-Mortar : Decrease cost to 300
As I said it can't only shot if it sees the ennemi
i agree the mortar without upgrade is a bit crap now...give it attack ground or give it attack ground function at least when its not set up
so it has to set up each time for a new attack ground
but when you research the upgrade it behave like any other mortar and its very good
-Zis At gun : Increase its accuracy. When upgraded, increase its damage(not the penetration)
It costs 300 mps but can't be recrewed, very easy to kill, and not really accurate and powerful : it is a shitty at for mid game.
its accuracy is exactly the same like other AT guns so its fine
and when its upgraded its penetration become awesome
almost like AP round penetration
-KV 2 : Limit it to 2. Increase its accuracy and increase its received penetration.
This tank is too slow and paks or schrecks can destroy it fastly. It is very inaccurate against infantery.
its accuracy/splash is very good against infantry or paks
but it take some time until its bullet hits so infantry can move away when microed
and it hard hit armor like stugs when it hits
and its very good against pe light vehiclesand infantry blobs
i would see the kv2 more against support weapons like paks, hmgs and stuff
-Sniper Ace:
-Descrease its cost from 750 mp to 600 mp
-OR it needs 2 sniper shots to kill it, increase its health and as the Knight Cross Holders, It can survive to one arty shot but injured.
than it will be not countersnipeable