relations with Relic, so this is no suprise.

Too bad it's not good enough for them to throw a bone your way about colored units or recrewing. :(

11
General Discussion / Sandbag Skin/Model
« on: January 26, 2010, 12:59:03 AM »
I know this isn't probably the absolute best place for it but I figured if anyone would know you guys would.

I've searched but haven't really found anything. Does anyone know of a mod that specifically adds more sandbag structures and replaces the model/skin of the original sandbag structure so that it doesn't have wood around it and looks more like this:

http://www.mikeyspano.com/wp-conten...ds/sandbags.jpg

Thanks

Post Merge: January 26, 2010, 03:42:50 AM
After all the mods and skins that have been developed there hasn't been one to replace the default ugly sandbag model/skin?

Post Merge: January 26, 2010, 03:59:57 AM
Okay I found this but how would I go about getting the new sandbags out of the mod and into EF?

http://companyofheroes.filefront.com/file/RCRealism;103283x#1853747

12
Suggestions / Implement a version check into EF installer.
« on: January 25, 2010, 10:13:21 PM »
So that the mod will bring up a warning box after you select the directory that says "Your version of CoH (Expansion name) is currently using version x.xxx. EF Installer requires CoH 2.601. If you proceed with the installation your game may not run. Proceed? Y/N"

13
Bugs & Tech Support / Re: If your game crashes. (Post here)
« on: January 24, 2010, 10:52:38 PM »
I updated the original post with the bit to request driver version as well.

14
General Discussion / Conscripts.
« on: January 24, 2010, 07:58:21 AM »
Is it possible to assign the extra 4 conscripts who don't have a weapon a blank weapon model which has normal range and the weapon does no damage nor has any animations so that the additional 4 conscripts don't charge enemies?

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