Company of Heroes: Eastern Front

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Topics - chaosval3

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Eastern Front Replays / 2.2.1.0 OH(Defensive) vs SU-(Breakthrough)
« on: November 28, 2013, 06:40:09 PM »
Greetings,
Me vs Darc.
A replay with some nice action. Hope you enjoy!


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Bugs & Tech Support / Teller Mines are bugged
« on: November 06, 2013, 08:52:50 PM »
Good evening peeps.

I wanted to report a bug about Ostheer teller mines. They seem to do damage like a regular mine. Both versions, the 35 muni(PJ's) ones and the 50(J├Ąger) muni ones. My friend, Tom, has uploaded the replay in the replay section.

That is all for now.

3
General Discussion / Shoutcasts!
« on: October 21, 2013, 06:28:02 PM »
So guys, what happened to the shoutcasts? I would love to see some. Have some replays be casted that were played among devs and/or good players to watch how they use the EF factions and such. We need activity in this mod otherwise there won't be any point for them to continue!

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Balance Discussion / A few of my Ostheer balance concerns
« on: October 20, 2013, 10:48:12 PM »
Hey guys!

I am loving the mod and it is getting better and better with each new update. I know the balance is also getting better and better and maybe what I will say might already have been changed internally but, I'll state my two cents anyway as I have been playing Ostheer a ton as of late. So here we go:

1. The classical match-up I suppose, Landsers vs  Conscripts. There have been many discussions about Cons in the past and I personally think, as of right now, they are having the upper hand against Landsers. How so? Well, normal cons will lose outright ofc but when they get the extra rifles they are able to beat Landsers from long-range and sometimes even from close range because of their larger volumes of fire. I also question the buff to the Cons. I think they were fine before it. Requiring the Armoury  to get full rifles was nicely thought of and executed. I know that Cons scale badly into the game as should but they put a lot of pressure on Landsers together with the very powerful CS and Spotters along. If you take costs into consideration I think that Cons come out on top too. They are really cheap to reinforce and if you use them well early on, they won't bleed you that much. So I think it makes Landsers much too dependant on their upgrades which slows you in the teching race. I implore you to look at this early on gameplay balance situation and also having it reflect Operation Barbarossa better. If Cons don't scale well I don't see the reason for them still being used effectively in the late game

2. Okay, so I know Spotters and the LG 75 are going to be adjusted so I will refrain from making statements about them. I don't know if this is supposed to be but Spotters can shoot units out of a Halftrack like a Sniper can. Is this intended? It is frustrating to deal with as Spotters deal good damage already. Now the REAL point 2, the LMG-34 team for OH.
I personally think this unit is underperforming for its price. It seems that the MP-41's of the team deal more damage than the LMG itself... I keep it well behind my troops when fighting blobs but charge when facing isolated units but, I think it doesn't really excel at both. It sometimes even seems better to just to wait for it to drop the LMG and just pick it up with a Landser squad. They seem to work much better in a Halftrack or a building though. But, in general, I think that the MG-34 just seems a more favourable choice to suppress the Soviet blobs and it is cheaper too and harder to re-crew and steal it for them. I suggest either making this unit cost around 230-240 mp almost similar to the HMG team and change the overall damage output a bit. Make it so that the smg's deal slightly less damage but the LMG itself slightly more so that it feels more appropriate.

3. Finally, a simple one. The Tiger 1 of the Ostheer seems to get penetrated often even by T-34/76's frontally which is weird. It should be impervious with its 100 mm thick frontal armour.

I think I forgot the rest but oh well maybe next time.... Many thanks to those that took the time to read my wall of text and I have much love for this mod. I hope you can endure the coming times with COH2 and all!

Kind Regards,
warhammerchaosgod

5
Bugs & Tech Support / two minor bugs in 2.21
« on: September 29, 2013, 04:00:09 PM »
So far I only stumbled on two: The Guards Mosin Nagant does not have any shooting fx.
&
The soviet vet 3 sniper team does not have its reinforcement cost noted. It doesn't say how much it costs and popcap etc...

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Balance Discussion / Panzerfusiliers
« on: July 11, 2013, 04:38:07 PM »
Hey there EF-team,

I want to post a major gripe with Ostheer and that is to me that Panzerfusiliers are way too powerfull. They are supposed to be long-range monsters, but right now they are all-round monsters. There is not a single non-doctrinal unit that comes this early and has this much power. If you look at their stats it says that they have 5 points against infantry and they get an grenade assault which is mostly a late-game or doctrinal ability wothout any real cost.

I have no replay so far, but I'm(even by the AI!) getting me torn a new one by these fella's.

I presume lowering their effectiveness a bit would be more fair. Making sure they are still better than Grens and keeping their cost but letting them have lower damage output. They can even beat Guards head-on.

It would make it more fun as to keeping Landsers longer in the game and not wasting all that research on them if you are going to replace them by PF's anyway.

Kind Regards.

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