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Strategy and Tactics / Cons vs. Landsers and other small stuff
« on: August 24, 2014, 12:51:29 PM »
Hello, everyone. While we are STILL () waiting for the new patch, I'd like to ask some questions about early game strategy and whatnot.
So, say, there's a hypothetical situation. On a rural map there is an encounter between SU's and OH's basic infantry squads: a squad of unupgraded Landsers (without MKB, G41 or grenades) versus a squad of Conscripts (they can be both upgraded with extra rifles or not - doesn't matter, and no Molotovs). Both sides have limited green and yellow cover with patches of no-cover land inbetween. So, the question is: with no help from other units who would win in a long-ranged fight? On medium-range? Close range?
Which side should try to close the distance by hopping from cover to cover and try to engage the enemy in close range, and which side is best to try and keep the enemy squad at long range while slowly whittling down their health with rifle fire from cover? To clarify, f.e., if this was about Riflemen and Volks, then Rifles would try to close in, while Volks would try to keep at long range; and what about Cons and Landsers?
What if this was a unupgraded Strelky vs. Landers fight? What distance would be best for either of them?
I hope I made myself clear, and looking forward for a nice little discussion
P.S. Oh, and another little cosmetic suggestion, I know this is not the right forum section to discuss it in, but I don't want to create tons of new threads, and well, we're discussing Conscripts so it's kinda related.
The thing is, have the devs ever thought of diversifying the conscripts' uniform a bit, like what you did with Landsers? The current 7-man squad of clones with same softcaps and uniforms looks a bit... boring. I think making 1 or 2 models of the squad wear the same uniform the SU's AT gun crews wear (pilotka-softcap and a brown coat, you know what I mean), or for example, giving some of the Cons helmets would make the Conscript squad look more like what it is - a hastily-formed mish-mash formation of poorly equipped rear-liners and newly drafted men.
So, say, there's a hypothetical situation. On a rural map there is an encounter between SU's and OH's basic infantry squads: a squad of unupgraded Landsers (without MKB, G41 or grenades) versus a squad of Conscripts (they can be both upgraded with extra rifles or not - doesn't matter, and no Molotovs). Both sides have limited green and yellow cover with patches of no-cover land inbetween. So, the question is: with no help from other units who would win in a long-ranged fight? On medium-range? Close range?
Which side should try to close the distance by hopping from cover to cover and try to engage the enemy in close range, and which side is best to try and keep the enemy squad at long range while slowly whittling down their health with rifle fire from cover? To clarify, f.e., if this was about Riflemen and Volks, then Rifles would try to close in, while Volks would try to keep at long range; and what about Cons and Landsers?
What if this was a unupgraded Strelky vs. Landers fight? What distance would be best for either of them?
I hope I made myself clear, and looking forward for a nice little discussion
P.S. Oh, and another little cosmetic suggestion, I know this is not the right forum section to discuss it in, but I don't want to create tons of new threads, and well, we're discussing Conscripts so it's kinda related.
The thing is, have the devs ever thought of diversifying the conscripts' uniform a bit, like what you did with Landsers? The current 7-man squad of clones with same softcaps and uniforms looks a bit... boring. I think making 1 or 2 models of the squad wear the same uniform the SU's AT gun crews wear (pilotka-softcap and a brown coat, you know what I mean), or for example, giving some of the Cons helmets would make the Conscript squad look more like what it is - a hastily-formed mish-mash formation of poorly equipped rear-liners and newly drafted men.