Company of Heroes: Eastern Front

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Everything was processed from Eastern Front via Corsix's Modstudio by me. Everything is shown largely "as is" from Corsix's Modstudio, I still have a lot to do but I intend to rename everything according to the .ucs file so all names here will eventually be the same as those you see ingame (if not already). All information here has been process in a way similar to CoH-stats to the best of my ability.

This is by no means official but WartyX said on another thread that one should feel free to take a look at Eastern Front via Corsix and post the info on here. I am not affiliated with either CoH-stats or the Eastern Front mod.

This is also by no means 100% correct, if you spot an error, or could help me with something please feel free to PM me or post. If you are looking for something I have not covered yet, you can ask me and I could take a quick look for you.

Now go forth and backup your claims of OP with numbers!

Soviet Union

Soviet Headquarters

Health 1500
Cost 500 MP
Time 90
Max Engineers 8
Reinforce Radius 25
Sight 50
Detection 3/0
Target Type building
Critical Type panel_building

Constructs:

Ingenery

Squad Size 4
Health 120
Cost 150
Population 4
Time 12
Upkeep No idea how this is derived. :-\
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair

Squad Upgrades
ROKS Flamethrower

Squad Weapons
Mosin Nagant Rifle

Command Squad

Squad Size 5
Health 550 (Major:150 Bodyguard:100)
Cost 350
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection Major:18/0 Bodyguard 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Major: Heroic Bodyguard: Infantry
Critical Type Major: Heroic Bodyguard: Infantry

Built From
Soviet HQ

Squad Abilities
Soviet Light Artillery Barrage
Soviet Heroic Charge
Soviet Binoculars
(All belong to Major)

Squad Upgrades
N/A

Squad Weapons
Major: TT-33
Bodyguard: Mosin Nagant Rifle


Stumovie Ingenery

Squad Size 5
Health 150
Cost 150
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.633333
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair
Ingenery Zeal

Squad Upgrades
ROKS Flamethrower

Squad Weapons
PPSh Sub Machine Gun


Infantry Mustering Tent

Health 500
Cost 100 Manpower
Time 70
Max Engineers 8
Reinforce Radius 20
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs:

Conscripts

Squad Size 8
Health 320
Cost 200
Population 0
Time 24
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Half)

Strelky

Squad Size 7
Health 350
Cost 250
Population 7
Time 21
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle

Guards

Squad Size 6
Health 600
Cost 300
Population 6
Time 24
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle


NKVD Conscripts

Squad Size 9
Health 420 (Commissar:100 Conscript:40)
Cost 200
Population (Commissar:1)
Time 30
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection Officer: 18/0 Conscripts: 7/0
Retreat  Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type  Officer: Heroic Conscripts: Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail (Conscript)
Motivate (Commissar)

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Conscripts)
TT-33 (Commissar)

Red Banner Strelky

Squad Size 8
Health 425
Cost 250
Population 8
Time 24
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Sprint
Hold your ground

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle (5)
SV red flag pistol
DP Light Machine Gun (2)

Shock Guards

Squad Size 7
Health 715
Cost 300
Population 7
Time 28
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_riflemen_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Rapid Fire
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle
PPSh Sub Machine Gun


Support Barracks

Health 500
Cost 200 Manpower 50 Fuel
Time 70
Max Engineers 8
Reinforce Radius 30
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

Sniper Team

Squad Size 2
Health 125 Sharpshooter: 75 Spotter: 50
Cost 320 Sharpshooter: 220 Spotter: 100
Population 5 Sharpshooter: 3 Spotter: 2
Time 16
Upkeep see Ingenery.
Squad Slots 2
Capture Rate 1
Sight Sharpshooter:35 Spotter:45
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 2
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Sharpshooter: Infantry_sniper Spotter: Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Observe
Strelky Suppression Break
Sniper Artillery

Squad Upgrades
N/A

Squad Weapons
SVT Sniper Rifle (Sharpshooter)
Spotter's Mosin Nagant Rifle (Spotter)

PTRD Team

Squad Size 4
Health 200
Cost 200
Population 4
Time 16
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.38889
Reinforce Time 1.25
Suppression Threshold 0.25
Pin Threshold 0.65
Recovery Rate 0.008
Target Type Infantry_airborne
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Throw RPG

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
PTRD

ZiS-2 Anti-tank Gun

Health 300
Cost 300
Time 25
Population 4
Upkeep see Ingenery.
Crew Size 4
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team

Squad Size 4
Health 200
Cost 350
Population 4
Time 24
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar Not Upgraded

Zis-5 Medic Truck

Health 300
Cost 150 Manpower 15 Fuel
Time 25
Population 5
Upkeep see Ingenery.
Max Speed 4
Acceleration 1.6
Deceleration 4
Rotation 35
Crush Human True
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type m3_halftrack
Critical Type supply_truck
Rear Damage Enabled False

Built From
Support Barracks

Requires
Russian Tank Hall

Vehicle Abilities
Soviet Medical Aura

Vehicle Weapons
N/A


ZiS-2 Upgraded

Health 300
Cost 300
Time 30
Population 5
Upkeep see Ingenery.
Crew Size 5
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team Upgraded

Squad Size 5
Health 250
Cost 350
Population 5
Time 20
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Barrage
Smoke Barrage
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar


Russian Tank Hall

Health 775
Cost 300 Manpower 115 Fuel
Time 165
Max Engineers 8
Reinforce Radius 0
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

T-70

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 9/0
Target Type m8
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-70 45 mm

T-34

Health 650
Cost 350 Manpower 75 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
76mm f-34
DT Coaxial T-34-76
DT Hull T-34-76

T-90

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type stuart
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-90 Flak

IS-2

Health 1500
Cost 600 Manpower 135 Fuel
Time 60
Population 12
Upkeep see Ingenery.
Max Speed 5
Acceleration 2
Deceleration 4
Rotation 25
Crush Human True
Crush Mode crush_heavy
Sight 35
Detection 0/0
Target Type m26_pershing
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
D-25T 122mm
DT Coaxial IS-2
DT Hull Coaxial IS-2

SU-85

Health 300
Cost 400 Manpower 85 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
85mm D5T Gun


T-34-85

Health 700
Cost 380 Manpower 80 Fuel
Time 55
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
85mm F-34
DT Coaxial T-34-85
DT Hull T-34-85

SU-100

Health 450
Cost 500 Manpower 100 Fuel
Time 50
Population 8
Upkeep ???
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
100mm D10S Gun



Armoury

Health 475
Cost 100 MP
Time 60
Max Engineers 8
Reinforce Radius N/A
Sight 15
Detection 3/0
Target Type building
Critical Type building

Upgrades

NKVD Conscripts

Cost 200 Munitions Time 60
Supply new Conscripts with more rifles, Petrol Bombs and a Commissar to lead the way.

Red Banner Strelky

Cost 200 Munitions Time 40
Strelky squads fight with renewed passion as they follow the flag of the mighty Red Army to victory. Also gives the option to switch to either all SMG's or 2 LMG's for extra firepower.

Sturmovie Ingenery

Cost 200 Munitions Time 60
Increase the size of all new Ingenery squads and equip them with body armour, SMGs, satchel charges and a mine detector.

Men Against Tanks

Cost 100 Munitions Time 45
Another one of your Tank Hunters receive a PTRD gun.

Ballistics Veterans
Cost 100 Munitions Time 50
Increases the Heavy Mortar's crew size, accuracy, range and deployment speed. Also allows the barrage ability.

T-34-85

Cost 250 Munitions Time 60
Wipe the smile off that Panzer commander's face - mass production allows for all your new T34 tanks to be upgunned with powerful 85mm cannons.

Shock Guards

Cost 200 Munitions Time 60
Guards are now able to lay down covering fire and an Honor Guard Sergeant with an SMG is added to the Squad.

Gunnery Veterans

Cost 100 Munitions Time 45
Increases the ZiS-2 AT Gun's crew size, movement speed, targeting speed and chance of crippling hits.

SU-100

Cost 300 Munitions Time 45
Upgrade all new SU-85's to the more powerful SU-100 with thicker armor and the 100mm D-10S Anti-Tank gun


Enjoy?  ;D

I'll probably do abilities or weapons next, can't say 100% when it will be done, shouldn't be too long though.

Would not fit in one post...  :(

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