Company of Heroes: Eastern Front

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Messages - Chris Lee

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1
Bugs & Tech Support / Re: [1.600] Game crashes/freezes - Post here
« on: April 17, 2012, 11:19:05 AM »
Momod (Moderator)
C:\Users\Home\Documents\My Games\Company of Heroes\LogFiles

and this logfiles don't have anything log or folder theres in logfiles foldier is Empty >,<  ???

2
Bugs & Tech Support / Re: [1.600] Game crashes/freezes - Post here
« on: April 17, 2012, 05:00:41 AM »
I have the problems with game CoH, In i play this game in camp Campaign in mission on Sottevast on mission 7 i have "Scar Fatal Error,Exucution Paused"
and see this Log/Picture


Warning Log :
Code: [Select]
RELICCOH started at 2012-04-16 21:49
OS NT 6.1, 0MB Physical Memory, 0 Physical Available, 4004 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Home

21:49:24.66   4 Logical Processors detected
21:49:24.66   Multithreading Enabled
21:49:24.66   THREAD: Hyper-Threading Technology Processors are not detected.
21:49:24.66   XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
21:49:24.66   XTHREAD: Main thread now used as XThread 0
21:49:24.66   XTHREAD: Spawned thread on processor 1
21:49:24.66   XTHREAD: Spawned thread on processor 2
21:49:24.66   XTHREAD: Spawned thread on processor 3
21:49:24.66   MATHBOX -- Version=6, Cpu=unknown:f=6,m=14, Mode=SSE
21:49:24.67   FILESYSTEM -- filepath failure, path does not exist 'DataPreview\'
21:49:24.67   GAME -- Company Of Heroes, 1.0, Build 10332
21:49:24.67   GAME -- Available memory: 8158MB RAM, 8156MB Pagefile
21:49:26.03   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
21:49:26.04   SPDx9 -- Driver Name = aticfx32.dll  Desc = ATI Radeon HD 4600 Series
21:49:26.04   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x20091787  Rev = 0x0000
21:49:26.04   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x000A  Build = 0x0423 (1059)
21:49:26.04   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-1470-0300BEC2C535}
21:49:26.42   SPDx9 -- 4068MB available Texture Memory
21:49:26.42   ShaderDatabase: using shader profile [ps30]
21:49:26.48   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:49:26.58   GAME -- Beginning FE
21:49:26.58   UIFrontEnd - Loading Front End
21:49:26.65   SOUND -- Initializing ...
21:49:26.65   SOUND -- Initialization completed!
21:49:26.65   UIFrontEnd - Initializing Forms
21:49:26.93   MOVIE -- Opening movie 'movies:ThqIntro.lua'
21:49:26.95   Activating screen: MovieScreen
21:49:34.44   MOVIE -- Closing movie 'movies:ThqIntro.lua'
21:49:34.44   MOVIE -- Opening movie 'movies:RelicIntro.lua'
21:49:40.62   MOVIE -- Closing movie 'movies:RelicIntro.lua'
21:49:40.62   MOVIE -- Opening movie 'movies:NvidiaIntro.lua'
21:49:45.06   MOVIE -- Closing movie 'movies:NvidiaIntro.lua'
21:49:45.06   MOVIE -- Opening movie 'movies:DivxIntro.lua'
21:49:45.06   MOV - playing movie without sound
21:49:51.04   Activating screen: AppLoadingForm
21:49:51.05   MOD -- (mod manager) RelicCOH, 1.0
21:49:51.08   DATA -- Mapped in archive WW2\Archives\WW2Locale-English.sga
21:49:51.09   DATA -- Mapped in archive WW2\Archives\WW2SoundSpeechEnglish.sga
21:49:51.09   DATA -- Mapped in archive WW2\Archives\WW2AlliesSpeechEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2AxisSpeechEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2SoundNISEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2SoundHigh.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2ArtHigh.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Data.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Art.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Sound.sga
21:49:51.11   DATA -- Mapped in archive WW2\Archives\WW2ArtAmbient.sga
21:49:51.11   DATA -- Mapped in archive WW2\Archives\AttribArchive.sga
21:49:51.11   DATA -- Mapped in folder WW2\Movies
21:49:51.97   WW2Mod -- PropertyBagManager Loaded in 0.860000s
21:49:51.99   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
21:49:52.03   GAME -- Using player profile HOME-PC
21:49:53.18   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:49:53.42   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:49:53.60   Activating screen: FEMovie
21:49:53.60   Activating screen: FE_mm_01
21:49:53.60   MOVIE -- Opening movie 'movies:FEMovie.lua'
21:49:53.64   GAME -- Setting campaign state to 'coh'
21:49:53.64   GAME -- Closing state 'coh'
21:50:02.55   Activating screen: skirmish
21:50:48.73   APP -- Game Start
21:50:48.74   GAME -- Ending FE
21:50:48.74   UIFrontEnd - Unloading Front End
21:50:48.74   MOVIE -- Closing movie 'movies:DivxIntro.lua'
21:50:48.74   MOVIE -- Closing movie 'movies:FEMovie.lua'
21:50:48.74   SOUND -- Shutting down ...
21:50:48.84   SOUND -- Shutdown completed!
21:50:48.85
21:50:48.85   GAME -- *** Beginning mission 2p_sturzdorf (1 Humans, 1 Computers) ***
21:50:48.85
21:50:49.01   GAME -- Recording game
21:50:49.04   Activating screen: GameLoadScreen
21:50:49.04   PerformanceRecorder::StartRecording for game size 2
21:50:49.29   SOUND -- Initializing ...
21:50:49.29   SOUND -- Initialization completed!
21:50:49.31   PHYSICS: detected processor(s) capable of handling 4 threads.
21:50:49.33   GAME -- Loading Animators
21:50:49.33   GAME -- Precaching Action
21:50:52.25   PHYSICS -- Created node factory 'HVOK'
21:50:52.25   PHYSICS -- Created node factory 'DMMY'
21:50:58.85   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
21:50:58.85   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
21:50:58.85   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
21:51:02.69   Regenerating ImpassMap data...
21:51:02.69       Impass Data was already valid, but regenerating...
21:51:02.76   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
21:51:02.76   Regenerating CanBuildMap data...
21:51:02.76   Generating CanShoot Map.
21:51:02.76   Pathfinder::Regenerate()...
21:51:02.78   Generating PathSectorMap...
21:51:02.92   Pathfinder::Regenerate() Done.
21:51:04.82   SPEECHMANAGER -- Loaded in 1.124991 seconds
21:51:06.16   GAME -- Loading completed (17 seconds)
21:51:06.16   SIM -- Setting SyncErrorChecking level to None
21:51:07.16   Activating screen: GameScreen
21:51:07.16   Activating screen: Decorators
21:51:07.16   Activating screen: Taskbar
21:51:07.16   Activating screen: SubtitleScreen
21:51:07.16   Activating screen: TextOverlayScreen
21:51:07.65   PreloadResources took 460ms.
21:51:07.65   GAME -- Starting mission...
21:51:33.35   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
21:52:24.02   Activating screen: Command_Tree
21:59:58.39   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
21:59:58.39   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
21:59:58.39   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:10.45   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:10.45   Muting spew of bind updater.  Fix art and re-test.
22:01:55.75   Activating screen: Command_Tree
22:02:22.67   Activating screen: Command_Branch
22:03:45.99   Activating screen: Command_Branch
22:04:19.19   Activating screen: pause_menu
22:04:19.19   GAME -- SimulationController::Pause 0
22:04:20.51   Activating screen: prompt_generic
22:04:21.14   MOD -- Game Over at frame 6331
22:04:21.14   Activating screen: GameOverDialog
22:04:21.14   GAME -- SimulationController::Pause 1
22:04:22.03   Activating screen: ViewStats
22:04:27.70   Activating screen: pause_menu
22:04:27.70   GAME -- SimulationController::Pause 0
22:04:29.16   Activating screen: prompt_generic
22:04:29.98   Activating screen: postgame_stats_skirm
22:04:29.98   GAME -- SimulationController::Pause 1
22:04:31.82   Activating screen: AppRestartingForm
22:04:31.83   APP -- Game Stop
22:04:31.83   GameApp::TransitionGameStop
22:04:31.83   GameApp::TransitionQuitCommon
22:04:31.83   GameObj::ShutdownGameObj
22:04:31.83   GAME -- Ending mission (Abort)
22:04:31.98   SOUND -- Shutting down ...
22:04:32.05   SOUND -- Shutdown completed!
22:04:32.05   PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.028662
22:04:32.05   GAME -- Beginning FE
22:04:32.05   UIFrontEnd - Loading Front End
22:04:32.16   SOUND -- Initializing ...
22:04:32.16   SOUND -- Initialization completed!
22:04:32.16   UIFrontEnd - Initializing Forms
22:04:32.59   Activating screen: AppRestartingForm
22:04:32.76   Activating screen: FEMovie
22:04:32.76   Activating screen: skirmish
22:04:32.76   MOVIE -- Opening movie 'movies:FEMovie.lua'
22:04:58.49   APP -- Game Start
22:04:58.51   GAME -- Ending FE
22:04:58.51   UIFrontEnd - Unloading Front End
22:04:58.51   MOVIE -- Closing movie 'movies:FEMovie.lua'
22:04:58.52   SOUND -- Shutting down ...
22:04:58.61   SOUND -- Shutdown completed!
22:04:58.62
22:04:58.62   GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:04:58.62
22:04:58.90   GAME -- Recording game
22:04:58.93   Activating screen: GameLoadScreen
22:04:58.93   PerformanceRecorder::StartRecording for game size 2
22:04:59.21   SOUND -- Initializing ...
22:04:59.21   SOUND -- Initialization completed!
22:04:59.23   PHYSICS: detected processor(s) capable of handling 4 threads.
22:04:59.23   GAME -- Loading Animators
22:04:59.23   GAME -- Precaching Action
22:05:09.71   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:05:09.71   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:05:09.71   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:05:20.19   SPEECHMANAGER -- Loaded in 1.193490 seconds
22:05:22.08   GAME -- Loading completed (23 seconds)
22:05:22.08   SIM -- Setting SyncErrorChecking level to None
22:05:22.96   Activating screen: GameScreen
22:05:22.96   Activating screen: Decorators
22:05:22.96   Activating screen: Taskbar
22:05:22.96   Activating screen: SubtitleScreen
22:05:22.96   Activating screen: TextOverlayScreen
22:05:23.55   PreloadResources took 570ms.
22:05:23.55   GAME -- Starting mission...
22:05:58.37   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:13:47.99   Activating screen: Command_Tree
22:13:51.75   Activating screen: Command_Branch
22:14:28.02   Activating screen: NewObjective
22:14:44.36   Activating screen: Command_Branch
22:20:42.25   Activating screen: Command_Branch
22:23:23.73   Activating screen: Command_Branch
22:29:51.51   Activating screen: Command_Branch
22:30:29.50   Activating screen: Command_Branch
22:34:04.60   Activating screen: pause_menu
22:34:04.60   GAME -- SimulationController::Pause 0
22:34:05.79   Activating screen: prompt_generic
22:34:06.45   MOD -- Game Over at frame 13766
22:34:06.45   Activating screen: GameOverDialog
22:34:06.45   GAME -- SimulationController::Pause 1
22:34:08.44   Activating screen: postgame_stats_skirm
22:34:10.44   Activating screen: AppRestartingForm
22:34:10.45   APP -- Game Stop
22:34:10.45   GameApp::TransitionGameStop
22:34:10.45   GameApp::TransitionQuitCommon
22:34:10.45   GameObj::ShutdownGameObj
22:34:10.45   GAME -- Ending mission (Abort)
22:34:10.69   SOUND -- Shutting down ...
22:34:10.78   SOUND -- Shutdown completed!
22:34:10.78   PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.041919
22:34:10.78   GAME -- Beginning FE
22:34:10.78   UIFrontEnd - Loading Front End
22:34:10.87   SOUND -- Initializing ...
22:34:10.87   SOUND -- Initialization completed!
22:34:10.88   UIFrontEnd - Initializing Forms
22:34:11.33   Activating screen: AppRestartingForm
22:34:11.51   Activating screen: FEMovie
22:34:11.51   Activating screen: skirmish
22:34:11.51   MOVIE -- Opening movie 'movies:FEMovie.lua'
22:34:23.23   APP -- Game Start
22:34:23.25   GAME -- Ending FE
22:34:23.25   UIFrontEnd - Unloading Front End
22:34:23.25   MOVIE -- Closing movie 'movies:FEMovie.lua'
22:34:23.26   SOUND -- Shutting down ...
22:34:23.36   SOUND -- Shutdown completed!
22:34:23.37
22:34:23.37   GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:34:23.37
22:34:23.54   GAME -- Recording game
22:34:23.56   Activating screen: GameLoadScreen
22:34:23.56   PerformanceRecorder::StartRecording for game size 2
22:34:23.78   SOUND -- Initializing ...
22:34:23.78   SOUND -- Initialization completed!
22:34:23.78   PHYSICS: detected processor(s) capable of handling 4 threads.
22:34:23.79   GAME -- Loading Animators
22:34:23.79   GAME -- Precaching Action
22:34:34.26   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:34:34.26   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:34:34.26   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:34:40.52   SPEECHMANAGER -- Loaded in 1.311357 seconds
22:34:42.18   GAME -- Loading completed (19 seconds)
22:34:42.18   SIM -- Setting SyncErrorChecking level to None
22:34:43.58   Activating screen: GameScreen
22:34:43.58   Activating screen: Decorators
22:34:43.58   Activating screen: Taskbar
22:34:43.58   Activating screen: SubtitleScreen
22:34:43.58   Activating screen: TextOverlayScreen
22:34:44.20   PreloadResources took 600ms.
22:34:44.20   GAME -- Starting mission...
22:36:59.75   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:37:22.01   Activating screen: pause_menu
22:37:22.01   GAME -- SimulationController::Pause 0
22:37:23.26   Activating screen: prompt_generic
22:37:23.90   GAME -- SimulationController::Pause 1
22:37:23.93   Activating screen: AppRestartingForm
22:37:23.93   GameApp::ShutFrontEnd
22:37:23.93   GameObj::ShutdownGameObj
22:37:23.93   GAME -- Ending mission (Game In Progress)
22:37:24.13   SOUND -- Shutting down ...
22:37:24.47   SOUND -- Shutdown completed!
22:37:24.47   MOD -- (mod manager) shutting down
22:37:24.49   NetworkStatHandler -- 0 rendezvous calls made in this session.
22:37:24.49   NetworkStatHandler -- average number of rendezvous calls made per minute: 0
22:37:24.99   ActionDatabase : [1681] global actions, [75] dummy actions.
22:37:25.01   FILESYSTEM -- filepath failed to remove alias, missing alias 'preview'

Application closed without errors


And This For The Screen Shot (Capture Picture For Fatal Error (Scar)) :



Please, Help Me :'(

Pages: [1]