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Messages - My Name Is Ante
« on: January 17, 2015, 06:12:13 PM »
I am still alive, somehow, though then again I am not very active...See last post in 2012
Okay, maybe that is a bit of understatement...
Then again I've yet to play CoH for about a year, due to technical difficulties (that is have no computer good enough to play video game) and I am really glad you guys are still active and keep doing good work for this favorite mod of all time...
As a long time player I would like to thank you all from the depth of my heart...
« on: October 22, 2012, 05:04:21 PM »
Which is why snipe should stay the same, at least retreating squads run really fast so they may dodge it, but giving it an instant means it is hopeless for your 1man left retreating guy to make it back home. A marksman is a marksman. It takes precise aim to hit the right spot of the target to kill him in one shot, you can't expect them to fire instantly. Otherwise snipers would just fire like crazy while maintaing 100% accuracy which is very unrealistic.
And change the vanilla?
I believe the dev has been clear enough that unless it is a bug, the vanilla version will not be touched.
« on: August 07, 2012, 03:25:46 AM »
I am not a member of any team, just a watcher of this great event...
I don't know about specific round, but for me the best time to end it is around 2 weeks before the Ostheer release...
« on: August 07, 2012, 03:21:25 AM »
Why did yo...
Well, as long as you don't stop shoutcasting I'll always be your viewer...
« on: August 01, 2012, 04:34:46 AM »
Not really sure where to ask this but here it goes:
I was on GR.org just surfing around and apparently they dnt like some specific maps, namely Egeltons, Wrecked Train, Ruins of Rouen, and Beaux Lowlands. Is there any particular reason for this? THey say that Egeltons is imbalanced (altough IDK why), WT and Ruins are loopsided, Stuzdorf had weird resource layout, and "Blowlands" is just generally terrible. There were other maps too I just dont remember. Can someone shine some light on this?
And btw does anyone ever get veteran sergeant?
If my memory serves me right, it is about:
1) One side has more resource than the other side
2) Features that block movement (fence, etc.)
3) Certain resource is harder to reach than the other
Those are things I know, but maybe some mapper can give more insight about this...
« on: July 22, 2012, 03:55:53 AM »
Never thought Propagandacast to have interest in EF, as a viewer of your shoutcast (though not a frequent viewer) this is a good news...
Sadly I don't have any reply but I guess you can see the current Great War Tournament for source of replay...
Some of the games there are worthy to view and shoutcast...
Hope it helps somehow...
« on: June 09, 2012, 02:45:42 PM »
It is a great game, but I prefer Kingdom of Amalur combat...
Then again, I prefer playing RTS than playing any RPG...
« on: May 30, 2012, 04:57:02 PM »
You know that you give away your victory if you block flanking possibilitys playing as allies? Axis players will thank you if you run straight into their mg´s.
Although having 2 or 3 bridge maps where it might be benefitial is not a reason to change the mechanics.
If your enemy is AI it will actually make the game much much easier...
Though I only do that when I am bored because seeing the AI make blob that will be easily decimated by my MGs and Arties is actually fun, make you feel almighty...
But of course what you are saying is true, when against human...
Unless robotnik or jojo create a much more advance AI that able to counter this...
« on: May 21, 2012, 04:11:04 PM »
Last time I check Sublime replay 2 days ago I found them wasted Panther...
« on: May 15, 2012, 05:13:11 AM »
You know, even though I always play against AI for the past six years, I never now where is this pause button located...
So, where is it?
« on: May 10, 2012, 02:46:10 AM »
Now that I think about it, how far actually the VP will change its location?
I mean, I don't want all the VP to line up very close to my enemy base...
« on: May 10, 2012, 01:20:48 AM »
Mystery VP? a.k.a MVP mode
« on: May 04, 2012, 01:13:13 AM »
It's about time...
« on: April 28, 2012, 02:11:34 AM »
1. When you build T3. Because Puma and PE AC are its main purpose to exist.
4. They should, in order to strengthen them.
5. Mortar should not be build once T3 or T4 hit the field, the units from these tier of building are those that able to easily demolish Mortar Emplacement.
« on: April 27, 2012, 07:20:35 PM »
Or Wehr Ostwind with better armor and pay per use AT