Company of Heroes: Eastern Front

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Topics - luz777

Pages: [1] 2
1
Balance Discussion / Capping Power and a possible fix.
« on: January 23, 2010, 01:25:41 AM »
It seems to me that the Soviets ability to spam infantry squads and cap points everywhere really fast is whats resulting in a lot of people dissatisfaction.

My idea is to restrict the soviet units that can cap points to Conscripts, Strelky, Guards, Partisans and Tank riders.

This way it stops the infantry completely outnumbering and stealing all the points away from the small PE squads, but makes building the Mustering Tent a necessity, so people cant just pump out loads of Snipers, Mortars and Tankhunters.

This might well be an awful idea but I thought it might do some good...or not haha.

What do you think?

Cheers

2
Strategy and Tactics / Panzer Elite Strategies.
« on: January 23, 2010, 01:04:12 AM »
At the moment PE seem like the side that has most trouble dealing with the Red Army, so post up your strategies to help out other members of the Kampfgruppe who are having trouble  :)

My very basic advice is, MP44's and Marder III's are your best friends, Panther Battlegroup is also a lifesaver and if used right can help swing the game in your favour.

Anyone else?

Cheers

3
Bugs & Tech Support / Luz777's bugs and polish thread :)
« on: January 21, 2010, 10:14:56 PM »
Just thought I'd report any little hitches I find which might not be known about, will keep updating as I find them, after my first playthrough everything went absolutely fine, loaded up fine, played without any hiccups etc. Things i noticed were...

1. The icon for "not one step back" turns into the Wehr forced retreat symbol in the area where you select it, rather than the mother russia one on the command tree.

2.ZIS AT gun uses the american 57mm icon

3.Once you've won a game the "Victory" box that appears is the one used for Wehr.

Nothing major at all really, just small aesthetic things, you might know about them already and if so apologies  :)

Cheers

4
Ostheer Suggestions / Ostheer Army List (WIP)
« on: January 19, 2010, 04:32:50 PM »
Put this up ages ago and can't say I agree with some of it myself, will make changes to it in the following days  :)

But hey, feel free to take and use the ideas that are appealing and also to make suggestions for how it could be improved  ;)


From HQ:

Sturmpioniere Trupp: *Man -140*
Squad of 3 - MP40, wire cutters
Can be upgraded with mine sweeper *Mun -35*
Has "Satchel Charges" *Mun -45* ability
Builder unit.

Panzer IV Battlegroup: *Man -160, Fuel -30*
Available once Panzer Verbesserung and Artillerie Verbesserung have been completed
Enables call in of 3 Panzer IV Ausf. H to the battlefield.


From Kampftruppe Support: *Man -190, Fuel -15*

Infanterie Trupp: *Man -290*
Squad of 6 - Kar98k
Can be upgraded with Panzerfaust *Mun -20*
Has "Grenade" *Mun -25* ability
Basic infantry.

MG Trupp: *Man -260*
Squad of 3 - MG-42, MP40
Basic MG team.

Mortar Trupp: *Man -270*
Squad of 3 - 81mm Granatwerfer 34 Mortar, MP40
Has "Mortar barrage" and "Incendiarary barrage" *Mun -20* abilities
Basic Mortar team.

Aufklarer: *Man -340*
Squad of 3 - Kar98k
Has "Sniper Shot" *Mun -20* ability and can detect stealth units.
Scout unit.

VW Schwimmwagen: *Man -240*
Light recon vehicle
Equipped with an MG-42.


From Kampf Kompanie: *Man -200, Fuel -20*

Flammenwerfer Trupp: *Man -260*
Squad of 3 - 1 Flammenwerfer, kar98k
Close assault infantry.

Pak-40: *Man -320*
Squad of 3 - Pak-40, luger 9mm
Has "Camouflage" ability when in cover
Basic AT gun.

Raupenschlepper Ost: *Man -200, Fuel -15*
Tracked troop transport vehicle
Can carry 2 squads of infanrty, which can fire out from it
Has "Reach the Front" ability, providing a speed boost. *Mun -15*
 
Flammpanzer II "Flamingo": *Man -300, Fuel 45*
Close-combat, infantry support tank
Equipped with two Flammenwerfers and an MG-34
Has "Reach the Front" ability, providing a speed boost. *Mun -30*

Panzer III Ausf. J: *Man -320, Fuel -45*
Medium tank, effective against infantry and vehicles
Equipped with a 5cm KwK 39 cannon and 2 MG-34, one coaxial, one hull mounted
Can be upgraded with "Panzerfuhrer" to increase range *Mun -10*, and "side skirts" for improved defence *Mun -70*
Has "Smokescreen" ability. *Mun -30*


From Artillerie Kommand: *Man -185, Fuel -40*

Waffen SS Infanterie: *Man -380*
Squad of 5 - StG44, Gewehr 43
Can be upgraded with Panzershrek *Mun -75*
Has "Bundled Grenade" ability *Mun -35*
Can build sandbags
Heavy infantry.

Maultier Panzerwerfer 42: *Man -300, Fuel -30*
Mobile artillery
Equipped with 150mm Wurfgranate 41 rockets
Has "Panzerwerfer Barrage" ability.

Wespe: *Man -380, Fuel -40*
Self-propelled artillery
Equipped with 10.5cm leFH 18 light howitzer
Has "Howitzer Barrage" ability.


From Panzer Kompanie: *Man -250, Fuel -50*

SS Kompaniefuhrer: *Man -400*
Squad of 3 - 1 officer and 2 bodyguard - Luger 9mm, Stg44, Grenades
Has "Forward observation barrage" (rocket barrage available once Artillerie Command is built, *Mun -225*) ability. Also has area effect ability that strengthens nearby units morale
Command unit.

Jagdpanzer IV L/70: *Man -500, Fuel -90*
Anti-tank vehicle
Equipped with 7.5cm Pak 42 L/70 cannon and an MG-34
Has "Smokescreen" ability. *Mun -25*

Kugelblitz: *Man - 430, Fuel -40*
Anti-aircraft vehicle, effective against infantry
Equipped with 30mm Zwillingsflak 103/38 cannon and an MG-34.


Waffenkammer: *Man -100*

Panzer Verbesserung: Available once Kampf Kompanie is built, use this to enable production of the Panzer III medium tank. *Man -220, Fuel -40*   

Artillerie Verbesserung:
Available once Artilerie Kommand is built, use this to enable production building of Wespe self-propelled artillery. *Man -300, Fuel -35*

MP40 Verbesserung: Available once all other buildings are built, Replaces Infanterie Trupp Kar98ks with MP40s. *Mun -50*

Handgranate Verbesserung: Available once all other buildings are built, Grenades and Bundled grenades do more damage. *Mun -65*


Doctrines:

Luftwaffe Superiority:

Left Side: - Supply Drop, 2CP: Paradrop munitions, fuel and some support weapons in revealed territory. *Man -100*      
      - Fallschrimjager, 2CP: Paradrop Fallschrimjager in revealed territory. *Man -400*
      - Minengeschoss HEI Rounds, 2CP: Upgrade the Kugelblitz with ammunition even more deadly to aircraft and infantry.

Right Side: - Butterfly Bombs, 1CP: Blanket selected area with Butterfly anti-personnel mines. *Mun -100*
       - Strafing Run, 2CP: Call in Focke-Wulf 190 strafing run. *Mun -150*
       - Bombing Run, 3CP: Call in Ju 87 Stuka bombing run. *Mun -250*

Panzer Superiority:

Left Side: - Industrial Might, 1CP: Vehicle and tank production times are reduced.
      - Dig In, 2CP: German tanks gain the "Dig In" ability, reducing manoeuvreability for increased defence.
      - Pantherturm, 3CP: Enables Sturmpioneers and Mechaniks to build the Pantherturm turret.

Right Side: - Repair Crews, 2CP: Call a squad of Mechaniks to the battlefield. *Man 200*
             - AT Halftrack, 2CP: Deploy a Light AT Halftrack to the battlefield. *Man -310*
        - Panzerjager Tiger, 4CP: Deploy an Elefant heavy tank to the battlefield.
         
Urban Superiority:

Left Side: - Satchel Charges, 1CP: Sturmpionieres gain the "Satchel Charges" ability.
      - Entrench, 1CP: Sturmpionieres can now build slit Trenches.
      - Howitzer Emplacement,3CP: Sturmpionieres can now build 15cm sFH 18 howitzer emplacements.

Right Side: - Veteran Scouts, 1CP: Aufklarer gain the "Camouflage" ability
       - Street Fighting, 2CP: Infantry gains an attack bonus against garrisoned enemies.
       - Tiger-Morser, 5CP: Deploy a Sturmtiger assault tank to the battlefield.

Doctrine Units:


Fallschrimjager: *Man -400*
Squad of 5 - Kar98k
Has "Incendiary Grenades" *Mun -40* ability
Can be upgraded with FG42. *Mun -70* or Panzerschreck *Mun -70*

Mechaniks: *Man -200*
Squad of 4 - MP-40, wire cutters
Has "Satchel Charges" *Mun -45* and "Salvage Wreck" abilities.
Can repair vehicles.
Builder Unit that arrives in Raupenschlepper Ost transport vehicle.

Light AT Halftrack: *Man -310*
Effective against light vehicles
Equipped with 37mm PaK 25 cannon
Has "Tread Breaker" ability. *Mun -40*

Elefant:
Only one allowed on the battlefield at a time
Heavy tank effective against vehicles
Equipped with 8.8 cm PaK 43/2 L/71 cannon and an MG-34
Has "Smokescreen" ability. *Mun -30*

Sturmtiger:
Only one allowed on the battlefield at a time, can only be called in once
Heavy tank effective against buildings, infantry and tanks
Equipped with 38 cm Raketen-Werfer RW61 L/5.4 rocket launcher and an MG-34
Has "Fire Mortar" ability *Mun -200*. Also has "Smokescreen" ability. *Mun -30*

Panzer IV Ausf. H: *Man -1200*
Medium Tank effective against infantry and vehicles
Equipped with 75mm KwK 40 L/48 cannon and 2 MG-34, one coaxial, one hull mounted
Arrives with "Side Skirts", can be upgraded with an MG-34 gunner. *Mun -70*


Support Buildings:

Sandbags, Barbed Wire, Tank Traps, Mines, Slit Trenches,

Howitzer Emplacement: *Man -460, Fuel -80*
Contains a 15cm sFH 18 heavy field howitzer.
Has "Howitzer Barrage" and "Counter Battery Fire" abilities.

Pantherturm: *Man -400, Fuel -70*
A stationary Panther turret used as an anti-tank emplacement.

HMG Emplacement: *Man -250*
Standard MG Nest.

Kommunications Emplacement: *Man -225, Fuel -15*
When built in controlled territory secures the sector and grants a resource bonus.
Can be garrisoned by one squad and fired out of.

Aid Station: *Man -150*
Basic aid station, medic goes out to collect wounded troops in range.
When six have been collected spawns an Infanterie Trupp

Reperaturwerkstatt: *Man -150*
Basic repaid station, pionieres go out to repair damaged vehicles in range.
As Sturmpioneers cannot repair vehicles they must build these.

Rallying point: *Man -50*
Built by Sturmpionieres and provides a place for troops to retreat to that isn't the HQ.
Can be built anywhere in controlled territory.


Build Tiers:

HQ --> Kampftruppe Support --> Kampf Kompanie + Rallying Point --> Waffenkammer + Artillerie Kommand + Panzer Kompanie + Reperaturwerkstatt.


Aesthetics:

As the Ostheer are another German faction they need to be visually different and recognisable to the existing ones, so, re-skins.
The easiest way to do this would be to use the green uniforms the German armies used, as opposed to the blue of the Whermacht and Panzer Elite.
So Green, with a few "winter" looking aspects, some white helmets, a few fur collars here and there, and some new camo patterns should do the trick.
Something like this maybe http://easternfront.org/forums/index.php?topic=597.15

Also some replacement camo and skins for the vehicles would be cool, also based around a green/grey/yellow theme.
Something like this for example http://rodolphe.quemerais.free.fr/cms/index.php?option=com_easygallery&act=photos&cid=30&Itemid=33
As on the Eastern Front the Germans were the invading force so their buildings should represent a more mobile force.
So no more big concrete pillboxes like the Wehrmacht, a more improvised look would suit the Ostheer.
Similar to that of the americans, lots of sandbags and some more tent-like structures would fit the bill well.

Other Notes
So yeah, thanks for taking the time to read if you got this far :P

Cheers  :)

5
Suggestions / Ostheer Special Unit: Sturer Emil
« on: January 12, 2010, 05:32:34 PM »
Heres an idea for a special unit for the Ostheer.

There 12.8 cm Selbstfahrlafette auf VK3001(H) or Sturer Emil for short.
http://en.wikipedia.org/wiki/Sturer_Emil

Whilst only two of the things were made I think it would make a nice call-in unit for army group south (seeing as the surviving tank was captured at Stalingrad).

Ingame it would function as a sort of beefed up Marder III. Very high damage but slow and with weak armour due to the open top, mainly used for ambush and knocking armour out at long range. It would come near the end of a doctrine tree and only be available once. As far as German experimental weapons went this one was actually pretty good at what it was meant for.

Theres plenty of good pictures here:
http://worldwartwozone.com/forums/land-warfare/16779-12-8-cm-selbstfahrlafette-auf.html

What do you guys think, viable?

Cheers

6
General Discussion / New A.I
« on: January 06, 2010, 04:22:30 PM »
I was wondering whether the new A.I being included in EF will allow NPC sides to make more intelligent choices of doctrine units, for example not spamming a rediculous amount of Calliopes and actually building the Hummel.

Also will the A.I be able to use reward units?
Although maybe thats not possible...

Cheers  :)

7
General Discussion / Merry Christmas
« on: December 25, 2009, 01:27:02 AM »
Pretty much the title.

Happy Christmas everyone  :)
Have a grand old day, devs you may come out of your hole and relax for a day  :P

I would put this in off topic but I've already had far too much mead and figured more people would see it and add to the xmas cheer here...or something  ;D

Cheers

8
Suggestions / Ostheer Speech
« on: August 11, 2009, 09:03:32 PM »
Simple idea really, seeming as the Russian language files have been used for the Soviet faction...
..why not use the German language files for the Ostheer.

While I realise its probably a bit (a lot) more complicated than I might imagine, it would make the new German faction seem more seperate from the existing ones by having its own speech and not rehashing existing unit voices.

Whilst writing this I've just realised that if your German this idea won't really make much difference to you as its what you'll already be hearing.

Ah well, just a thought  :)

Any good?

Cheers

9
Suggestions / Ostheer Army list [WIP]
« on: July 21, 2009, 02:00:07 AM »
This has been lurking around on the forums for a while but maybe quite a few people havn't seen it yet. Ino smaller suggestions are probably more useful, but it sort of comes as a package and is also pretty detailed so try and read the whole thing to get the gist  :)

But hey, feel free to take and use the ideas that are appealing and also to make suggestions for how it could be improved  ;)


From HQ:

Sturmpioniere Trupp: *Man -140*
Squad of 3 - MP40, wire cutters
Can be upgraded with mine sweeper *Mun -35*
Has "Satchel Charges" *Mun -45* ability
Builder unit.

Panzer IV Battlegroup: *Man -160, Fuel -30*
Available once Panzer Verbesserung and Artillerie Verbesserung have been completed
Enables call in of 3 Panzer IV Ausf. H to the battlefield.


From Kampftruppe Support: *Man -190, Fuel -15*

Infanterie Trupp: *Man -290*
Squad of 6 - Kar98k
Can be upgraded with Panzerfaust *Mun -20*
Has "Grenade" *Mun -25* ability
Basic infantry.

MG Trupp: *Man -260*
Squad of 3 - MG-42, MP40
Basic MG team.

Mortar Trupp: *Man -270*
Squad of 3 - 81mm Granatwerfer 34 Mortar, MP40
Has "Mortar barrage" and "Incendiarary barrage" *Mun -20* abilities
Basic Mortar team.

Aufklarer: *Man -340*
Squad of 3 - Kar98k
Has "Sniper Shot" *Mun -20* ability and can detect stealth units.
Scout unit.

VW Schwimmwagen: *Man -240*
Light recon vehicle
Equipped with an MG-42.


From Kampf Kompanie: *Man -200, Fuel -20*

Flammenwerfer Trupp: *Man -260*
Squad of 3 - 1 Flammenwerfer, kar98k
Close assault infantry.

Pak-40: *Man -320*
Squad of 3 - Pak-40, luger 9mm
Has "Camouflage" ability when in cover
Basic AT gun.

Raupenschlepper Ost: *Man -200, Fuel -15*
Tracked troop transport vehicle
Can carry 2 squads of infanrty, which can fire out from it
Has "Reach the Front" ability, providing a speed boost. *Mun -15*
 
Flammpanzer II "Flamingo": *Man -300, Fuel 45*
Close-combat, infantry support tank
Equipped with two Flammenwerfers and an MG-34
Has "Reach the Front" ability, providing a speed boost. *Mun -30*

Panzer III Ausf. J: *Man -320, Fuel -45*
Medium tank, effective against infantry and vehicles
Equipped with a 5cm KwK 39 cannon and 2 MG-34, one coaxial, one hull mounted
Can be upgraded with "Panzerfuhrer" to increase range *Mun -10*, and "side skirts" for improved defence *Mun -70*
Has "Smokescreen" ability. *Mun -30*


From Artillerie Kommand: *Man -185, Fuel -40*

Waffen SS Infanterie: *Man -380*
Squad of 5 - StG44, Gewehr 43
Can be upgraded with Panzershrek *Mun -75*
Has "Bundled Grenade" ability *Mun -35*
Can build sandbags
Heavy infantry.

Maultier Panzerwerfer 42: *Man -300, Fuel -30*
Mobile artillery
Equipped with 150mm Wurfgranate 41 rockets
Has "Panzerwerfer Barrage" ability.

Wespe: *Man -380, Fuel -40*
Self-propelled artillery
Equipped with 10.5cm leFH 18 light howitzer
Has "Howitzer Barrage" ability.


From Panzer Kompanie: *Man -250, Fuel -50*

SS Kompaniefuhrer: *Man -400*
Squad of 3 - 1 officer and 2 bodyguard - Luger 9mm, Stg44, Grenades
Has "Forward observation barrage" (rocket barrage available once Artillerie Command is built, *Mun -225*) ability. Also has area effect ability that strengthens nearby units morale
Command unit.

Jagdpanzer IV L/70: *Man -500, Fuel -90*
Anti-tank vehicle
Equipped with 7.5cm Pak 42 L/70 cannon and an MG-34
Has "Smokescreen" ability. *Mun -25*

Kugelblitz: *Man - 430, Fuel -40*
Anti-aircraft vehicle, effective against infantry
Equipped with 30mm Zwillingsflak 103/38 cannon and an MG-34.


Waffenkammer: *Man -100*

Panzer Verbesserung: Available once Kampf Kompanie is built, use this to enable production of the Panzer III medium tank. *Man -220, Fuel -40*   

Artillerie Verbesserung:
Available once Artilerie Kommand is built, use this to enable production building of Wespe self-propelled artillery. *Man -300, Fuel -35*

MP40 Verbesserung: Available once all other buildings are built, Replaces Infanterie Trupp Kar98ks with MP40s. *Mun -50*

Handgranate Verbesserung: Available once all other buildings are built, Grenades and Bundled grenades do more damage. *Mun -65*


Doctrines:

Luftwaffe Superiority:

Left Side: - Supply Drop, 2CP: Paradrop munitions, fuel and some support weapons in revealed territory. *Man -100*      
      - Fallschrimjager, 2CP: Paradrop Fallschrimjager in revealed territory. *Man -400*
      - Minengeschoss HEI Rounds, 2CP: Upgrade the Kugelblitz with ammunition even more deadly to aircraft and infantry.

Right Side: - Butterfly Bombs, 1CP: Blanket selected area with Butterfly anti-personnel mines. *Mun -100*
       - Strafing Run, 2CP: Call in Focke-Wulf 190 strafing run. *Mun -150*
       - Bombing Run, 3CP: Call in Ju 87 Stuka bombing run. *Mun -250*

Panzer Superiority:

Left Side: - Industrial Might, 1CP: Vehicle and tank production times are reduced.
      - Dig In, 2CP: German tanks gain the "Dig In" ability, reducing manoeuvreability for increased defence.
      - Pantherturm, 3CP: Enables Sturmpioneers and Mechaniks to build the Pantherturm turret.

Right Side: - Repair Crews, 2CP: Call a squad of Mechaniks to the battlefield. *Man 200*
             - AT Halftrack, 2CP: Deploy a Light AT Halftrack to the battlefield. *Man -310*
        - Panzerjager Tiger, 4CP: Deploy an Elefant heavy tank to the battlefield.
         
Urban Superiority:

Left Side: - Satchel Charges, 1CP: Sturmpionieres gain the "Satchel Charges" ability.
      - Entrench, 1CP: Sturmpionieres can now build slit Trenches.
      - Howitzer Emplacement,3CP: Sturmpionieres can now build 15cm sFH 18 howitzer emplacements.

Right Side: - Veteran Scouts, 1CP: Aufklarer gain the "Camouflage" ability
       - Street Fighting, 2CP: Infantry gains an attack bonus against garrisoned enemies.
       - Tiger-Morser, 5CP: Deploy a Sturmtiger assault tank to the battlefield.

Doctrine Units:


Fallschrimjager: *Man -400*
Squad of 5 - Kar98k
Has "Incendiary Grenades" *Mun -40* ability
Can be upgraded with FG42. *Mun -70* or Panzerschreck *Mun -70*

Mechaniks: *Man -200*
Squad of 4 - MP-40, wire cutters
Has "Satchel Charges" *Mun -45* and "Salvage Wreck" abilities.
Can repair vehicles.
Builder Unit that arrives in Raupenschlepper Ost transport vehicle.

Light AT Halftrack: *Man -310*
Effective against light vehicles
Equipped with 37mm PaK 25 cannon
Has "Tread Breaker" ability. *Mun -40*

Elefant:
Only one allowed on the battlefield at a time
Heavy tank effective against vehicles
Equipped with 8.8 cm PaK 43/2 L/71 cannon and an MG-34
Has "Smokescreen" ability. *Mun -30*

Sturmtiger:
Only one allowed on the battlefield at a time, can only be called in once
Heavy tank effective against buildings, infantry and tanks
Equipped with 38 cm Raketen-Werfer RW61 L/5.4 rocket launcher and an MG-34
Has "Fire Mortar" ability *Mun -200*. Also has "Smokescreen" ability. *Mun -30*

Panzer IV Ausf. H: *Man -1200*
Medium Tank effective against infantry and vehicles
Equipped with 75mm KwK 40 L/48 cannon and 2 MG-34, one coaxial, one hull mounted
Arrives with "Side Skirts", can be upgraded with an MG-34 gunner. *Mun -70*


Support Buildings:

Sandbags, Barbed Wire, Tank Traps, Mines, Slit Trenches,

Howitzer Emplacement: *Man -460, Fuel -80*
Contains a 15cm sFH 18 heavy field howitzer.
Has "Howitzer Barrage" and "Counter Battery Fire" abilities.

Pantherturm: *Man -400, Fuel -70*
A stationary Panther turret used as an anti-tank emplacement.

HMG Emplacement: *Man -250*
Standard MG Nest.

Kommunications Emplacement: *Man -225, Fuel -15*
When built in controlled territory secures the sector and grants a resource bonus.
Can be garrisoned by one squad and fired out of.

Aid Station: *Man -150*
Basic aid station, medic goes out to collect wounded troops in range.
When six have been collected spawns an Infanterie Trupp

Reperaturwerkstatt: *Man -150*
Basic repaid station, pionieres go out to repair damaged vehicles in range.
As Sturmpioneers cannot repair vehicles they must build these.

Rallying point: *Man -50*
Built by Sturmpionieres and provides a place for troops to retreat to that isn't the HQ.
Can be built anywhere in controlled territory.


Build Tiers:

HQ --> Kampftruppe Support --> Kampf Kompanie + Rallying Point --> Waffenkammer + Artillerie Kommand + Panzer Kompanie + Reperaturwerkstatt.


Aesthetics:

As the Ostheer are another German faction they need to be visually different and recognisable to the existing ones, so, re-skins.
The easiest way to do this would be to use the green uniforms the German armies used, as opposed to the blue of the Whermacht and Panzer Elite.
So Green, with a few "winter" looking aspects, some white helmets, a few fur collars here and there, and some new camo patterns should do the trick.
Something like this maybe http://easternfront.org/forums/index.php?topic=597.15

Also some replacement camo and skins for the vehicles would be cool, also based around a green/grey/yellow theme.
Something like this for example http://rodolphe.quemerais.free.fr/cms/index.php?option=com_easygallery&act=photos&cid=30&Itemid=33
As on the Eastern Front the Germans were the invading force so their buildings should represent a more mobile force.
So no more big concrete pillboxes like the Wehrmacht, a more improvised look would suit the Ostheer.
Similar to that of the americans, lots of sandbags and some more tent-like structures would fit the bill well.


Issues:

I am aware that the Kugelblitz was barely out of development when the war ended. However the ones that were produced fought in the Battle for Berlin,
seeming as the mod takes us up to that event, I think it'd be a cool addition, plus it looks pretty darn snazzy http://en.wikipedia.org/wiki/Kugelblitz :P

Some people I expect will not be too happy about the lack of Panthers and Tigers, as they played a large part on the Eastern Front. However they
have more than enough to make up for it with the Jagdpanzer IV L/70, Elefant, Panzer IV battlegroup etc. It was more a matter of putting in some cool new units
the other axis factions dont have as opposed to exact realism.

Some people seem to like the idea of including Axis minor nations as the doctrine abilities for the Ostheer. Personally I dont think this is a very good
idea as alot of these nations contributions were fairly minor and were using weapons and equipment bought from the Germans anyway. Not that I'm underplaying
or unaware of the sacrifice made by people of these countries, it just wouldn't really do anything to improve gameplay. Hope I haven't offended anyone :)

The Waffen SS, I know some people might object to playing as them on moral grounds of some sort but they did make up a proportion of the Eastern Front armies.
Plus, Einsatzgruppen commited most of the atrocities and they followed up after that main force moved through, and are not included.
But lets not get into a discussion about war crimes.

Alas also no Jadgtiger, which I'm sure plenty of people want, and I'm not at all opposed to it either, just with the Sturmtiger, which fits with the urban
theme of alot of the fighting on the Eastern Front, and the Elefant for the large tank battles, having the Jagdtiger aswell might get abit close to OP-ness.
Plus it would just double up the role that the Elefant plays, and the team have already created a model for that.

Other Notes
So yeah, thanks for taking the time to read if you got this far :P

Cheers  :)

10
Off Topic / Tales of Valor, any good?
« on: July 16, 2009, 12:59:34 PM »
I know this came out quite a while ago but having just borrowed this from a friend and got around to playing through most of it, I've gotta say its a bit dissapointing.

I'm not really sure where Relic were trying to go with it, the Tiger Ace campaign is a lot of fun, but after that the other mini campaigns just don't feel like CoH.

Running round with the uber paratroopers shooting everything in the face just doesn't feel at home with the game I've been playing for the last 3 years. And the added macho airborne voiceover actually had me and my mates laughing  ;D

Point is, I suppose, it feels very...hollywood, and not in a good way.

Also, the direct fire feature, while quite cool when in a tank, feels abit tacked on, and isn't anyway near as good as how its done in Soldiers/Men of War etc.

The new units are a nice addition, and being able to swap out different units for skirmishes is pretty cool, although I normally only use the Hellcat, the Staghound (because I cant stand the command tank) and the Geshutzwagen.

I dunno what do you guys think of it?
I mean its not bad, just not a patch on the last two  :)

Cheers




11
Mapping / Kurland - 2 player map.
« on: July 13, 2009, 05:49:00 PM »
As the weather insists on being a rainy mess and stopping me from spending summer outside I've spent the last few days making another Eastern Front themed map.

I guess its fairly similar to the last, its a rural snow setting...Eastern Front needs more snow dammit  ;D but more wooded and with two smallish trench networks. The map is also divided by a frozen river...nice.

Thanks go to TEXAS for making the snow.aps for newbies like me to use  :P

Barricades


River


Trenches 1


Forest


Trenches 2


And the file...
http://www.mediafire.com/?mlnw1iezijo

Hope you guys enjoy playing it  :)

Cheers





12
Mapping / Rzhev - 4 player map.
« on: July 07, 2009, 05:23:09 PM »
Hey all.

Thought i'd try my hand at making a map, its my first attempt so theres probably quite abit that you guys could recommend to add to it so feedback n all that is welcome :)

Its based off an Eastern Front battle and uses the snow atmosphere file from the Hurtgen maps by TEXAS.

It doesn't have a loading screen and minimap picture on the menu because i dont have photoshop or anything like that.

Also my description for the map seems to be getting cut off after the first few words, any ideas why?

So, screens...

Woods


Hamlet 1


Railyard


Trenches


Hamlet 2


and the file...
http://www.mediafire.com/?ym2yikvye01

Hope you enjoy it  :)

Cheers



13
Off Topic / Music!
« on: July 02, 2009, 02:06:06 PM »
What music are you listening currently to?
Got a good band to recommend?
Want to rant about a song that gets on your nerves?
Post here  :)

At the moment listening to..

Bon Ivor - Flume
and
Big Black - Kerosene

14
Eastern Front / The World at War
« on: March 24, 2009, 05:24:46 PM »
An excellent documentary series made in 1973, good for anyone not too familiar with the events that happened during World War Two. Well worth a watch even if you do aswell.

Here are links to episodes about the Eastern Front..

Barbarossa
http://www.youtube.com/watch?v=0BNucqbm_ZY

Stalingrad
http://www.youtube.com/watch?v=huUDJLHOLEA

Red Star: The Soviet Union

http://www.youtube.com/watch?v=zlKiv9y9WG8

Enjoy and discuss, if you like   :)

15
Dev / Application for design and planning.
« on: March 23, 2009, 09:15:55 PM »
Name:Luz

Age:19

Contact Info:

MSN/E-mail: edible7@hotmail.com

What do you think you can contribute to our mod:
As I'd be focused on design ideas and planning I realise that the majority of the Soviet ideas are in place and don't require further discussion. I would help to create a base of ideas for the Ostheer army that would come in a later release, and also on campaign work after that. Specifically for the Ostheer I would group together a base of ideas and resources that will enable the team to make a quick start on the second faction.

How active you think you can be:
I am currently in my first year of uni and the majority of my work will be coming to an end in the next month and a half or so. After that I have around 3 months holiday, so very active  :) I check the forums at least once a day.

Previous work:
I've previously worked on minor modifications for Freelancer and Soldier of Fortune 2, but that was a long time ago now lol.

Examples of your work: Ostheer army list I designed for Eastern Front (WIP)

From HQ:

Sturmpioniere Trupp: *Man -140*
Squad of 3 - MP40, wire cutters
Can be upgraded with mine sweeper *Mun -35*
Has "Satchel Charges" *Mun -45* ability
Builder unit.

SS Panzer IV Battlegroup: *Man -160, Fuel -30*
Available once Panzer Verbesserung and Artillerie Verbesserung have been completed
Enables call in of 3 Panzer IV Ausf. H to the battlefield.


From Kampftruppe Support: *Man -190, Fuel -15*

Infanterie Trupp: *Man -290*
Squad of 6 - Kar98k
Can be upgraded with Panzerfaust *Mun -20*
Has "Grenade" *Mun -25* and "Fire Panzeraust" *Mun -35* abilities
Basic infantry.

MG Trupp: *Man -250*
Squad of 3 - MG-42, MP40
Basic MG team.

Mortar Trupp: *Man -270*
Squad of 3 - 81mm Granatwerfer 34 Mortar, MP40
Has "Mortar barrage" and "Incendiarary barrage" *Mun -20* abilities
Basic Mortar team.

Aufklarer: *Man -340*
Squad of 3 - Gewher 43
Has "Sniper Shot" *Mun -20* ability and can detect stealth units.
Scout unit.

Panzershreck Trupp: *Man -340*
Squad of 3 - 1 Panzershreck, MP40
Anti-tank infantry.

VW Schwimmwagen: *Man -200*
Light recon vehicle
Equipped with an MG-42.


From Kampf Kompanie: *Man -200, Fuel -20*

Flammenwerfer Trupp: *Man -260*
Squad of 3 - 1 Flammenwerfer, kar98k
Close assault infantry.

Pak-40: *Man -320*
Squad of 3 - Pak-40, luger 9mm
Has "Camouflage" ability
Basic AT gun.

Raupenschlepper Ost: *Man -200, Fuel -15*
Tracked troop transport vehicle
Can carry 2 squads of infanrty, which can fire out from it
Has "Reach the Front" ability, providing a speed boost. *Mun -15*
 
Flammpanzer II "Flamingo": *Man -300, Fuel 45*
Close-combat, infantry support tank
Equipped with two Flammenwerfers and an MG-34
Has "Reach the Front" ability, providing a speed boost. *Mun -30*

Panzer III Ausf. J: *Man -320, Fuel -45*
Medium tank, effective against infantry and vehicles
Equipped with a 5cm KwK 39 cannon and 2 MG-34, one coaxial, one hull mounted
Can be upgraded with "Panzerfuhrer" to increase range *Mun -10*, and "side skirts" for improved defence *Mun -70*
Has "Smokescreen" ability. *Fuel -30*


From Artillerie Kommand: *Man -185, Fuel -40*

Waffen SS Infanterie: *Man -380*
Squad of 5 - StG44, Gewehr 43
Can be upgraded with Panzershrek *Mun -75*
Has "Bundled Grenade" ability *Mun -30*
Can build sandbags
Heavy infantry.

Maultier Panzerwerfer 42: *Man -300, Fuel -30*
Mobile artillery
Equipped with 150mm Wurfgranate 41 rockets
Has "Panzerwerfer Barrage" ability.

Wespe: *Man -380, Fuel -40*
Self-propelled artillery
Equipped with 10.5cm leFH 18 light howitzer
Has "Howitzer Barrage" ability.


From Panzer Kompanie: *Man -250, Fuel -50*

SS Kompaniefuhrer: *Man -400*
Squad of 3 - 1 officer and 2 bodyguard - Luger 9mm, Stg44, Grenades
Has "Forward observation barrage" (rocket barrage available once Artillerie Command is built, *Mun -225*) and "Supervision" abilities. Also has area effect ability that strengthens nearby units morale
Command unit.

Jagdpanzer IV L/70: *Man -500, Fuel -90*
Anti-tank vehicle
Equipped with 7.5cm Pak 42 L/70 cannon and an MG-34
Has "Smokescreen" ability. *Fuel -30*

Kugelblitz: *Man - 430, Fuel -40*
Anti-aircraft vehicle, effective against infantry
Equipped with 30mm Zwillingsflak 103/38 cannon and an MG-34.


Waffenkammer: *Man -100*

Panzer Verbesserung: Available once Kampf Kompanie is built, use this to enable production of the Panzer III medium tank. *Man -220, Fuel -40*   

Artillerie Verbesserung:
Available once Artilerie Kommand is built, use this to enable production building of Wespe self-propelled artillery. *Man -300, Fuel -35*

MP40 Verbesserung: Available once all other buildings are built, Replaces Infanterie Trupp Kar98ks with MP40s. *Mun -50*

Handgranate Verbesserung: Available once all other buildings are built, Grenades and Bundled grenades do more damage. *Mun -50*


Doctrines:

Luftwaffe Superiority:

Left Side: - Supply Drop, 2CP: Paradrop munitions, fuel and some support weapons in revealed territory. *Man -100*      
      - Fallschrimjager, 2CP: Paradrop Fallschrimjager in revealed territory. *Man -400*
      - Paradrop AT Gun, 2CP: Paradrop Pak 40 anti-tank gun in revealed territory. *Man -370*

Right Side: - Butterfly Bombs, 1CP: Blanket selected area with Butterfly anti-personnel mines. *Mun -100*
       - Strafing Run, 2CP: Call in Focke-Wulf 190 strafing run. *Mun -150*
       - Bombing Run, 3CP: Call in Ju 87 Stuka bombing run. *Mun -250*

Panzer Superiority:

Left Side: - Industrial Might, 1CP: Vehicle and tank production times are reduced.
      - Dig In, 2CP: German tanks gain the "Dig In" ability, reducing manoeuvreability for increased defence.
      - Repair Crews, 2CP: Call a squad of Mechaniks to the battlefield. *Man 200*

Right Side: - AT Halftrack, 2CP: Deploy a Light AT Halftrack to the battlefield. *Man -310*
       - Flak 36 88mm Cannon, 3CP: Enables Sturmpioneers to build the 88mm Flak 36 AA/AT.
       - Panzerjager Tiger, 4CP: Deploy an Elefant heavy tank to the battlefield.
         
Urban Superiority:

Left Side: - Satchel Charges, 1CP: Sturmpionieres gain the "Satchel Charges" ability.
      - Entrench, 1CP: Sturmpionieres can now build slit Trenches.
      - Howitzer Bunker,3CP: Sturmpionieres can now build 15cm sFH 18 howitzer bunkers.

Right Side: - Sniper Aces, 1CP: Snipers do not recieve a movement penalty whilst cloaked.
       - Street Fighting, 2CP: Infantry gains an attack bonus against garrisoned enemies.
       - Tiger-Morser, 5CP: Deploy a Sturmtiger assault tank to the battlefield.

Doctrine Units:


Fallschrimjager: *Man -400*
Squad of 5 - Kar98k
"Fire Panzerfaust" *Mun -35* and "Incendiary Grenades" *Mun -40* abilities
Can be upgraded with FG42. *Mun -70*

Mechaniks: *Man -200*
Squad of 4 - MP-40, wire cutters
Has "Satchel Charges" *Mun -45* and "Salvage Wreck" abilities.
Can repair vehicles.
Builder Unit that arrives in Raupenschlepper Ost transport vehicle.

Light AT Halftrack: *Man -310*
Effective against light vehicles
Equipped with 37mm PaK 25 cannon
Has "Tread Breaker" ability. *Mun -40*

Elefant:
Only one allowed on the battlefield at a time
Heavy tank effective against vehicles
Equipped with 8.8 cm PaK 43/2 L/71 cannon and an MG-34
Has "Smokescreen" ability. *Mun -30*

Sturmtiger:
Only one allowed on the battlefield at a time, can only be called in once
Heavy tank effective against buildings, infantry and tanks
Equipped with 38 cm Raketen-Werfer RW61 L/5.4 rocket launcher and an MG-34
Has "Fire Mortar" ability *Mun -200*. Also has "Smokescreen" ability. *Mun -30*

Panzer IV Ausf. H: *Man -1200*
Medium Tank effective against infantry and vehicles
Equipped with 75mm KwK 40 L/48 cannon and 2 MG-34, one coaxial, one hull mounted
Arrives with "Side Skirts", can be upgraded with an MG-34 gunner. *Mun -70*


Support Buildings:

Sandbags, Barbed Wire, Tank Traps, Mines, Slit Trenches,

Howitzer Bunker: *Man -460, Fuel -80*
Contains a 15cm sFH 18 heavy field howitzer.
Has "Howitzer Barrage" and "Counter Battery Fire" abilities.

88mm Flak 36 AA/AT: *Man -400, Fuel -75*
Standard Flak 88 AA cannon.

HMG Emplacement: *Man -250*
Standard MG Nest.

Kommunications Bunker: *Man -225*
When built in controlled territory secures the sector and grants a resource bonus.

Aid Station: *Man -150*
Basic aid station, medic goes out to collect wounded troops in range.

Reperaturwerkstatt:
*Man -150*
Basic repaid station, pionieres go out to repair damaged vehicles in range.
As Sturmpioneers cannot repair vehicles they must build these.

Rallying point: *Man -50*
Built by Sturmpionieres and provides a place for troops to retreat to that isn't the HQ.
Can be built anywhere in controlled territory.


Build Tiers:

HQ --> Kampftruppe Support --> Kampf Kompanie + Rallying Point --> Waffenkammer + Artillerie Kommand + Panzer Kompanie + Reperaturwerkstatt.


Aesthetics:

As the Ostheer are another German faction they need to be visually different and recognisable to the existing ones, so, re-skins.
The easiest way to do this would be to use the green uniforms the German armies used, as opposed to the blue of the Whermacht and Panzer Elite.
So Green, with a few "winter" looking aspects, some white helmets, a few fur collars here and there, and some new camo patterns should do the trick.
Here are some skins that would fit perfectly, Georider made them http://easternfront.org/forums/index.php?topic=405.0 thanks :D

Also some replacement camo and skins for the vehicles would be cool, also based around a green/grey/yellow theme.
Something like this for example http://rodolphe.quemerais.free.fr/cms/index.php?option=com_easygallery&act=photos&cid=30&Itemid=33
As on the Eastern Front the Germans were the invading force so their buildings should represent a more mobile force.
So no more big concrete pillboxes like the Wehrmacht, a more improvised look would suit the Ostheer.
Similar to that of the americans, lots of sandbags and some more tent-like structures would fit the bill well.


Issues:

I am aware that the Kugelblitz was barely out of development when the war ended. However the ones that were produced fought in the Battle for Berlin,
seeming as the mod takes us up to that event, I think it'd be a cool addition, plus it looks pretty darn snazzy http://en.wikipedia.org/wiki/Kugelblitz :P

Some people I expect will not be too happy about the lack of Panthers and Tigers, as they played a large part on the Eastern Front. However they
have more than enough to make up for it with the Jagdpanzer IV L/70, Elefant, Panzer IV battlegroup etc. It was more a matter of putting in some cool new units
the other axis factions dont have as opposed to exact realism.

Some people seem to like the idea of including Axis minor nations as the doctrine abilities for the Ostheer. Personally I dont think this is a very good
idea as alot of these nations contributions were fairly minor and were using weapons and equipment bought from the Germans anyway. Not that I'm underplaying
or unaware of the sacrifice made by people of these countries, it just wouldn't really do anything to improve gameplay. Hope I haven't offended anyone :)

The Waffen SS, I know some people might object to playing as them on moral grounds of some sort but they did make up a proportion of the Eastern Front armies.
Plus, Einsatzgruppen commited most of the atrocities and they followed up after that main force moved through, and are not included.
But lets not get into a discussion about war crimes.

Alas also no Jadgtiger, which I'm sure plenty of people want, and I'm not at all opposed to it either, just with the Sturmtiger, which fits with the urban
theme of alot of the fighting on the Eastern Front, and the Elefant for the large tank battles, having the Jagdtiger aswell might get abit close to OP-ness.
Plus it would just double up the role that the Elefant plays, and the team have already created a model for that.

Other Notes
So yeah, thanks for taking the time to read if you got this far :P
Apologies if this isnt necessary and a big waste of space.

Cheers  :)


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