Company of Heroes: Eastern Front

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Topics - Grand Duke

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Strategy and Tactics / Cons vs. Landsers and other small stuff
« on: August 24, 2014, 12:51:29 PM »
Hello, everyone. While we are STILL (;)) waiting for the new patch, I'd like to ask some questions about early game strategy and whatnot.
So, say, there's a hypothetical situation. On a rural map there is an encounter between SU's and OH's basic infantry squads: a squad of unupgraded Landsers (without MKB, G41 or grenades) versus a squad of Conscripts (they can be both upgraded with extra rifles or not - doesn't matter, and no Molotovs). Both sides have limited green and yellow cover with patches of no-cover land inbetween. So, the question is: with no help from other units who would win in a long-ranged fight? On medium-range? Close range?
Which side should try to close the distance by hopping from cover to cover and try to engage the enemy in close range, and which side is best to try and keep the enemy squad at long range while slowly whittling down their health with rifle fire from cover? To clarify, f.e., if this was about Riflemen and Volks, then Rifles would try to close in, while Volks would try to keep at long range; and what about Cons and Landsers?
What if this was a unupgraded Strelky vs. Landers fight? What distance would be best for either of them?
I hope I made myself clear, and looking forward for a nice little discussion  :)

P.S. Oh, and another little cosmetic suggestion, I know this is not the right forum section to discuss it in, but I don't want to create tons of new threads, and well, we're discussing Conscripts so it's kinda related.
The thing is, have the devs ever thought of diversifying the conscripts' uniform a bit, like what you did with Landsers? The current 7-man squad of clones with same softcaps and uniforms looks a bit... boring. I think making 1 or 2 models of the squad wear the same uniform the SU's AT gun crews wear (pilotka-softcap and a brown coat, you know what I mean), or for example, giving some of the Cons helmets would make the Conscript squad look more like what it is - a hastily-formed mish-mash formation of poorly equipped rear-liners and newly drafted men.

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General Discussion / So, team, how's it going?
« on: June 14, 2014, 09:07:26 PM »
Hello everyone and especially our respected devs! :) I don't want to sound too impatient and ungrateful (don't get me wrong, I appreciate your work and I understand that you don't want to put unfinished stuff for everyone to see), but it's been quite a while since we had some official information, so, could someone of the devs throw us a bone or two to discuss, maybe how's the development going in general, or what are you working on right now (that's interesting too), or what are the obstacles in your work (maybe we could offer our humble help?)? Maybe you could show us a little teaser of the next patch or give us an rough date (no deadlines, of course ;)) to look forward to? Thanks in advance!

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General Discussion / Bf-109 and Me-262 support
« on: May 08, 2014, 05:39:10 PM »
Hello, everyone. I'm a bit confused about the future aerial support abilities in your mod. A quick search has given me this 6 months-old quote: "The Luftwaffe Officer's ME-262 ability will be given to the Kampfkommandt unit and the former now has a BF-109(also known as ME-109) bombing ability instead." Can someone please confirm, is it still going to be implemented or has it been reconsidered?

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Hello everyone. I've searched the forum and I've found a couple of topics featuring this problem, but neither of them doesn't give a solution. I hate to create another thread, but I'd love to have an exact answer, so here we are. So, let's get straight to the problem, shall we? In the current version I noticed that when a soldier is killed (and I mean killed for good, not wriggling on the ground in pain, that works fine), he falls and disappears immediately. Is there a way of making dead bodies stay at least for some time, a minute, or 30 secs? I'm not asking about them staying till the end of the match/forever, just not vanishing instantly. Maybe it's a bug, or something that can be changed by fiddling with the game options? Thanks in advance.

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General Discussion / Red Army veterancy
« on: February 19, 2014, 05:30:35 PM »
Hello, I've got a few questions about the soviet vet. Is it identical to the US one? If not, what are exact bonuses for each vet level for the infantry? Snipers and Sniper Aces? Weapon teams? Tanks? Also,  what kind of bonuses does a vetted Command squad give to units after selecting defensive or offensive bonus? Thanks in advance.

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Red Army Suggestions / Soviet wounded recovery
« on: February 15, 2014, 03:55:59 PM »
Hello, EF team and community. While we all are waiting for some news or even (unlikely) a fix for this unpleasant situation this awesome mod ended up in, I'd like to start a small brainstorm about the future content, just to kill the waiting time  ;D.

So, what's this all about?
I am more than sure this was suggested before but still - how about a wounded recovery mechanic for the Soviets? I guess  some problems with balance will arise from adding it and that's why no such system exists but I still think it would be good in terms of historical accuracy. I've read somewhere (unfortunately, I cannot provide exact source, that was a lot of time ago) that more than 70% of fighting troops of the Red Army were W.I.A. at least once and brought back into the fight thanks to being recovered by field sanitars and field hospitals, so it would be nice touch if something represented this fact in the game.

Balance and usefulness
The balance problem with this mechanic can be summed up in one sentence - the Soviets already have alot of dirt cheap infantry, so why add zombie conscripts to worsen the situation? I think this can be balanced out by changing the bonus for recovering infantrymen (which was already done for Ostheer) and, optionally, make it a doctrine unlock (so it would be more rare). So, I suggest that the new soviet hospital (whatever that would be: a truck, a building, an emplacement) would give boni for every single infantryman recovered in the form of refunding of Manpower needed to reinforce the squad that lost one of it's members. I understand that there's no way to give different boni depending on the type of squad, so make the bonus equal the reinforcement cost for the most expensive russian infantry squad (don't know what that would be - either Guards or Navals). The difference between this system and the US, UK and Wehr ones is obvious, and the difference between it and the Ostheer mechanic is that Ostheer gets refunded resourses only after saving several infantrymen and the Soviets would get a much smaller resource bonus for saving single soldiers.

The implementation
So how could the devs implement it?
My first idea was to merge the soviet hospital with the already implemented medic truck, but there would be some problems: Is it even possible to implement medics spawning on a unit? Would the truck spawn medics only when stationary? Should it be unlocked from the start or should it be an upgrade? Finally, wouldn't it mak the Medic truck extremely useful and even OP(mobile healing unit+mobile retreat point+mobile infantry recovering)?
Another option is to make the hospital a building/emplacement US/UK-style. The problem with it is one - it's boring and not unique.
My last idea is to make it possible to turn neutral buildings into hospitals that would spawn medics outside. The single issue I see with this option is that some maps have few of ambient buildings and some just lack them, so it would be much more difficult to use Soviet hospitals on these maps.

Name of the building, medic and building models
I'd like to suggest some names for the hypothetical Soviet medic building:
Polevoy Lazaret (Полевой лазарет) or Field Lazaret, or just Lazaret
Medical Point (Медицинский пункт)
I think the model of the medic unit should be either a female medic (the majority of field medics during the war were women) or, if a female model is too much to ask, you could just use a conscript figure and slap a medical bag and a armband with a red cross on it.
I actually don't have any ideas on how the building (if it's a building) would look like, probably a tent or atrench with a roof.

So, that's pretty much my vision of this topic and now it's up to everyone to criticize and discuss it, feel free! I'd certainly deeply appreciate if someone of the devs would tell us what does he/she think about all this. Thank you.

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Bugs & Tech Support / 2-man Sniper team
« on: November 30, 2013, 05:11:04 PM »
Hello. Some time ago I was playing Soviets against an Osheer AI. I was fooling around, terrorizing AI with my sniper, eventually vetting it up to lvl 3. At lvl 3 it gets an extra team member - a spotter, and I thought: "Cool, now if one of the sniper team would get sniped, another would take over his rifle". So, a german marksman fires a single shot at my snipers and - bam! - I get a double "Unit sniped!" message, both sniper team members are dead and my hard-earned veterancy is lost :(. Is it intended for the other guy to die as well, just like that last guy manning an AT gun? I am sure it was a single shot and no other AI marksmen were around to fire simultaneously. Unfortunately, I cannot provide a replay for you to look at the situation, so, can somebody from the testers or the devs look at this problem in their own games, please? Thanks in advance.

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