Company of Heroes: Eastern Front

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Messages - RaIn19

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1
General Discussion / Re: Russian Forum
« on: January 20, 2010, 05:34:03 PM »
Ах ты так?))

Here the reference to company "Buka" site:
http://www.buka.ru/forum/viewforum.php?f=50
Вот ссылка на сайт Буки↑

Friends from Russian section of a forum, this theme is the announcement for all of you - to write here unessentially!
Чуваки, эта тема является объявлением для всех вас - писать здесь необязательно!

2
Off Topic / Re: phpBB instead of simple machines ?
« on: January 20, 2010, 10:43:41 AM »
Well after all many users can not know English... Even if they will have good ideas, because of this problem they cannot lay out them!
I think, all will be for that that sections in other languages have returned.

3
Suggestions / Re: The new concept Ostheer
« on: January 04, 2010, 02:06:12 PM »
I have simply thought that for saboteurs, especially German, poisoning gas will be pertinent. Who can knows, Germans conducted tests of cars at which the exhaust pipe has been connected to passenger branch a special tube. As a result, all passengers sitting in such car, were dead by the end of a trip because of a poisoning with exhaust gases.
Means, such poisoning gas could be used by real German saboteurs.

There is a Soviet film "Clearing" about the Second World War. In this film just in one episode Germans landed on gliders. I think, for mountain marksmen disembarkation to gliders is ideal.

4
Suggestions / Re: The russian faction status.
« on: January 04, 2010, 09:55:14 AM »
BATTERIES , The idea is very bad. As the option offered by you will push away from a mode very much a considerable quantity of the players loving historical reliability. And in general, you have told that the idea is impossible!
And you as the idiot try that that to prove...

5
Suggestions / Re: The russian faction status.
« on: January 03, 2010, 09:36:32 PM »
Loupblanc, Simply it is not pleasant to me when the USSR rank as the Axis ((((

BATTERIES, Though it and game - it is not necessary to do such option because of pair skirmishes. Much like realism!

6
Suggestions / Re: The russian faction status.
« on: January 03, 2010, 07:08:31 PM »
If to make such option it will be not an original mode but only a superfluous occasion to warm up hatred to the USSR.

7
Suggestions / Re: The russian faction status.
« on: January 03, 2010, 06:56:56 PM »
Какого ты тут напридумывал...

I certainly understand all, but Company of Heroes not Red Alert!!!!
You wish to kill malicious Russian, go to play there)))))

In any case Allies vs. The USSR will not be, after all what discrepancies in Company of Heroes (and in EF) were not, game is based on historical events!!!

8
Suggestions / Re: The new concept Ostheer
« on: January 03, 2010, 06:06:01 PM »
In general the basic difference Bergepanter from "Kangaroo" is presence of a normal machine gun. On some updatings Bergepanther established 20mm an automatic gun.
I think, it is possible to use updating with a gun but to make weaker reservation than at "Kangaroo". In the rest they are identical under characteristics and by possibilities.
Bergepather it was initially used as DEMAG.
Therefore it is possible to add possibility repairings the destroyed technics

9
Suggestions / Re: The new concept Ostheer
« on: January 01, 2010, 06:20:03 PM »
AI will use medical assistants of a red cross as physicians instead of as scouts

With quantity Elefants the truth search - now I will change.

About chess I am bad понел - likely the program has incorrectly translated.
I do not think that at Ostheer too many "Queens". At least at once...
If to look on the technician that at Ostheer there were normal tanks, it is necessary to spend a number of improvements...

10
Suggestions / Re: The new concept Ostheer
« on: January 01, 2010, 05:14:58 PM »
As I have understood arms and possibilities were superfluous :)
Now about not clear:

Quote
Officer
The officer is the staff worker, it has unique abilities for the defence of your base.
Abilities:
*Supervision
*Propaganda
At officer Ostheer the same possibilities as well as at officer Wehrmacht for an exception of possibility of a call of a reinforcement.

Quote

Medics.
Medical assistants of the red cross - fine scouts. The enemy will not attack them until open fire. Also they can treat nearby friendly soldiers.
Abilities:
*Heal
*Construct a first-aid post
*Jerk ???
Weapons:
*K98k
*MP-40 (upgrade)

Medical assistants of a red cross can treat воиска on the move, build first-aid posts for приноса wounded men, faster start to run for some time.

Quote

SdKfz 179 Bergepanther.
The Bergepanther is analogue of the well-known English armoured troop-carrier of the Kangaroo...
In reality Bergepanther was car of engineering armies. In my version Ostheer it is unique an armoured troop-carrier which can be used as well as British "Kangaroo".


Quote
The veterancy will become by a principle wehrmacht in a staff, but only after creation of the officer!
About veterancy at me is not present while ideas ::)

Quote
3. Elefant.
Call up to 3 Panzerjäger Tiger (P) "Elefant"!
And what for you have changed the name?) Uncle Fedja( или Дядя Федя) - So this tank named the Soviet tankmen.

11
Suggestions / The new concept Ostheer
« on: January 01, 2010, 12:26:24 PM »
Greetings to all!! I have thought up the concept Ostheer. In advance I apologise for not clear phrases, translated by means of the program.

Staff.
Staff - your field office. Without a staff you can lose fight.

Engineers.
Engineers are the basic labour of an axis. They build buildings, strengthenings, can mine territory.

The officer.
The officer is the staff worker, it has pair of unique abilities for defence of your base.
___________________________________________
Barracks.
In barracks your armies can have a rest and receive new arms.

Field gendarmerie.
Field gendarmes are easy infantry. They are numerous, but have poorly fighting experience.

Grenadiers.
Grenadiers are a basis of army of an axis. They are tempered in many fights and are an example for all armies.

The sniper.
The sniper is a well-aimed marksman who almost never misses.


Group of physicians.

Medical assistants of a red cross - fine scouts. The enemy cannot them a misfortune while they will not open fire. Also they can treat nearby friendly soldiers standing with them.

___________________________________________
Arsenal.
In an arsenal your armies can receive heavy arms.

Machine gun MG34.
MG34 It is already morally obsolete but still remains very effective.

Heavy mortar sGrW42.
This 120mm the mortar can destroy even the most reliable strengthenings of the enemy.

Anti-tank tool Pak 38.
Pak 38 is one of the most widespread anti-tank guns in German army.

Anti-tank gun PzB 39.
PzB 39 can erase an enemy armour in dust!
--------------------------------------------------------
Heavy machine gun MG42.
MG42 With ease destroys enemy infantry.

Heavy anti-tank gun Pak 40.
75мм tool Pak 40 will destroy the tank Sherman from the first shot.
_______________________________________
Garage.
Your armoured cars are served in garage.

Easy anti-tank cross-country vehicle SdKfz.251/9.
SdKfz.251/9 Bears on itself shortly ствольное 37мм the tool. Many enemies thought that 37 mm are is old. They so thought...

Panzerwerfer 42 Auf. Sf.
Cross-country vehicle Panzerwerfer 42 is mobile artillery. This car shoots ten incendiary rockets on district.

Reconnaissance car SdKfz.231.
Basic purpose SdKfz.231 is conducting investigation and support of offensive groups.
___________________________________________
Hangar.
Hangar - a place for service of tanks.

Self-propelled Anti-tank tool Marder II.
Easy and maneuverable Marder II can shoot on an enemy armour from apart.

Average tank PzKpfw III Aust F.
Panzer III it is armed 50мм by a gun and a large-caliber machine gun. It is intended for destruction of easy tanks of the enemy.
 

Easy tank PzKpfw I Ausf A.
Antipersonnel tank PzKpfw I is armed by two easy machine guns MG-13. It will destroy enemy infantry if it will not be final at it sticking grenades...

SdKfz 179 Bergepanther.
Bergepanther - the car of engineering armies. It is analogue of the well-known English armoured troop-carrier of the Kangaroo...
--------------------------------------------------------
Easy tank PzKpfw II Ausf F.
Armed 20mm automatic gun PzKpfw II on time mows enemy infantry.

Average tank PzKpfw IV Ausf G.
PzKpfw IV is the basic unit of armoured armies of Germany.

Self-propelled Anti-tank tool SdKfz 164 «Nashorn».
Heavy self-propelled tool "Nashorn" with ease punches any reservation...
___________________________________________
Outpost.
Engineers and grenadiers can erect outposts. The outpost can initially contain 4 people

It has improvements:

1. Komand point.

Now your outpost contains 12 foreheads (!). On each side from it there are trenches in which your soldiers can sit down.
2. Position MG42.
In outpost calculation of machine gun MG42 is located, therefore it can carry out pillbox function. Thus it cannot contain soldiers.

Also medical assistants of a red cross can build first-aid posts.
________________________________________
All know that Ostheer - initially army of times 1941-1942 But, on a fight course, after a number of improvements, Ostheer catches up with other fractions.
Improvement of Ostheer occurs by improvement of the basic buildings. In total in each building 3 levels of improvements.


Barracks:
1 level - gives the chance creations of grenadiers.
2 level - the infantry receives MP40 (initially soldiers are armed by carbines).
3 level - the infantry receives sheaves of grenades, Faustpatrones, incendiary pomegranates.

Arsenal:
1 level - MG34 is replaced on MG42.
2 level - Pak 38 is replaced on Pak 40.
3 level - to all calculations add the fourth fighter.

Garage:
1 level - opens possibility of creation Panzerwerfer 42.
2 level - yours SdKfz 231 becomes SdKfz 232. On it the radio station which increases radius of the review is established and allows to create Goliaths.
3 level - now Panzerwerfer 42 and SdKfz.251/10 can be dug round by bags with sand. Thus at SdKfz.251/9 force of the main tool, and at Panzerwerfer 42 radius of bombardment decreases. But at them protection many times over raises.

Hangar:
1 level - PzKpfwI is replaced on PzKpfw II.
2 level - PzKpfw III is replaced on PzKpfwIV.
3 level - Marder II is replaced on SdKfz 164 «Nashorn».


The veterancy will become by a principle wehrmacht in a staff, but only after creation of the officer!



Doctrines:

Support of land forces

Artillery:
                 
1. At tools experts.           
To commands of mortars and anti-tank guns put the skilled expert-tipper-of. With its help range (at anti-tank guns) and the defeat area (at a mortar) increases. 2хр
                     
2. Stationary artillery.     
On front of profit of a howitzer sFK 18! Now you can establish them in the field of fight. 2хр     
                     
3. "Wasp"           
Now you can cause mobile artillery SdKfz 124 "Wespe". 3хр

Supply:

1. Gewehr 41
In connection with a considerable quantity autoloading at rifles at the opponent, your fighters have received Gewehr 41. Now your field gendarmerie can be armed by this weapon of distant fight. 1хр.

2. In glory of a Reich!
Our factories began to make twice more ammunition! Now at all your divisions special possibilities have a smaller recharge (from grenades to a volley rockets). 2хр

3. Art support.
Now you can direct a powerful artillery volley in the specified area. 2хр.

Support of armies of a special purpose

Landing:


1. Mountain arrows.
In back to the enemy mountain arrows on gliders land. They can be armed MP40 for near fight, or Gewehr 41 for the distant. 2хр
         
2. Attack from air.
Now you can direct the purpose for fighter Messerschmitt Bf.109. Planes fly by low-level flight over infantry of the enemy and carry away pair of lives with itself in the sky. 2хр               
                 
3. Ammunition.
In the specified point on the map the glider with heavy arms is dumped. Use it with mind! 2хр.

Armies СС


1. Propagation.

The fighters inspired with performance of the Fuhrer, are less susceptible to suppression and also shoot more precisely. 1хр.

2. Zondercommandos.
These fighters - skilled saboteurs. They are not so effective in fight, as usual soldiers. But they can compel to recede, spray the opponent poisoning gas, to put a charge with napalm. 2хр

3. Pride of Germany.
To you pride of armoured divisions СС is directed to the help - heavy tanks PzKpfw V Ausf G "Panther".3хр


Support of high technologies


Technics:


1. We see far, we shoot straight!. 
Thanks to new optical adaptations at our tanks accuracy and range of shooting is increased! 2хр

2. The armour hunter.        
At your order the newest JagdPz IV. These fighters of tanks easy finish with English Sherman Firefly! 3хр

3. Uncle Fedja.
Now you can cause three heavy fighters of tanks Panzerjäger Tiger (P) "Elefant"! 3хр.                     
                     


The weapon:

1. Automatic machines.
Your grenadiers have got access to new assault rifles StG-44. 1хр

2. A thunder-storm of tanks.
Your grenadiers can be equipped now with grenade cup discharges Panzershrek. 1хр

3. On a breach.
Now your engineers can be armed by one pistol-grenade cup discharge Kampfpistole. 3хр

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