Company of Heroes: Eastern Front

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Messages - anakond

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Eastern Front Replays / [EF Steam] SU (Urban combat) - WM (Def.)
« on: March 01, 2015, 07:34:23 PM »
Brutally intensive 1 hour long game! My opponent could have essentially grabbed the victory early on with his first light tank (for my lack of feel for the SU teching), but he hesitates and what you have here is a fairly entertaining game.

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A fairly good game.

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Announcements / Re: Looking for balancing players!
« on: February 28, 2015, 10:50:57 PM »
Would the list of all testers be made public, so that we can all add one another?

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Announcements / Re: Looking for balancing players!
« on: February 21, 2015, 02:33:32 PM »
Hey everyone,

Been playing for a while, had quite a few games of EF with DarcReaver, had lv13 1v1 automatch as the Americans on regular coh, Steam account Eric_Pape. It'd be swell if I could join you.

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Announcements / Re: About Greenlight and the Team name
« on: December 20, 2013, 12:37:42 AM »
I can do russian translations for you.

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Balance Discussion / Re: A few of my Ostheer balance concerns
« on: December 09, 2013, 01:58:30 AM »
Agree on the 75 muni buying better repairs for Sturmpioneers.

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Balance Discussion / Re: My thoughts on improving OH.
« on: December 09, 2013, 01:50:14 AM »
I think the S-mine should stay, maybe reduce the price to 20 muni.

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Yes, I was saying it would most likely affect the balance even with the initial proposed changes (Landser nerf, T2 35fuel, T3 45fuel). It'll have to be worked out by the player base and fixed with the building and unit pricing. It is moving somewhat closer to wehrmacht, but there is pool switching and a different veterancy system, so it'll never quite be wehrmacht. After all we all know what relic's most radical departure from the formula had turned out to be, so it never hurts being a little conservative.

What replays are you talking about? This is not a balance rant.

UPDATE

All of my above observations and propositions concern the OH vs US match-up, since:

1) US is the core faction and cannot possibly be considered OP or unbalanced by any at least somewhat decent player. Therefore I have chosen to measure the balance against an established element of the core game.

2) There isn't much stuff you can do with the US creativity-wise and teching is very straightforward.



I have doubts about Landsers needing a nerf after a game I've just played. Need more testing with US vs OH.

Steam name: TipsyExcess

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Hi all,

My ideas will mostly deal with unit tier-distribution and not balance. Unit and tier-building costs will likely have to be adjusted after some of these changes. I need to state, however, that nerfing Landsers slightly (by removing their G41 upgrade) should be allocated highest priority.

Firstly, the current OH problem is that there are simply too many upgrades and switching around to be done, which hampers decision making fluidity. This hampering occuring not in the "planning department", but by plain confusion-making. OH has more "switches" and tier-rules then any other faction. Confusion=bad.

Secondly, since the faction is young, many of units are useless and shit. Not only are the Panzerjagers weak against armor, but they are also cheap and thus cannot lay claim to needing a buff. A cheap, shit unit that comes at 50 fuel into the game is not fun and confusing. Same goes for the LMG team, weak and useless, plus serves the sole purpose of further increasing buildable inf. squad number, hence confusion.

Thirdly, Panzerfusiliers are currently useless as they come at 85 fuel into the game and simply don't cut it. I understand that with the necessary Landser nerf the Panzerfusiliers will gain in importance, but they'll still be coming too late into the game AND they again increase the number of inf. squads varieties which again is a major cause for confusion.

My solution (and I am not a noob or a compstomper, so heed my call):

1) drop Panzerjagers AND Light MG-34 team. Move Panzerfusiliers into Assault T2 slot. Give Panzerfusiliers double AT upgrade at 75+75 muni (like Grens only shittier weapon) OR a single LMG-34 upgrade (cancells out the AT weapon upgrade possibility).

2) drop the T2 optional 30 fuel upgrade - no one in their right mind will spend extra 30 fuel at 50 fuel T2 for a crappy halftrack (that you have to spend muni to upgrade) or an equally shitty leIG18. If these changes will appear to unbalance the T2 in any way, tune the unit costs (especially in case of leIG18, which can potentially be very powerful, but needs to be just a tad better than the wehr mortar with a corresponding increase in cost). That's it for T2.

3) T3 without the Panzerfusiliers should now provide solely armor. Drop the first 40 fuel upgrade unlocking the P2 or the Marder2, increase T3 building cost to balance for it (just remember that Landsers are also weaker now). Same as with the PE only 1 unlocking upgrade per tier (and only for OH T3/4). Have to keep it simpler.

Since I propose dropping the T2 internal 30 fuel upgrade, you may as well increase the building cost from 25 to 35 fuel. Same goes for the T3 building, the cost can be increased to 45 fuel. The rest of the spared fuel might be "compensated" by nerfing Landsers.

I have to repeat again that these changes deal not with the balance issues (which I believe are not severe), but rather with the confusing nature of the OH teching tree. The balance will have to be tweaked with tier fuel costs and, possibly, unit costs and effectiveness. I above all implore you not to get rid of the Assault/Support pool switching as it's a major cool feature of the faction, you may as well use it for further overall nerfing (by increasing the switching time/cost) of the OH if such need arises.

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Red Army Suggestions / Re: On replacing the IS-3...
« on: July 07, 2013, 12:25:22 PM »
I was exaggerating, coh is not a simulation and combat ranges are laughable, so, obviously, no need to introduce realistic firing rates. But some sort of price and firing rate advantage for the replacement unit might justify the swap option.

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General Discussion / Re: Some feedback
« on: July 07, 2013, 12:19:09 PM »
Does it get an armor/health buff as well then?

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General Discussion / Re: Ostheer: why switch pools
« on: July 07, 2013, 01:34:37 AM »
It's done to break up your teching choices and introduce an element of a gamble. Good job on the faction, wish fucking relic would purchase your mod and release it as an official expansion pack.

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General Discussion / Some feedback
« on: July 07, 2013, 01:32:13 AM »
Great job on the Ostheer devs. A bit complicated and I still haven't figured out all the veterancy intricacies, but at least it shows great effort and desire to break up the teching linearity we had been introduced to with the release of OF.

As to the Red army changes, I am bit puzzled by the T-34 upgradability... 34/85 is a different chassis. Why remove the 34/76 option? Why add this silly munitions upgrade option? I think the tank hall necessitated no changes whatsoever.

Thanks again.

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Red Army Suggestions / Re: On replacing the IS-3...
« on: July 06, 2013, 10:04:03 PM »
I don't know dudes, the IS-3 shouldn't be in the mod, the SU-100 should (and it looks sexy). Just make it a late game doctrinal unit, and yes, may as well have it as the reward unit for the ISU-152. If you give the ISU-152 a 30sec reload between each shot, people may consider swapping it for something else.

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Red Army Suggestions / Re: On replacing the IS-3...
« on: July 06, 2013, 09:41:47 PM »
I was just having a laugh. IS-3, realistically, shouldn't be in this game. Bring back the SU-100.

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