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Messages - Chris Lee
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« on: April 17, 2012, 11:19:05 AM »
Momod (Moderator)C:\Users\Home\Documents\My Games\Company of Heroes\LogFiles and this logfiles don't have anything log or folder theres in logfiles foldier is Empty >,<
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« on: April 17, 2012, 05:00:41 AM »
I have the problems with game CoH, In i play this game in camp Campaign in mission on Sottevast on mission 7 i have "Scar Fatal Error,Exucution Paused" and see this Log/Picture Warning Log :RELICCOH started at 2012-04-16 21:49 OS NT 6.1, 0MB Physical Memory, 0 Physical Available, 4004 Virtual Available RUN-OPTIONS WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Home
21:49:24.66 4 Logical Processors detected 21:49:24.66 Multithreading Enabled 21:49:24.66 THREAD: Hyper-Threading Technology Processors are not detected. 21:49:24.66 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 21:49:24.66 XTHREAD: Main thread now used as XThread 0 21:49:24.66 XTHREAD: Spawned thread on processor 1 21:49:24.66 XTHREAD: Spawned thread on processor 2 21:49:24.66 XTHREAD: Spawned thread on processor 3 21:49:24.66 MATHBOX -- Version=6, Cpu=unknown:f=6,m=14, Mode=SSE 21:49:24.67 FILESYSTEM -- filepath failure, path does not exist 'DataPreview\' 21:49:24.67 GAME -- Company Of Heroes, 1.0, Build 10332 21:49:24.67 GAME -- Available memory: 8158MB RAM, 8156MB Pagefile 21:49:26.03 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 21:49:26.04 SPDx9 -- Driver Name = aticfx32.dll Desc = ATI Radeon HD 4600 Series 21:49:26.04 SPDx9 -- Driver Vendor = 0x1002 Device = 0x9490 SubSys = 0x20091787 Rev = 0x0000 21:49:26.04 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000A Build = 0x0423 (1059) 21:49:26.04 SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-1470-0300BEC2C535} 21:49:26.42 SPDx9 -- 4068MB available Texture Memory 21:49:26.42 ShaderDatabase: using shader profile [ps30] 21:49:26.48 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 21:49:26.58 GAME -- Beginning FE 21:49:26.58 UIFrontEnd - Loading Front End 21:49:26.65 SOUND -- Initializing ... 21:49:26.65 SOUND -- Initialization completed! 21:49:26.65 UIFrontEnd - Initializing Forms 21:49:26.93 MOVIE -- Opening movie 'movies:ThqIntro.lua' 21:49:26.95 Activating screen: MovieScreen 21:49:34.44 MOVIE -- Closing movie 'movies:ThqIntro.lua' 21:49:34.44 MOVIE -- Opening movie 'movies:RelicIntro.lua' 21:49:40.62 MOVIE -- Closing movie 'movies:RelicIntro.lua' 21:49:40.62 MOVIE -- Opening movie 'movies:NvidiaIntro.lua' 21:49:45.06 MOVIE -- Closing movie 'movies:NvidiaIntro.lua' 21:49:45.06 MOVIE -- Opening movie 'movies:DivxIntro.lua' 21:49:45.06 MOV - playing movie without sound 21:49:51.04 Activating screen: AppLoadingForm 21:49:51.05 MOD -- (mod manager) RelicCOH, 1.0 21:49:51.08 DATA -- Mapped in archive WW2\Archives\WW2Locale-English.sga 21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2SoundSpeechEnglish.sga 21:49:51.09 DATA -- Mapped in archive WW2\Archives\WW2AlliesSpeechEnglish.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2AxisSpeechEnglish.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundNISEnglish.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2SoundHigh.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2ArtHigh.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Data.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Art.sga 21:49:51.10 DATA -- Mapped in archive WW2\Archives\WW2Sound.sga 21:49:51.11 DATA -- Mapped in archive WW2\Archives\WW2ArtAmbient.sga 21:49:51.11 DATA -- Mapped in archive WW2\Archives\AttribArchive.sga 21:49:51.11 DATA -- Mapped in folder WW2\Movies 21:49:51.97 WW2Mod -- PropertyBagManager Loaded in 0.860000s 21:49:51.99 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions 21:49:52.03 GAME -- Using player profile HOME-PC 21:49:53.18 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 21:49:53.42 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 21:49:53.60 Activating screen: FEMovie 21:49:53.60 Activating screen: FE_mm_01 21:49:53.60 MOVIE -- Opening movie 'movies:FEMovie.lua' 21:49:53.64 GAME -- Setting campaign state to 'coh' 21:49:53.64 GAME -- Closing state 'coh' 21:50:02.55 Activating screen: skirmish 21:50:48.73 APP -- Game Start 21:50:48.74 GAME -- Ending FE 21:50:48.74 UIFrontEnd - Unloading Front End 21:50:48.74 MOVIE -- Closing movie 'movies:DivxIntro.lua' 21:50:48.74 MOVIE -- Closing movie 'movies:FEMovie.lua' 21:50:48.74 SOUND -- Shutting down ... 21:50:48.84 SOUND -- Shutdown completed! 21:50:48.85 21:50:48.85 GAME -- *** Beginning mission 2p_sturzdorf (1 Humans, 1 Computers) *** 21:50:48.85 21:50:49.01 GAME -- Recording game 21:50:49.04 Activating screen: GameLoadScreen 21:50:49.04 PerformanceRecorder::StartRecording for game size 2 21:50:49.29 SOUND -- Initializing ... 21:50:49.29 SOUND -- Initialization completed! 21:50:49.31 PHYSICS: detected processor(s) capable of handling 4 threads. 21:50:49.33 GAME -- Loading Animators 21:50:49.33 GAME -- Precaching Action 21:50:52.25 PHYSICS -- Created node factory 'HVOK' 21:50:52.25 PHYSICS -- Created node factory 'DMMY' 21:50:58.85 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 21:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 21:50:58.85 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 21:51:02.69 Regenerating ImpassMap data... 21:51:02.69 Impass Data was already valid, but regenerating... 21:51:02.76 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP! 21:51:02.76 Regenerating CanBuildMap data... 21:51:02.76 Generating CanShoot Map. 21:51:02.76 Pathfinder::Regenerate()... 21:51:02.78 Generating PathSectorMap... 21:51:02.92 Pathfinder::Regenerate() Done. 21:51:04.82 SPEECHMANAGER -- Loaded in 1.124991 seconds 21:51:06.16 GAME -- Loading completed (17 seconds) 21:51:06.16 SIM -- Setting SyncErrorChecking level to None 21:51:07.16 Activating screen: GameScreen 21:51:07.16 Activating screen: Decorators 21:51:07.16 Activating screen: Taskbar 21:51:07.16 Activating screen: SubtitleScreen 21:51:07.16 Activating screen: TextOverlayScreen 21:51:07.65 PreloadResources took 460ms. 21:51:07.65 GAME -- Starting mission... 21:51:33.35 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 21:52:24.02 Activating screen: Command_Tree 21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 21:59:58.39 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 21:59:58.39 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 22:00:02.41 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 22:00:02.41 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 22:00:06.48 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 22:00:06.48 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 22:00:10.45 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 22:00:10.45 Muting spew of bind updater. Fix art and re-test. 22:01:55.75 Activating screen: Command_Tree 22:02:22.67 Activating screen: Command_Branch 22:03:45.99 Activating screen: Command_Branch 22:04:19.19 Activating screen: pause_menu 22:04:19.19 GAME -- SimulationController::Pause 0 22:04:20.51 Activating screen: prompt_generic 22:04:21.14 MOD -- Game Over at frame 6331 22:04:21.14 Activating screen: GameOverDialog 22:04:21.14 GAME -- SimulationController::Pause 1 22:04:22.03 Activating screen: ViewStats 22:04:27.70 Activating screen: pause_menu 22:04:27.70 GAME -- SimulationController::Pause 0 22:04:29.16 Activating screen: prompt_generic 22:04:29.98 Activating screen: postgame_stats_skirm 22:04:29.98 GAME -- SimulationController::Pause 1 22:04:31.82 Activating screen: AppRestartingForm 22:04:31.83 APP -- Game Stop 22:04:31.83 GameApp::TransitionGameStop 22:04:31.83 GameApp::TransitionQuitCommon 22:04:31.83 GameObj::ShutdownGameObj 22:04:31.83 GAME -- Ending mission (Abort) 22:04:31.98 SOUND -- Shutting down ... 22:04:32.05 SOUND -- Shutdown completed! 22:04:32.05 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.028662 22:04:32.05 GAME -- Beginning FE 22:04:32.05 UIFrontEnd - Loading Front End 22:04:32.16 SOUND -- Initializing ... 22:04:32.16 SOUND -- Initialization completed! 22:04:32.16 UIFrontEnd - Initializing Forms 22:04:32.59 Activating screen: AppRestartingForm 22:04:32.76 Activating screen: FEMovie 22:04:32.76 Activating screen: skirmish 22:04:32.76 MOVIE -- Opening movie 'movies:FEMovie.lua' 22:04:58.49 APP -- Game Start 22:04:58.51 GAME -- Ending FE 22:04:58.51 UIFrontEnd - Unloading Front End 22:04:58.51 MOVIE -- Closing movie 'movies:FEMovie.lua' 22:04:58.52 SOUND -- Shutting down ... 22:04:58.61 SOUND -- Shutdown completed! 22:04:58.62 22:04:58.62 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) *** 22:04:58.62 22:04:58.90 GAME -- Recording game 22:04:58.93 Activating screen: GameLoadScreen 22:04:58.93 PerformanceRecorder::StartRecording for game size 2 22:04:59.21 SOUND -- Initializing ... 22:04:59.21 SOUND -- Initialization completed! 22:04:59.23 PHYSICS: detected processor(s) capable of handling 4 threads. 22:04:59.23 GAME -- Loading Animators 22:04:59.23 GAME -- Precaching Action 22:05:09.71 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 22:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 22:05:09.71 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 22:05:20.19 SPEECHMANAGER -- Loaded in 1.193490 seconds 22:05:22.08 GAME -- Loading completed (23 seconds) 22:05:22.08 SIM -- Setting SyncErrorChecking level to None 22:05:22.96 Activating screen: GameScreen 22:05:22.96 Activating screen: Decorators 22:05:22.96 Activating screen: Taskbar 22:05:22.96 Activating screen: SubtitleScreen 22:05:22.96 Activating screen: TextOverlayScreen 22:05:23.55 PreloadResources took 570ms. 22:05:23.55 GAME -- Starting mission... 22:05:58.37 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 22:13:47.99 Activating screen: Command_Tree 22:13:51.75 Activating screen: Command_Branch 22:14:28.02 Activating screen: NewObjective 22:14:44.36 Activating screen: Command_Branch 22:20:42.25 Activating screen: Command_Branch 22:23:23.73 Activating screen: Command_Branch 22:29:51.51 Activating screen: Command_Branch 22:30:29.50 Activating screen: Command_Branch 22:34:04.60 Activating screen: pause_menu 22:34:04.60 GAME -- SimulationController::Pause 0 22:34:05.79 Activating screen: prompt_generic 22:34:06.45 MOD -- Game Over at frame 13766 22:34:06.45 Activating screen: GameOverDialog 22:34:06.45 GAME -- SimulationController::Pause 1 22:34:08.44 Activating screen: postgame_stats_skirm 22:34:10.44 Activating screen: AppRestartingForm 22:34:10.45 APP -- Game Stop 22:34:10.45 GameApp::TransitionGameStop 22:34:10.45 GameApp::TransitionQuitCommon 22:34:10.45 GameObj::ShutdownGameObj 22:34:10.45 GAME -- Ending mission (Abort) 22:34:10.69 SOUND -- Shutting down ... 22:34:10.78 SOUND -- Shutdown completed! 22:34:10.78 PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.041919 22:34:10.78 GAME -- Beginning FE 22:34:10.78 UIFrontEnd - Loading Front End 22:34:10.87 SOUND -- Initializing ... 22:34:10.87 SOUND -- Initialization completed! 22:34:10.88 UIFrontEnd - Initializing Forms 22:34:11.33 Activating screen: AppRestartingForm 22:34:11.51 Activating screen: FEMovie 22:34:11.51 Activating screen: skirmish 22:34:11.51 MOVIE -- Opening movie 'movies:FEMovie.lua' 22:34:23.23 APP -- Game Start 22:34:23.25 GAME -- Ending FE 22:34:23.25 UIFrontEnd - Unloading Front End 22:34:23.25 MOVIE -- Closing movie 'movies:FEMovie.lua' 22:34:23.26 SOUND -- Shutting down ... 22:34:23.36 SOUND -- Shutdown completed! 22:34:23.37 22:34:23.37 GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) *** 22:34:23.37 22:34:23.54 GAME -- Recording game 22:34:23.56 Activating screen: GameLoadScreen 22:34:23.56 PerformanceRecorder::StartRecording for game size 2 22:34:23.78 SOUND -- Initializing ... 22:34:23.78 SOUND -- Initialization completed! 22:34:23.78 PHYSICS: detected processor(s) capable of handling 4 threads. 22:34:23.79 GAME -- Loading Animators 22:34:23.79 GAME -- Precaching Action 22:34:34.26 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 22:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 22:34:34.26 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 22:34:40.52 SPEECHMANAGER -- Loaded in 1.311357 seconds 22:34:42.18 GAME -- Loading completed (19 seconds) 22:34:42.18 SIM -- Setting SyncErrorChecking level to None 22:34:43.58 Activating screen: GameScreen 22:34:43.58 Activating screen: Decorators 22:34:43.58 Activating screen: Taskbar 22:34:43.58 Activating screen: SubtitleScreen 22:34:43.58 Activating screen: TextOverlayScreen 22:34:44.20 PreloadResources took 600ms. 22:34:44.20 GAME -- Starting mission... 22:36:59.75 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 22:37:22.01 Activating screen: pause_menu 22:37:22.01 GAME -- SimulationController::Pause 0 22:37:23.26 Activating screen: prompt_generic 22:37:23.90 GAME -- SimulationController::Pause 1 22:37:23.93 Activating screen: AppRestartingForm 22:37:23.93 GameApp::ShutFrontEnd 22:37:23.93 GameObj::ShutdownGameObj 22:37:23.93 GAME -- Ending mission (Game In Progress) 22:37:24.13 SOUND -- Shutting down ... 22:37:24.47 SOUND -- Shutdown completed! 22:37:24.47 MOD -- (mod manager) shutting down 22:37:24.49 NetworkStatHandler -- 0 rendezvous calls made in this session. 22:37:24.49 NetworkStatHandler -- average number of rendezvous calls made per minute: 0 22:37:24.99 ActionDatabase : [1681] global actions, [75] dummy actions. 22:37:25.01 FILESYSTEM -- filepath failed to remove alias, missing alias 'preview'
Application closed without errors And This For The Screen Shot (Capture Picture For Fatal Error (Scar)) :Please, Help Me
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