Company of Heroes: Eastern Front

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Topics - Campaigner

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General Discussion / Hard A.I always loses to fast vehicles/tanks
« on: January 08, 2017, 12:08:02 PM »
I played on small 1v1 maps such as Semois, Langres, Novorysk and two-three others. Standard settings.

Tried many times now using Ostheers Luchs II, soviets T-70 (first tank in both support building and tank hall) and both Ostheer and soviets fall to it (as well as US).
They put up a good fight until the first tanks hit the field. After that they always die as they have no antitank.

Playing as Ostheer I even get 'Infantry Support' (grenades) before researching the Luchs II so I'm not rushing to tanks.


It must be noted that I can do this since I focus on holding the main fuelpoints and negating the enemies fuel. I think it can be solved by making the A.I focus more on fuel and cutting me off better.

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General Discussion / Tried beta. Some questions
« on: December 30, 2016, 03:58:14 AM »
I just tried Eastern Front again after a year and I like it!    This design is the best yet!

I tried Ostheer twice and soviets once vs A.I.


soviets have like +299 manpower even after I had like three conscriptsquads. I guess conscripts don't affect manpower income?
If you use the Mayors Strafnie ability on a conscriptsquad, does the Strafniesquad become better if the conscriptsquad had Full Rifles?
Landsers. I like that they're better now!   Much appreciated! :D   I guess their first upgraded gun is excellent at short range but what about the MKB weapon?  What ranges are it strong at?
A.I for both Ostheer and soviets is bad but I guess A.I is done last (like in all games).

Bit unnecessary but why not: Can you add some icon or something to the doctrineabilities in the trees that tell if it is an active or passive ability?


Spellcheck, can't you implement words to it?   It wants to change Ostheer to Esther :P   Oyster too :D

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I strongly feel that soviets are way easier to play than any other faction in the game.
I believe that the main reasons for that are twofold.

  • Fewer necessary buildings
  • All important infantry in the Mustering Tent (Commissar, Strelky and Guards)

You will almost always build the Mustering Tent (like US builds barracks), Armory and either the Tank Hall or Weapon Support Center so you will get Strelky which are solid, versatile units.
Ostheer has to go tier 3 or choose Elite doctrine to get a solid infantryunit.
Wehrmacht have to to tier 2 or choose Blitzkrieg doctrine to get their solid, versatile infantry.
US got it easy with their Rifles, the most versatile infantryunit in the GAME!   They also get strong infantry in two out of three doctrines so they're covered.

The other two factions are not invited.


Strelky also got three possible upgrades (longrange, shortrange and AT) so they're always useful. Think Navals also were a safe choice.

So soviets with their versatility seem to always be able to answer.





Modern Combat have the same problem. US have three buildings, PLA have four (excluding HQ) so it's harder to get the correct units out with PLA since you  have to spend so damn much on buildings.

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Any plans for pushing MP games?   Like creating a portal post about it with a dedicated thread?   The one above is outdated by years so it should be recreated.

Until that happens however, we can get together here :D

You should say:

What type of game you want to play: 1v1, 2v2, VPs, Annihilate (friggin n00b....:P)
Your skillevel if you feel like it.
Steamname.

  • Tier 1 - Prolvl. Knows almost everything, always knows what to do and never forgets his units
  • Tier 2 - Skilled. Knows alot to almost everything. Mostly knows what to do but sometimes forgets about a unit
  • Tier 3 - Average. Knows little to alot. Basically knows what to do but lack the micro & macro to actually do it. Forgets units


I consider myself a tier 2 player in vCoH and tier 2.5 at the moment in Eastern Front due to not knowing all the units and the ranges they are effective at etc.

I like standard tournament rules of 1v1, 500VP and swapping factions with the enemy.
No annihilate.
No brits!

Campaigner82 <--- Steamname

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General Discussion / Eastern Front has been greenlit on Steam
« on: December 05, 2013, 02:27:41 AM »
Just saw it. It's greenlit
Direct link

I remember all the CoH mods were deleted after they were uploaded. But now all of a sudden they're greenlit??

Strange....but it's good :)


Wonder if Modern Combat will be greenlit any time soon....

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One thing I've wanted to see since I started playing CoH, is for all factions to fight eachother (except for mirrormatches) just like in Dawn of War. When I started playing Eastern Front I SO wanted to see Soviet vs US.

It is THE matchup I want to play!

Would you like to make that possible?

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Bugs & Tech Support / Can't update, says Eastern Front isn't installed
« on: November 08, 2013, 10:36:52 PM »
Had this problem since the very first time I tried this mod back in 2010....

I downloaded the (FULL) v.2.10 on your MODDB page.

Every time time I open the launcher it ALWAYS says: "Eastern Front Mod does not appear to be installed on your system. Try reinstalling Eastern Front Mod to continue."


Even better. This Steamfriend of mine wanted to play a 2v2 and I agreed. Then I can't see the game. Seems I was two patches outdated....and of course the patches aren't found on your MODDB page....

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